Halo 6 Fears

So, as we ALL know, Halo 5’s storyline is. . . Well, it’s horrid, at best. It diverges from what has already been set in stone, and has been pored over and complained about enough already. What I worry about is Halo 6, and how it will go. It will be nigh impossible to salvage the story because its predecessor has already ruined its chances.

The worst part though is that we almost certainly won’t get the Flood back. The Prometheans, while I enjoy their style quite a bit, just don’t have the same feel. The Covenant, when compared to older Halo games, are noticeably less intelligent. They’re brutish and stupid and oblivious. The Flood in the old games changed everything. Turned an already horrible fight against a clearly advanced and sleek collective of alien races into an absolute nightmare, twisting and warping bodies, live or dead.

The Prometheans. . . They don’t do that. Yes, they can warp, but it doesn’t have the same feeling. They don’t have that aura of possibility, of being capable of being anywhere, and you don’t know at all where exactly. They aren’t as threatening either. And the Flood could tank like nothing else. While the Promethean Knights in Halo 4 felt pretty tolerable, the ones in 5 are obscenely tough. They no longer have energy shields, and just have a solid carapace that absorbs everything you throw at them. And they have pretty obvious weak points.

And the Knights feel like the old Combat Forms, except not as good. The Combat Forms had the infection forms visible, which you could target, but they weren’t immediately visible. And you could still kill them in a decent amount of time even if you just went for body shots. The Knights in 5. . . Well, tell me this: have you managed to take down a standard Knight with a full SMG clip, not explicitly aiming for weak spots?

So, I fear for 6. And if the storyline is somehow salvaged, and the Flood hopefully brought back, the game brought back to the intensity and maturity it used to have (The Warden Eternal is childish in comparison to the Gravemind), then I may buy it. But it will take nothing short of a miracle.

I mean at this point, I’ve realized that Halo isn’t for it’s story/campaign anymore. Watch, in the future we won’t even be playing as chief.
(I know we can’t play chief forever, but we should be able to play him as much as we can while we still have him…)

If I buy any future Halo game it’ll be for the multiplayer. I’ll still play the campaign, but I won’t expect anything.
Halo 6 would disappoint me if it followed the previous games of being something that we don’t want.
Micro transactions/RNG, -Yoink- art style, sprinting/charging, no split screen ffs?
Don’t get me wrong I DO enjoy Halo 5 (it’s a lot better than 4), but Halo in general has taken a turn for the worse.

So, yeah, if 343/Microsoft were to keep pulling their -Yoink- on us like they are right now? Game over.

I mean I don’t personally think the story is a lost cause. I do think the H5 story was a real disappointment but I also have faith in 343 and I think they’ll focus on it for H6.

“it can’t be more worse”
343 showed Halo 6
“oh my, it’s even worse!”

Really I don’t expect anything from 343 since Halo 5

Probably don’t expect much of the campaign, it’ll be really hard to fix what they’ve done. I honestly don’t see where this story could go at all, just hope they don’t do something stupid like making Chief a side character and replacing him with some personality lacking spartan wannabe again.

If 343 screws up Halo 6… then Halo will practically be dead.

Spartan abilities are going to return, REQ system, and 200+ customization!

> 2535460323476251;1:
> So, as we ALL know, Halo 5’s storyline is. . . Well, it’s horrid, at best. It diverges from what has already been set in stone, and has been pored over and complained about enough already. What I worry about is Halo 6, and how it will go. It will be nigh impossible to salvage the story because its predecessor has already ruined its chances.
>
> The worst part though is that we almost certainly won’t get the Flood back. The Prometheans, while I enjoy their style quite a bit, just don’t have the same feel. The Covenant, when compared to older Halo games, are noticeably less intelligent. They’re brutish and stupid and oblivious. The Flood in the old games changed everything. Turned an already horrible fight against a clearly advanced and sleek collective of alien races into an absolute nightmare, twisting and warping bodies, live or dead.
>
> The Prometheans. . . They don’t do that. Yes, they can warp, but it doesn’t have the same feeling. They don’t have that aura of possibility, of being capable of being anywhere, and you don’t know at all where exactly. They aren’t as threatening either. And the Flood could tank like nothing else. While the Promethean Knights in Halo 4 felt pretty tolerable, the ones in 5 are obscenely tough. They no longer have energy shields, and just have a solid carapace that absorbs everything you throw at them. And they have pretty obvious weak points.
>
> And the Knights feel like the old Combat Forms, except not as good. The Combat Forms had the infection forms visible, which you could target, but they weren’t immediately visible. And you could still kill them in a decent amount of time even if you just went for body shots. The Knights in 5. . . Well, tell me this: have you managed to take down a standard Knight with a full SMG clip, not explicitly aiming for weak spots?
>
> So, I fear for 6. And if the storyline is somehow salvaged, and the Flood hopefully brought back, the game brought back to the intensity and maturity it used to have (The Warden Eternal is childish in comparison to the Gravemind), then I may buy it. But it will take nothing short of a miracle.

My fear is that Reed is still gonna be the lead writer,while they maintain this stupid skynet…I mean created plot,while not bringing back the flood and killing off the arbiter half jaw or any other fan favorite

> 2533274830166194;8:
> > 2535460323476251;1:
> > So, as we ALL know, Halo 5’s storyline is. . . Well, it’s horrid, at best. It diverges from what has already been set in stone, and has been pored over and complained about enough already. What I worry about is Halo 6, and how it will go. It will be nigh impossible to salvage the story because its predecessor has already ruined its chances.
> > The worst part though is that we almost certainly won’t get the Flood back. The Prometheans, while I enjoy their style quite a bit, just don’t have the same feel. The Covenant, when compared to older Halo games, are noticeably less intelligent. They’re brutish and stupid and oblivious. The Flood in the old games changed everything. Turned an already horrible fight against a clearly advanced and sleek collective of alien races into an absolute nightmare, twisting and warping bodies, live or dead.
> > The Prometheans. . . They don’t do that. Yes, they can warp, but it doesn’t have the same feeling. They don’t have that aura of possibility, of being capable of being anywhere, and you don’t know at all where exactly. They aren’t as threatening either. And the Flood could tank like nothing else. While the Promethean Knights in Halo 4 felt pretty tolerable, the ones in 5 are obscenely tough. They no longer have energy shields, and just have a solid carapace that absorbs everything you throw at them. And they have pretty obvious weak points.
> > And the Knights feel like the old Combat Forms, except not as good. The Combat Forms had the infection forms visible, which you could target, but they weren’t immediately visible. And you could still kill them in a decent amount of time even if you just went for body shots. The Knights in 5. . . Well, tell me this: have you managed to take down a standard Knight with a full SMG clip, not explicitly aiming for weak spots?
> > So, I fear for 6. And if the storyline is somehow salvaged, and the Flood hopefully brought back, the game brought back to the intensity and maturity it used to have (The Warden Eternal is childish in comparison to the Gravemind), then I may buy it. But it will take nothing short of a miracle.
>
>
> My fear is that Reed is still gonna be the lead writer,while they maintain this stupid skynet…I mean created plot,while not bringing back the flood and killing off the arbiter half jaw or any other fan favorite

Nope, in the back of Halo: Fractures, Reed is mentioned as “Lead Narrative Director”, not lead writer. As for the AI rebellion, well, the idea of aliens wiping out humanity was no new concept during Halo’s time either, but look at how invested we got into that.

Anyway, @Op, I feel like Halo’s story can be salvaged. After all, that’s the beauty of flowing time(in real life, and in the story); we can ride out the rough patches, reach a whole new era unaffected by previous story-arcs. (And heck, I honestly have hope for Halo 5’s salvaging of Halo 5’s story. I mean, the main problems were with writing, and not even necessarily just the plot itself.) Point is, Halo has always been about story - 343 seems to realize this, as they’ve even injected story into the multiplayer, the armor, the visors…
Halo has something that not a lot of other games has; a large, lively universe where these stories can be told. So much time and effort has been dedicated over the years to this larger picture that-is Halo’s universe; I don’t think anyone is ready to give up on that just yet.

> 2533274974033696;9:
> > 2533274830166194;8:
> > > 2535460323476251;1:
> > > So, as we ALL know, Halo 5’s storyline is. . . Well, it’s horrid, at best. It diverges from what has already been set in stone, and has been pored over and complained about enough already. What I worry about is Halo 6, and how it will go. It will be nigh impossible to salvage the story because its predecessor has already ruined its chances.
> > > The worst part though is that we almost certainly won’t get the Flood back. The Prometheans, while I enjoy their style quite a bit, just don’t have the same feel. The Covenant, when compared to older Halo games, are noticeably less intelligent. They’re brutish and stupid and oblivious. The Flood in the old games changed everything. Turned an already horrible fight against a clearly advanced and sleek collective of alien races into an absolute nightmare, twisting and warping bodies, live or dead.
> > > The Prometheans. . . They don’t do that. Yes, they can warp, but it doesn’t have the same feeling. They don’t have that aura of possibility, of being capable of being anywhere, and you don’t know at all where exactly. They aren’t as threatening either. And the Flood could tank like nothing else. While the Promethean Knights in Halo 4 felt pretty tolerable, the ones in 5 are obscenely tough. They no longer have energy shields, and just have a solid carapace that absorbs everything you throw at them. And they have pretty obvious weak points.
> > > And the Knights feel like the old Combat Forms, except not as good. The Combat Forms had the infection forms visible, which you could target, but they weren’t immediately visible. And you could still kill them in a decent amount of time even if you just went for body shots. The Knights in 5. . . Well, tell me this: have you managed to take down a standard Knight with a full SMG clip, not explicitly aiming for weak spots?
> > > So, I fear for 6. And if the storyline is somehow salvaged, and the Flood hopefully brought back, the game brought back to the intensity and maturity it used to have (The Warden Eternal is childish in comparison to the Gravemind), then I may buy it. But it will take nothing short of a miracle.
> >
> >
> > My fear is that Reed is still gonna be the lead writer,while they maintain this stupid skynet…I mean created plot,while not bringing back the flood and killing off the arbiter half jaw or any other fan favorite
>
>
> Nope, in the back of Halo: Fractures, Reed is mentioned as “Lead Narrative Director”, not lead writer. As for the AI rebellion, well, the idea of aliens wiping out humanity was no new concept during Halo’s time either, but look at how invested we got into that.
>
> Anyway, @Op, I feel like Halo’s story can be salvaged. After all, that’s the beauty of flowing time(in real life, and in the story); we can ride out the rough patches, reach a whole new era unaffected by previous story-arcs. (And heck, I honestly have hope for Halo 5’s salvaging of Halo 5’s story. I mean, the main problems were with writing, and not even necessarily just the plot itself.) Point is, Halo has always been about story - 343 seems to realize this, as they’ve even injected story into the multiplayer, the armor, the visors…
> Halo has something that not a lot of other games has; a large, lively universe where these stories can be told. So much time and effort has been dedicated over the years to this larger picture that-is Halo’s universe; I don’t think anyone is ready to give up on that just yet.

It’s possible the story could be salvaged,but Imo the only way it can be is if they finish off this created plot early and bring back the flood

> 2533274830166194;10:
> > 2533274974033696;9:
> > > 2533274830166194;8:
> > > > 2535460323476251;1:
> > > > So, as we ALL know, Halo 5’s storyline is. . . Well, it’s horrid, at best. It diverges from what has already been set in stone, and has been pored over and complained about enough already. What I worry about is Halo 6, and how it will go. It will be nigh impossible to salvage the story because its predecessor has already ruined its chances.
> > > > The worst part though is that we almost certainly won’t get the Flood back. The Prometheans, while I enjoy their style quite a bit, just don’t have the same feel. The Covenant, when compared to older Halo games, are noticeably less intelligent. They’re brutish and stupid and oblivious. The Flood in the old games changed everything. Turned an already horrible fight against a clearly advanced and sleek collective of alien races into an absolute nightmare, twisting and warping bodies, live or dead.
> > > > The Prometheans. . . They don’t do that. Yes, they can warp, but it doesn’t have the same feeling. They don’t have that aura of possibility, of being capable of being anywhere, and you don’t know at all where exactly. They aren’t as threatening either. And the Flood could tank like nothing else. While the Promethean Knights in Halo 4 felt pretty tolerable, the ones in 5 are obscenely tough. They no longer have energy shields, and just have a solid carapace that absorbs everything you throw at them. And they have pretty obvious weak points.
> > > > And the Knights feel like the old Combat Forms, except not as good. The Combat Forms had the infection forms visible, which you could target, but they weren’t immediately visible. And you could still kill them in a decent amount of time even if you just went for body shots. The Knights in 5. . . Well, tell me this: have you managed to take down a standard Knight with a full SMG clip, not explicitly aiming for weak spots?
> > > > So, I fear for 6. And if the storyline is somehow salvaged, and the Flood hopefully brought back, the game brought back to the intensity and maturity it used to have (The Warden Eternal is childish in comparison to the Gravemind), then I may buy it. But it will take nothing short of a miracle.
> > >
> > >
> > > My fear is that Reed is still gonna be the lead writer,while they maintain this stupid skynet…I mean created plot,while not bringing back the flood and killing off the arbiter half jaw or any other fan favorite
> >
> >
> > Nope, in the back of Halo: Fractures, Reed is mentioned as “Lead Narrative Director”, not lead writer. As for the AI rebellion, well, the idea of aliens wiping out humanity was no new concept during Halo’s time either, but look at how invested we got into that.
> >
> > Anyway, @Op, I feel like Halo’s story can be salvaged. After all, that’s the beauty of flowing time(in real life, and in the story); we can ride out the rough patches, reach a whole new era unaffected by previous story-arcs. (And heck, I honestly have hope for Halo 5’s salvaging of Halo 5’s story. I mean, the main problems were with writing, and not even necessarily just the plot itself.) Point is, Halo has always been about story - 343 seems to realize this, as they’ve even injected story into the multiplayer, the armor, the visors…
> > Halo has something that not a lot of other games has; a large, lively universe where these stories can be told. So much time and effort has been dedicated over the years to this larger picture that-is Halo’s universe; I don’t think anyone is ready to give up on that just yet.
>
>
> It’s possible the story could be salvaged,but Imo the only way it can be is if they finish off this created plot early and bring back the flood

They need to be careful with it, though - if they try to rush through the Created plot, it’ll end up just as jarring as Halo 5 was for suddenly introducing it.

> 2533274974033696;11:
> > 2533274830166194;10:
> > > 2533274974033696;9:
> > > > 2533274830166194;8:
> > > > > 2535460323476251;1:
> > > > > So, as we ALL know, Halo 5’s storyline is. . . Well, it’s horrid, at best. It diverges from what has already been set in stone, and has been pored over and complained about enough already. What I worry about is Halo 6, and how it will go. It will be nigh impossible to salvage the story because its predecessor has already ruined its chances.
> > > > > The worst part though is that we almost certainly won’t get the Flood back. The Prometheans, while I enjoy their style quite a bit, just don’t have the same feel. The Covenant, when compared to older Halo games, are noticeably less intelligent. They’re brutish and stupid and oblivious. The Flood in the old games changed everything. Turned an already horrible fight against a clearly advanced and sleek collective of alien races into an absolute nightmare, twisting and warping bodies, live or dead.
> > > > > The Prometheans. . . They don’t do that. Yes, they can warp, but it doesn’t have the same feeling. They don’t have that aura of possibility, of being capable of being anywhere, and you don’t know at all where exactly. They aren’t as threatening either. And the Flood could tank like nothing else. While the Promethean Knights in Halo 4 felt pretty tolerable, the ones in 5 are obscenely tough. They no longer have energy shields, and just have a solid carapace that absorbs everything you throw at them. And they have pretty obvious weak points.
> > > > > And the Knights feel like the old Combat Forms, except not as good. The Combat Forms had the infection forms visible, which you could target, but they weren’t immediately visible. And you could still kill them in a decent amount of time even if you just went for body shots. The Knights in 5. . . Well, tell me this: have you managed to take down a standard Knight with a full SMG clip, not explicitly aiming for weak spots?
> > > > > So, I fear for 6. And if the storyline is somehow salvaged, and the Flood hopefully brought back, the game brought back to the intensity and maturity it used to have (The Warden Eternal is childish in comparison to the Gravemind), then I may buy it. But it will take nothing short of a miracle.
> > > >
> > > >
> > > > My fear is that Reed is still gonna be the lead writer,while they maintain this stupid skynet…I mean created plot,while not bringing back the flood and killing off the arbiter half jaw or any other fan favorite
> > >
> > >
> > > Nope, in the back of Halo: Fractures, Reed is mentioned as “Lead Narrative Director”, not lead writer. As for the AI rebellion, well, the idea of aliens wiping out humanity was no new concept during Halo’s time either, but look at how invested we got into that.
> > >
> > > Anyway, @Op, I feel like Halo’s story can be salvaged. After all, that’s the beauty of flowing time(in real life, and in the story); we can ride out the rough patches, reach a whole new era unaffected by previous story-arcs. (And heck, I honestly have hope for Halo 5’s salvaging of Halo 5’s story. I mean, the main problems were with writing, and not even necessarily just the plot itself.) Point is, Halo has always been about story - 343 seems to realize this, as they’ve even injected story into the multiplayer, the armor, the visors…
> > > Halo has something that not a lot of other games has; a large, lively universe where these stories can be told. So much time and effort has been dedicated over the years to this larger picture that-is Halo’s universe; I don’t think anyone is ready to give up on that just yet.
> >
> >
> > It’s possible the story could be salvaged,but Imo the only way it can be is if they finish off this created plot early and bring back the flood
>
>
> They need to be careful with it, though - if they try to rush through the Created plot, it’ll end up just as jarring as Halo 5 was for suddenly introducing it.

Another whole game though with the created as the main enemy?so we’ll be fighting grunts and prometheans

  • If friend agree with you halo has lost much the thread of the history and of their characters concern is normal knowing as microsoft and 343 write the history, the truth think that by them argues that me say van to do a seventh delivery because there is that see that passes with the flood and the Covenant that survives and to its time them promise you , good the truth will be wait if halo 6 is good or will be better or a complete disaster.

Oh man, I am not holding my breath for Halo 6. Probably want even get it when it comes out. After Halo 5s false lead up and terrible story, I just don’t see 343 writing anything good. It seems most fan theories are incredibly more entertaining that what 343 comes up with. I just can’t see them doing anything special. What is Cortana going to die? Again?

#bringbackbungie

The return of Team Locke. And to the guy above me, Bungie is absolutely terrible now. The Bungie who made Halo and the Bungie who made Destiny is completely different.

> 2533275016663547;14:
> Oh man, I am not holding my breath for Halo 6. Probably want even get it when it comes out. After Halo 5s false lead up and terrible story, I just don’t see 343 writing anything good. It seems most fan theories are incredibly more entertaining that what 343 comes up with. I just can’t see them doing anything special. What is Cortana going to die? Again?

Well, rumour’s going around that Tales From Slipspace reveals she’s a rampant fragment in Halo 5, and that the Domain doesn’t cure rampancy, it only prolongs it, so, she’s still on a ticking clock.