Many of you may know me and my stance on halo as it currently stands but i ask you just to read this and give me your honest opinion of it.
Work in progress
Ok so halo was an arena shooter and has moved away from that into class based. While I do not like this change I feel we can work on it and make it better.
Classed based shooters are not all that bad, but the type that halo 4 currently is in my opinion terrible. For the purpose of this thread ill call it the call of duty type.(yay more of this, i dont know what type of sub genre it is so im just going to use that)
The type of classed based shooter that halo should be and try to be more like are the types were there are specific roles and you have a small subset of weapons to pick from. And there will be several weapons that overlap on each class. This type of class based shooter is more akin to battlefield, tf2, planetside2, tribes ascend.
These types of shooters are in my opinion better then the cod type, the type were you can pick any weapon type you want and its just run and gun with no roles for you to fill.
This type of classed based shooter I feel could work well for halo. It would bring new elements into halo that are class based but not the wrong type of elements.
Of course this would require the removal of ordnance/instant spawns/sprint(hear me out on this one please.), and dynamic spawning.
Ordnance(kill streaks what have you) lead to a terrible series of events that can quickly spiral out of hand. It rewards the players that are doing good with power weapons in turn allowing them to do even better.
Instant spawns, no punishment for being killed and deters teamwork (well does not deter it but it does not promote teamwork.) Encourages people to lone wolf because there really is no point not too, you can get right back in the fight instantly.
Sprint, is a staple for modern shooters. In my opinion it does not help all that much. It gives you the illusion of moving fast, but the maps have been made bigger to compensate and base movement speed has been brought down to compensate.
Dynamic spawning, once again does not promote teamwork. The moment someone steps in the enemy base the enemy will spawn in a different spot.
So now that ive pointed out a few things I think should be removed ill get on to my suggestions.
Loadouts, in my plan we will have them but not to the extent we currently have. They would be limited in the ammount of primaries you can pick from and secondaries(only pistols or utility weapons.) There will be several classes and them classes would have there own subset of weapons to chose from(note this would require the introduction of more weapons into the sandbox.) on top of the subset of weapons to chose from there would also be several overlaping weapons that all classes would have access too.
So lets say we have an assault class (helljumpers): They would not be able to take the ammount of beating a heavy class (spartan) would be able too but they are more mobile.
The assault class would have access to automatics only with utility weapons such as c4(pretty sure there is c4 in halo cannon if not correct me with the correct version) a resupply drop for teamates (would be awesome if it were possible to have a mini drop pod come down with ammo but dont know if that would be possible)
A assassin class (prowler): Would be lightly armored extremely fast and be able to use pistols and a knife type weapon (used to move behind the enemy and deal damage while being highly mobile and relying on stealth.) They would be kited out in SIII armor, not able to take much of a beating at all but has the ability to partly blend in with surrondings (not full camo would still be visible but slightly harder to see.)
AA’s, they would be bound to a certain class. Lets take a medic class for example. The medic class would be able to chose from regenfeild(h4, heals teamates fast but vulnerable while doing it also can revive teammates. Bubble sheild reach, heals teammates slower but you are safe in the sheild cannot revive teammates)
This is currently a work in progress and i would appreciate it if you would post suggestions and give feedback. I know it may not be the best idea but I would much rather see a halo game go down this type of classed based shooter.
TLDR: Read the thread or dont bother posting.
