Greetings folks!
I had an idea recently, shooter games have recently followed a pattern of becoming more sci-fi with more tech, and faster game-play. This has become cliche. Why not take a step back. How about instead of making the game more sci-fi, change game-play by applying resources in real world conflict.
My proposal is to employ the use of current modern technologies used in combat.
This can be done in 4 ways:
- Specialized Ammunition
Currently tanks employ a variety of ammunition types, such as AP (armor piercing), HE (High explosive), APCR (armor piercing composite rigid), HESH (high explosive squash head), HEAT (High explosive Anti-tank), HEAT-FS (HEAT-fin stabilized), etcetera. How about employ this feature in Halo as well? How about giving tanks 2-3 different types of ammunition so that they must take the time to switch between ammo types to be effective against different threats. This topic will only cover AP/APCR, and HE. HEAT-FS, HEAT, and HESH are currently falling out of popularity in modern times as composite armor and spall liners are making the damage they cause ineffective.
In order for AP and APCR to do damage, they must hit their target directly, because they must penetrate vehicle armor for the small explosive filler to work. This makes the shells effective when hitting targets directly, and ineffective when trying to kill targets without hitting them.
On the other hand, HE has an explosive filler. It does damage from the explosions it creates. It is not effective against armor as it cannot penetrate. It is however effective against infantry as it generates a massive explosion when it detonates. This explosion can easily kill infantry and cripple light skinned vehicles.
If vehicles in Halo were equipped with these ammunition types as opposed to the assumed Dual Purpose rounds, a layer of tactical depth would be added to the game. Since vehicles in Halo have “infinite” ammunition this addition would be only a reload away. Vehicles such as the Scorpion, Banshee (Fuel Rod Cannon specific), Mantis, and Wasp would receive this modification. To balance against this, only certain types of weapons would have noticeable damage against armored vehicles unless the hit a soft spot (exhaust on the wraith for example). It would be harder for the tank to kill, but it would be harder to kill the tank.
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“Instant Gratification”
Weapons in Halo often don’t have accurate muzzle velocities. Scorpions fire their main guns and often miss the target because the round was slow. Given the fact that Halo is 500 years in the future, ballistics technology should have advanced by leaps and bounds. Most engagements in Halo take place at ranges of less than 1000m. The Rheinmetall L/55 gun (the gun mounted on the Leopard 2) has a muzzle velocity of up to 1800m/s. That means the round would nearly instantaneously reach its target from the moment the tank fired. No waiting. Instant gratification. If this were to be implemented in Halo, the tank would be much more effective, and would force infantry to stay in cover, the way infantry vs armor works. To quote a marine “Tank beats everything!!!” -
Give us back grit!
Halo 5 is very shiny… too shiny. A war zone isn’t clean. It’s muddy, wet, unstable, dirty, gruesome. A grenade going off doesn’t just kill people, it ruins the landscape too. Take away the shine, and give us mud. Battlefield 1 does this perfectly. It immerses you in a conflict bigger than you. It’s not just chunks of metal on gravel, it’s water-filled craters under the haze of battle. Instead of making Halo clean, give it some dirt. -
Smoke
Situational awareness is key in warfare. Halo has too much. You can see all enemies in close quarters on your map. The only thing blocking line of sight are walls. Change up game-play by adding smoke. First, the addition of smoke grenades. A smoke grenade would create a temporary sight blocker. People could guess fire through it, but they would have no solid targets. The screen would dissipate after a short period of time. A player could customize their smoke color like they customize their armor. In addition to this, the smoke grenade itself could mess with the radar of nearby players. So a person would only be able to rely on their limited LOS. This would lead to tense close quarters fights, as players would see enemies when they practically bump into each other. Campers could be ratted out, because the smoke would level the playing field in rooms almost solely controlled by an enemy lying in wait. Second, heavy weapons would generate smoke. The massive muzzle flash the create would kick up a lot of dust and would cause players to often relocate because the dust would weaken their vision.
These are just some idea I have come up with, hope you guys consider them. Look forward to talking with you guys in the comments.
Thanks,
Stamper
