Halo Anniversary FAQ

What is Halo: Combat Evolved Anniversary?
It is a direct updated port of 2001’s Halo: Combat Evolved being developed for the Xbox 360 console by 343 Industries in collaboration with Saber Interactive and Certain Affinity.

When will the game be released and for what price?
November 15, 2011 for $39.99.

What’s different from the 2001 original?
Mainly just the graphics and audio. The teams developing the game tried to re-imagine it in a certain way, asking questions such as, “What would Halo: Combat Evolved look like if it came out today?” So the graphics look more like Halo: Reach than Halo: Combat Evolved, but the game still plays and handles the exact same way it did in 2001. The audio soundtrack has been remastered, though it is still the same music from 2001. It’s just been rerecorded by the Skywalker Orchestra. This includes the ambient tracks from the game. Further, voice acting will remain identical while sound effects, such as the sounds of the guns firing, are being updated. Essentially, almost all of the audio in Halo: Combat Evolved Anniversary will be identical or similar to the 2001 original, only bolder, clearer, and more polished. Keep in mind that the project itself is an attempt to modernize Halo: Combat Evolved, while staying extremely faithful to the original game - not much will be changed beyond cosmetics.

How is the game being modernized?
In various ways. For example, the graphics are being updated to 2011 standard, and the audio is being remastered to sound more full. However, small details are important to note, and Halo: Combat Evolved Anniversary is set to have things such as subtitles, which weren’t in the original game. Halo: Combat Evolved Anniversary also features support for 3D TVs. Just as well, skulls, which have featured in every Halo game since Halo 2 (but were absent in Halo: Combat Evolved) are being added to the game. These are optional features that alter the way the game plays, typically in small ways. The game will also feature terminals (similar to those in Halo 3) which are set to expand Halo fiction and hint at the events of Halo 4.

So all of the weapons, vehicles, and enemies are still there?
Yes, everything is returning in Halo: Combat Evolved Anniversary in its original capacity, and nothing that changes the way the game plays is being added. Elites will still have the same passive-aggressive AI, the Assault Rifle will still have sixty bullets per clip, and the Spiker will not feature; everything is like it was ten years ago.

Are there any cool new features to note?
There are a few additions. As far as gameplay goes, the most-lauded feature that’s been announced so far is called “classic mode”. This is activated by pressing the “Back” button on the Xbox 360 controller, and causes the game will switch between the 2001 and 2011 versions in real time. This can be done an unlimited amount of times; any time the player wants to see the difference between the old and the new versions. This is possible because the campaign actually runs two engines simultaneously: The original Halo: Combat Evolved engine runs all the gameplay, but a brand new graphics engine allows for 2011 visuals to be featured on top of that. The classic mode tool was originally used by the team developing the game to make sure the remake is as accurate to the original as possible, but after they played around with it a bit, they realized it would be a cool feature to have as an actual function, so they added it. Prior to this, however, the disc was going to offer both the classic and updated campaigns as separate menu items. This would obviously mean switching between them would not be seamless. There has also been talk from various 343 people (specifically Frank O’Connor) that there will be a few other new features that will add replay value to the package. What this entails has yet to be revealed.

Will the Halo: Combat Evolved multiplayer be making a triumphant arrival to consoles?
No. Instead, the game will feature seven multiplayer maps to play in the Halo: Reach engine via the Halo: Combat Evolved Anniversary disc; one of these maps being a brand new Firefight map, and the other six being classic remade multiplayer maps. Five maps have been officially unveiled thus far:

-Battle Canyon (Beaver Creek remake)
-Penance (Damnation remake)
-Solitary (Prisoner remake)
-Ridgeline (Timberland remake)
-Installation 04 (Firefight)

Also of note is that 343 Industries is currently working on a fix to Halo: Reach that will allow players to play on these maps in a more classic way. This will be done using a Title Update on Xbox LIVE that will alter the way Halo: Reach plays in certain playlists to emulate the experience featured in Halo: Combat Evolved. It has also been confirmed that armor abilities will not be included in these playlists. In addition to these classic remakes, each map features a brand new variation modified to use Halo: Reach’s armor abilities. The new variants add things such as gravity lifts in certain places, additional tunnels, as well as a completely different weapon layout.

Will the package be a two-disc collection then, since it runs the Halo: Combat Evolved engine for campaign, but the Halo: Reach engine for multiplayer?
No. Further, the game will only include the seven updated maps, and not any other Halo: Reach map packs, or even that game’s original set of maps. The game also runs both campaign and multiplayer from a single disc. However, if players want to add the maps to their original Halo: Reach collection so that they don’t have to switch out discs to play essentially the same game, they will have the ability to do so by downloading them onto a hard drive. It has not yet been clarified whether this will involve an in-box download token or the ability to download the maps to a hard drive via the disc.

Will Theater and/or Forge be featured in Halo: Combat Evolved Anniversary?
Yes. Because the game’s multiplayer runs in the Halo: Reach multiplayer engine, players will be able to Forge or take films on those maps as much as they want. Unfortunately, however, Theater mode will not be featured in Halo: Combat Evolved Anniversary’s campaign mode.

So the campaign of Halo: Combat Evolved Anniversary will not feature anything involving Xbox LIVE?
Not entirely true. While you can’t make and share cool film clips with friends, the game does feature two-player cooperative mode via Xbox LIVE.

Does the cooperative experience only exist over Xbox LIVE?
Nope! Players will also be able to do split-screen and system link cooperative.

Will Halo: Combat Evolved Anniversary feature Kinect support?
Yes. Microsoft VP Phil Spencer has confirmed Kinect functionality for Halo: Combat Evolved Anniversary, though he has not even hinted at how this will be implemented. It has been clarified via these forums, however, that the Kinect support will not be necessary to play the game by any means, and won’t interfere with the experience. It has been described as optional. However, no official announcements have been made; these clarifications were from employees at 343 Industries in this forum.

Are there any special editions?
None have been announced, but there are some pre-order incentives. These are extras added to your package if you pre-order that, unlike special editions, don’t cost any extra money! The two confirmed extras right now are MJOLNIR Mk. V power armor for Xbox LIVE avatars, and a special skull called the Grunt Funeral skull, which causes a Grunt’s body to explode upon death, much like a Plasma Grenade.

Where can I pre-order Halo: Combat Evolved Anniversary?
Here is a short list of locations:

-Amazon: Here
-Gamestop: Here
-Best Buy: [Here](http://www.bestbuy.com/site/Halo%3A+Combat+Evolved+Anniversary+-+Xbox+360/2856517.p?id=1218358283362&skuId=2856517&st=halo anniversary&lp=1&cp=1)

Best Buy is currently the only retailer on that list without the incentives listed.

Is this all of the information that will be available about Halo: Combat Evolved Anniversary before its launch?
Certainly not! Check back frequently to Halo Waypoint and this thread for further updates later on.

-More reserve- (just in case)…

Sorry for the triple post, but I’m anticipating that this will contain a lot of information by November 15. This is the best collection of information I can find right now. All of it is reliable; I have not added any of my conjecture, and have only added things I heard right from the source: Someone appropriately related to 343 Industries. If you want to add something, or if I’m forgetting something, please point it out. A source would be nice, but if you can’t find one, tell me what you have to say anyways. I may add it to this post, depending on your source or lack thereof, but if it’s information I knew and you simply reminded me of, I may add it regardless of source. What I add or don’t add is up to me alone. Thanks for reading!

http://halo.bungie.org/misc/foconnor_haloanniversary_qa.html
Don’t know how much of this you have or if you even used this

Nice post! Although I knew all of this already, it’s still informative. One concern I have though is that there is a slight ‘delay’ lag on Reach’s campaign and Firefight, do you think it will be likely for this to be the case when playing CE over Live? I hope not, it would hinder my enjoyment a bit :frowning:

> http://halo.bungie.org/misc/foconnor_haloanniversary_qa.html
> Don’t know how much of this you have or if you even used this

Yes, I took that into consideration (albeit mostly from memory - I read it a few days ago). I’ll skim it over again, though, to make sure I didn’t miss anything. Thanks!

> Nice post! Although I knew all of this already, it’s still informative. One concern I have though is that there is a slight ‘delay’ lag on Reach’s campaign and Firefight, do you think it will be likely for this to be the case when playing CE over Live? I hope not, it would hinder my enjoyment a bit :frowning:

That’s kind of hard to say. The campaign portion of the game won’t be playing over the same engine as Reach, specifically, so it’s hard to say whether or not a netcode better than Bungie’s already-exquisite one has been compiled. I’d imagine it’d be inferior, based purely off Bungie’s experience making games versus Saber/343’s (I know that’s hard to imagine for campaign - I have your same issues). As for Firefight, that’s still running on the Reach engine and netcode, so it will probably have the same issues.

So I could play only 7 maps until they find a way to download them to the others? Is the mutiplayer the same as reach, like rank system. Or this be brand new or no rank at all.

> So I could play only 7 maps until they find a way to download them to the others? Is the mutiplayer the same as reach, like rank system. Or this be brand new or no rank at all.

The MP is Halo:Reach’s MP. You will have the option to download the new 7 maps onto your Reach disk when you buy HCEA. They will eventually be downloadable by themselves at a later date. You can also just play MP with your HCEA disk but only on the 7 remastered maps.

> > So I could play only 7 maps until they find a way to download them to the others? Is the mutiplayer the same as reach, like rank system. Or this be brand new or no rank at all.
>
> The MP is Halo:Reach’s MP. You will have the option to download the new 7 maps onto your Reach disk when you buy HCEA. They will eventually be downloadable by themselves at a later date. You can also just play MP with your HCEA disk but only on the 7 remastered maps.

Yes, this. If you don’t own Halo: Reach, you will only be able to play the seven classic maps included with the Halo: Anniversary package. I don’t know for sure, but I’m pretty sure this means Halo: Reach’s credit system will carry over discs, while the Arena will probably not be available (since only a limited number of playlists will be). I’ll try to find some information to clarify that; as I said, I don’t know for sure about it.

If you do own Halo: Reach, the package will allow you to download the seven maps to a hard drive and play them from your Halo: Reach disc. The method by which they do this is uncertain as of yet; we don’t know if they give us a one-time use download code (the same kind of code as in some of the giveaways on this forum), if they allow us to download the maps directly from the disc (like Elder Scrolls IV: Oblivion Game of the Year edition), or if they use some other means.

Updated with a few spelling, grammar, punctuation, and general mechanical fixes. Also added a bit of information I forgot about. By the way, I’m going to be consistently updating this thread up to launch, so feel free to post and keep it alive so it can actually be useful to the forums. I’ll let it die if it’s not of interest, but I typed it for the community. I hope you guys can make use of it and even contribute.

Nice summary of info. :slight_smile:

i think you should add one more map to the list, though it isn’t confirmed it seems pretty obvious. which would mean there is only two maps left and sadly i doubt any of them are coming for halo 2.

Updated with information about Kinect functionality for Halo: Anniversary. Source for that information can be found here.

> i think you should add one more map to the list, though it isn’t confirmed it seems pretty obvious. which would mean there is only two maps left and sadly i doubt any of them are coming for halo 2.

I’m sure all or most of the maps will be revealed soon, and while that does look fairly convincing, it’s still pretty simply conjecture… So I would like to wait until the map is confirmed to add it.

Updated with further information provided about Halo: Combat Evolved Anniversary’s revamped audio experience, as provided by the 6/22/2011 Weekly Update.

Awesome, I really found this Informative.
Just one quick question though, It will use a Reach Engine but without reach maps. Yeah I get that bit so will it not include Blood Gulch? I heard rumors saying they will not remake it due to it already being on Halo Reach…

> Awesome, I really found this Informative.
> Just one quick question though, It will use a Reach Engine but without reach maps. Yeah I get that bit so will it not include Blood Gulch? I heard rumors saying they will not remake it due to it already being on Halo Reach…

Yeah they are not remaking Blood Gulch. They stated that in the Sparkast.
Sparkast Link

> One concern I have though is that there is a slight ‘delay’ lag on Reach’s campaign and Firefight, do you think it will be likely for this to be the case when playing CE over Live?

If you have noticable issues in Reach’s Campaign and Firefight the same will be true in CEA’s campaign co-op.

It needs synchronous networking to make sure the two simulations are perfectly in sync (otherwise the AI and state of game objects goes totally out of whack).

> apparently the pack features a mix of classics from the first three Halos

where did you get this info from?

It does contain some from the first 3 Halos it was in an audio link from one of the BS Angel’s Halo Bulletins

ok, since there have only been 3 Halo Bulletins so far, and one was written by Frankie. should be easy to find.

edit: found one link to an mp3. downloading it now.