Halo 6 better not have sprint (or at least unlimited sprint), spartan charging, and ground pounds, they are the literal term for cancer
Especially spartan charging… it should not take your shields and most of your yoinking health…
Boy are you gonna be in for a surprise then. The Spartan abilities are built around sprint. Do you really think 343 is going to get rid of it?
Halo 6 needs to be darker. Figuratively and literally.
> 2533274912984822;3:
> Boy are you gonna be in for a surprise then. The Spartan abilities are built around sprint. Do you really think 343 is going to get rid of it?
Actually every single Halo game has had different mechanics to the last even if it was only a little change
Halo CE - health packs, invincible vehicals &op splatters.
Halo 2 - duel wielding, breakable vehicals, fully recharging health & boarding.
Halo 3 - equipment was the only major change I can think off.
Halo Reach - health packs return, armour abilities (sprint is an armour ability and was optional also not unlimited it needed to recharge)
Halo 4 - Sprint (mandatory for everyone but recharges) no despcoping, loadouts, perks (Can’t remember the Halo name for them) ordnance, health as recharge again & ugly Spartan.
Halo 5 - unlimited sprint, super melee lung, Spartan charge, ground pound, generic fps movement systems like clamber and sliding, ADS (yes it slightly effects spread and is ADS because your aiming down sights!) & weird aiming mechanics
agreed
Halo 6 needs more development on story. I want a LONGER Campaign… I want Campaign missions like Halo 3… not short and bite sized and forcefully draged out like Halo 4. I want more spartan abilities… I want more Spartan charge!.. but I want CUSTOMIZATION!!!
Shep
Halo 6 should focus WAY more on the variety of game modes, and not just on the req system.
it shouldn’t have h5’s crappy UI
> 2533274974350131;8:
> Halo 6 should focus WAY more on the variety of game modes, and not just on the req system.
yes!
i think not everything in H5G is bad!