Oh boy the good days of Halo:CE. No online, Just lan, People running around and shooting eachother. No boarding, No duel wielding, No random lag to deal with. It was pure. Everything pretty much worked.
Then Halo 2 was dropped onto our laps and we all came because of Xbox live. Yet some of us -Yoink- because Halo 2 changed the original formula. There were half weapons due to duel wielding, A bit of randomness due to online lag, and vehicles were now not as safe. There were even glitches (Some fun I will admit) but standby, cheating. Some people were MAD.
Then Halo 3 was announced and Bungie said they were going to try to go back to the old ways, try to balance things. Halo 3 sorta fixed weapons, Now half weapons weren’t as big, Duel Wielding was just another way to fight, not as needed as it was in Halo 2. However Bullet Spread and lag still had a bit of randomless. It was just a more balanced (to a degree) version of Halo 2.
Yet with all that niceness Bungie gave us equipment. They were like things you picked up to give you offensive or defensive advantages. It added something new, Almost random. Nobody could really know what people had. Anyone could have a bubble shield or a power drainer. People almost got MAD
Then Halo Reach was announced. And like Halo 3 bungie said the same things almost. They even got rid of duel wielding and sorta fixed weapons. Yet no more really then Halo 3 did. Infact Duel Wielding could have easily worked in Reach. Yet overall they gave us better weapons (kinda) and such.
Then however as with Halo2 and Halo3 there was still randomness to a degree and now Bungie gave us something else. AA’s. Equipment you kept and could spawn with. It was like equipment but like I said you had it all the time. In retrospect it was better, Because it wasn’t random as much. Because unlike Equipment which you didn’t even know IF they had it or WHAT they had. Now you just had to worry about WHAT they had.
Halo CE: Nothing really. Shoot. Aim. Beat down. blow stuff up and drive.
Halo 2: Now you have duel wielding which adds some things. Online which adds stuff. Boarding. Glitches. Such on. It changes Halo:CE’s formula
Halo3: Now we had better Duel Wielding, Boarding stayed, Now with equipment. Now you had to worry about a possibility of someone having an advantage over you.
Halo Reach: No DWing. Boarding stayed. So on and AA’s were in. Now you just had to worry about what they could have. Yet you at least knew they would have it.
So really there is no “Halo Formula” it has always changed. From game to game. From huge changes to smaller ones, however it has changed. All the time. Duel wielding, boarding, equipment, AA’s, loadouts, whatever it is. Adds. Adds a new layer of forumla.
Formula could be viewed like
HaloCE: Weapons, Nades, Beat downs and Vehicles
Halo 2:Weapons(Pretty much had Duel Wielding Now, Nades, Beat Downs(LUNGEEE) Vehicles(now with boarding)
Halo 3:: Weapons(DW), Nades, Beat Downs(lunge), Vehicles (Boarding/EMP’s). Equipment
Halo Reach: Weapons, Nades, Beat Downs (lunge), Vehicles (Boarding/EMP’s). Armor Abilities. Load Outs.
So really. Yes Halo Reach has more things to add to. However it’s not the only Halo to ever add new elements or sub elements to Halo.
Also as somebody said. ANd I quote
“Good players can learn to cope and adapt with new elements of a sport, game, or event. It is not impossible to be a good player with skill with the “random” AA’s of Reach or Halo 3.”
You may not like having to think more then just what weapons or nades somebody has, But that’s on your own self, not Bungies or the games.
Plus Bungie gave us Custom Games for a reason and MLG and other playlists with no AA’s. So on. Play customs, Fix the game, it gives you the power top
TOO LONG?
Halo always adds elements of “Randomness”.
It will continue to add elements of “Randomness”
Randomness is it quotes for a reason.
