Halo and its future.

Many of you may know me and my stance on halo as it currently stands but i ask you just to read this and give me your honest opinion of it.

Work in progress
Ok so halo was an arena shooter and has moved away from that into class based. While I do not like this change I feel we can work on it and make it better.

Classed based shooters are not all that bad, but the type that halo 4 currently is in my opinion terrible. For the purpose of this thread ill call it the call of duty type.(yay more of this, i dont know what type of sub genre it is so im just going to use that)

The type of classed based shooter that halo should be and try to be more like are the types were there are specific roles and you have a small subset of weapons to pick from. And there will be several weapons that overlap on each class. This type of class based shooter is more akin to battlefield, tf2, planetside2, tribes ascend.

These types of shooters are in my opinion better then the cod type, the type were you can pick any weapon type you want and its just run and gun with no roles for you to fill.

This type of classed based shooter I feel could work well for halo. It would bring new elements into halo that are class based but not the wrong type of elements.

Of course this would require the removal of ordnance/instant spawns/sprint(hear me out on this one please.), and dynamic spawning.

Ordnance(kill streaks what have you) lead to a terrible series of events that can quickly spiral out of hand. It rewards the players that are doing good with power weapons in turn allowing them to do even better.

Instant spawns, no punishment for being killed and deters teamwork (well does not deter it but it does not promote teamwork.) Encourages people to lone wolf because there really is no point not too, you can get right back in the fight instantly.

Sprint, is a staple for modern shooters. In my opinion it does not help all that much. It gives you the illusion of moving fast, but the maps have been made bigger to compensate and base movement speed has been brought down to compensate.

Dynamic spawning, once again does not promote teamwork. The moment someone steps in the enemy base the enemy will spawn in a different spot.

So now that ive pointed out a few things I think should be removed ill get on to my suggestions.

Loadouts, in my plan we will have them but not to the extent we currently have. They would be limited in the ammount of primaries you can pick from and secondaries(only pistols or utility weapons.) There will be several classes and them classes would have there own subset of weapons to chose from(note this would require the introduction of more weapons into the sandbox.) on top of the subset of weapons to chose from there would also be several overlaping weapons that all classes would have access too.

So lets say we have an assault class (helljumpers): They would not be able to take the ammount of beating a heavy class (spartan) would be able too but they are more mobile.

The assault class would have access to automatics only with utility weapons such as c4(pretty sure there is c4 in halo cannon if not correct me with the correct version) a resupply drop for teamates (would be awesome if it were possible to have a mini drop pod come down with ammo but dont know if that would be possible)

A assassin class (prowler): Would be lightly armored extremely fast and be able to use pistols and a knife type weapon (used to move behind the enemy and deal damage while being highly mobile and relying on stealth.) They would be kited out in SIII armor, not able to take much of a beating at all but has the ability to partly blend in with surrondings (not full camo would still be visible but slightly harder to see.)

AA’s, they would be bound to a certain class. Lets take a medic class for example. The medic class would be able to chose from regenfeild(h4, heals teamates fast but vulnerable while doing it also can revive teammates. Bubble sheild reach, heals teammates slower but you are safe in the sheild cannot revive teammates)

This is currently a work in progress and i would appreciate it if you would post suggestions and give feedback. I know it may not be the best idea but I would much rather see a halo game go down this type of classed based shooter.

TLDR: Read the thread or dont bother posting.

This post has been edited by a moderator. Please do not post spam.

*Original post. Click at your own discretion.

TL;DR

>

Not the thread for you then.

I appreciate the thought put into this, but when it comes to load outs I’m strictly against them. What you start with should be determined by the game type, putting everyone on an even playing field but at the same time giving everyone the same freedom to explore the map and control priority weapon spawns to give them an edge over the other team.

I should mention that I completely agree with the rest of your points.

> I appreciate the thought put into this, but when it comes to load outs I’m strictly against them. What you start with should be determined by the game type, putting everyone on an even playing field but at the same time giving everyone the same freedom to explore the map and control priority weapon spawns to give them an edge over the other team.

I’m not sure how many times I have to repeat myself. Everyone has had the same opportunity, at maximum level, to create and build any loadout they want. It’s not like 343i said, “Joe can’t have Dexterity because we said so.” or “Rick can’t use DMRs”.

Everyone has had the same opportunity creating an equal playing field.

> I appreciate the thought put into this, but when it comes to load outs I’m strictly against them. What you start with should be determined by the game type, putting everyone on an even playing field but at the same time giving everyone the same freedom to explore the map and control priority weapon spawns to give them an edge over the other team.

I know im like you i dont like loadouts. But they will most likely not go away so I want to find something that isnt as extreme as being able to pick any type of weapon while still keeping them. I would love to see them gone but i dont see that happening.

> > I appreciate the thought put into this, but when it comes to load outs I’m strictly against them. What you start with should be determined by the game type, putting everyone on an even playing field but at the same time giving everyone the same freedom to explore the map and control priority weapon spawns to give them an edge over the other team.
>
> I’m not sure how many times I have to repeat myself. Everyone has had the same opportunity, at maximum level, to create and build any loadout they want. It’s not like 343i said, “Joe can’t have Dexterity because we said so.” or “Rick can’t use DMRs”.
>
> Everyone has had the same opportunity creating an equal playing field.

Honestly I think the perk system is the single worst thing to happen to the video game industry. It’s only popular because it creates an illusion of progression and people will do anything to gain the upper hand, even unfairly.

Everyone is not on the same playing field simply because with 8 players it’s next to impossible for everyone to be on the same set up. Base traits should all be the same, none of this “well I can pick up grenades because I have a perk” or “ha! I killed that guy because I could reload faster!”

Halo used to be a simple, skill-based, and addictive formula: Two Spartans enter into a gun fight, the better player leaves. Period.

Perks throw a wrench into that formula and breaks up what Halo is all about. It’s the same reason Armor Abilities were scoffed at unless they were map pick ups.

Halo is about everyone starting on the same level (sorry but having the option to pick the same perks isn’t the same level, you inevitably have up to 8 different perk and AA set ups at any given time) with the same opportunities. That’s gone now, and that’s why Halo 4 stumbled out of the gate.

The garbage. 343s got step it up a bit.

I can’t help but feel that this would move Halo even further from its roots. When you have players starting with different movement speeds and health, some with automatic weapons and some with precision,it would be an unbalanced mess, even more so than it already is. I think the best thing they could do is revert back to an arena style shooter. I don’t know of many people who were wishing that Halo would become a class based shooter in the first place…

The only fix I can think of regarding the ordnance drops lies with how one can earn them. Like if you get kills using a loadout based weapon, you get the same number of points saved towards it. On the other hand, a person who gets a kill with a ordnance dropped weapon or a power weapon in general would get fewer points, and therefore would reguire a great deal more kills if they want to continue getting more of them.

> Honestly I think the perk system is the single worst thing to happen to the video game industry. It’s only popular because it creates an illusion of progression and people will do anything to gain the upper hand, even unfairly.
>
> Everyone is not on the same playing field simply because with 8 players it’s next to impossible for everyone to be on the same set up. Base traits should all be the same, none of this “well I can pick up grenades because I have a perk” or “ha! I killed that guy because I could reload faster!”
>
> Halo used to be a simple, skill-based, and addictive formula: Two Spartans enter into a gun fight, the better player leaves. Period.
>
> Perks throw a wrench into that formula and breaks up what Halo is all about. It’s the same reason Armor Abilities were scoffed at unless they were map pick ups.
>
> Halo is about everyone starting on the same level (sorry but having the option to pick the same perks isn’t the same level, you inevitably have up to 8 different perk and AA set ups at any given time) with the same opportunities. That’s gone now, and that’s why Halo 4 stumbled out of the gate.

I think the Perk system was derived from MMOs (IE see Wow’s Old talent system), which is a very popular form of game play. You’re right about it changing, but in my experience especially with Halo 4, two players enter and the better player still leaves.

Everyone is starting at the same level (eventually), only because there are multiple options doesn’t mean someone doesn’t have the same opportunity. If you truly believe that it creates imbalance then you have no idea what the word actually means.

> > Honestly I think the perk system is the single worst thing to happen to the video game industry. It’s only popular because it creates an illusion of progression and people will do anything to gain the upper hand, even unfairly.
> >
> > Everyone is not on the same playing field simply because with 8 players it’s next to impossible for everyone to be on the same set up. Base traits should all be the same, none of this “well I can pick up grenades because I have a perk” or “ha! I killed that guy because I could reload faster!”
> >
> > Halo used to be a simple, skill-based, and addictive formula: Two Spartans enter into a gun fight, the better player leaves. Period.
> >
> > Perks throw a wrench into that formula and breaks up what Halo is all about. It’s the same reason Armor Abilities were scoffed at unless they were map pick ups.
> >
> > Halo is about everyone starting on the same level (sorry but having the option to pick the same perks isn’t the same level, you inevitably have up to 8 different perk and AA set ups at any given time) with the same opportunities. That’s gone now, and that’s why Halo 4 stumbled out of the gate.
>
> I think the Perk system was derived from MMOs (IE see Wow’s Old talent system), which is a very popular form of game play. You’re right about it changing, but in my experience especially with Halo 4, two players enter and the better player still leaves.
>
> Everyone is starting at the same level (eventually), only because there are multiple options doesn’t mean someone doesn’t have the same opportunity. If you truly believe that it creates imbalance then you have no idea what the word actually means.

I think that Halo 4’s perk system actually promotes individuality in a person’s playstyle. You like grenades? Then use the resupply and explosives perks! Are those changes gamebreaking because someone else who likes using his precision guns chose perks that enhance his gameplay over the grenade enhancing ones? I don’t think so. Will there be instances where someone low leveled gets crushed because he doesn’t have the perks he wants unlocked yet? Yes of course. It’s not a perfect system, but it’s the one we have; and it could be a lot worse.

> I think the Perk system was derived from MMOs (IE see Wow’s Old talent system), which is a very popular form of game play. You’re right about it changing, but in my experience especially with Halo 4, two players enter and the better player still leaves.
>
> Everyone is starting at the same level (eventually), only because there are multiple options doesn’t mean someone doesn’t have the same opportunity. If you truly believe that it creates imbalance then you have no idea what the word actually means.

Opportunity does not equal balance.

Having the ability to reload faster than anyone else =/= balance.

Being able to use your radar while scoped in while others can’t =/= balance.

Being able to restock grenades by running over a dead body while others can’t =/= balance.

Having all of these perks and abilities spawn on the map, giving everyone the same opportunity to gain an advantage you have to actually work for = balance.

> > I think the Perk system was derived from MMOs (IE see Wow’s Old talent system), which is a very popular form of game play. You’re right about it changing, but in my experience especially with Halo 4, two players enter and the better player still leaves.
> >
> > Everyone is starting at the same level (eventually), only because there are multiple options doesn’t mean someone doesn’t have the same opportunity. If you truly believe that it creates imbalance then you have no idea what the word actually means.
>
> Opportunity does not equal balance.
>
> Having the ability to reload faster than anyone else =/= balance.
>
> Being able to use your radar while scoped in while others can’t =/= balance.
>
> Being able to restock grenades by running over a dead body while others can’t =/= balance.
>
>
>
> Having all of these perks and abilities spawn on the map, giving everyone the same opportunity to gain an advantage you have to actually work for = balance.

I’m not disagreeing that that’s balanced, what I’m disagreeing is your ability to see how loadouts and packages give balance by everyone having the ability to purchase and build loadouts for a situation.

Imbalance is when a frost mage in WoW can kill anyone while stunning them throughout the duration of a fight. Imbalance was Engineer’s first iteration of his turret in Heroes of newerth. Imbalance was the pyromancer’s back burner pre-nerf.

You do not know what the word means so please stop throwing it around.

> I can’t help but feel that this would move Halo even further from its roots. When you have players starting with different movement speeds and health, some with automatic weapons and some with precision,it would be an unbalanced mess, even more so than it already is. I think the best thing they could do is revert back to an arena style shooter. I don’t know of many people who were wishing that Halo would become a class based shooter in the first place…

I couldnt agree more, but honestly I dont see 343 going back to arena they are so dead set on leaving there own mark on it. I would love to see it go back to arena but the odds of that happening are slim. I dont want it to go down the class based road, but it looks like it will. Id rather it be more like battlefield and the likes then cod. At least battlefield doesnt have kill streaks and crap like that, and each class does have a role.

Let me restate this id love 343 if they went back to arena, but I dont see them doing that. If they do I would be surprised the “trend” is class based now and i doubt they would want to take the risk.

You had me at tf2 being better than cod :smiley:

If halo continues down the path of class based shooter it will die.

> If halo continues down the path of class based shooter it will die.

I happen to agree but no one knows. However if it does continue down the class based shooter road it should not be like cod, it should be more like bf, ps2, tf2.

I do agree though I wish it was still an arena shooter.

Is it odd that i hate my own idea? I mean really this would be a better classed based shooter but i hate the very idea of halo going down the road of classed based.