This would make halo 6 the perfect halo. A longer campaign with better story but have settings like halo 5 missions cause they were awesome. Keep gameplay very similar cause halo 5 has best gameplay in series and would love for them to leave it for the most part. Graphics obviously better. Have atleast 10 arena and 5 BTB maps at launch all unique and no forged or remix ones all unique. make sure playlist are there at launch like doubles, infection , big team battle, grifball all at launch. And last and not least split screen with offline play. If they hit all these ideas halo 6 would kill it. What do you think do you agree or no?
What do you all think?
I agree with the size of the campaign. Halo 6 requires a higher campaign to 15 hours or more
You’re absolutely right. But don’t bump.
Most of that is pretty obvious.
The problem isn’t knowing what to do in this case, it’s actually doing it.
“Halo 5 has the best gameplay in the series.” Nah.
I would agree that Halo 5 has the best gameplay and weapons sandbox in any halo game. (Halo 2 was a BR fest. That isn’t fun.) Splitscreen needs to be there. That is the main reason I haven’t replayed the campaign.
As long as Halo 6 ditches the sprinting and the abilities, I will buy it. They can do whatever they want with the story. The gameplay mechanics will determine whether or not I buy it.
I think they should also add some classic Halo matchmaking playlists w/o spartan abilities. This way the biggest issue that divides the Halo community could at least be nullified. I believe this would also boost sales as a good portion of the Halo players left because of sprint. I think it would be a nice change of pace for those who were playing the standard playlists all day and just wanna take a moment and relax.
I agree but not a 20 hour or more campaign or i would never beat it 
What I hope for H6… Go back to traditional format and not the “team” format… get rid of revive… more Master Chief for sure…better graphics… trailers and build up that actually matches and ties into the campaign. Fighting way more covies and less prometheans. Oh and please don’t let us fight the same boss over and over and over…
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> What I hope for H6… Go back to traditional format and not the “team” format… get rid of revive… more Master Chief for sure…better graphics… trailers and build up that actually matches and ties into the campaign. Fighting way more covies and less prometheans. Oh and please don’t let us fight the same boss over and over and over…
I honestly don’t know if we can fight any more Covenant baddies, without it feeling forced. We’ve killed Jul M’dama, the Covenant on the Elite homeworld has been defeated last I checked, etc, so it would be kind of forced unless the Arbiter is going to reignite the Human-Covenant War again (which would be freaking awesome).
Graphics are fine, in my opinion. They are kind of eating into development time for gameplay and other stuff. Halo Reach had an acceptable level of “graphics”, in my opinion, and I wouldn’t be upset if they just stuck with that, instead of trying to push graphics in a game designed for hardware-gimped plastic box.
> I honestly don’t know if we can fight any more Covenant baddies, without it feeling forced. We’ve killed Jul M’dama, the Covenant on the Elite homeworld has been defeated last I checked, etc, so it would be kind of forced unless the Arbiter is going to reignite the Human-Covenant War again (which would be freaking awesome).
On one hand that’s a valid point (and also largely 343i’s fault anyways).
On the other hand…I hate every last thing about Prometheans from both a lore and gameplay standpoint. I think I would’ve even preferred fighting all new aliens to fighting them.