Halo 6 wishlist

Matchmaking
After seeing some of the supposed leaked halo 6 stuff on youtube (that are probably fake) felt the need to reel off some of my hopes for halo 6. I first want to say that halo 5 has been a good game when it comes to matchmaking and the way that we had seasons and new maps and content getting released was a good thing for the longevity of the game. That being said my man gripe with halo 5 was the lack of content for matchmaking, everything was ranked, no social playlist were available except for 2 days or something like that when a playlist would be made available over the weekend and it would be something like fiesta etc. This was the main reason my interest waned. I am part of the feedback program and I must admit, after halo 4 and its lack of ranked playlists I felt the need to run home the fact that we needed ranked, I didn’t realise that 343 would then take that to mean no social playlists. I don’t like warzone, I am not a massive fan of BTB, so for have those as the only social game modes was not good, I want to play CTF, strongholds, oddball, king of the hill, Riccochet, Regicide, team snipes, team slayer, all that good stuff, 4v4, red vs blue action but socially, I don’t want to be forced to play ranked 24/7. The halo reach model was good in my opinion, you had social playlists where you got an emblem for levelling up (not an SR number) but a nice emblem that went all the way up to forerunner and you played against other people that had played the game a similar amount of time. For me that was good and fun and how I would want halo 6 to be as long as they have a HCS playlist which is ranked and only HCS game types. That in my opinion is all that needs to change with regards to playlists and matchmaking.

Spartan Abilities
Spartan charge is the worse thing to happen to halo ever, 343 took away the ability to constantly sprint but handed players a new one the allowed them to sprint around maps like a lunatic and not get punished because they hit melee and your pretty much dead, because the people that do that are the people that run around with assault rifles and your shields are gone and you aint winning that fight. I can live with ground-pound, thrusters, clamber and even sprint if they remove spartan charge. I feel that the balancing still needs to be done with regards to these abilities, e.g. the amount of times you can thrust and its cool-down, how fast you can run at max sprint etc but the abilities are ok.

Bigger maps
The map sizes in halo 5 feel too small to me, I’m a fan of Halo Reach and feel like the maps on that game were better in general and gave you the ability to control areas if you were good enough. Maps like oni sword base had lots of vertical but also gave players the ability to get to the top instantly if they wanted to take the risk, with halo 5 maps it feels like you cannot hold areas and players are basically spawning next to top mid so they just sprint and they are on you within 3 seconds of spawning. Surely if you have sprint and mechanics that allow players to traverse distances more quickly, then maps should get bigger not smaller. I would also like to see more remakes of old favourites, these don’t have to be in HCS playlists but just in social playlists. The map overgrowth should be destroyed with fire forever never to return.

Game modes
Said this earlier really but I want social playlists, for example I want to be able to play objective game types like CTF, King of the hill, strongholds etc unranked, want to be able to play team slayer unranked, I want team snipes unranked and I don’t want them to be on some sort of rotation they should be fixed playlists. There should also be an unranked pro playlist that has maps and settings that are HCS but unranked and also have one that is ranked. Again I feel that reach did this well you had lots of unranked playlists and one ranked, the only problem was the actual ranking system they had, you could also play an MLG playlist with no radar that had good players on it but no ranking.

Daily quests, Reqs and customisation
Just a little thing but having daily quests to complete for extra credits or XP would be good and a reason to play, many online games have things like this, HOTS for example and Halo Reach had it. The Req pack system could continue in some form however I think it could be done better again I point to games like Over-watch and Heroes of the storm that give players random rewards as well as letting them save currencies to buy things they want. For customisation I felt like Halo 5 was pretty good with plenty of items and skins, emblem customisation however could be better and give players more customisation options. Why no armour effects, something else that was gone after Reach was armour effects like inclement weather and grunt birthday party, these are not game breaking omissions but would make good additions to customisation. think the game would be more successful if it adopted a customisation system like that of Heroes of the storm, with players able to get rewards for free through playing but also being able to save and buy the items and skins they want.

Seasons
Another small things but I think seasons is a good thing but was not implemented well in halo 5 with seasons not being announced in an exciting way and rewards being lacklustre. If seasons were longer and players got rewards for ranking high or different rewards depending on their rank when the season ends then people would have a reason to play every season. Again I point to games like over watch and HOTS as good examples of seasons and how they rewards players for playing the game, I fully get that games need to make money but when a game is good and polished and the money making is not obvious to people playing the game then it will make money because people will invest in the game and want to spend money on it.

Campaign
Honesty its hard to sum up all that is wrong with Halo 5 campaign, the levels, the story, game-play. All I can say is that I hope they look at Halo 3 and take lessons from that games level design and game-play in campaign. Story wise I don’t like the direction 343 has taken halo in but the story can be whatever they make it. For me halo 4 had the right idea, it was clearly the follow on from halo 3, humanity had advanced beyond the covenant using salvaged forerunner tech and the next logical step was the return of the forerunners. I think people may have missed how good halo 4 story actually was and maybe that is because the actually game play in the campaign was terrible and some of the story was in extra content like books etc but that story was on the right tracks, with chiefs backstory and humanities links with forerunners and precursors getting fleshed out. It bugs me that Halo 5 did not follow on from halo 4 at all, it fells to me like halo 4 was written by people that worked on halo 1, 2 and 3 and that halo 5 was by completely new people and the story just goes in a completely different direction, I could be wrong and hope I am because the idea that the forerunners could come back would give John 117 the chance to save earth some more and not just get killed off by 343 and Microsoft. Another thing that needs to be implemented is more enemies, brutes, drones, flood etc.

Hopefully halo 6 will address these issues and launch with all the features and great story telling we expect from a halo game.

First off, nice post. You put some time into it.

Matchmaking

IMO content needs to be there at launch. Popular playlists like BTB, Doubles etc needs to be there off the bat. BTB was kicked to the crub in Halo 5 and that’s not right at all. If custom browser is in at launch (which it should be!) I feel a lot of the “silly” game modes can just stay in there. There’s always someone who has a castle Wars playlist up for example, no need for those types of game modes to have it’s own playlist. What I would call “non-traditional” Halo playlists should stay in the Customs browser. Having a clear Ranked and Soical playlists like Halo 3 is a must (like they finally have now) IMO Halo reach was all soical and it was terrible. The SR was meaningless in Reach. It just meant how much you played. I remember playing forerunner players that were absolutely terrible!!! The emblem is a neat s idea but the system shouldn’t match players on the SR as it’s an indication of how much you play only not what your actual skill is.

Spartan Abilities

As far as I’m concerned as long as the Sprint animation is in the game, Spartan charge or I should say a form of it, needs to be in the game. It really isn’t THAT bad currently, but it definitely needs tweaks. Otherwise you just get the run-in double melee like you did in Halo Reach which was terrible. Ground Pound IMO needs to be, you have to actually hit the person to do any damage. This whole I landed 3 feet away yet I killed them crap needs to end.

If it were up to me, I would bring equipment back into the fold. The things you could do with equipment are almost endless.

Bigger maps

I honestly don’t get when people say they want the maps to be bigger Halo 5 maps are way too bloody big as it is. The amount of time I spend on BTB or Warzone and even some four-on-four maps to be honest where I see nothing, all I do is Sprint for x amount of time is ridiculous and Incredibly boring. This is what you get though when the Sprint animation is now in your game. Overall, I feel the Halo 5 4-4 maps are a good size, I definly don’t want bigger. It would also help if they put more things like teleporters and man cannons into Maps. Man I missed teleporters…

Game modes

I think I’m more unless touched on this earlier but for me firefight needs to be a huge focus and 6. Fans have been wanting firefight to come back since ODST/ Reach.I know it’s in 5 but they never played on it to be. Warzone (breakout out as well) should be done away with and those resources should be used towards firefight. I know the REQ system is going to be back (like it or not, it will) so I would have a new “Warzone firefight” that uses REQs. I’d make this mode a cross between FF and hoard mode from gears. Be able to “build” defensive aka REQs and such.

Then i’d have an ODST style firefight. Make it just like ODST. Skulls go on, bonus rounds everything.

Daily quests, Reqs and customisation

Daily quests are ok, but you don’t want people to feel like they’re grinding. Some people love grinding but I would say most do not. I’m not entirely opposed to daily quests but sometimes I think weekly ones might be a better route to go. The REQ system will be back we all know it or a form of it. It will most likely be a cross between what we have now and OverWatch is type of system. Customisation should be improved and I think it will. Again I think it will be something like what we have now and OverWatch is type of system. The reason whether never came back from reach was because it got incredibly annoying for a lot of players. If something like this was back it definitely needs to stay in Social playlist only.

Seasons

I’m very mixed on seasons. I understand the thinking behind them but I feel like for the MOST part people do not like them. The idea they do but I know of multiple people who quit playing the game right off the bat because they don’t want their rank reset every month or two. If a player can’t play all the time they will never reach their full potential either so seasons reward people that can play every day and not people that can’t which isn’t right. I’m sure some form of seasons will be back in Halo 6.

Campaign

This is really pretty subjective so all I can say is, a player shouldn’t have to read books or go online to fully understand the story and what’s going on. A serious story is good but Halo 1-3 had that good balance of good story telling, but not taking it’s self too seriously too.

Also, features like LAN, Split screen need to be there too. I also think Halo 6 shouldn’t be so online dependent. Modes like Forge should be available offline.

There are preexisting Halo 6 “wishlist” threads in General Discussion you can use for this kind of topic:
Multiplayer desires & suggestions
General Halo 6 talk
Halo 6 wishlist