Halo 6 raid?

What do you think ?? you would like to have a 4-player raid mode, where you face hordes of enemies and bosses while exploring new installations. Maybe with a story like spartan ops, would be great.

Depends on how the sandbox would work. The fact that you can pick up enemy weapons already elevates it above something like destiny for example. I’d like to see it more mechanics driven (i.e. the scarab in H3) rather than bullet sponge enemy encounters. BUT, if it can fully integrate everything about what makes the Halo sandbox greater than almost every FPS as well as have actual matchmaking cough unlike destiny cough it could be an interesting idea.

Although, in my opinion I would personally prefer something like 6-8 players, no particular reason why 4 players just seems a little small.

Depends on how the sandbox would work. The fact that you can pick up enemy weapons already elevates it above something like destiny for example. I’d like to see it more mechanics driven (i.e. the scarab in H3) rather than bullet sponge enemy encounters. BUT, if it can fully integrate everything about what makes the Halo sandbox greater than almost every FPS as well as have actual matchmaking cough unlike destiny cough it could be an interesting idea.

Although, in my opinion I would personally prefer something like 6-8 players, no particular reason why 4 players just seems a little small.

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> Depends on how the sandbox would work. The fact that you can pick up enemy weapons already elevates it above something like destiny for example. I’d like to see it more mechanics driven (i.e. the scarab in H3) rather than bullet sponge enemy encounters. BUT, if it can fully integrate everything about what makes the Halo sandbox greater than almost every FPS as well as have actual matchmaking cough unlike destiny cough it could be an interesting idea.
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> Although, in my opinion I would personally prefer something like 6-8 players, no particular reason why 4 players just seems a little small.

maybe a 6-8 player raid, structured so that it goes further in the req requisition raid.

Don’t think you’d see a quality setup to this without a quality drop in the other aspects of the game. Being how this is a PvE suggestion, it’d effect the campaigns qualities which I doubt most would be willing to sacrifice further after H4 and H5.

Id rather they just improve upon firefight myself (and I’m no fan of firefight) as it’s more simplistic and less time consuming with lesser odds of hurting the original stories quality.

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> Although, in my opinion I would personally prefer something like 6-8 players, no particular reason why 4 players just seems a little small.

How is this not warzone firefight? How about if the player can choose to play on a team (of whatever size) as well as having the option to play solo like we were able to do in ODST firefight, Reach firefight, and H4 Spops?