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> > > > Halo has absolutely NOT matured with its audience, and I honestly feel like that is its number one issue in losing fans over the years.
> > >
> > > I have a hard time believing that’s the number one issue…
> >
> > Well I mean, I’m WELL into my 20’s now, as are many other OG Halo fans… some much older… and we’re now fighting “Saturday morning cartoon” robot villains with our ultra cool space Power Ranger armor! This was even happening to a degree starting with H2. Once I saw the Scarab, I started to think things were going downhill a little bit…
> >
> > There’s no more grit anymore… no more horror element/galactic zombie infestation plot, they’ve toned down the violence and language… The story doesn’t even feel like Halo anymore. The universe and lore feels vastly different. It just hasn’t kept up its steam for long-time fans… at least for me.
> >
> > Honestly HW2 looks like a pretty cool side story… if only it were a traditional Halo fps!!
>
> What makes the Prometheans “Saturday morning cartoon” villains? What about the Scarab would suggest anything similar? Why are these a problem but the Grunts and their wacky antics are not? How can you say there is no horror element when in Halo 4 we saw people burned to a crisp and reformed into war machines against their will? That’s scary stuff in my book. Toning down the violence and language is subjective. Maybe the blood, but Halo has hardly been graphic in terms of violence or language. The lore feeling different is a further subjective point.
>
> All I’m seeing as buzzwords, man.
It’s just going a much less gritty sci-fi direction… it’s hard to really describe but it’s an overall impression I get… Like all of CE and early teasers and gameplay of H2, it was an amazing, somewhat grounded/believable wartorn sci-fi universe… CE had established the Halo BRAND as such.
There weren’t any stupid spider-walkers or cheesey robotic enemies. It was a bloody, epic war with aliens and a parasitic life form… ships, vehicles, and weapons still grounded in more traditional and realistic designs, aside from being futuristic/alien of course.
Not to mention the Covenant learned English overnight, taking away any ferocious, intimidating quality from the Elites.
It’s just little things man… stuff where young kids can jump on the game and be like, “Wow! I can fly around with a jet-pack! Isn’t that so cool?? – even though I have absolutely no understanding of the negative repercussions on gameplay!”
But kids and casual gamers don’t think like that… They don’t care much about the inner workings of the gameplay or the overall perception of the Halo Universe and lore, even if they like the story itself… they take it for what it is and they’re happy. A true Halo fan IMO, sees what the universe COULD be… or in the series’ case now, what it COULD’VE been, given the initial brand it established in CE. The overall feeling of the universe from then to now, there is a night and day difference. There are a lot more mainstream and even childish touches in the games now (and we have our first series T rating with H5), corny voice acting throughout the Campaign…
The game has just been dumbing itself down over the years, and losing focus of what initially made it incredible.