Halo 5's "weapon balance"

The Halo 5 pistol is more accurate and has less spread than the halo reach/ 4 dmr. When you zoom in it has no spread at all and is just as accurate as scoped rifles such as the DMR and BR in halo 5. First and foremost why and HOW is this possible.

The Halo 5 br has virtually no spread and infinite range, where you aim all three bullets will hit instantly regardless of distance. Realize how much quicker you die in BTB in BR battles compared to past halos, the range is ridiculous and you can get crossmapped from anyway BTB from Brs, and pistols too!!!
Playing halo 3 standoff you were safe from Brs during base encounters because it was simply out of the guns range, the bullets spread further and further part over the distance. As stated above in halo 5 the Br Has no spread and this kill is far from impossible.

The Halo 5 ar range and accuracy has been buffed unbelievably since halo 4. Zoomed in it has the accuracy to cross map people as well, making it rewarding to use automatics beyond short and medium range.

The smg (and plasma rifles) has less spread than the previous halos AND a lower TTK. 1 second perfect TTK to be exact. Not only is it buffed in range and accuracy but ALSO in TTK. Its one thing to make it useful up close but to have it’s its range and accuracy buffed to where you can zoom in and reduce its spread to were you can get distanced kills is ridiculous.

There is a difference between making every weapon balanced and viable in its own way, and just completely overpowering weapons, and 343 has done the latter.

Halo to me had always been about its special engagements, high TTK, low magnetism and high spread, use of grenades melee and jumping to out battle your opponent. Your opponent never had the upper hand by just shooting you first, unless it was a power weapon X) but in halo 5 it’s quite the opposite and seems that skill is less of a factor because the guns are a lot easier to use and more powerful than past halos.

I love halo and always have. But when virtually all of the weapons have been buffed
And by this much it’s hard not to be upset about it. It lowers skill gap and is very frustrating when people are getting kills that they would not have gotten in any other halo game with the same weapon.

For the first paragraph, I like the consistency of the shots, the only way to miss is to have bad aim, rather than hoping on the spread won’t miss. But it probably should probably be a 6 shot kill to make the DMR actually useful for game types other than warzone

6 shot kill would be better or just add bloom

This is new. Never have I ever seen a person complain about EVERYTHING being overpowered.

Here is the lowdown of why simple things can make your arguement null:

  1. The automatics can be used at a long ranges, however bullet magnetism and aim assist would not carry over, making any precision weapon better in this scenario.
  2. Again, a Battle Rifle has a more effective range, but no aim assist and bullet magnetism at those longer ranges would make the DMR more viabke for long range combat.
  3. The Magnum was the literal equivalent to a BB gun in previous games (excluding CE). Reach’s was a step forward but also not very viable as a long range weapon. And once again, no bullet magnetism, no aim assist, and including the small magazine at a long range makes any other precision weapon better.
  4. Why are you asking for the SMG to be nerfed? Play Halo 2 or 3 and try using the SMG only. You will see that the only time it is a useful weapon and not a supressing fire weapon is when dual-wielding them. And that is a whole other layer of balance issues caused by Bungie.

Well I guess I don’t play enough H5, I had no idea that the Brute Plasma Rifle that nearly overheats to get a kill had the same TTK as the SMG. Thanks OP. /s

Um… sorry to burst your bubble but your opponent always had the upper hand when they got the first shot. It took skill to overcome that disadvantage. I don’t know where you got the idea that the person who damages you first regardless of their weapon doesn’t have an advantage.

I have a feeling you were expecting me to talk about damage outputs, not about bullet magnetism and aim assist.

> 2533274860945165;4:
> I have a feeling you were expecting me to talk about damage outputs, not about bullet magnetism and aim assist.

Correct, I did not mention aim assist or magnetism but you tried

> 2533274963908871;3:
> 6 shot kill would be better or just add bloom

Reducing TTK to the level of unusable/useless to make anything else viable is what started the road of balance issues in Bungie’s games.

> 2533274963908871;5:
> > 2533274860945165;4:
> > I have a feeling you were expecting me to talk about damage outputs, not about bullet magnetism and aim assist.
>
>
> Correct, I did not mention aim assist or magnetism but you tried

Anything else? You aren’t going to try and prove me wrong? What?

> 2533274860945165;7:
> > 2533274963908871;5:
> > > 2533274860945165;4:
> > > I have a feeling you were expecting me to talk about damage outputs, not about bullet magnetism and aim assist.
> >
> >
> > Correct, I did not mention aim assist or magnetism but you tried
>
>
> Anything else? You aren’t going to try and prove me wrong? What?

Nope because I already see where this is going. You’re thinking its okay for a pistol to have the range and accuracy of a dmr just as long as there isn’t aim assist or magnetism. I should not be able to kill an enemy with a pistol who is at their base from the back of my base on colliseum. The fact that there is no spread even when trigger spamming from that far is Ridiculous, so that’s my point.

> 2533274963908871;8:
> > 2533274860945165;7:
> > > 2533274963908871;5:
> > > > 2533274860945165;4:
> > > > I have a feeling you were expecting me to talk about damage outputs, not about bullet magnetism and aim assist.
> > >
> > >
> > > Correct, I did not mention aim assist or magnetism but you tried
> >
> >
> > Anything else? You aren’t going to try and prove me wrong? What?
>
>
> Nope because I already see where this is going. You’re thinking its okay for a pistol to have the range and accuracy of a dmr just as long as there isn’t aim assist or magnetism. I should not be able to kill an enemy at their base from the back of my base on colliseum. The fact that there is no spread even when trigger spamming from that far is Ridiculous, so that’s my point.

It is, because of the fact it would take more raw skill than skill accompanied by the leniency of aim assist.

If people with equal skill duel at long range, with one a DMR, the other with a Magnum, who do you think would win? Judging by your posts it seems that you believe that the Magnum wins all precision engagements.

I think its pretty balanced.

  • You’re right man a pistol should have the range and accuracy of a sniper rifle no matter what, sorry man I get it now

<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>

*Original post. Click at your own discretion.

> 2533274963908871;11:
> - You’re right man a pistol should have the range and accuracy of a sniper rifle no matter what, sorry man I get it now

Are you retarded? I never said anything like that.
Oh wait sorry by your logic everyone who likes Halo 5 is retarded and they should stop having civil discussions because you are “smarter” than all of us.

<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>

*Original post. Click at your own discretion.

> 2533274860945165;12:
> Are you retarded? I never said anything like that.
>
> Oh wait sorry by your logic everyone who likes Halo 5 is retarded and they should stop having civil discussions because you are “smarter” than all of us.

Are YOU retarded? You just said it’s okay to have the range and accuracy of a dmr, but now it’s a huge deal if its the same range and accuracy of a sniper? The scope doesn’t matter retard all it is is a magnification, the bullet spread and accuracy is the concern

And if you are wondering how this ties together, the DMR and sniper rifle have the same range and accuracy, because of the no spread, the sniper rifle just does more damage. So logically if you say it’s okay to have the range and accuracy of a dmr then it is okay to be as accurate and have as much range as a sniper rifle, all it is is a greater magnification

> 2533274963908871;13:
>

I’m not even going to argue anymore. You are starting this thread, fully aware anybody can post this opinion, yet you are only looking for opinions that are exactly like yours, and if anybody has any other opinion, they are in the wrong because you obviously know how things should be.

I hate people like you, always complaining, and when argued against, never even gives any type of actual reasoning, completely avoiding the question, and then start flaming. Congratulations. I hope you get banned.

> 2533274963908871;1:
> The smg (and plasma rifles) has less spread than the previous halos AND a lower TTK. 1 second perfect TTK to be exact. Not only is it buffed in range and accuracy but ALSO in TTK. Its one thing to make it useful up close but to have it’s its range and accuracy buffed to where you can zoom in and reduce its spread to were you can get distanced kills is ridiculous.

Well you can easily counter it using spartan abilities and the accuracy of the SMG only becomes a 1 sec TTK in close range. Well the reason why I think they gave it a short TTK was the movement mechanics the game is built on.

> 2533274963908871;1:
> The Halo 5 pistol is more accurate and has less spread than the halo reach/ 4 dmr. When you zoom in it has no spread at all and is just as accurate as scoped rifles such as the DMR and BR in halo 5. First and foremost why and HOW is this possible.
>
> The Halo 5 br has virtually no spread and infinite range, where you aim all three bullets will hit instantly regardless of distance. Realize how much quicker you die in BTB in BR battles compared to past halos, the range is ridiculous and you can get crossmapped from anyway BTB from Brs, and pistols too!!!
> Playing halo 3 standoff you were safe from Brs during base encounters because it was simply out of the guns range, the bullets spread further and further part over the distance. As stated above in halo 5 the Br Has no spread and this kill is far from impossible.
>
> The Halo 5 ar range and accuracy has been buffed unbelievably since halo 4. Zoomed in it has the accuracy to cross map people as well, making it rewarding to use automatics beyond short and medium range.
>
> The smg (and plasma rifles) has less spread than the previous halos AND a lower TTK. 1 second perfect TTK to be exact. Not only is it buffed in range and accuracy but ALSO in TTK. Its one thing to make it useful up close but to have it’s its range and accuracy buffed to where you can zoom in and reduce its spread to were you can get distanced kills is ridiculous.
>
> There is a difference between making every weapon balanced and viable in its own way, and just completely overpowering weapons, and 343 has done the latter.
>
> Halo to me had always been about its special engagements, high TTK, low magnetism and high spread, use of grenades melee and jumping to out battle your opponent. Your opponent never had the upper hand by just shooting you first, unless it was a power weapon X) but in halo 5 it’s quite the opposite and seems that skill is less of a factor because the guns are a lot easier to use and more powerful than past halos.
>
> I love halo and always have. But when virtually all of the weapons have been buffed
> And by this much it’s hard not to be upset about it. It lowers skill gap and is very frustrating when people are getting kills that they would not have gotten in any other halo game with the same weapon.

Still not as bad as being crossmapped in CS:GO on Dust II by a CT with an AUG.

Me when someone calls the h5 magnum as “pistol”

> 2533274963908871;1:
> The Halo 5 br has virtually no spread and infinite range, where you aim all three bullets will hit instantly regardless of distance. Realize how much quicker you die in BTB in BR battles compared to past halos, the range is ridiculous and you can get crossmapped from anyway BTB from Brs, and pistols too!!!

Which is why BTB should be switching to Pistols, a gun with much less range but can still reliably kill from short-mid distance.

> 2533274963908871;1:
> Playing halo 3 standoff you were safe from Brs during base encounters because it was simply out of the guns range, the bullets spread further and further part over the distance. As stated above in halo 5 the Br Has no spread and this kill is far from impossible.

That’s because in Halo 3, the system was based around projectile scan, meaning you had to lead your targets.

And the BR had a random shot mechanic on top of it, meaning outside of it’s optimal range, it’s essentially based on luck whether you hit the target or not.

And then the netcode was so -Yoink!-, at times you’re just not given the hit anyway.

> 2533274963908871;1:
> Halo to me had always been about its special engagements, high TTK, low magnetism and high spread, use of grenades melee and jumping to out battle your opponent. Your opponent never had the upper hand by just shooting you first, unless it was a power weapon X) but in halo 5 it’s quite the opposite and seems that skill is less of a factor because the guns are a lot easier to use and more powerful than past halos.

Like, 70% of the time the opponent had an upper hand by shooting you first, even higher if it’s not a direct engagement.

Yes out maneuvering your opponent will grant you the win on a direct engagement, but if you were shot from behind, you’re already 2 shots behind. You have to outmaneuver and outshoot your opponent to survive with the same weapon.

I don’t exactly agree with OP, but I definitely think the skill gap is not there as much. Shoot first = win gunfight 85% of the time. The low TTKs make it feel like something else. I wish we could get H2A as it’s own release with a load of remastered maps, a nice framerate, and not broken servers.

> 2533274963908871;1:
> The Halo 5 pistol is more accurate and has less spread than the halo reach/ 4 dmr. When you zoom in it has no spread at all and is just as accurate as scoped rifles such as the DMR and BR in halo 5. First and foremost why and HOW is this possible.
>
> The Halo 5 br has virtually no spread and infinite range, where you aim all three bullets will hit instantly regardless of distance. Realize how much quicker you die in BTB in BR battles compared to past halos, the range is ridiculous and you can get crossmapped from anyway BTB from Brs, and pistols too!!!
> Playing halo 3 standoff you were safe from Brs during base encounters because it was simply out of the guns range, the bullets spread further and further part over the distance. As stated above in halo 5 the Br Has no spread and this kill is far from impossible.
>
> The Halo 5 ar range and accuracy has been buffed unbelievably since halo 4. Zoomed in it has the accuracy to cross map people as well, making it rewarding to use automatics beyond short and medium range.
>
> The smg (and plasma rifles) has less spread than the previous halos AND a lower TTK. 1 second perfect TTK to be exact. Not only is it buffed in range and accuracy but ALSO in TTK. Its one thing to make it useful up close but to have it’s its range and accuracy buffed to where you can zoom in and reduce its spread to were you can get distanced kills is ridiculous.
>
> There is a difference between making every weapon balanced and viable in its own way, and just completely overpowering weapons, and 343 has done the latter.
>
> Halo to me had always been about its special engagements, high TTK, low magnetism and high spread, use of grenades melee and jumping to out battle your opponent. Your opponent never had the upper hand by just shooting you first, unless it was a power weapon X) but in halo 5 it’s quite the opposite and seems that skill is less of a factor because the guns are a lot easier to use and more powerful than past halos.
>
> I love halo and always have. But when virtually all of the weapons have been buffed
> And by this much it’s hard not to be upset about it. It lowers skill gap and is very frustrating when people are getting kills that they would not have gotten in any other halo game with the same weapon.

I think some things here are exaggerated, for example, the Pistol being able to cross map people in BTB, to be honest the pistol doesn’t have that range, it’s good for close to medium but that’s it. Yeah BR starts in BTB wasn’t such a good idea. However on the automatics being able to kill from a range I think is almost impossible or just really hard, the AR at maximum will kill from the range of a pistol and even then it should take around two clips because each bullet won’t hit the target. However for close range engagements, the automatics do need a nerf, like the storm rifle and SMG, and maybe the saw and AR a little bit.