Halo 6: End of an Era or Rebirth of Halo?

A Reflection on a Series that has been the Flagship of the XBOX.
This may be one of the most divisive posts written about Halo. Some want Halo to go back to its pre-2010 days (Halo 1-3, ODST(firefight) a middle of the road Halo: Reach, and the fast-paced, modern Halos (4&5). Why is this? Forget the middle of the road part. Why is there such conflict, and no agreement between the pre and post 2010 players? I think I may have an answer.
The community of the present day is TOXIC and embroiled in a video game civil war, mostly on here and the youtube comments section, along with other forum sites. I find it hard for anyone to deny the fight that’s been building up in a community that is a part of (my opinion) the crown jewel of the FPS genre.

Let me tell you about myself at first, Halo-wise. No need for my home adress, SS number, or anything thats not Halo-related. Yes, I am that person who is villified on these forums for being a Halo player since Halo 1, and shocker, actually liking the slower paced gameplay (ugh!) The smaller jumps *(shriek!)*the campaigns revolving around the antics of a legendary super-human and not a fake Boba Fett trying to live up to the antics of a legendary super-human. *(WHAT?!?!)*But today is not the day to be argue, but rather point out problems with the past and present Halos, and how it has to be fixed to make Halo 6 as great as the previous Halos. I will try my best to not bias this piece with the nostalgia I hold Halo 1-Reach with. To get back on topic, let me tell you a little bit more about myself. I have been playing
I’m a big Halo nerd, until the outside universe of the game exploded after Reach; I just couldn’t keep up with the comics, the books, the animations, the anime, the reference books, the tv show, Nightfall and everything else. In fact, I’ve only read all of the pre-Halo Reach novels, and the entirety of the Kilo-Five trilogy, which was great. Anyways, I love Halo, and I’ve logged atleast 4000 hours of Halo gameplay experience over PC and Xbox.

This post, one of many, will have a quick intro and this post will talk about 1 main topic: History and Causes Of the Divide
There will be lots of topics covered, in order to help this community see the problems.
You see, I am one of those people who can see one thing and predict what may happen, and I was right again this time: Halo fans are mauling each other. There were sparks when Halo 2 came out. These were fixed quickly, and the split between fans from Halo 2 was just as bad as this current split because of the cliffhanger campaign, and controversy regarding the Arbiter, which sounds just like Halo 5 (two different campaign characters, unclear ending.) However, Halo 3, with its new features, return to only the Chief, and ending a trilogy with a masterpiece ending with no cliffhangers. Basically, the fans banded together after Halo 3.
Then Halo Reach did it again. Ah, the armor abilities. People were against these, and for these. There was also the unequal loadouts, and the overall theme of the game, which i dismiss, since this wasn’t made as a normal Halo game, rather it is just a prequel, and has a prequel theme. The game is liked and hated, but it is, in my opinion, the game that started to sow the seeds of the divide since it was the first game that radically changed the gameplay and formula of Halo games. Its the reason that this game may be considered neutral by both sides of the Halo community since it has both features that both Halo fans love and hate, not being a game close enough to the old style, and not being close enough to the new style.

Then, one of the defining Halo moments arrived: 343i arrived. They first started with the game Halo:CEA for Halo 1’s 10th Anniversary. The actual remastering part was amazing. The really cool feature of the game was that you could switch back and forth in seconds between old and new graphics!! However, the multiplayer was criticized for not being its own, and just copying from Reach. However, these concerns were minor since this game was a remake, so it’s okay to let the whole game slide. Its irrelevant to the current state of Halo.

In 2012, Halo 4 came out. It had a firm campaign, just as good as the original three it was more focused towards the Chief’s human side, but still had those awesome action moments (ghost chase, cutscene right after it, not giving up Cortana, killing Didact, etc.). But it was the multiplayer that jump-started the discontent from Halo Reach. By adding perks, a strange “prestige” system, killstreak system, random weapon location respawns, difference in music and theme (THIS IS A MAIN HALO GAME NOT A PREQUEL),and showing subtle signs that Halo is shifting from what is was,at least the way I see it, the rift grew. This game appeals more to the newer generation of Halo fans due to these new features. It is obvious that Halo at this point was taking cues from modern FPS’s, with the killstreak ordinance system, and the prestige system. At this point, the Halo series has been kicking for 11 years. That’s plenty of time for a new generation of kids to grow up, and because of the hype of the Chief returning, start picking up Halo. However, most fans of Halo by 2012 were obviously people who played the other games. The changes mentioned above were too foreign for these players. The new fans haven’t played the other games, probably because they don’t own original xboxes if they start with Halo 4 (xbox 360.) To them, Halo 4 was probably a great game. To the previous Halo players, it was not. To them, it was a great game, but not a great HALO GAME. Halo 4 was not building up on the greatness and legend of the original trilogy, rather, it built up its new version on Halo. From this game the rift was firmly established, as the new Halo players couldn’t understand why someone would rather play the slower and un-modern Halos 1-3 when 4 looked cooler, while the Halo 1-3 don’t understand why people would like Halo 4 (no firefight, OP sprint, and the other features that aren’t part of the original 3.) An analogy to this is the issue with Fallout 4. Fallout 4 has been criticized for streamlining the game for newcomers and casuals (similar to 343’s approach to Halo 4 and 5) Fallout 4 is a great game for casuals , but a strange FALLOUT game since it lacks the RPG FUNDAMENTALS OF FALLOUTS 1-3. The issue is basically the same for Halo.

This will continue tommorow with Halo 5. Time to hit the bed, and I hope my post will not divide the community further, but find some kind of solution or atleast open up your minds.

I didn’t read the OP so if I talk about something you mentioned, sorry. Anyways I would like to give you my opinion on the title of your post. I believe Halo 5 was a great step up from Halo 4, and I think Halo 6 will do even better. Take Halo 5, improve upon the mechanics, add more content at launch, don’t have a lackluster campaign and I think you’ll have an amazing Halo game.

Tl/dr

No you are right. For me ,Halo 5 was a leap above 4. At the same time, im uncertain about 6 at the moment. There needs to be more content and a stronger campaign. I just want Halo to thrive again. Please, people do not take this overview as an attack on anyone, I am illustrating the problem that is happening and I want to fix it.

the halo i know died with at the start of the halo 4 campaign.
(PORTALS DON’T WORK LIKE THAT!!!)

Guys and girls, please add your opinions. Sorry for the long post but its necessary.

Halo 5 was already as good of a rebirth of the series as we’re going to get IMO… The gameplay has new life. It just needs a few smaller tweaks going forward. I love the newfound speed and intensity, yet the game still has that slower feel and that chess-match/calculated decison-making going for it at the same time.

I agree with you, on pretty much everything you said. Lol new fans and classic old fans duking it out, I think 343 honestly would side with new fans, but I won’t speak for them. I however am a classic fan, and want to see halo stay the way it was and not evolve into a generic shooter. Its a frign epic space opera for goodness sake.

I think I have nailed the issue. Glad you agree :smiley:

> 2533274817976264;6:
> Guys and girls, please add your opinions. Sorry for the long post but its necessary.

Lol, it’s fine, you gotta tell everyone your thoughts sometimes. I believe 6 will be great, I love Halo 5 and I just want it to have more to do.

I totally agree with this post. I am personally smack in the middle of these two generations and therefore appreciate all halo games although I do enjoy some more than others. Whenever I see someone against the newer halos I’m confused because they are different sure but they are still fun and solid games. The same thing the other way I am baffled when someone says that the older halos aren’t good. They were the perfect mix of simplicity and complexity. So I don’t dislike any halo game but I do prefer some over others and I’m always confused when someone mentions that any halo game is bad. I would like halo 6 to capture the best of both worlds and reunite the halo community.

> 2533274817976264;1:
> The community of the present day is TOXIC

You’re right about the changes of gameplay dividing players, but I don’t think I would call our community toxic… I like to joke that we are part of a very divided community but that is because people have different experiences with Halo and not everyone started with Halo CE.

People have a lot of emotional attachment to the series and how they feel about something they love shouldn’t be called wrong. I know you aren’t saying they are but I feel that this needs to be said.

I don’t think there will ever be a ‘solution’ to the divide because it already exists. Even a classic/modern playlist setup will keep the two parties separated.

I think 343 see it as there’s no going back from what Bungie started, so it’s time to move forward. Considering the changes made since Halo 4 though, it seems like 343 are trying their best to appeal to both groups.

The future of Halo belongs to the new generations and they seem to love the new gameplay. What we need is Halo 3 on PC. :wink:

Halo 5 further separated modern Halo from classic Halo to the point that it’s now unrecognizable.
If Halo 6 doesn’t to back to basics, it’ll be the second Halo game I don’t buy.
I’d prefer a new company took over.

How would everyone feel about Halo 6 being kinda a crossover between H3 and H5 mechanics? No more power suit abilities like stabilize, dash, or ground pound, but maybe more simplistic abilities like clamber and instead of booster your Spartan would just jump towards a direction and could land on cover or something. We should also not be afraid to try out another Halo without sprint. Just because sprint was in the last three games, doesn’t mean Halo can’t evolved and innovate while going back to ideas that worked in the past!

First, I enjoyed reading your post. I think it was a good assessment of the main issue and that’s the divide between generations.

To solve the speed issue, they just needed to increase the base movement speed. The thrusters and chamber are good, but the charge and ground pound should never have been added.

The UI for this game blows. They should have left the pregame lobbies and post game carnage report alone. They never should have changed that.

There needs to be more playlists, obvious.

The vehicle mechanics did not need to be change, yet 343i can’t help themselves in doing something they shouldn’t.

Other than vehicle mechanics I think the, game mechanics are great, very smooth. I think they should have just left the fps at 30 and not have a 20ft radius of 60 fps around your character. They spent way too much effort trying to get the game at 60 fps. Battlefront runs at 30 fps, the game looks great and plays well.

The character customization is boring. I Thought halo reach and halo 4 had good customization. In halo 3 you could at least mix and match helmet, both shoulders, chest and legs. I find it difficult to know what helmet or armor peice I am on when browsing the options. It’s a barely visible boarder around the picture and I can never tell which one I am on. (maybe that’s just me?)

I’d prefer not have any micro transactions. They don’t belong in the game industry. I think the REQ system could use an overhaul. At the very least they need to fix the REQ menus. In a game and out of game. It’s very slow, cause people to incorrectly select something they didn’t want.

I could go on, but these are some of my thoughts about what I don’t like about the game. Overall it’s not the worst halo and it’s certainly not the best.

Excluding halo wars I actually enjoy every halo from CE to 5. Some had campaigns I loved with more than others (CE,halo 3 and 4). Others have better multiplayer suited to my likes (Halo 2 and 5).

I feel as though I’m one of the few players who enjoyed every halo, some more than others and different parts of each. I just can’t look at one halo game and say" this is garbage" because no halo is.

Halo 6 will have a better story than 5 because the set up is in place. Halo 5 campaign just doesn’t stand up well on its own.

As for halo 5 multiplayer. I don’t care about sprint,charge,ground pound,clamber etc. I just love the multiplayer. Halo 5 arena is the best since halo 2 iMO, it just works for me. I know some reach fans and halo 3 fans would strongly disagree. But until we start respecting other halo players opinions this toxic community will remain toxic.

> 2533274833483167;14:
> How would everyone feel about Halo 6 being kinda a crossover between H3 and H5 mechanics? No more power suit abilities like stabilize, dash, or ground pound, but maybe more simplistic abilities like clamber and instead of booster your Spartan would just jump towards a direction and could land on cover or something. We should also not be afraid to try out another Halo without sprint. Just because sprint was in the last three games, doesn’t mean Halo can’t evolved and innovate while going back to ideas that worked in the past!

Egh. There’s a lot to talk about here, but adequately covering it all would require me to write a giant essay as a response. Which I actually attempted to do, but then gave up on after re-writing it a ton of times because I couldn’t figure out how to coherently flow from one point to the next.

Simple answer, some new abilities actually work fine while others do not, because reasons. I’m not against giving the player new suit abilities, just don’t give them ones that are completely pointless and asinine, and are so extremely situational all they do is clutter up the controller for pretty much no reason.

One thing I will talk about is Clamber. Clamber is bad, m’kay? At best it’s just a crutch for missed jumps that doesn’t contribute much except slightly dumbing down the game. At its worst, it’s an ability that the developers start to design their maps around to give it some semblance of a meaningful purpose, to the point jumping has been effectively eliminated as a way of map traversal. Even the smallest of cover starts requiring clamber to get around it. Unfortunately, Halo 5 has made this a reality.

Also with or without clamber, grenade jumping has been dead for a few titles now, though clamber certainly doesn’t help the situation.

> 2533274819302824;17:
> > 2533274833483167;14:
> > How would everyone feel about Halo 6 being kinda a crossover between H3 and H5 mechanics? No more power suit abilities like stabilize, dash, or ground pound, but maybe more simplistic abilities like clamber and instead of booster your Spartan would just jump towards a direction and could land on cover or something. We should also not be afraid to try out another Halo without sprint. Just because sprint was in the last three games, doesn’t mean Halo can’t evolved and innovate while going back to ideas that worked in the past!
>
>
> Egh. There’s a lot to talk about here, but adequately covering it all would require me to write a giant essay as a response. Which I actually attempted to do, but then gave up on after re-writing it a ton of times because I couldn’t figure out how to coherently flow from one point to the next.
>
> Simple answer, some new abilities actually work fine while others do not, because reasons. I’m not against giving the player new suit abilities, just don’t give them ones that are completely pointless and asinine, and are so extremely situational all they do is clutter up the controller for pretty much no reason.
>
> One thing I will talk about is Clamber. Clamber is bad, m’kay? At best it’s just a crutch for missed jumps that doesn’t contribute much except slightly dumbing down the game. At its worst, it’s an ability that the developers start to design their maps around to give it some semblance of a meaningful purpose, to the point jumping has been effectively eliminated as a way of map traversal. Even the smallest of cover starts requiring clamber to get around it. Unfortunately, Halo 5 has made this a reality.
>
> Also with or without clamber, grenade jumping has been dead for a few titles now, though clamber certainly doesn’t help the situation.

I actually think clamber works extremely well as it adds more options to movement, such as the crouch clamber to reach particularly high spots. Also, it allows for a differentiation in jumps. In certain situations, it’s better to just crouch jump than to clamber as you can shoot while you crouch jump and aren’t stuck in an animation. I think all of the Spartan abilities work very well except Spartan charge (which I absolutely hate) and maybe sprint( as it artificially enlarges maps).

Halo 5 is still fresh and needs plenty of updates for 343 to keep busy. Way to early to think about future installments.

> 2533274817560526;18:
> > 2533274819302824;17:
> > > 2533274833483167;14:
> > > How would everyone feel about Halo 6 being kinda a crossover between H3 and H5 mechanics? No more power suit abilities like stabilize, dash, or ground pound, but maybe more simplistic abilities like clamber and instead of booster your Spartan would just jump towards a direction and could land on cover or something. We should also not be afraid to try out another Halo without sprint. Just because sprint was in the last three games, doesn’t mean Halo can’t evolved and innovate while going back to ideas that worked in the past!
> >
> >
> > Egh. There’s a lot to talk about here, but adequately covering it all would require me to write a giant essay as a response. Which I actually attempted to do, but then gave up on after re-writing it a ton of times because I couldn’t figure out how to coherently flow from one point to the next.
> >
> > Simple answer, some new abilities actually work fine while others do not, because reasons. I’m not against giving the player new suit abilities, just don’t give them ones that are completely pointless and asinine, and are so extremely situational all they do is clutter up the controller for pretty much no reason.
> >
> > One thing I will talk about is Clamber. Clamber is bad, m’kay? At best it’s just a crutch for missed jumps that doesn’t contribute much except slightly dumbing down the game. At its worst, it’s an ability that the developers start to design their maps around to give it some semblance of a meaningful purpose, to the point jumping has been effectively eliminated as a way of map traversal. Even the smallest of cover starts requiring clamber to get around it. Unfortunately, Halo 5 has made this a reality.
> >
> > Also with or without clamber, grenade jumping has been dead for a few titles now, though clamber certainly doesn’t help the situation.
>
>
> I actually think clamber works extremely well as it adds more options to movement, such as the crouch clamber to reach particularly high spots. Also, it allows for a differentiation in jumps. In certain situations, it’s better to just crouch jump than to clamber as you can shoot while you crouch jump and aren’t stuck in an animation. I think all of the Spartan abilities work very well except Spartan charge (which I absolutely hate) and maybe sprint( as it artificially enlarges maps).

In most situations, crouch jumping isn’t even enough, and it’s always superior to crouch jump the few times its actually available.

Clamber adds nothing of value to the game. Nothing.