Halo 6 Wishlist

This is just gonna be a quick list of things Id like to see in Halo 6 (tried to keep it mostly realistic). Feel free to add any of your ideas/desires as well.

-New Writer for the Campaign (for obvious reasons)
-Classic Playlist
-Flyable UNSC vehicle
-Make microtransactions less involved in the core multiplayer aspect (I know there’s no way they’ll leave for good)
-More cosmetics/Items earned through commendations/achievements
-Return of the flood and maybe brutes
-Return of other old vehicles (Revenant, Chopper etc.)
-Less Fireteam Osiris
-Multiplayer maps with Campaign level assets (Still sad we don’t have a Sanghelios map on H5)
-Less armor variants (or have them be earned in alternate ways, not from the core unlock system, whatever that may be)
-Playable Elites (Could easily be implemented into lore)
-Splitscreen
-More playlists and gametypes at launch (Basically what Reach launched with)

More Arbiter

> 2533274816315655;2:
> More Arbiter

Ah yes that’s a good one. Would especially love to play as him again

Smarter AI
Better and longer story
Cosmetics that can only be earned
Classic playlists
More MP maps
Rewarding MP ranking system
MP firefight playlist
FORGE DAY ONE!
Better looking armor (H5 armor is gross)
Ability to drop weapons/ammo/grenades
Spartan fist fights?
Just put some effort into it, the last two Halos have just been so painfully average. Take some risks, get creative, blow my mind like Halo 2 did. Just don’t stray away from the Halo formula.

All the Spartans II’s, Arbiter, Rtas’ and the elites against Locke and all SIV’s…except Buck, he would stand with Chief.

La Campana de halo 5 me párese que se quedo corta para la expectativa que se genero.

A mi forma de ver el juego se pierde coherencia entre lo que fue halo 4 y lo que mostró halo 5.
para halo 6 deberían tener niveles de juego como el nivel covenent de halo 3 que tiene de todo en un nivel se usan vehículos, estructuras, bosques y el uso de todo tipo de armas

> 2533274846913604;6:
> La Campana de halo 5 me párese que se quedo corta para la expectativa que se genero.
>
> A mi forma de ver el juego se pierde coherencia entre lo que fue halo 4 y lo que mostró halo 5.
> para halo 6 deberían tener niveles de juego como el nivel covenent de halo 3 que tiene de todo en un nivel se usan vehículos, estructuras, bosques y el uso de todo tipo de armas

If I’m correct then you have to use only English because many of us have no idea what you wrote. Only a few clue what you likely said: Halo 4,5,6 then vehicles.

> 2533274846913604;6:
> La Campana de halo 5 me párese que se quedo corta para la expectativa que se genero.
>
> A mi forma de ver el juego se pierde coherencia entre lo que fue halo 4 y lo que mostró halo 5.
> para halo 6 deberían tener niveles de juego como el nivel covenent de halo 3 que tiene de todo en un nivel se usan vehículos, estructuras, bosques y el uso de todo tipo de armas

Basically his main point was something like this:

To my way of seeing the game you are lost coherence between what was halo 4 and 5 which showed halo .
for halo 6 should have levels of play like halo 3 covenent level that has everything on one level vehicles, structures , forests and using all kinds of weapons are used

1.Graphics returning to its dark, dirty, and gritty roots.
Examples: Halo 3 and Reach
2.More customization “Halo 5 had little to none.”
3.Normal emblems “Not Halo 5’s interpretation of Destiny Banners/Emblems”
4.One hell of a campaign to remember for centuries.
5.Split screen for family and friends. “PLEASE!”
6.More Brute weapons and more Forerunner vehicles.
7.More Forerunner enemies.
8.Maybe Flood? I find them quite more enjoyable then the Forerunners/Prometheans.

Longer campaign, return of one or two classic enemies (flood & brutes), more customization, being able to customize your own weapon skins.

1 spawnable ai in forge (without mods)like elties flood brutes and req weapons etc.
2 return of flood and brutes
3 return of armor abilities (like reach and halo 4) but also keep halo 5s spartan abilites
4 comstumizable armor like reach
5 the req system from halo 5 also included the ability to buy weapons individual like the needler costs 50 req points and able to sell armor weapon skins elbems and visors
6 if the flood return have flood weapons like weapons made by the flood
7 longer story campaign
8 keep firefight
9 add unique charaters to both sides cortanas and humans like an elite double agent or a forerunner double agent
10 more weapons mainly brute and forerunner add back the older grenades
11 mendicant bias and the gravemind
12 the reformation and recreation of a new covenant maybe one that worships the flood?
13 learn about oni’s corruption like learning something dark like that there breaking ai’s like the alpha from red vs blue fragmenting ai’s
14 more logic plauge
fire team Osiris is ok