Halo 5's Playlist Setup

Personally, a big turn-off for me with Halo is that I don’t have the ability to play what I want to play, when it comes to matchmaking. It’s always been an issue with the Halo series, for example, usually the majority of the playlists are Slayer-based. Now you see, I like slayer, but I also like to have more choices at my disposal so I can have a more varied gameplay experience.

In Halo 5, let’s look at the current playlist setup, not counting weekend-exclusive playlists.
–Team Arena
–Slayer
–Breakout
–Free For All
–SWAT
–Big Team Battle

Now alright, as far as Team Arena goes. Why do we have Team Slayer…in Team Arena? Like…what’s the point? We already have a Slayer playlist for Team Slayer. Can’t we just have Team Arena with Arena Breakout, Capture the Flag, and Stronghold? If someone wants to play Slayer, they’re going to choose Slayer. Yeah, you still have likely chance to get down to playing the other modes, but that’s the thing, it shouldn’t be a “chance”, I should simply be able to pick the mode I want to play, and get to play it immediately without any hassle.

And to be honest, I think cramming the other three game modes into Team Arena (CTF, Breakout, Strongholds) is also a bad idea. Why does Slayer and its variants always get special treatment above everything else? Sometimes I want to play CTF, sometimes I want to play Strongholds, but I usually want to play one or the other. Not all the objective modes are the same, you can’t just categorize them under one header. Reach’s Objective playlist is an example of this. When I’m looking to get my Oddball fix for the day, Capture the Flag isn’t going to satisfy that.

(Also, on a sidenote, I personally feel Arena Breakout should replace normal breakout, because that actually “feels” like Halo gameplay. Halo should more heavily focus on perfecting its formula, not changing it in order to appeal to a completely different demographic. What’s the point of including a playlist in Halo, that’s not supposed to feel like Halo? There’s difference between trying to improve Halo’s formula, and trying to fit multiple different games into one package.)

And it’s not like Halo 5 has an abundance of modes, it’s probably the most miniscule selection of gametypes I’ve seen for a modern-day shooter. So you’re telling me, we can’t have it be like?
–Team Slayer
–Big Team Battle
–Arena Breakout
–Capture the Flag
–Strongholds
–Team Doubles
–Free For All
–SWAT

I don’t really see why they’re so opposed to doing this. Like, I understand uniting the community, because with how things were in Halo 4, everything was split apart and people just felt distant. But I feel the major difference is that Halo 5 has a more dedicated community compared to Halo 4. The problem with Halo 4 was that it tried to appeal to COD players, and the COD players just weren’t too heavily interested (they went and played COD anyway), while the lack of catering to the actual fanbase resulted in them ditching the game as well. With Halo 5, this isn’t as really as much of a risk, because the Halo community right now is mostly happy with the game (even if I still have my criticisms). You shouldn’t worry too much about splintering the community when the community is happy and dedicated to the game, it’ll all be fine as long as you don’t go overboard with it.

Point is, with Halo 5 I feel restricted some of the time. I’m really not too much of a fan when I feel that the game is hassling me, like the game is purposely making it less convenient for me to enjoy the content it has to offer. I love Halo, but I don’t play it obsessively, I’m not as active as I used to be where I’d play 8-10 hours every night after school (60+ hours a week). I probably get on these days for maybe 9-12 hours a week. So for the small amount of time I am playing Halo, I should be able to choose the game mode that I want to play, because I can’t sit there for hours, waiting for the gametype rotation in Team Arena to finally agree with me.

What people don’t understand about “accessibility”, it doesn’t have to be “dumbing down” the game, rather, it should be about allowing players to jump right into the action and play whatever mode they want to play. 343, you made Halo 4 in an attempt to make the series more “accessible”, but in reality, you really missed the point about what true accessibility is. It’s all a matter of simple convenience. Don’t be afraid of accessibility, but you should really try to provide it in a better way, and restructuring the playlists to make things more convenient for the player, that’s a perfect place to start.

Tl;dr - Playlists need more variety.

Agreed.

> 2533274812949247;2:
> Tl;dr - Playlists need more variety.
>
> Agreed.

I’d like to condense it like that…

But generally when you say anything in a critical way, people tend to be very argumentative if they happen to like the game. That’s why I prefer to go into detail and cover any possible counter-argument I can think of.

You get the point, though.

> 2535461821732932;1:
> Personally, a big turn-off for me with Halo is that I don’t have the ability to play what I want to play, when it comes to matchmaking. It’s always been an issue with the Halo series, for example, usually the majority of the playlists are Slayer-based. Now you see, I like slayer, but I also like to have more choices at my disposal so I can have a more varied gameplay experience.
>
> In Halo 5, let’s look at the current playlist setup, not counting weekend-exclusive playlists.
> --Team Arena
> --Slayer
> --Breakout
> --Free For All
> --SWAT
> --Big Team Battle
>
> Now alright, as far as Team Arena goes. Why do we have Team Slayer…in Team Arena? Like…what’s the point? We already have a Slayer playlist for Team Slayer. Can’t we just have Team Arena with Arena Breakout, Capture the Flag, and Stronghold? If someone wants to play Slayer, they’re going to choose Slayer. Yeah, you still have likely chance to get down to playing the other modes, but that’s the thing, it shouldn’t be a “chance”, I should simply be able to pick the mode I want to play, and get to play it immediately without any hassle.
>
> And to be honest, I think cramming the other three game modes into Team Arena (CTF, Breakout, Strongholds) is also a bad idea. Why does Slayer and its variants always get special treatment above everything else? Sometimes I want to play CTF, sometimes I want to play Strongholds, but I usually want to play one or the other. Not all the objective modes are the same, you can’t just categorize them under one header. Reach’s Objective playlist is an example of this. When I’m looking to get my Oddball fix for the day, Capture the Flag isn’t going to satisfy that.
>
> (Also, on a sidenote, I personally feel Arena Breakout should replace normal breakout, because that actually “feels” like Halo gameplay. Halo should more heavily focus on perfecting its formula, not changing it in order to appeal to a completely different demographic. What’s the point of including a playlist in Halo, that’s not supposed to feel like Halo? There’s difference between trying to improve Halo’s formula, and trying to fit multiple different games into one package.)
>
> And it’s not like Halo 5 has an abundance of modes, it’s probably the most miniscule selection of gametypes I’ve seen for a modern-day shooter. So you’re telling me, we can’t have it be like?
> --Team Slayer
> --Big Team Battle
> --Arena Breakout
> --Capture the Flag
> --Strongholds
> --Team Doubles
> --Free For All
> --SWAT
>
> I don’t really see why they’re so opposed to doing this. Like, I understand uniting the community, because with how things were in Halo 4, everything was split apart and people just felt distant. But I feel the major difference is that Halo 5 has a more dedicated community compared to Halo 4. The problem with Halo 4 was that it tried to appeal to COD players, and the COD players just weren’t too heavily interested (they went and played COD anyway), while the lack of catering to the actual fanbase resulted in them ditching the game as well. With Halo 5, this isn’t as really as much of a risk, because the Halo community right now is mostly happy with the game (even if I still have my criticisms). You shouldn’t worry too much about splintering the community when the community is happy and dedicated to the game, it’ll all be fine as long as you don’t go overboard with it.
>
> Point is, with Halo 5 I feel restricted some of the time. I’m really not too much of a fan when I feel that the game is hassling me, like the game is purposely making it less convenient for me to enjoy the content it has to offer. I love Halo, but I don’t play it obsessively, I’m not as active as I used to be where I’d play 8-10 hours every night after school (60+ hours a week). I probably get on these days for maybe 9-12 hours a week. So for the small amount of time I am playing Halo, I should be able to choose the game mode that I want to play, because I can’t sit there for hours, waiting for the gametype rotation in Team Arena to finally agree with me.
>
> What people don’t understand about “accessibility”, it doesn’t have to be “dumbing down” the game, rather, it should be about allowing players to jump right into the action and play whatever mode they want to play. 343, you made Halo 4 in an attempt to make the series more “accessible”, but in reality, you really missed the point about what true accessibility is. It’s all a matter of simple convenience. Don’t be afraid of accessibility, but you should really try to provide it in a better way, and restructuring the playlists to make things more convenient for the player, that’s a perfect place to start.

I completely agree. It’s difficult to understand why they implement a gametype that you can play literally anytime you feel like it. If 343 wants a randomly rotated playlist then they’re better off adding all the other gametypes.

Its so stupid how slayer is in the team arena playlist. Slayer has its own playlist so if i wanted to play slayer id play in the slayer playlist not the team arena playlist.

> 2533275029034104;5:
> Its so stupid how slayer is in the team arena playlist. Slayer has its own playlist so if i wanted to play slayer id play in the slayer playlist not the team arena playlist.

Slayer won’t leave team arena unless it were to get dropped from the HCS (which it won’t). Makes sense it would have slayer being how it’s the HCS playlist to begin with.

edit: just realized this is an old thread, done responding back.

> 2535461821732932;1:
> Personally, a big turn-off for me with Halo is that I don’t have the ability to play what I want to play, when it comes to matchmaking. It’s always been an issue with the Halo series, for example, usually the majority of the playlists are Slayer-based. Now you see, I like slayer, but I also like to have more choices at my disposal so I can have a more varied gameplay experience.
>
> In Halo 5, let’s look at the current playlist setup, not counting weekend-exclusive playlists.
> --Team Arena
> --Slayer
> --Breakout
> --Free For All
> --SWAT
> --Big Team Battle
>
> Now alright, as far as Team Arena goes. Why do we have Team Slayer…in Team Arena? Like…what’s the point? We already have a Slayer playlist for Team Slayer. Can’t we just have Team Arena with Arena Breakout, Capture the Flag, and Stronghold? If someone wants to play Slayer, they’re going to choose Slayer. Yeah, you still have likely chance to get down to playing the other modes, but that’s the thing, it shouldn’t be a “chance”, I should simply be able to pick the mode I want to play, and get to play it immediately without any hassle.
>
> And to be honest, I think cramming the other three game modes into Team Arena (CTF, Breakout, Strongholds) is also a bad idea. Why does Slayer and its variants always get special treatment above everything else? Sometimes I want to play CTF, sometimes I want to play Strongholds, but I usually want to play one or the other. Not all the objective modes are the same, you can’t just categorize them under one header. Reach’s Objective playlist is an example of this. When I’m looking to get my Oddball fix for the day, Capture the Flag isn’t going to satisfy that.
>
> (Also, on a sidenote, I personally feel Arena Breakout should replace normal breakout, because that actually “feels” like Halo gameplay. Halo should more heavily focus on perfecting its formula, not changing it in order to appeal to a completely different demographic. What’s the point of including a playlist in Halo, that’s not supposed to feel like Halo? There’s difference between trying to improve Halo’s formula, and trying to fit multiple different games into one package.)
>
> And it’s not like Halo 5 has an abundance of modes, it’s probably the most miniscule selection of gametypes I’ve seen for a modern-day shooter. So you’re telling me, we can’t have it be like?
> --Team Slayer
> --Big Team Battle
> --Arena Breakout
> --Capture the Flag
> --Strongholds
> --Team Doubles
> --Free For All
> --SWAT
>
> I don’t really see why they’re so opposed to doing this. Like, I understand uniting the community, because with how things were in Halo 4, everything was split apart and people just felt distant. But I feel the major difference is that Halo 5 has a more dedicated community compared to Halo 4. The problem with Halo 4 was that it tried to appeal to COD players, and the COD players just weren’t too heavily interested (they went and played COD anyway), while the lack of catering to the actual fanbase resulted in them ditching the game as well. With Halo 5, this isn’t as really as much of a risk, because the Halo community right now is mostly happy with the game (even if I still have my criticisms). You shouldn’t worry too much about splintering the community when the community is happy and dedicated to the game, it’ll all be fine as long as you don’t go overboard with it.
>
> Point is, with Halo 5 I feel restricted some of the time. I’m really not too much of a fan when I feel that the game is hassling me, like the game is purposely making it less convenient for me to enjoy the content it has to offer. I love Halo, but I don’t play it obsessively, I’m not as active as I used to be where I’d play 8-10 hours every night after school (60+ hours a week). I probably get on these days for maybe 9-12 hours a week. So for the small amount of time I am playing Halo, I should be able to choose the game mode that I want to play, because I can’t sit there for hours, waiting for the gametype rotation in Team Arena to finally agree with me.
>
> What people don’t understand about “accessibility”, it doesn’t have to be “dumbing down” the game, rather, it should be about allowing players to jump right into the action and play whatever mode they want to play. 343, you made Halo 4 in an attempt to make the series more “accessible”, but in reality, you really missed the point about what true accessibility is. It’s all a matter of simple convenience. Don’t be afraid of accessibility, but you should really try to provide it in a better way, and restructuring the playlists to make things more convenient for the player, that’s a perfect place to start.

Agreed. It is really not necessary for slayer to be in team arena. It was the same when 343 took Assault and made it a separate playlist. Like, I get that you want to make it a separate playlist but take it out of skirmish AND they threw Triple Team and Shotty Snipers out the window and now the separate assault playlist is gone and all we have is covenant slayer as a temporary playlist and social is basically trash. I would love to have CTF or Strongholds as a separate playlist in ranked but no doubt the population would be too low. But I definitely think slayer should not be in team arena.

Personally, this is what I’d like to see: (I’ve excepted that there probably will be an HCS specific Ranked playlist)

RANKED ARENA: Characteristics - A scoring system that’s focused on the competitive objective only; in other words, in a slayer match only earning a kill will net a single point toward the total score goal and in a CTF game only a flag capture will net a single point toward the total score goal, etc. No JIP whatsoever unless it’s integrated in a way to only allow players re-entry into active matches they perhaps accidentally got removed from. A surrender option to complement the lack of a true JIP. Friendly fire is on for all modes with shields along with “boot” options for continuous betrayals; non-shielded modes (aka SWAT) involve ricochet effects when performing friendly fire. Have visual Competitive Skill Ranks (CSRs) that are primarily team-based performance driven (FFA is the obvious exception). Skill-based matchmaking (SBMM) in Ranked playlists have MMR skill-gap caps to prevent large skill gaps from occurring; plus, the search process is generally slower to broaden its search parameters in-comparison to Social searches which can lead to increased search times.

  • HCS (4v4; mixed-bag of HCS modes and settings)

  • Slayer - CTF - Strongholds

  • Doubles (2v2; mixed-bag)

  • Slayer - Extraction (1-Site) - requires developer assistance to create

  • Objective (4v4)

  • CTF - Strongholds - Extraction (1-Site) - requires developer assistance to create

  • SWAT (4v4; minor weapon variants)

  • Slayer (4v4)

  • Lone Wolf (1v5)

  • Snipers (4v4)

  • Grifball (4v4)
    SOCIAL ARENA: Characteristics - A scoring system that rewards points based on positive actions; in other words, in a slayer match earning a kill nets multiple points toward a total point goal, but assistive actions (regarding the objective) will also earn players some points toward that total point goal too. A point-based scoring system (similar to Halo 4, but simpler) is meant to acknowledge and reward all types of game-play contributions towards the objective. A limited JIP is a must, but getting JIP’d into a losing match should not cause the loss to get recorded against the JIP’d player’s statistics unless the team took the lead at some point after they joined before going on to lose. Friendly fire is off for all modes except for perhaps certain custom modes under Action Sack. Skill-based matchmaking in Social playlists have no MMR caps and is generally quicker to broaden its search parameters in-comparison to Ranked searches in order to ensure quicker search times.

  • Slayer (5v5; mixed-bag of slayer-based only objectives)

  • Slayer Variant [Weekly Rotational] - Examples: Covenant Slayer, Promethean Slayer, & UNSC Slayer - Super Fiesta - Regicide - might require developer assistance to create - Headhunters (modified to be a simple kill confirm or deny game-type) - requires developer assistance to create - Shotty Snips [Weekly Rotational] - Examples: Regular Shotty Snips, Upgraded Shotty Snips, & Mythic Shotty Snips

  • Skirmish (4v4; mixed-bag of non-slayer-based only objectives)

  • CTF - Strongholds - Extraction (1-Site) - requires developer assistance to create - Ricochet - Oddball

  • Big Team Battle (8v8; mixed-bag of modes)

  • Slayer - CTF - Strongholds - Regicide - might require developer assistance to create - Assault (Neutral Bomb) - KotH - DMRSWAT

  • Breakout (4v4; mixed-bag of round-based game-play)

  • Original Elimination (Slayer w/ secondary objective on a symmetrical map) - Revised Elimination (Slayer w/ secondary objective on a symmetrical map) - Extermination - 1-Flag CTF (1-Sided non-elimination retrieve/pull game-type on an asymmetrical map) - 1-Bomb Assault (1-Sided non-elimination infiltrate/push game-type on an asymmetrical map)

  • Action Sack (variable; mixed-bag of wacky customs and mini-games)

  • Infection (variable; mixed-bag of infection variants)

  • Multi-Team [Weekend Rotational] (variable; mixed-bag of multi-team games)
    WARZONE: Characteristics - REQ system and AI involvement on top of most of the Social environmental aspects.

  • Dominion (12v12; PvP & minor PvE) - Base capture is the primary objective of this mode (scoring a la Strongholds) as well as possibly achieving an early victory by core destruction. It’d be nice to see the REQ system include base fortifications – even the AI Marines which should be the only AI aspect of this mode. A potential rotational Weekend Special version “Warlords” allows Fireteams of 6 and 12 players only; otherwise, the playlist is capped at Fireteam sizes of 6.

  • Warzone (12v12; PvP & heavy PvE) - Similar to the current version, but with some AI Boss scoring modifications such as this or have AI Boss’ receive individual health bars associated to the two teams. Two potential rotationary Weekend Special versions “Turbo” and “Warlords”. Side note: I wouldn’t really miss this mode if it got outright replaced by the Dominion mode.

  • Invasion (1v11 & 12vAI; PvE) - A linear progressive Core Assault mode that’s strictly against enemy AI. Start from your HQ base and progressively gain access to AI controlled bases before reaching the AI HQ base. Each AI controlled base has an extraction or conversion-like feature to it that needs to be activated by the assaulting Spartans and then protected from AI counter-attack waves while the feature works to unlock access into the next progressive AI controlled base. The goal is to eventually unlock access to the AI HQ base and its’ core which must be destroyed. The mode would be a race against the clock to complete the individual stages (aka base related unlocking tasks) as well as to accomplish the final goal (AI core destruction) – perhaps the overall time count could stack based on how quickly a team managed to achieve the individual tasks leading up to the final goal. Rotational Heroic & Legendary versions w/ a potential rotationary Weekend Special “Mythic” version. Side note: I’d like to see the current Warzone Assault replaced by this mode.

  • Firefight (1v7 & 8vAI; PvE) - The current (Halo 5) Firefight. Rotational Heroic & Legendary versions w/ a potential rotationary Weekend Special “Mythic” version.

  • Survival (1v3 & 4vAI; PvE) - Similar to past or classic Firefight modes where you’ve got a limited amount of total lives (team pool) and you’re attempting to survive all the enemy waves/rounds from a defensive position. This mode could possibly get tied to a core defense goal too if it was decided that the base you spawned and were mostly held-up in was a HQ base instead of a central “garage” base. Rotational Herioc & Legendary versions w/ a potential rotationary Weekend Special “Mythic” version.CUSTOM BROWSER:

  • Should allow a multi-person Fireteam to join into an available custom game.

> 2533275029034104;5:
> Its so stupid how slayer is in the team arena playlist. Slayer has its own playlist so if i wanted to play slayer id play in the slayer playlist not the team arena playlist.

Is part of the competitive settings that’s why is on the playlist if you wanna play only objective then we need and objective playlist

> 2775209234672000;8:
> Personally, this is what I’d like to see:
> Ranked Arena:
>
>
> - Arena (4v4; mixed-bag of HCS modes) - Slayer - CTF - Strongholds - Slayer (4v4) - Doubles (2v2) - SWAT (4v4; minor variants) - Lone Wolf (1v5) - Grifball (4v4) - Snipers (4v4)Social Arena: - Slayer (5v5; mixed-bag of slayer-based objectives) - Slayer Variant [Rotational] - Examples: Covenant Slayer, Forerunner Slayer, & UNSC Slayer - Super Fiesta - Regicide - requires developer assistance to create - Shotty Snips - SWAT [Rotational] - Examples: CE SWATnums & H2 BR SWAT - Skirmish (4v4; mixed-bag of non-slayer-based objectives) - CTF - Strongholds - Ricochet - Extraction (1-Site) - requires developer assistance to create - Oddball - BTB (8v8; mixed-bag of modes) - Slayer - CTF - Strongholds - Assault (Neutral Bomb) - Regicide - 2-Site Extraction - requires developer assistance to create - KotH - DMRSWAT - Breakout (4v4; mixed-bag of round-based game-play) - Elimination Slayer w/ half shields, abilities tracker, and a Neutral Flag, or Neutral Bomb, that needs to infiltrated into the enemy base as a potential secondary objective. - Elimination Slayer w/ full shields, motion tracker, and a Neutral Flag that needs to be pulled back to your base as a potential secondary objective. - 1-Sided Non-Elimination Asymmetrical 1-Flag CTF (retrieve/pull game-play) - 1-Sided Non-Elimination Asymmetrical 1-Bomb Assault (infiltrate/push game-play) - Action Sack (variable; mixed-bag of wacky customs and mini-games) - Infection (variable; mixed-bag of infection variants) - [Rotational] Multi-Team (variable; mixed-bag of multi-team games)Custom Browser:

What is Griffball doing in ranked… Funny

> 2535405256565919;10:
> > 2775209234672000;8:
> > …
>
> What is Griffball doing in ranked… Funny

It’s been ranked before so I don’t think it’s that strange, but the main reason I have it there is because the playlist best coincides with the desired environmental differences that I’d like to see between Ranked verses Social.

Disregard. Mistakenly double posted.

I don’t agree or disagree with anything you said. I just thought Griffball doesn’t deserve to be ranked since it is certainly not a playlist where people play to ‘sweat’. I haven’t played much Griffball, but if any day I do it’d be to have some fun. Not try to get a rank.

> 2535405256565919;13:
> I don’t agree or disagree with anything you said. I just thought Griffball doesn’t deserve to be ranked since it is certainly not a playlist where people play to ‘sweat’. I haven’t played much Griffball, but if any day I do it’d be to have some fun. Not try to get a rank.

Personally, I’m not even a fan of Grifball, but when I do occasionally partake within the playlist it’s for “fun”, but my play is still centered around the goal of winning the match… isn’t it for you? Even if you’re going in with the sense of having “fun” verse “sweating” the Ranked environment doesn’t really take the “fun” aspect away unless by “fun” you’re implying that you’re not trying to win the match. I suppose some people may want to simply screw off during the match or maybe they’re simply focused on completing an accommodation instead of winning the match. I guess it’s possible some people won’t like having Grifball within the Ranked environment if they only like playing it for the ability to screw off, but I’d argue that’s probably a minority of those who search for matches within the playlist.

> 2775209234672000;14:
> > 2535405256565919;13:
> > .
>
> Personally, I’m not even a fan of Grifball, but when I do occasionally partake within the playlist it’s for “fun”, but my play is still centered around the goal of winning the match… isn’t it for you? Even if you’re going in with the sense of having “fun” verse “sweating” the Ranked environment doesn’t really take the “fun” aspect away unless by “fun” you’re implying that you’re not trying to win the match. I suppose some people may want to simply screw off during the match or maybe they’re simply focused on completing an accommodation instead of winning the match. I guess it’s possible some people won’t like having Grifball within the Ranked environment if they only like playing it for the ability to screw off, but I’d argue that’s probably a minority of those who search for matches within the playlist.

Exactly. This is actually why I’ve never been a fan of Social. I personally like having something to work toward (like a rank) so just playing for the sake of playing doesn’t interest me at all. So like you said, I don’t really care about Griffball either way, but there would be a much higher chance of me actually playing it if it were ranked. I could say the same for any playlist, for example, I loved Team Snipers and was livid when they removed the ranked playlist, but when they added the Mythic Team Snipers playlist in Social, I think I played 2 games before I got bored since there was nothing for me to work for.

I also really like your suggested playlist layout, it’s really similar to what I’ve said it should’ve been from the start (for rankedanyway since that’s all I play).

Halo 5 just seems way too Slayer heavy. I mean look at our current ranked playlists:

Team Arena:
Objective + Slayer

Team Slayer:
4v4 Slayer

Doubles:
2v2 Slayer

SWAT:
Slayer with reduced shields and precision weapons only

Breakout:
Basically Slayer although there is a flag

FFA:
6 person Slayer

HCS Summer Preview:
Competitive objective + Slayer

I hate comparing Halo 5 to previous games, but think of Halo 3, you had a Team Slayer playlist, but aside from SWAT and Snipers, pretty much every other playlist had a mix of Slayer and objective. Even Lone Wolves had Oddball and King of the Hill. It’s kind of funny that I mention that since for a lot of the time I played H3, I only wanted to play Slayer and hated that there were so many objective game modes in all the playlists. But now it just feels like I’m getting beaten over the head with Slayer. I personally don’t need a playlist for each objective gametype (a CTF only playlist, Strongholds only, etc) but I do see the appeal for those times when you really wanna play CTF or work on improving in a specific objective gametype. But I’d definitely like to see some objective gametypes incorporated into the existing playlists. I don’t see this happening since they’d probably have to create some more objective modes (a-hem Oddball and KOTH) since the existing gametypes probably wouldn’t work too well. I mean, I could see Doubles CTF, but can you imagine FFA Strongholds? I just wish we had something to break up the monotony of Slayer.

Closing this off because the topic is a year old. Lot has changed since then and Josh has address some aspects of playlists in his latest feedback thread. Feel free to continue discussion there, thanks