> > Honestly, as great as Telltale games can be, I don’t think that they’re right for a Halo game developer. But they’re making a Borderlands game, and since Borderlands is a first-person shooter too, it means that making a Halo game is just fine, right? As much as I wish that were true, it isn’t.
> >
> > The thing is, the setting in which we find Borderlands is vastlydifferent than the one Halo belongs to. While Halo is a galaxy at war, where most interesting stories touch the big Covenant-Human war, Borderlands is more of a whacky environment with a lot more human intereaction, therefore it creates a much more personal story.
> >
> > In Halo, you never stop to talk to people and solve their little problems, you’re always focused on the big picture of saving humanity. Even in a more personal game, ODST, the goal involved saving the rest of humanity. In Borderlands? There are often missions where you’ll do stuff like find somebody his booze or a weapon, or you’ll go find some bloke to help you take out Handsome Jack. The story has a lot more socialization, and more importantly, the rest of humanity on other planets really would never get affected by what happens on Pandora. Both stories are great in their own regard, but they’re very different. Halo is not suited for small personal stories, just as Borderlands is not well suited for big epic stories.
> >
> > From what I can tell, Telltale games excel on focusing on small-problem personal stories rather than big epic masterpieces. That’s why, unfortunately, I have to say no to this idea.
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> Read the books, the Unsc question people all the time, it becomes a personal experience like in Contact Harvest with the Insurrectionist, the Covenant then there’s the negotiations with the Arbiter with the Brutes after the disbandment of the Covenant.
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> Just because some games are about shooting doesn’t mean all of Halo is about that. ‘Small-problem’ stories do exist, you just have to know where to look for them.
I have read the books, multiple times each. While there are more personal stories, they all tie into the large picture, being the war. Like Ramir3z pointed out, Telltale games are point and click, and rely a lot on social interaction. Halo, be it in the games, or books, rely a lot on action. Sure, there is a lot of talking in the books, of course, but the main driving force of them is still the action.
How would you even make a Halo Telltale game? You can’t really tell it from the point of view of a soldier, since they’re too busy going around shooting stuff to walk around a city and just chat. And if you were a civilian? What would be the point of making it a Halo game if it doesn’t tie into anything that makes Halo stand out? And there was your example of the Arbiter negotiating with the Brutes, which I recall rapidly becoming a firefight on its own.
Making a Halo Telltale game would be like making a Halo open-world RPG in the same vein as Mass Effect. It just would not work. The Halo universe isn’t built around the idea of traveling around to different planets, talking to people, and creating your own character, just as it isn’t built around the idea of being a point and click game.