Halo 6 Ideas

During this discussion, I want everyone that participates to state what Halo 6 needs to fix the franchise. Me personally, I’m huge on bringing in splitscreen, playable Covenant (Mostly the Elites and Brutes), and dual wielding. Talk away!

As I stated in other threads, my ideas and thoughts are:
Splitscreen, needless to explain why, along with more offline options, just like all the previous titles to H5.
Gameplay possibly wouldn’t change much from H5, I’m fine with Spartan Abilities (save for Spartan Charge), but I’ve got some ideas that I’ll write below in more detail.
Playable Elites, could be similar to Reach in where they move a bit faster and have slightly stronger shield in order to compensate for their larger hitbox, and they could have some kind of Reach-Like Evade and maybe a short Camo, very similar to the Arbiter’s camo in the H2 Campaign.
If possible that idea of Playable Brutes and maybe even Playable Promethean Soldiers, both with their own gameplay changes:
Brutes could be Armorless, but with high health, and a helmet that falls off after more or less the same amount of shots that it takes to destroy a shield. Their movement could be the same as Spartans, and they could have a stronger melee, plus a one-life use “Berserk Mode” where they go full on wild melee for about 10 seconds.
Soldiers would be slower, and their Armor-Shield would only recharge if it’s not fully broken, but it’s stronger than a Elite Shield and can’t be EMPed, maybe a stronger but slower melee, and it would maybe have a Short Range Teleportation and maybe a H4-esque Promethean Vision that lasts about 5 seconds.
I also thought recently of different types of Spartan generations with slightly different gameplay. SPARTAN-IIs would play more like a classic style, no abilities, slightly faster movement (less than Elites) and higher jump, while SPARTAN-IVs have slower base movement, but have Abilities like the Sprint, Thruster, etc.
Now Dual Wielding, I’m totally up for it. To balance it out, maybe make it so you can still melee and if you switch weapons or enter vehicles you keep them (I hated having to drop it everytime) but you still can’t throw grenades and you can only pair two weapons of the same type (those Magnum - Plasma Pistol combos sucked). Maybe if we also take my previous idea of the 2 kinds of Spartans maybe only SPARTAN-IIs can Dual Wield to counter the SPARTAN-IV’s Abilities.
The Armor Customization needs to be expanded again. My favorite Customization was Reach’s, but I can see the difficulties, so the best option would be H4’s: Helmet, Right Shoulder, Left Shoulder, Chest, Forearms and Legs. About unlocking them, a mix of everything would be the best: Some you purchase them with an in-game currency, and some you get them by accomplishing tasks, like ranking up, completing commendations or unlocking achievements.
The REQ System, if it stays, it should be heavily revamped. I think it should only focus on Weapons and Vehicles (as I’m up for Warzone and the REQ variants to stay, with some few tweaks) and it should split on Weapons in one type of pack, Vehicles in the other, and maybe a 3rd type that gives both. One thing though: Take out the bloody microtransactions, nobody likes them.
The artstyle should have a more Classic feeling, possibly blending both artstyles. Halo Wars 2 is doing awesome with this, it’s a pity I’m not really much into RTS games, but they should do that as well with H6. And please, make the Covies look like Covies, I think the Grunts and the Elites look TERRIBLE, Jackals are meh, and Hunters are ok.
The Campaign needs to feel more inmersive and not rely so much on the expanded universe and random exposition, but rather let the game tell the story. Also, it would be a good thing if the Banished are in H6 too (I actually bet they will be there), as long as the Covenant artstyle, mostly Weapons and vehicles don’t change too much. Oh, and if they can add in some awesome open battles like in H3 that’d be more than welcome, I don’t want to see big battles in the background, I want to be in them, so push the console limitations to the limit there if possible.
Forge is AMAZING as it is, the main thing I’d love to see added is AI into Forge and Customs. And eliminate most of the existing glitches in H5.
That’s pretty much everything I can come up with right now, do you guys agree? Keep in mind these are mostly my ideas and thoughts, so feel free to discuss them.
EDIT: In the Different Spartan idea I gave, I also thought of adding SPARTAN-IIIs to the mix, using Armor Abilities, more effective and unique than the Spartan Abilities, but restricted to have one at a time, just like Reach. Long story short, the gameplay on these would be for SPARTAN-IIs to have a H2 style gameplay (or H3, but without equipment), SPARTAN-IIIs to have a Reach style gameplay (I’d personally take this one), and Spartan-IVs to have a H5 style gameplay, each with some tweaks and changes to balance them, and then have Elites, Brutes and Soldiers as having more unique gameplay, I had also thought for Elites to have the thing they had on Reach where it shows you where to lead the shots in Plasma Based Weaponry, and maybe same for Soldiers and Promethean Weapons.

I think ultimately what needs to happen to bring Halo back to its glory days is a art style more true to the originals, and a meaningful campaign.

Multiplayer:

  1. Social playlists will have disabled sprint and spartan abilities.
  2. Power weapons will have a longer respawn time (Halo 3/Reach style)
  3. Bring back equipment (somewhat)
  4. LAN! I cannot stress this enough
  5. Bring back popular game modes on launch, not later
  6. More weapons!
  7. Unique maps that aren’t forge remakes or forge made
  8. Overhaul req system
  9. Keep dedicated servers
  10. More variety with in-game models. Elites and Brutes would be a nice change in MP.

Campaign:

  1. Make it over 7-12 hours long
  2. Stay true to the ad campaign
  3. Elaborate on characters
  4. Rely less on expanded universe material
  5. If they do use the expanded universe, do it in a way that allows the player to understand the concepts and characters
  6. ELABORATE ON THE MANTLE OF RESPONSIBILITY AND WHAT THE LIBRARIAN DID TO THE MASTER CHIEF IN HALO 4!
  7. Go back to the “Master Chief’s humanity” idea that wasn’t explored in Halo 5.
  8. Retcon Evil Cortana. That -Yoink- was unnecessary and stupid.
  9. More unique enemies. Nobody wants another Warden Eternal 50 times.
  10. Make the sandbox bigger. Everything felt like being led through large hallways in Halo 4 and 5.

That’s all I can think of at the moment. As for general ideas, I’d love them to take Bungie’s art style more seriously. I’m not saying reintegrate it completely, I’m saying take inspiration and try to make a mould of both 343i and Bungie art styles for all weapons and armour. Different doesn’t = better.

Warzone should also be completely overhauled. It’s a fantastic gametype.

EDIT: Beef up the spartan shields when boarding vehicles a little bit! They’re useless since the shooter can get picked off from a warthog from across the map. Lol

I’d have to agree with you all. Right now, the closest thing we have that’s like our previous Halo games, is Halo Wars 2. It gives us a breather with this weird new Evil Cortana arc going on, and brings us the older, more accepted art style of Halo. To get back on topic though, Halo 6 is really the last chance that 343 has to bring back old fans, and attract newer players. Halo 5 was extremely controversial, with its awkward falsely advertised story and clunky multiplayer. Halo 6 needs a long campaign, we can all agree with that, however, it needs to be written with care. Fans will definitely not take lightly to another messy campaign, so it’s best to listen to the fans here. Focus more on character development, this is huge if you want an interesting story. I would recommend (This also goes with playable Elites) making Arbiter playable during campaign. Maybe show his side of the Halo 6 story by using the Swords of Sanghelios. Allow players to choose which character to play as during campaign. This is small, but boy it would be interesting. For multiplayer, everyone wants playable Covenant already. We all want Elites back (with stronger shields and slightly higher speed, and a Reach style evade and boosting system thank you very much), but bring in new guys also, there’s plenty of time to bring more classes other than Elites in. Bring in those Brutes, make them slower than the Spartans, but give them slightly higher health than Elites, no shields. Bring in those Promethean Soldiers (I’ve gotta agree with that), make them the slowest, but give them the strongest shields and a stronger melee. And yes, give them those Halo 4 Promethean abilities. While I doubt Grunts would work very well with these other classes, perhaps they have a chance to become playable. I doubt it, but if they bring them in as well, there’s no way players won’t play them. I highly doubt Jackals and Hunters would be playable, so maybe in an official Halo MMO game they could be (Please make a Halo MMO). Please please PLEASE bring in the old customization. I believe that since 343 has a lot of time till Halo 6 is even announced, they can use Reach style customization for each class. If not Reach, then a Halo 4 style of customization. Bring in splitscreen, it was stupid to remove it, there’s no excuse, so bring it right back. Bring back dual wielding, just only with the same weapons, meaning SMGs with SMGs, plasma pistols with plasma pistols, magnums with magnums, and please, dual energy swords. If every class can’t dual wield energy swords, then limit that option to Elites only. You know full and well, if you saw an Elite player (like myself) dual wielding energy swords, you would gag. Hell, even I would if it was an option for my Elite. Bring in more weapons and vehicles, that’s self explanatory lol. Take out microtransactions. I don’t even have to explain why, because we all hate microtransactions. Take out the Halo 5 firefight. It. Is. Terrible. Bring in the good old Halo 3 ODST style firefight, that ought to do it. Give us the full package at launch, that’s self explanatory. We want all the good maps and weapons to be in the full game when we buy it, we don’t want to keep paying for things we should’ve gotten at launch. Provide offline options, not everything needs to be online. Fix all the glitches! Last but not least, give some more game modes, that wouldn’t hurt at all. Come on, 343! Put this in Halo 6, and you know fans like us will go INSANE with happiness.

1 allied Elites
2 classic elite design
3 Rtas Vadum
5 Death of Locke and Buck as the new leader of fireteam Osiris
6 perhaps the Flood
7 the classic arbiter amour
8 playable Elites
9 12-14 hours long

> 2535413683069897;6:
> 1 allied Elites
> 2 classic elite design
> 3 Rtas Vadum
> 5 Death of Locke and Buck as the new leader of fireteam Osiris
> 6 perhaps the Flood
> 7 the classic arbiter amour
> 8 playable Elites
> 9 12-14 hours long

I love the fact that you’re so interested in the Elites, lol. Elites are badass indeed, so I can’t blame you, as they’re my favorite race, with Arbiter being my favorite character. One thing I’m a little on edge about, is bringing back Thel’s classic Arbiter armor, since it was given to him by the Prophets of the Covenant. His new Kaidon armor is most likely gonna stay, since he is now the Kaidon of Sanghelios, and it symbolizes his resignation from the Covenant, and it shows his authority as leader of the Swords of Sanghelios. They might show certain Elites with the classic design, such as our good old Shipmaster, Rtas Vadum, since he is an original character from Halo 2. Also, if the Banished from Halo Wars 2 joins the UNSC, or hopefully the Swords of Sanghelios, then the Shipmaster of the Banished, Let Volir, will have the classic design. If Let Volir shows up, he might work under Rtas Vadum, due to the fact that Arbiter is close to Rtas, And Let would be a newcomer, and formerly hostile to all factions (UNSC, Covenant, etc). I can see allied Elites coming in (Swords, not Covenant), as this would make sense. The UNSC can’t take on Cortana and all other traitor A.I. alone, so bring in the help of the Swords, and maybe the Banished. Plus, if the Swords and Banished become full fledged allies of the UNSC, it would make sense that the Elites and Brutes now train alongside the Spartans for Warzone, which means playable Elites and Brutes would be a definite. I can see Buck becoming the leader of Fireteam Osiris, however not because of the death of Locke. He’s too new, it would be a waste to kill him off. Perhaps Locke does something that injures him (sort of like Kat’s incident in Halo Reach) that temporarily takes him out of the fight, and assigning Buck as the new permanent leader. Perhaps we would then see Dare, either joining Fireteam Osiris, or just assisting Buck as an Oni agent. The chances of the Flood coming back are 6/10 for me, because when Cortana finds that Halo Ring, something tells me there’s Flood on that ring, I just feel it. Finally, a campaign that long has a 5/10 chance. 343 will learn from their mistakes, however they might choose quality over quantity this time for campaign, meaning it would be a good campaign, but fairly short. I think the campaign would be around 8-10 hours long, though I hope it’s longer and way better. Like, Halo Reach better.

Apologize for the long post in advance.

Overall: Have everything set up day one.
1: If there has been anything that has bitten the Reclaimer sage/trilogy/whatever we are calling it now, it has been slow starts. Have all the matchmaking playlists ready as well as all the other features such as forge and custom games ready on day one. Turn the mistakes into your strengths and improve on what you consider your strengths now.

2: I would not take anything out of multiplayer in terms of what playlists should stay or go. Have Breakout back in its original form though.

3: Splitscreen is a MUST. Not only for Multiplayer but it saves me so much time in forge to test things instead of trying to have people wait until I need them for certain things.

Multiplayer

1: Expanded warzone/ BTB
CTF, Assault in the rotation as well. Here’s how I would have it work.
CTF: Each Team has 3 bases and there is a neutral flag in the middle. Returning the flag to a base gives the scoring team a bonus of some sort.
Assault: Same idea has CTF, but you take the bomb to the enemy base and they lose that base. (For example, if the battle was in space, red team has to blow up three of blue team’s ships to win)

2: EXP
Though I agree with the idea of having warzone having higher exp increase, there is no way anyone should get 2,400 xp for a 20min BTB CTF victory match that take 20 minutes over a warzone game that takes 24 minutes and 5,500 exp.

3: Ranking System
Actually prefer this overall ranking system compared to the other ones. Tweak the ranked playlists and a good reason to why some finish where they do. Maybe have a ranking report at the end of the 10 matches there is a report on your rank and why you are placed where you are at.

4: REQ System
I do not have a problem with the system. Would love to be able to sell multiple cards at once instead of one by one.

5:Commendations
I do not know what to say about this. Enjoy the commendations but would like for a notification status in game.

6: Cosmetics
Just give me a MK VI armor set and I’m good to go. But for everyone else, why not vote for helmets to get put in? If everyone is going to complain about the helmets then why not vote some of them in? Also I think voting on fan made helmets would be neat too. (Just no FOTUS with a rainbow effect)

Forge
1: Scripting
2: Scripting
3: SCRIPTING!!
FIX. IT.

Actual 2: Transferring files from 5 and MCC.
I would buy Halo 6 just for the sole purpose of this. Making improvements from previous files into the new title would be awesome.

3: Budget increase
Increase the budget on everything

4:Lighting
Sometimes it works great and other times it gives you a giant headache

5: Promoting Content
This may just be me, but I do not know exactly how I can promote my content. Don’t really use social media (FACEBOOK IS THE DEVIL!!) but that seems to be the only way to showcase stuff. Maybe have a separate showcase on custom browsers every two to three weeks picked by 343 for maps, game modes, and prefabs and rotate.

6: Joint Sensitivity
I do not know how to work on this one, but it is a bit of an issue. Sometimes I can get group to do what I want them to do but other times it goes nuts and usually results in me flying across the map.

7: Points
I think it would be helpful to have this for scripting. Instead of having to guess the exact coordinates for an object if it is traveling back and fourth, why not just have it marked with points?

Campaign (OH BOY!!!)

1: Enjoyment
Sometimes during the campaign I enjoyed going through the missions but having the Warden show up pretty much everywhere in the second half of the story really lost me with any kind of enjoyment because of how much you had to grind to beat each one at times.

2: Story
Where are they trying to go with this? The story felt plain like CE compared to the enriching story in Halo 4. They need to pick a direction of whether to keep the story context vanilla or the depth story where we explore the characters and what they are feeling in certain points in the campaign. (and no, I do not mean like that one scene with Buck and Locke but more like Chief and Cortona in the opening of Shutdown in Halo 4)

3: Length
I’ll take quality over quantity. If I can get 8 total quality missions instead of 5 quality missions and six meh missions then I am all for it.

4: Sandbox
Have areas of combat that are more open than Halo 3’s but keep it narrow at times as well like in Halo 4.

5:Uniqueness
If we are going to stay with this idea of Fireteam groups in campaign (which I am all for) then have each member have different mechanics (Chief is all around, Kelly is fast and close-quarters, Linda is Sniper, etc.)

6: Fireteams
All for it, but adjust commands.

7: Enemy quality
No one in there right (or left) mind should have to face Warden (insert explicit) three times in one area, let alone fight him on five different times in the same campaign.

8: Music and gameplay
I am not going to lie but a couple times in the campaign I thought the music and gameplay felt off.

9: Matchmaking Score Attack
One of the few features I enjoyed in reach and would love seen back in Halo.

My thing is this: 343 needs to listen whether they like it or not. Halo 5 was a disappointment, and easily the worst Halo game. If the fans are listened to, and these features that we are all suggesting are added, Halo 6 can become the next Reach. It has a LOT of potential, and fans of the franchise with some sense (like us), are providing you guys (343) with the right recommendations and suggestions to fix your mistakes. You guys are going to lose money and become the next Call of Duty if this is the path that Halo will stay on. Halo 6 can allow the entire Halo franchise to be the king of FPS again if the fans are taken into consideration. Hell yeah playable Covenant (provide good customization, use different armors from previous and the present Halo games), hell yeah splitscreen, hell yeah better story, hell yeah newer vehicles and weapons (use Halo Wars 1 & 2’s vehicles), hell yeah better customization, etc etc. Listen to the fans, and make Halo great again.

> 2535423987235884;9:
> My thing is this: 343 needs to listen whether they like it or not. Halo 5 was a disappointment, and easily the worst Halo game. If the fans are listened to, and these features that we are all suggesting are added, Halo 6 can become the next Reach. It has a LOT of potential, and fans of the franchise with some sense (like us), are providing you guys (343) with the right recommendations and suggestions to fix your mistakes. You guys are going to lose money and become the next Call of Duty if this is the path that Halo will stay on. Halo 6 can allow the entire Halo franchise to be the king of FPS again if the fans are taken into consideration. Hell yeah playable Covenant (provide good customization, use different armors from previous and the present Halo games), hell yeah splitscreen, hell yeah better story, hell yeah newer vehicles and weapons (use Halo Wars 1 & 2’s vehicles), hell yeah better customization, etc etc. Listen to the fans, and make Halo great again.

IMO H5 isn’t the worst game, in fact in my personal list I’d rank it the fourth best game behind H2, H3 and Reach as Number 1. Halo 5 after all has by far the best Forge, which leads to the best Customs, which to me are the funniest part of Halo and what makes it more unique, as it can become more than your usual FPS game: You may have racing, platforming, sports, and many other stuff, and as long as that stands out from other games, Halo is gonna remain unique.
Now my previous points still stand. To me the Campaign goes the 2nd top thing to play in Halo, with said Customs being 1st, Firefight or any PvE mode they put 3rd, and Matchmaking 4th. This is why I think the most important things 343 should change in H6 are to further improve these Customs, both with new features and old features that were removed. Then build a fun Campaign, with good plot, outstanding battles and some replay factor to encourage players to keep playing it after learning the story (H5 gives nothing but Achievements by beating Legendary, and that’s lame). Then also have a fun PvE mode for you and your friends (if AI goes to Forge it’ll be pretty much covered, as it mixes with Customs), and Matchmaking… Well, as long as it has a decent amount of playlists for both Social and Competitive I’m fine with it.
The main issue I see with 343 Industries is that instead of following Bungie’s legacy they ignore it to make their own legacy… but this mountain already has a flag planted, and it can’t just be removed, if you understand the metaphor.

Well I should rephrase what I meant. Halo 5’s campaign specifically is the worst campaign, it’s just followed by mistakes on mistakes on mistakes with the removal of features that Bungie had that made Halo what it is, not necessarily the entire game being bad. If Bungie still had Halo, we wouldn’t have to ask for playable Covenant, we wouldn’t have to ask for splitscreen, we wouldn’t have to ask for a good campaign, etc etc. They would put in those playable Brutes in if they see how much people like us are asking for them, and they would keep those playable Elites in, because tons and tons of fans love playing as Elites, so imagine throwing the option of a Brute in the mix. Bungie loved their splitscreen, so that wouldn’t have even been a hard choice between 60fps and splitscreen. We don’t NEED 60fps, put back splitscreen, it’s a part of Halo. Bungie has always made amazing campaigns, especially when they signed off with Reach, that game is #1, easily (notice how they put in playable Elites, 343). Bungie would have introduced more vehicles and weapons, because they listened to fans. They can’t do what Bungie did, at all, but, if they listen to the fans, and listen to the recommendations we’re all presenting, they can actually come close to Bungie.

> 2535423987235884;11:
> Well I should rephrase what I meant. Halo 5’s campaign specifically is the worst campaign, it’s just followed by mistakes on mistakes on mistakes with the removal of features that Bungie had that made Halo what it is, not necessarily the entire game being bad. If Bungie still had Halo, we wouldn’t have to ask for playable Covenant, we wouldn’t have to ask for splitscreen, we wouldn’t have to ask for a good campaign, etc etc. They would put in those playable Brutes in if they see how much people like us are asking for them, and they would keep those playable Elites in, because tons and tons of fans love playing as Elites, so imagine throwing the option of a Brute in the mix. Bungie loved their splitscreen, so that wouldn’t have even been a hard choice between 60fps and splitscreen. We don’t NEED 60fps, put back splitscreen, it’s a part of Halo. Bungie has always made amazing campaigns, especially when they signed off with Reach, that game is #1, easily (notice how they put in playable Elites, 343). Bungie would have introduced more vehicles and weapons, because they listened to fans. They can’t do what Bungie did, at all, but, if they listen to the fans, and listen to the recommendations we’re all presenting, they can actually come close to Bungie.

I agree with you that 5’s campaign was and still is its downfall. Even though I previously said the story is, “plain like CE compared to the enriching story in Halo 4” the story was not as much of a disappointment but more of a failure. The campaign rushed after Glassed and really lost me after that. To an extent I understand what they where trying to do and they may have very well of ran out of time (Bungie did with 2’s campaign, but that still fleshed out the newer characters in that game which in 5’s they really did not do in game). I worked on a revised script for Halo 5 and it was a pain to write till I left the project for forging maps.

Another thing that bugs me is this: I do not know exactly why everyone goes nuts with Bungie. Yes they had the more completed games in the series like 2(to an extent), 3, and Reach, but really what content are we missing (other than other playable species, which I agree we need to get those in) so much that 343 is getting ridiculed for now.

Older armor? Fair, but we can not think that it is ok that we implant most of Bungie’s customizations into 343’s stuff.
Voting system? All we would be playing on is Viking CTF or Sandtrap (for example) and they would lose their enjoyments on playing them. Do not get me wrong I still shout “ANTIFREEZE AGAIN!?!?” when I see that name in playlist but would have that over overplaying Viking or Sandtrap because of a voting system.
Gadgets like bubble shields and landmines? Power Weapons and Reqs would make those things useless.
Vehicles like the Hornet and Falcon back in the mix? This I can agree with. They need to be in Halo 6.
Already wrote my thoughts on splitscreen.

What exactly am I missing out that drives everyone bonkers on 343?

> 2533274806422040;12:
> > 2535423987235884;11:
> > Well I should rephrase what I meant. Halo 5’s campaign specifically is the worst campaign, it’s just followed by mistakes on mistakes on mistakes with the removal of features that Bungie had that made Halo what it is, not necessarily the entire game being bad. If Bungie still had Halo, we wouldn’t have to ask for playable Covenant, we wouldn’t have to ask for splitscreen, we wouldn’t have to ask for a good campaign, etc etc. They would put in those playable Brutes in if they see how much people like us are asking for them, and they would keep those playable Elites in, because tons and tons of fans love playing as Elites, so imagine throwing the option of a Brute in the mix. Bungie loved their splitscreen, so that wouldn’t have even been a hard choice between 60fps and splitscreen. We don’t NEED 60fps, put back splitscreen, it’s a part of Halo. Bungie has always made amazing campaigns, especially when they signed off with Reach, that game is #1, easily (notice how they put in playable Elites, 343). Bungie would have introduced more vehicles and weapons, because they listened to fans. They can’t do what Bungie did, at all, but, if they listen to the fans, and listen to the recommendations we’re all presenting, they can actually come close to Bungie.
>
> I agree with you that 5’s campaign was and still is its downfall. Even though I previously said the story is, “plain like CE compared to the enriching story in Halo 4” the story was not as much of a disappointment but more of a failure. The campaign rushed after Glassed and really lost me after that. To an extent I understand what they where trying to do and they may have very well of ran out of time (Bungie did with 2’s campaign, but that still fleshed out the newer characters in that game which in 5’s they really did not do in game). I worked on a revised script for Halo 5 and it was a pain to write till I left the project for forging maps.
>
> Another thing that bugs me is this: I do not know exactly why everyone goes nuts with Bungie. Yes they had the more completed games in the series like 2(to an extent), 3, and Reach, but really what content are we missing (other than other playable species, which I agree we need to get those in) so much that 343 is getting ridiculed for now.
>
> Older armor? Fair, but we can not think that it is ok that we implant most of Bungie’s customizations into 343’s stuff.
> Voting system? All we would be playing on is Viking CTF or Sandtrap (for example) and they would lose their enjoyments on playing them. Do not get me wrong I still shout “ANTIFREEZE AGAIN!?!?” when I see that name in playlist but would have that over overplaying Viking or Sandtrap because of a voting system.
> Gadgets like bubble shields and landmines? Power Weapons and Reqs would make those things useless.
> Vehicles like the Hornet and Falcon back in the mix? This I can agree with. They need to be in Halo 6.
> Already wrote my thoughts on splitscreen.
>
> What exactly am I missing out that drives everyone bonkers on 343?

The problem many hardcore fans have with 343 is that their games aren’t a copypaste of the Classic games, which I honestly disagree with. Hell, part of that fanbase hate even on Reach because of the changes in the Artstyle or the Armor Abilities, even though it’s a Bungie game (some even think it was actually a 343 game just to keep blaming them).
I’m up for changes and new stuff, the problem is when old stuff that people loved disappears, and 343 wants to change Halo to make it their own, but fans don’t like that. It’s starting to look like 343 is paying attention and bringing what fans liked from older games, the HW2 Artstyle, lots of Classic Weapons in H5, and hopefully that helps calming down the fans. One thing is doing constructive criticism in order to improve, that’s ok, but some people just keep on bashing and hating 343 for every single mistake, like Bungie didn’t commit any back then, and that’s just not right.
Halo isn’t the king of shooters anymore? Sure isn’t. Is it 343’s fault? IMO no. Back then the industry for Online Shooter games was waaay smaller, there were very few titles that could compete against Halo. Nowadays that industry has grown up to the point of having so many games to choose from that Halo just can’t be the king. 343 might have part of the blame, but not all of it, and it surely didn’t ruined or killed Halo like many people say. If it did, H5 wouldn’t exist and we wouldn’t be here discussing on these forums in the first place.

Agree. A lot of people want to see the franchise back as the juggernaut of gaming but because of the other options like Battlefield, Titanfall, Call of Duty, and Overwatch, it will be extremely tough for 343 to accomplish. Continually bashing them is not going to help them or anybody else.I think people forget about the Heroic Map Pack in Halo 3 and how people got upset about that. Hopefully 343 can keep the free content updates a thing. If that means microtransactions than so be it. Would rather have a feature that allows spartan companies to share req points than everyone having to either buy them or buy DLC.

In your first post though SuperSpartan312, I think having AI’s in custom games and forge has a lot of potential, the real problem is (in theory) how much can we control the AIs. You can set boundaries to where they would go, but how many/how well can you command the AI’s and how many can you have in a map would be the tests. Also like your ideas on playable Brutes and Promethean soldiers. Can definitly see that work.

I don’t necessarily believe that it’s 343’s complete fault for Halo’s downfall, however it is partially their fault. I personally prefer Bungie due to the fact that they have such an interesting style of storytelling that 343 doesn’t have, however 343 has potential, we all saw that with Halo 4, a game that actually had a really interesting campaign and pretty good multiplayer, even without playable Covenant. If 343 takes in this criticism and recommendations from the fans, Halo 6 can easily become the #1 FPS of that year IMO. We don’t need 60fps, just bring in splitscreen. Take your time and use these recommendations to make the playable Covenant work. Reach made Elites work great, Brutes couldn’t be any harder. Take time with the campaign, make sure it works well enough. Bring AI into Forge, everyone would love that, just make sure they work. Bring back dual wielding, just limit it to only be able to use the same weapons to dual wield with (Please dual wielding energy swords. Limit that option to Elites if you have to, I would fall in love with 343 so quick if playable Elites are in the game and dual energy swords can be used with them). Everyone would appreciate some more vehicles and weapons, so throw them in, we will totally appreciate it. Aaaand no more micro transactions, unless it’s completely necessary. Anything else I missed?

> 2535423987235884;15:
> I don’t necessarily believe that it’s 343’s complete fault for Halo’s downfall, however it is partially their fault. I personally prefer Bungie due to the fact that they have such an interesting style of storytelling that 343 doesn’t have, however 343 has potential, we all saw that with Halo 4, a game that actually had a really interesting campaign and pretty good multiplayer, even without playable Covenant. If 343 takes in this criticism and recommendations from the fans, Halo 6 can easily become the #1 FPS of that year IMO. We don’t need 60fps, just bring in splitscreen. Take your time and use these recommendations to make the playable Covenant work. Reach made Elites work great, Brutes couldn’t be any harder. Take time with the campaign, make sure it works well enough. Bring AI into Forge, everyone would love that, just make sure they work. Bring back dual wielding, just limit it to only be able to use the same weapons to dual wield with (Please dual wielding energy swords. Limit that option to Elites if you have to, I would fall in love with 343 so quick if playable Elites are in the game and dual energy swords can be used with them). Everyone would appreciate some more vehicles and weapons, so throw them in, we will totally appreciate it. Aaaand no more micro transactions, unless it’s completely necessary. Anything else I missed?

Tbh dual wielding Swords for Elites would be awesome. I wonder how would that work though, I mean, which advantages would it bring over a single Sword? You got anything in mind?

> 2535466397409702;16:
> > 2535423987235884;15:
> > I don’t necessarily believe that it’s 343’s complete fault for Halo’s downfall, however it is partially their fault. I personally prefer Bungie due to the fact that they have such an interesting style of storytelling that 343 doesn’t have, however 343 has potential, we all saw that with Halo 4, a game that actually had a really interesting campaign and pretty good multiplayer, even without playable Covenant. If 343 takes in this criticism and recommendations from the fans, Halo 6 can easily become the #1 FPS of that year IMO. We don’t need 60fps, just bring in splitscreen. Take your time and use these recommendations to make the playable Covenant work. Reach made Elites work great, Brutes couldn’t be any harder. Take time with the campaign, make sure it works well enough. Bring AI into Forge, everyone would love that, just make sure they work. Bring back dual wielding, just limit it to only be able to use the same weapons to dual wield with (Please dual wielding energy swords. Limit that option to Elites if you have to, I would fall in love with 343 so quick if playable Elites are in the game and dual energy swords can be used with them). Everyone would appreciate some more vehicles and weapons, so throw them in, we will totally appreciate it. Aaaand no more micro transactions, unless it’s completely necessary. Anything else I missed?
>
> Tbh dual wielding Swords for Elites would be awesome. I wonder how would that work though, I mean, which advantages would it bring over a single Sword? You got anything in mind?

Maybe make duel wielding swords an exclusive mechanic to elites in multiplayer. Have the elites uses both swords to climb on walls and ceilings but would lose a sword when they attack an enemy on the ground. That would technically be the elites version of the groundpound.

Oh and I just thought of something else that should at least get looked into for the next game. Add in the magnetic boots that were used when scaling the guardian in Genesis, but initially put it in as a feature that is used with forge objects. I probably would not have it in matchmaking until people test it out in custom games.

Honestly hope that 343i will listen to the community more now, from Halo 4 to Halo 5 there was little to no community input from the community, as far as I am concerned.

What 343i should really focus on more than almost every aspect of a game:

Remove Micro-transactions or Cosmetic Micro-Transactions
Micro-transactions are pretty much the worst thing in almost every single game, regardless of any argument made. Cosmetics are good, yes but with Halo 5 there are too many variants of armors and extremely similar armor designs with little to no innovation. When a company is basically running on micro-transactions for armor sets there is no new ideas and new armor sets that’ll wow the audience, what we are left with is over 200 armor sets that look extremely similar to one armor set or a combination of many. There is also problems with Pay-2-Win, such as the REQ packs previously available for $10 (Prophets Bane Pack) that will give the most over powered weapons known in Warzone. This will also remove the level of power among the teams and levels, a level 3 and a level 149 can basically match each other if they buy enough packs with micro-transactions. Halo: Reach was good with no transactions, work for almost everything you’ve gotten however it was purely cosmetic and that is how Halo should be. Halo shouldn’t be about powerful weapons such as the Nornfang, although a good idea but it was executed poorly when you compare it. Halo 4 was a lot better when introducing Micro-Transactions as it was almost purely cosmetic for weapon skins and so on.

Stop Focusing on E-Sports
E-Sports is not Halo in anyway shape or form, yes there have been large E-Sports related things in past Halos but compare that to Halo 5, notice a difference? Previous Halo’s contributed to E-Sports and the Casual players equally and then some, but Halo 5 is more like a MLG game now because 343i actually added a menu called “Social Slayer for Casuals.” Upsetting for me and thousands of other players when 343i seems to care more about the E-Sports rather than the rest of the Halo fans, the only sort of acknowledgment for the rest of us is Customs Browsers and Forge, and Super Fiesta.

Theater
What even is Halo 5 theater?

Armor Art Styles
This will be a fairly short topic as there is almost no reason to not remove or at least suppress the Halo 5 art style of armor. There are very good and cool designs of the armor for your Spartan-IV, but armors like Hellcat, Goblin, and the dozens of EVA copies with little innovation AND the multiple vinyl styles on the armor is very colorful and interesting, is highly unnecessary. These armors are also very, very light and almost looks like it was even copied from other games like Crysis or Dead Space. I would suggest an art class in 343i artist department over past Halo and even taking a look from the armor styles of the Spartan-II and to Spartan-III armors, see how they evolved and changed and build upon that to make the Spartan-IV’s armor a lot better. You might ask yourself, “this wouldn’t make sense for the canon to change all of the armors and it’ll mess up the lore of the MJOLNIR armor!1” My friend, you are wrong as main-chain lore (not expanded universe) can make another generation of the Mjolnir armor.

Main Menu
I don’t understand why the Menu is cluttered and looks like a pre-alpha development menu than a Halo menu. The Halo 5 Beta main menu looks so much better and cleaner than the cluttered main menu of the current full released and past a year Halo 5. There are so many armors that the armor menu, and every other menu apart from the collected menu, looks so confusing and unorganized. There should be a armor menu system like Reach, clean and organized.

RNG System is Unnecessary
The RNG (Random Number Generator) System is so unnecessary that it is unbelievable, all of the basic and true emblems of Halo are needed to be unlocked by REQ packs or even bought with money. The system is good overrall to balance people who actually work for REQ points with weapons, but it is harmed by micro-transactions. Emblems should seriously be free for everyone, apart from those that you have to work for such as the Spartan-IV Emblem and others.

Campaign
Pretty much every post has said my concern’s for the broken and linear campaign that really has no point. Sangheilis (Elites) have much powerful shields than they should really have, all of the Covenant Splinter Group look nothing like Covenant, Halo 4 did it right with the armor, but the Grunts and Sangeili look like the belong nowhere in the Halo franchise anymore. Halo 5: Guardians was so linear that it is almost undeniable, the story made little to no sense as there was no background information, character development and a monotone vibe. Halo is about of John-117, the Master Chief, but now the writer of the story is trying make the audience IGNORE THE MAIN CHARACTER IN THE ENTIRE STORY just to focus on a minor character with little to no special aspects such as the savior of humanity. The Warden only offered boring filler for the entire missions that we fought him with and offered little to no story.

Where are the ODSTs?
Answer please.

Playable Sangheili in Multiplayer & Warzone
As much as I love Sangheili and would love to play them again, it it probably unlikely that 343i would add playable Sangheili into the game, however there could be a chance that they will blow us out of the water and fulfill the expectations and make it great again. Warzone on the other hand is extremely broken ever since Achilles armor was added into the game as a Spartan Company reward, farming and large mass of Warzone try hards have already ruined the playing experience and forever changed the face of the game mode, like you can no longer have a full fireteam of 12 play Warzone anymore thanks to farmers and try hards. Achilles armor has got to go and any armor requisite that follows in it’s footsteps. Argue all you want Achilles groups, but you cannot possibly deny that most companies have ruined the experience of AI in multiplayer match making on the largest game-play field in Halo history since BTB was introduced. Warzone Firefight is great, nothing is wrong with it apart from overly strong bosses, but it seems to have been leveled out due to REQs and the introduction of Mythic and Legendary Firefights.

I could keep listing more features wrong with Halo 5: Guardians (such as the name) but these features are the more important ones that should be looked over and possibly changed for the better of Halo 6. I love Halo, and 343i is doing a good job now with the recent updates and patches but this cannot fix the entirety of Halo 5 this late in the game.

I would highly recommend to watch some of The Act Man’s videos over Halo 5 and how Halo 6 could be saved for story, if you haven’t I would encourage it.

Then again, this is all opinions and from a person whose played Halo since he was in elementary school, someone who loves the previous titles than the ones now and then-some. Halo 5: Guardians is not terrible, but it has problems, and I do not hate 343 Industries, they are a growing company and I really love each and everyone of them and hope that Halo will still prosper under their reign. This is my two cents in the discussion of Halo 6, my opinions on what should be fixed and you are not entitled to respect or follow my ideals, this is a conversation afterall.

> 2533274836734962;18:
> Honestly hope that 343i will listen to the community more now, from Halo 4 to Halo 5 there was little to no community input from the community, as far as I am concerned.
>
> What 343i should really focus on more than almost every aspect of a game:
>
> Remove Micro-transactions or Cosmetic Micro-TransactionsMicro-transactions are pretty much the worst thing in almost every single game, regardless of any argument made. Cosmetics are good, yes but with Halo 5 there are too many variants of armors and extremely similar armor designs with little to no innovation. When a company is basically running on micro-transactions for armor sets there is no new ideas and new armor sets that’ll wow the audience, what we are left with is over 200 armor sets that look extremely similar to one armor set or a combination of many. There is also problems with Pay-2-Win, such as the REQ packs previously available for $10 (Prophets Bane Pack) that will give the most over powered weapons known in Warzone. This will also remove the level of power among the teams and levels, a level 3 and a level 149 can basically match each other if they buy enough packs with micro-transactions. Halo: Reach was good with no transactions, work for almost everything you’ve gotten however it was purely cosmetic and that is how Halo should be. Halo shouldn’t be about powerful weapons such as the Nornfang, although a good idea but it was executed poorly when you compare it. Halo 4 was a lot better when introducing Micro-Transactions as it was almost purely cosmetic for weapon skins and so on.
>
> Stop Focusing on E-SportsE-Sports is not Halo in anyway shape or form, yes there have been large E-Sports related things in past Halos but compare that to Halo 5, notice a difference? Previous Halo’s contributed to E-Sports and the Casual players equally and then some, but Halo 5 is more like a MLG game now because 343i actually added a menu called “Social Slayer for Casuals.” Upsetting for me and thousands of other players when 343i seems to care more about the E-Sports rather than the rest of the Halo fans, the only sort of acknowledgment for the rest of us is Customs Browsers and Forge, and Super Fiesta.
>
> TheaterWhat even is Halo 5 theater?
>
> Armor Art StylesThis will be a fairly short topic as there is almost no reason to not remove or at least suppress the Halo 5 art style of armor. There are very good and cool designs of the armor for your Spartan-IV, but armors like Hellcat, Goblin, and the dozens of EVA copies with little innovation AND the multiple vinyl styles on the armor is very colorful and interesting, is highly unnecessary. These armors are also very, very light and almost looks like it was even copied from other games like Crysis or Dead Space. I would suggest an art class in 343i artist department over past Halo and even taking a look from the armor styles of the Spartan-II and to Spartan-III armors, see how they evolved and changed and build upon that to make the Spartan-IV’s armor a lot better. You might ask yourself, “this wouldn’t make sense for the canon to change all of the armors and it’ll mess up the lore of the MJOLNIR armor!1” My friend, you are wrong as main-chain lore (not expanded universe) can make another generation of the Mjolnir armor.
>
> Main MenuI don’t understand why the Menu is cluttered and looks like a pre-alpha development menu than a Halo menu. The Halo 5 Beta main menu looks so much better and cleaner than the cluttered main menu of the current full released and past a year Halo 5. There are so many armors that the armor menu, and every other menu apart from the collected menu, looks so confusing and unorganized. There should be a armor menu system like Reach, clean and organized.
>
> RNG System is UnnecessaryThe RNG (Random Number Generator) System is so unnecessary that it is unbelievable, all of the basic and true emblems of Halo are needed to be unlocked by REQ packs or even bought with money. The system is good overrall to balance people who actually work for REQ points with weapons, but it is harmed by micro-transactions. *Emblems should seriously be free for everyone, apart from those that you have to work for such as the Spartan-IV Emblem and others.*CampaignPretty much every post has said my concern’s for the broken and linear campaign that really has no point. Sangheilis (Elites) have much powerful shields than they should really have, all of the Covenant Splinter Group look nothing like Covenant, Halo 4 did it right with the armor, but the Grunts and Sangeili look like the belong nowhere in the Halo franchise anymore. Halo 5: Guardians was so linear that it is almost undeniable, the story made little to no sense as there was no background information, character development and a monotone vibe. Halo is about of John-117, the Master Chief, but now the writer of the story is trying make the audience IGNORE THE MAIN CHARACTER IN THE ENTIRE STORY just to focus on a minor character with little to no special aspects such as the savior of humanity. The Warden only offered boring filler for the entire missions that we fought him with and offered little to no story.
>
> **Where are the ODSTs?**Answer please.
>
> Playable Sangheili in Multiplayer & WarzoneAs much as I love Sangheili and would love to play them again, it it probably unlikely that 343i would add playable Sangheili into the game, however there could be a chance that they will blow us out of the water and fulfill the expectations and make it great again. Warzone on the other hand is extremely broken ever since Achilles armor was added into the game as a Spartan Company reward, farming and large mass of Warzone try hards have already ruined the playing experience and forever changed the face of the game mode, like you can no longer have a full fireteam of 12 play Warzone anymore thanks to farmers and try hards. Achilles armor has got to go and any armor requisite that follows in it’s footsteps. Argue all you want Achilles groups, but you cannot possibly deny that most companies have ruined the experience of AI in multiplayer match making on the largest game-play field in Halo history since BTB was introduced. Warzone Firefight is great, nothing is wrong with it apart from overly strong bosses, but it seems to have been leveled out due to REQs and the introduction of Mythic and Legendary Firefights.
>
> I could keep listing more features wrong with Halo 5: Guardians (such as the name) but these features are the more important ones that should be looked over and possibly changed for the better of Halo 6. I love Halo, and 343i is doing a good job now with the recent updates and patches but this cannot fix the entirety of Halo 5 this late in the game.
>
> I would highly recommend to watch some of The Act Man’s videos over Halo 5 and how Halo 6 could be saved for story, if you haven’t I would encourage it.
>
> Then again, this is all opinions and from a person whose played Halo since he was in elementary school, someone who loves the previous titles than the ones now and then-some. Halo 5: Guardians is not terrible, but it has problems, and I do not hate 343 Industries, they are a growing company and I really love each and everyone of them and hope that Halo will still prosper under their reign. This is my two cents in the discussion of Halo 6, my opinions on what should be fixed and you are not entitled to respect or follow my ideals, this is a conversation afterall.

And I thought my posts were long XD
Anyways, I 100% agree with you here.

> 2535466397409702;16:
> > 2535423987235884;15:
> > I don’t necessarily believe that it’s 343’s complete fault for Halo’s downfall, however it is partially their fault. I personally prefer Bungie due to the fact that they have such an interesting style of storytelling that 343 doesn’t have, however 343 has potential, we all saw that with Halo 4, a game that actually had a really interesting campaign and pretty good multiplayer, even without playable Covenant. If 343 takes in this criticism and recommendations from the fans, Halo 6 can easily become the #1 FPS of that year IMO. We don’t need 60fps, just bring in splitscreen. Take your time and use these recommendations to make the playable Covenant work. Reach made Elites work great, Brutes couldn’t be any harder. Take time with the campaign, make sure it works well enough. Bring AI into Forge, everyone would love that, just make sure they work. Bring back dual wielding, just limit it to only be able to use the same weapons to dual wield with (Please dual wielding energy swords. Limit that option to Elites if you have to, I would fall in love with 343 so quick if playable Elites are in the game and dual energy swords can be used with them). Everyone would appreciate some more vehicles and weapons, so throw them in, we will totally appreciate it. Aaaand no more micro transactions, unless it’s completely necessary. Anything else I missed?
>
> Tbh dual wielding Swords for Elites would be awesome. I wonder how would that work though, I mean, which advantages would it bring over a single Sword? You got anything in mind?

I was thinking that perhaps the dual wielding energy sword option would allow Elites to have a faster melee rate, you know what I mean? Like, instead of one swing from the usual one blade, perhaps there could be some sort of combo swing that Elites could do by dual wielding. And perhaps, it would grant another movement ability while using two swords, so instead of having that thrust melee that Spartans do in Halo 5 after running and then doing a melee, maybe the dual wielding option could give the Elites a lunge attack after holding the melee button. What do you guys think?