Halo 6: The modern Halo game- CAN be crafted!

Halo 6: Crafted with Halo 3’s campaign vision and a balanced multiplayer that Halo has always been.
A key note: Return to the story roots, the story being about the rings. I know we can’t go back to a “great journey”, so use what’s left after the Human-Covenant war.
Before you read this know im not a “Bungie fanboy” or “343 fanboy.” Apporoach this like a real employee at 343, this is your next project, put yourself in their shoes.

Sacrifice time and learn from experience. Don’t change anything. The soundtrack is going good, multiplayer, theme, etc. We don’t need a NEW game. We need to go off of Halo 5’s story.Here’s my crafted version of H6’s story summary, based on original roots:

The UNSC are and have been most focused on finding, controlling, and securing the leftover forerunner rings. Battling leftover covenant and different kinds of factions, the UNSC are losing. The covenant and other factions are controlling points all over some rings. Its a messy battle. Just in time with Cortana’s new*“AI army”, Forerunners, and Guardians* taking over the rings the UNSC needs to think fast. broken and fallen, the****UNSC resort to Dr. Halsey and the roots of how we won the Human-Covenant war. Dr. Halsey with Blue Team in her control, sends Blue Team on missions to stop Cortana from firing a ring. Locke battles with you like how the Arbiter did in H3. We fight along side Spartan 4 fireteam’s and ODST’s seeing the full military power of the UNSC’s latest military. To end the recliamer saga, or set it up for the final battle in Halo 7. Like H3’s “finishing the fight.”
The direction for the end of the game, Master Chief ends up saving the universe, but needs to make the ultimate decision: eliminate Cortana.

Before you say 343 can’t do it or they “don’t have enough resources”, let me remind you Halo is a multi-billion dollar franchise led by Mircosoft. Anything is possible.Please help edit, add, or remove stuff to make Halo 6’s story even better! Hell, write down an idea/summary for Halo 6 you have!

Based on the legendary ending of H5, I think it’s safe to assume there are rings in our future :slight_smile:

I wouldn’t want to be a part of a Halo game that feature’s Halo 5’s gameplay. Some parts of its gameplay are good. I recall enjoying Halo 5’s shooting and driving mechanics. But, if I were in charge, the first thing that would be hitting the cutting room floor is the sprint mechanic. Then, there would be serious discussions about whether clamber, ADS, ground-pound, and thrusters would follow.

I agree with you that Halo 3’s storytelling was good and that style of storytelling and level design should be emulated. However, I have absolutely no interest in supporting the “enhanced” mobility gameplay design in Halo games.

Oh man, Chief eliminating Cortana…

> 2811398874529013;3:
> I wouldn’t want to be a part of a Halo game that feature’s Halo 5’s gameplay. Some parts of its gameplay are good. I recall enjoying Halo 5’s shooting and driving mechanics. But, if I were in charge, the first thing that would be hitting the cutting room floor is the sprint mechanic. Then, there would be serious discussions about whether clamber, ADS, ground-pound, and thrusters would follow.
>
> I agree with you that Halo 3’s storytelling was good and that style of storytelling and level design should be emulated. However, I have absolutely no interest in supporting the “enhanced” mobility gameplay design in Halo games.

I love Halo 5s competitiveness. Although yes they should make it a bit more casual. Keep the weapon pads? Because remembering times and stuff it’s more serious. Maybe make it… Idk how do you think it should feel more casual?

343 don’t have the balls to make chief have to eliminate Cortana, no doubt they’ll go with some cheesy anime ending where Cortana is saved and lives for eternity with the Chief

> 2535460388649662;6:
> 343 don’t have the balls to make chief have to eliminate Cortana, no doubt they’ll go with some cheesy anime ending where Cortana is saved and lives for eternity with the Chief

We can’t let it happen!

> 2533275050532363;5:
> > 2811398874529013;3:
> > I wouldn’t want to be a part of a Halo game that feature’s Halo 5’s gameplay. Some parts of its gameplay are good. I recall enjoying Halo 5’s shooting and driving mechanics. But, if I were in charge, the first thing that would be hitting the cutting room floor is the sprint mechanic. Then, there would be serious discussions about whether clamber, ADS, ground-pound, and thrusters would follow.
> >
> > I agree with you that Halo 3’s storytelling was good and that style of storytelling and level design should be emulated. However, I have absolutely no interest in supporting the “enhanced” mobility gameplay design in Halo games.
>
> I love Halo 5s competitiveness. Although yes they should make it a bit more casual. Keep the weapon pads? Because remembering times and stuff it’s more serious. Maybe make it… Idk how do you think it should feel more casual?

I think that toning down the gameplay and getting rid of all of the zany, over-the-top movement abilities will make it more casual. It will be more casual because it will be more accessible.

In the older Halo games, a new player could pick up the game and only had to wrap their head around running, jumping, shooting, melee, and grenades. This small number of mechanics was the bare minimum to get enjoyment out of the game. Sure, the gameplay went much deeper than that. But that is all that a beginner had to handle and be aware of. Now, a beginner has to wrap their heads around running, sprinting, shooting, grenades, thrusters, melee, and clamber just to get a little bit of enjoyment in the gameplay. And, while they’re wrapping their heads around those bottom-level, basic mechanics, they’re getting killed by players who are ground-pounding, sliding, Spartan Charging, and using stabilizers. And that’s not even counting the players using the deeper nuances of the gameplay mechanics to kill the beginner.

By keeping all of these ridiculous mechanics in play, the game becomes too complex. And, that complexity was added without bringing in enough depth to compensate. Clamber is probably the most extreme example. Clamber is a mechanic that adds zero depth to the gameplay because it’s a mechanic that has one purpose, and that purpose is its only use. When a ledge is too high to reach normally, you have to clamber to it. And, reaching ledges is the only time you can clamber. It has no other use, and therefore offers absolutely zero depth to the gameplay. At least the thrusters can serve multiple purposes from dodging an attack to closing the gap on the person you are attacking.

So, in short, I’m not concerned with weapon pads and things like that making the game more or less casual. I think the gameplay needs to be toned down and built around fewer mechanics to make the game more casual. And the best part is that it can become more casual while maintaining its level of competitiveness. The classic Halo games didn’t design themselves to be competitive. They designed themselves to be solid and accessible, and the competitive crowd formed around that foundation on its own.

The gameplay if Halo 5? C’mon not one more Halo twitch shooter. The majority is still casual.

Halo 5 is just in too many ways to " wann be esport " shooter

Personally, I prefer the lone-wolf style campaigns the older Halo games had. The biggest complaint I have about Halo 5’s campaign where the AI companions. AI was never Halo’s strong point, and in Halo 5 the AI teammates were pretty much just decoys with legs. And despite the fact that your allies are incompetent, the game still throws a lot more enemies at you to ‘compensate’ for the fact that you have teammates (even though you might as well be alone.) Also, watching a major character like Fred or Buck die only to respawn some time later breaks the immersion for me more than anything else.

I don’t want to have a fireteam in Halo 6’s campaign unless 343 makes drastic improvements to the AI (which would most likely only be accomplished by outsourcing this task to another developer) and throws in huge battles like the double-scarab battle from Halo 3, with plenty of AI vs AI fights like how the Covenant fought the Flood in Halo CE.

> 2811398874529013;3:
> I wouldn’t want to be a part of a Halo game that feature’s Halo 5’s gameplay. Some parts of its gameplay are good. I recall enjoying Halo 5’s shooting and driving mechanics. But, if I were in charge, the first thing that would be hitting the cutting room floor is the sprint mechanic. Then, there would be serious discussions about whether clamber, ADS, ground-pound, and thrusters would follow.
>
> I agree with you that Halo 3’s storytelling was good and that style of storytelling and level design should be emulated. However, I have absolutely no interest in supporting the “enhanced” mobility gameplay design in Halo games.

I think switching back to no sprint and removing all the new movement mechanics would be so weird. Removing all the familiar mechanics? I’ve heard of ADDING mechanics, but taking them away? I think people need to move on and start learning how to play with the new game mechanics. Not just complaining about them.

But there’s a whole sprint mega-thread that SaneMountain212 and I are super fond of. We can argue there. :wink:

> 2535445555605570;11:
> > 2811398874529013;3:
> > I wouldn’t want to be a part of a Halo game that feature’s Halo 5’s gameplay. Some parts of its gameplay are good. I recall enjoying Halo 5’s shooting and driving mechanics. But, if I were in charge, the first thing that would be hitting the cutting room floor is the sprint mechanic. Then, there would be serious discussions about whether clamber, ADS, ground-pound, and thrusters would follow.
> >
> > I agree with you that Halo 3’s storytelling was good and that style of storytelling and level design should be emulated. However, I have absolutely no interest in supporting the “enhanced” mobility gameplay design in Halo games.
>
> I think switching back to no sprint and removing all the new movement mechanics would be so weird. Removing all the familiar mechanics? I’ve heard of ADDING mechanics, but taking them away? I think people need to move on and start learning how to play with the new game mechanics. Not just complaining about them.
>
> But there’s a whole sprint mega-thread that SaneMountain212 and I are super fond of. We can argue there. :wink:

It was weird when that stuff was added to Halo. Taking them out would be to bring back Halo’s actual gameplay style.

Plenty of games take away mechanics that their predecessors had. Doom took away the flashlight mechanic and the general “horror” tone that was brought in with Doom 3, Rock Band 4 took away the Keyboard and the Pro-Guitar/Pro-Bass game modes that were introduced in Rock Band 3, Battlefield 1 took away the Commander Mode(I think that’s what it was called) That its predecessors had, etc. Hell, even Halo has taken away its share of mechanics; dual wielding was brought in for Halo 2 and removed for Reach, flinch was brought in for Halo 4 and removed for Halo 5, perks were brought in for Halo 4 and removed for Halo 5, selectable Armor abilities were brought in for Reach and removed for Halo 5. Health packs were removed for Halo 2, brought back for Reach, and then removed again for Halo 4.

It’s not just the sprinting I want removed. Sprinting is just at the top of my list of things I’d like taken out. In fact, I’m so sick of Halo games that don’t play like Halo games that I won’t buy another one that has a sprint mechanic in place.

> 2535445555605570;11:
> > 2811398874529013;3:
> > I wouldn’t want to be a part of a Halo game that feature’s Halo 5’s gameplay. Some parts of its gameplay are good. I recall enjoying Halo 5’s shooting and driving mechanics. But, if I were in charge, the first thing that would be hitting the cutting room floor is the sprint mechanic. Then, there would be serious discussions about whether clamber, ADS, ground-pound, and thrusters would follow.
> >
> > I agree with you that Halo 3’s storytelling was good and that style of storytelling and level design should be emulated. However, I have absolutely no interest in supporting the “enhanced” mobility gameplay design in Halo games.
>
> I think switching back to no sprint and removing all the new movement mechanics would be so weird. Removing all the familiar mechanics? I’ve heard of ADDING mechanics, but taking them away? I think people need to move on and start learning how to play with the new game mechanics. Not just complaining about them.
>
> But there’s a whole sprint mega-thread that SaneMountain212 and I are super fond of. We can argue there. :wink:

Shhhh, we can not speak that name… Let it die… But in all seriousness I don’t really talk about sprint anymore.

> 2533274861263132;9:
> The gameplay if Halo 5? C’mon not one more Halo twitch shooter. The majority is still casual.
>
> Halo 5 is just in too many ways to " wann be esport " shooter

I didn’t explain that really good sorry. I meant to say like how balanced Halo 5 is. They really went back to the roots on how competitive it was. Instead of it saying “and with Halo 5s gameplay” I’ll change it to " and with a balance multiplayer Halo"…?

I like your ring focus. I miss those damn things.

> 2533275050532363;14:
> > 2533274861263132;9:
> > The gameplay if Halo 5? C’mon not one more Halo twitch shooter. The majority is still casual.
> >
> > Halo 5 is just in too many ways to " wann be esport " shooter
>
> I didn’t explain that really good sorry. I meant to say like how balanced Halo 5 is. They really went back to the roots on how competitive it was. Instead of it saying “and with Halo 5s gameplay” I’ll change it to " and with a balance multiplayer Halo"…?

o.O no no no who cares for balanced weapons? It was always funny to run around with senseless spikers and so

> 2533274861263132;16:
> > 2533275050532363;14:
> > > 2533274861263132;9:
> > > The gameplay if Halo 5? C’mon not one more Halo twitch shooter. The majority is still casual.
> > >
> > > Halo 5 is just in too many ways to " wann be esport " shooter
> >
> > I didn’t explain that really good sorry. I meant to say like how balanced Halo 5 is. They really went back to the roots on how competitive it was. Instead of it saying “and with Halo 5s gameplay” I’ll change it to " and with a balance multiplayer Halo"…?
>
> o.O no no no who cares for balanced weapons? It was always funny to run around with senseless spikers and so

Id rather want a Halo 2 balanced game than Halo 3. It’s too much. Maybe only keep dual weild out of arena?

> 2533275050532363;1:
> Halo 6: Crafted with Halo 3’s campaign vision and a balanced multiplayer that Halo has always been.
> A key note: Return to the story roots, the story being about the rings. I know we can’t go back to a “great journey”, so use what’s left after the Human-Covenant war.
> Before you read this know im not a “Bungie fanboy” or “343 fanboy.” Apporoach this like a real employee at 343, this is your next project, put yourself in their shoes.
> Sacrifice time and learn from experience. Don’t change anything. The soundtrack is going good, multiplayer, theme, etc. We don’t need a NEW game. We need to go off of Halo 5’s story.Here’s my crafted version of H6’s story summary, based on original roots: The UNSC are and have been most focused on finding, controlling, and securing the leftover forerunner rings. Battling leftover covenant and different kinds of factions, the UNSC are losing. The covenant and other factions are controlling points all over some rings. Its a messy battle. Just in time with Cortana’s new*“AI army”, Forerunners, and Guardians* taking over the rings the UNSC needs to think fast. broken and fallen, the****UNSC resort to Dr. Halsey and the roots of how we won the Human-Covenant war. Dr. Halsey with Blue Team in her control, sends Blue Team on missions to stop Cortana from firing a ring. Locke battles with you like how the Arbiter did in H3. We fight along side Spartan 4 fireteam’s and ODST’s seeing the full military power of the UNSC’s latest military. To end the recliamer saga, or set it up for the final battle in Halo 7. Like H3’s “finishing the fight.”
> The direction for the end of the game, Master Chief ends up saving the universe, but needs to make the ultimate decision: eliminate Cortana. Before you say 343 can’t do it or they “don’t have enough resources”, let me remind you Halo is a multi-billion dollar franchise led by Mircosoft. Anything is possible.Please help edit, add, or remove stuff to make Halo 6’s story even better! Hell, write down an idea/summary for Halo 6 you have!

I agree we don’t need any changes to multiplayer(besides a few things like remove Spartan charge, better armor customization, more classic gametypes and maybe a few new ones and most importantly BLACK UNDERSUITS) but the story needs to be good

> 2535460388649662;6:
> 343 don’t have the balls to make chief have to eliminate Cortana, no doubt they’ll go with some cheesy anime ending where Cortana is saved and lives for eternity with the Chief

Anime ending? What anime are you watching that has an ending as stupid as that?

Besides, I’d love to see 343 prove you wrong by having Chief take down Cortana. I swear, if they don’t have Chief do that, I will be disappoint.

> 2533274978553590;10:
> Personally, I prefer the lone-wolf style campaigns the older Halo games had. The biggest complaint I have about Halo 5’s campaign where the AI companions. AI was never Halo’s strong point, and in Halo 5 the AI teammates were pretty much just decoys with legs. And despite the fact that your allies are incompetent, the game still throws a lot more enemies at you to ‘compensate’ for the fact that you have teammates (even though you might as well be alone.) Also, watching a major character like Fred or Buck die only to respawn some time later breaks the immersion for me more than anything else.
>
> I don’t want to have a fireteam in Halo 6’s campaign unless 343 makes drastic improvements to the AI (which would most likely only be accomplished by outsourcing this task to another developer) and throws in huge battles like the double-scarab battle from Halo 3, with plenty of AI vs AI fights like how the Covenant fought the Flood in Halo CE.

the only reason you have a Fireteam in the story is because they wanted a reason for everyone to play co op with a different character… why they didnt just do what Halo 3 did is beyond me