I have been a gamer all my life, from the Sega Megadrive playing Sonic, and Zelda and Mario on the N64 , through to the Xbox 360, and imminent arrival of the Xbox One for Christmas.
Halo CE was the first game I played on the original Xbox, and I bought the Xbox 360 eager for the arrival of Halo 3. I have been hooked on Halo for the last decade, from what it was, to what its become. I view the campaign as excellent, and the world in which it is set flourish and prosper, with me becoming engrossed in its entirety.
However This post concerns the Mechanics and Multiplayer aspect of the game, and how I feel, with the recent releases, the game has suffered from an ‘Identity Crisis’. I the current games market, a mass selling shooter has to have a footing in the Multiplayer department.
From its peak in Halo 2/3, Halo as a franchise has seen its popularity decline, this is undeniable. I feel this is due to its gameplay becoming too confusing from title to title. Each new Halo game doesn’t ‘feel’ the same as the previous one, its identity has been warped. When people used to talk of games and what they were like, do describe something to be ‘like Halo’ was a definitive description. Now, Halo is likened to other games.
Where Halo succeed, was that it had its identity in the games market. Now without passing judgement on whether they were good ideas or not, the implication of new mechanics, target audience, and switch form an arena-style to perk-based FPS, it has lost its identity, even if not necessarily its standard.
I feel that now with the Xbox One, and more online gaming than ever before, it needs to return to its classic style, and offer gamers a different option to what is already out there.
What are everyones views on this?
Peng 