So with Halo 6 in production, I had some ideas of what Halo 6 needs in order to be a better game upon release. If you took all of the best elements of the previous Halo games (Split screen included) and put them into Halo 6, you have…:
- Halo’s classic art style from Halo CE, 2, 3, and Reach
- Halo Reach’s player customization (only add more spartan armor and have customize-able armor for the elites like they did for the Spartans in Reach where your able to change the helmet, shoulders, chest piece, etc.)
- Halo 5’s Forge mode
- Halo Reach’s Firefight (Halo Reach’s Firefight is just more enjoyable than Halo 5’s version.)
- A campaign similar to Halo 2’s, where it switches between the Chief and the Arbiter (More of a 60/40 split so its more focused on the Chief than the Arbiter but you still get to play as the arbiter for a decent amount of time, unlike what Halo 5 did with Chief and Locke)
- Halo 5’s free DLC system
- Halo Reach’s cR system where your able to earn credits and use the credits to get the armor you want. Also more challenges/commendation in order to earn credits faster (So, no req packs are required to get the armor you want)
- A mission similar to Halo 4’s flyable Pelican mission “Shutdown” or Halo Reach’s Sabre mission “Long night of Solace”
- Halo 3’s Brute arsenal (Chopper, Prowler, Brute shot, Mauler, Gravity Hammer, etc.)
- A challenging campaign like Halo 3’s or CE’s campaign (Not too challenging like Halo 2, but not too easy like Halo 5)
- Last but not least, an epic race to the end of the campaign, like Halo: CE’s or Halo 3’s Warthog run
If there’s that’s missing from this list, let me know.
