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> > Hey everyone(and hopefully 343),
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> > Just wanted to make a forum to really spark discussions on the matchmaking in Halo 6. Wether sprint should stay or go, wether spartan abilities should stay or go, etc. I feel that if we could get 343 to really consider what we are asking for, Halo 6 could actually be a good game that, *Ahem 343, WOULD ALSO BRING IN MORE MONEY. Key word there is MONEY, everyone. Game studios simply won’t change the game after looking at the opinions of a few righteous halo fans, but if we can speak from a financial standpoint, we might actually get somewhere. Try and see why they made a decision that you didn’t like, then rebut it with the reasons you believe it hurt sales, as well as why you believe it hurt gameplay. It’s a stale world out there, I know, but don’t be discouraged the suites up top at 343. They are people as well, and can be persuaded. That being said below I will post my proposal to fix matchmaking. I encourage many others to do the same.
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> OP, answering your first post. What could bring in more money to 343 and Microsoft. I’ll try to be as logical as possible:
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> - In the two points about sprint and spartan abilities, you said something about economising time and resources. I disagree, if Halo 6 really wants to succeed in a financial standpoint, 343 shouldn’t economise resources. They need to use all the budget necessary and invest it in quality. I know money not necessarily means quality, but, in theory, we can do more with more money. Invest in a good campaign, a good multiplayer for everyone, etc. A high quality game, simplistically speaking, is the best way to keep the player base alive and bring newcomers to the franchise.
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> - As for removing sprint and spartan abilities. In a business looking, it is not a good thing. First, these features are popular in the FPS genre and to the average gamer, so he/she can found familiarized with Halo if it his first contact with the game. Second, the player who enjoyed Halo 5 will not like to see them removed, and can quit. I understand that has a portion of the Halo fans who’d prefer them gone, but, removing them could cause more damage than benefits, IMO.
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> - You mentioned aim assist and the lack of competitiveness it causes. I think, the aim assist can be hard to calibrate sometimes, but don’t forget that Halo is for everyone, if someone is a newcomer or an old fan who just want to play casual, the aim assist should be friendly, fun and not frustrating. As for the competitive side, however, I am not the kind of competitive, so I can’t have an opinion if the aim assist is okay or not.
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> - The last point about competitive Halo: From what I see Halo 5, is doing an incredible job in the competitive scene. The Halo Championship Series is very entertaining, fun to watch, intense, I love it. I cannot imagine if a reformulation on the Halo gameplay (like you said in the previous points, the new halo gameplay is not as competitive as it used to be) would make the competitive Halo better like with a snap of the finger. Again, from my perspective, Halo 5 competitiveness are great, the rewards are high, it’s healthy, alive and well.
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> Hope I made sense, have a good day!
Through hearing the feedback on this forum, I have changed my opinion on a few things. Although I am a classic Halo fan through and through, and would love to see the games just basically be Halo 3 with better graphics and slightly different weapons/equipment, I know that this view is very unrealistic. That being said, I also believe that 343i should really take into account the decisions Bungie made that allowed those games to be so great. Part of that was the simplicity of the gameplay, as well as the very balanced gameplay. I don’t really like armor abilities in their current state, but I believe some iterations could work very well in Halo, while pleasing both new fans of the series and old fans of the series. I think the main reason people dislike the Halo 5 abilities is because they are too fast-twitch compared to the long, sustained gunfights one would experience in the Halos of old. I also feel that they are not very Halo-like, in the sense that I would rather my supersolider use his own athletic body to maneuver him, rather than some thruster jets(for the aesthetic as well). If sprint were similar to the way it worked in Reach, I believe it would work better because it would not be infinite, it would be limited(the shield recharge delay could stay or go). I also like the slide when you crouch while sprinting. If dash was replaced with an evade-like tactical roll, it would make the ability more liable in combat compared to dash because of the physical lowering of the character to crouch height, as well as the quick strafe movement in any direction. The spartan charge was not a good decision, I found that it was either an assassination that was way too easy, or a frontal assault that I regretted. It also took away from the quick sprint beatdown and one shot to the head combo from Reach. Ground pound is unnecessary for a Halo game and should be regarded as a fun novelty that I don’t wanna see return in Halo 6. I think some of the decisions Bungie made were to preserve the balanced aspect of Halo, such as ADS. In all the Bungie Halos, only semi automatic guns had the ability to zoom. This was an intentional decision by Bungie because they knew increased accuracy for automatic weapons would throw off the whole balance of the game. As well, the hover ability should not exist because it tricks noobs into being stand-still noobs and getting their dome rocked because they think the ability is liable. The aim-assist was fixed a little while after Halo 5 launched, and I think they have it down pretty solid now. Halo 4 aim assist was atrocious though lol. The thrusters also allow players to use movement abilities that aren’t effected by that player’s skill and knowledge of the movement. It is a less personal feeling when dashing instead of strafing the bullets classic style. The spartan charge really removes the player from the consequences someone might face if they don’t land their melee attack well. The armor abilities are what drove most of the competitive scene away from Halo even back in the Reach days, so it is a hard problem to face for sure. It does make me happy to see that Halo 5 competitive is alive and well, but I believe it could be so much better and so much more popular. I also would love to see a return of equipment pickups similar to how they would be used in Halo 3. Powerups such as overshield and active camo should return in glorious orb form, with damage boost speed boost orbs. I love the concept of clamber, but it should be much smoother and faster, or it should allow for climbing a certain height up walls. If 343i really refined and balanced the armor abilities for a smooth gameflow, Halo 6 could be the game fans from both sides want. Just imagine if you could sprint, roll, slide, melee while sprinting, climb walls, zoom in with only semi-autos, pickup equipment, and walk through powerup orbs. I think I might be falling in love with my hypothetical Halo 6 already, how sad and naive of me. Anyway, I hope this painted a better picture of what Halo could be, and that we should never stop trying to make Halo great, and lets face it 3.5 million copies is not good for a Halo game at all. Halo 5 had a series low since the very first Halo game, and I think changes have to be made if 343i wants to have better sales.