More-Dynamic Physics: Bodies and Weapons
While certain Halo games have better physics than others, the entirety of the Halo franchise could benefit from some major physics upgrades. Even today, new Halo releases have a physics engine in which weapons, vehicles, and bodies do not collide with each-other; while not a major problem, it could be better. Imagine ramming a warthog into someone, having their body slide across the hood of the vehicle before slumping off of the side of it, while their weapon bounces off of it.
More Destructible Armor: Solving the ‘Bullet-Sponge’ Feeling
Halo has had this for different enemies at different times. You know, where certain parts or armors of an enemy could be shot-off in-game(Usually without resulting in the enemy’s instant death.) 343 has taken a step toward this with the Promethean Knight and Crawler in Halo 5. What I propose is that 343i takes this system and heavily amps it up for Halo 6. Imagine if every single enemy could have several different pieces of armor shot off, and imagine throwing a grenade into a group of enemies and seeing tons of armor parts flying off from the explosion. This wouldn’t always be an important and necessary thing, but it would be one of those small, satisfying things that generally enhance the Halo experience. For example, I have taken every enemy in Halo 5 and explained which parts could be shot off. Some parts would simply be for show, other parts would have functional gameplay changes. This system would not only be really cool and enhance both gameplay and immersion, but it would also solve the problem of enemies simply feeling like bullet-sponges. With this system, the enemy could still have the same amount of health and damage, but it would feel like you’re actually doing damage because of the different parts falling off.
Grunt: The Grunt in Halo 5 is already pretty good, with a destroyable methane tank. Though it would be better if the tank could be destroyed without (instantly) killing the Grunt, and maybe have the helmet capable of being shot-off just like in Halo 3. Instant headshots would still be possible.
Jackal: The Jackal could have it’s leg armor shot off, and if you can disable the Jackal’s energy shield, a well-placed shot could destroy the wrist-mounted shield-generator, rendering the Jackal permanently shield-less. (I can’t remember if Jackal snipers still have helmets in Halo 5, but if they do, they could be shot off.)
Elite: The Elite could have it’s fore-arm armor, leg armor, lower-torso armor, lower-back armor, and helmet shot off, with one major change; the Elite’s integrated energy-shield generator could be destroyed, permanently disabling this Elite’s shielding. If it’s an Elite Ranger, the jetpack/jump-pack could be destroyed.
Hunter: The Hunter could have it’s shoulder-armor, foot-armor, helmet, and individual back-spikes shot off, exposing more weak-spots with the mass of worms underneath. It’s cannon could be heavily damaged, which would result in the Hunter becoming enraged and charging toward players to melee. The Hunter’s shield could be shot off as well.
Promethean Crawler: The Crawler is already pretty good. Plenty of destructible pieces, too small to go into more depth about.
Promethean Watcher: The Watcher doesn’t have much else, either. Maybe it’s large circular-bits could be shot off, which would make it fall to the ground - where it becomes a stationary enemy that still shoots at you and still helps it’s allies that are nearby.
Promethean Soldier: The Soldier can already have it’s ‘mask’ shot off, but otherwise doesn’t have enough bulk to add destructible pieces. Maybe it could have it’s limbs shot off - but it wouldn’t be too gruesome because it’s technically a robot.
Promethean Knight: The Knight is done well in Halo 5, With two weak-spots on the sides that can be shot off to reveal it’s “core” in the back(and also making the Knight go into a rage animation which temporarily reveals it’s face for instant-headshots). Maybe some smaller components could be shot off.
And of course, if the Flood return, this system would make them even more gruesome as enemies. This system could also be taken even further with greatly enhanced vehicular-destruction.
Misc - Small Thing (No, not splitscreen, I’m indifferent about that coming back or not)
One more thing. Halo 5 does everything it can to get every bit of visual and processing power it can; this includes de-spawning weapons, enemies, and destroyed vehicles in a VERY short amount of time in both campaign and multiplayer. (Bungie attempted something like this for Halo 2, but it didn’t make it in. They had planned for a Covenant alien that would fly into the area, pick up bodies, and fly out of the map with them to free up processing-power.) Remember playing the older Halo games and taking a look at the area after finishing a large battle, and seeing tons of dead Covenant and vehicle wreckage littering the area? You can’t have that with Halo 5, because even a destroyed wraith disappears very quickly, sometimes directly in front of you. Surely there’s something 343i can do to make it so that these vehicles and bodies don’t despawn until AFTER you leave the area.