Yes, Blue Team only has 3 missions in the game.
But those three missions are arguably the biggest and best missions in the game.
Having just beaten the campaign, I’ve got to say that Blue Team’s missions are definitely the most story-heavy, and given what that story actually is, it actually makes perfect sense that they’re not on-screen 24/7. I’m actually coming away from this campaign almost perfectly satisfied with how they were used in this game. Quality over quantity, and all that.
Also, that fight between Locke and Chief was -Yoinking!- INCREDIBLE!!! I’ve been freaking out for WEEKS at the thought that Locke would actually beat the Master Chief, but no, John’s just like “-Yoink- you, Locke” and practically shoves that armor restraint straight back down his throat! LITERALLY!!! As far as I’m concerned, that fight by itself has cemented and confirmed John’s place as the indisputable hero of this franchise.I also have to say, Locke and Osiris really did grow on me as the campaign progressed. Locke’s interactions with Sloan really sold me with his character. He’s calm, patient, and yet surprisingly diplomatic. He does actually offer a legitimately human counterpoint to the Master Chief. And of course, Buck is Buck.
The rest of Osiris doesn’t leave quite as much an impression, but I still wound up liking them well enough.
Also, BIG shout-out to Roland. Good lookin’ out, man. You keep being awesome. I suspect he’ll have a pretty significant role in Halo 6.
In fact, the ONLY thing I don’t think I like about Halo 5’s story is…
Cortana being the villain. I just… I get it from a lore perspective, and it WAS kind of hinted at in Saint’s Testimony, but the game is basically asking you to kill the Master Chief’s best and closest friend. That just doesn’t sit well with me. Cortana has been my second favorite character in this series, behind only the Master Chief, and I just don’t like the idea of her becoming an irredeemable villain. I hope I’m wrong, and I hope there’s redemption for her at the end of the Reclaimer Saga. If there is, then I can accept this change in her.Other than that though, my only real gripe with Halo 5’s campaign is that it feels way too big for one person. So many of the levels were clearly designed with 4-player co-op in mind, and I imagine that will make 4 player co-op something truly special when I finally get to it, but for solo play, it actually hurts the flow of the gameplay somewhat.
All in all, I’d give the campaign of Halo 5: Guardians an 8.75 / 10. The story delivers on basically every front, but the cavernous nature of some of the levels makes navigating and fighting through them a little bit of a chore sometimes.

