Personally, a big turn-off for me with Halo is that I don’t have the ability to play what I want to play, when it comes to matchmaking. It’s always been an issue with the Halo series, for example, usually the majority of the playlists are Slayer-based. Now you see, I like slayer, but I also like to have more choices at my disposal so I can have a more varied gameplay experience.
In Halo 5, let’s look at the current playlist setup, not counting weekend-exclusive playlists.
–Team Arena
–Slayer
–Breakout
–Free For All
–SWAT
–Big Team Battle
Now alright, as far as Team Arena goes. Why do we have Team Slayer…in Team Arena? Like…what’s the point? We already have a Slayer playlist for Team Slayer. Can’t we just have Team Arena with Arena Breakout, Capture the Flag, and Stronghold? If someone wants to play Slayer, they’re going to choose Slayer. Yeah, you still have likely chance to get down to playing the other modes, but that’s the thing, it shouldn’t be a “chance”, I should simply be able to pick the mode I want to play, and get to play it immediately without any hassle.
And to be honest, I think cramming the other three game modes into Team Arena (CTF, Breakout, Strongholds) is also a bad idea. Why does Slayer and its variants always get special treatment above everything else? Sometimes I want to play CTF, sometimes I want to play Strongholds, but I usually want to play one or the other. Not all the objective modes are the same, you can’t just categorize them under one header. Reach’s Objective playlist is an example of this. When I’m looking to get my Oddball fix for the day, Capture the Flag isn’t going to satisfy that.
(Also, on a sidenote, I personally feel Arena Breakout should replace normal breakout, because that actually “feels” like Halo gameplay. Halo should more heavily focus on perfecting its formula, not changing it in order to appeal to a completely different demographic. What’s the point of including a playlist in Halo, that’s not supposed to feel like Halo? There’s difference between trying to improve Halo’s formula, and trying to fit multiple different games into one package.)
And it’s not like Halo 5 has an abundance of modes, it’s probably the most miniscule selection of gametypes I’ve seen for a modern-day shooter. So you’re telling me, we can’t have it be like?
–Team Slayer
–Big Team Battle
–Arena Breakout
–Capture the Flag
–Strongholds
–Team Doubles
–Free For All
–SWAT
I don’t really see why they’re so opposed to doing this. Like, I understand uniting the community, because with how things were in Halo 4, everything was split apart and people just felt distant. But I feel the major difference is that Halo 5 has a more dedicated community compared to Halo 4. The problem with Halo 4 was that it tried to appeal to COD players, and the COD players just weren’t too heavily interested (they went and played COD anyway), while the lack of catering to the actual fanbase resulted in them ditching the game as well. With Halo 5, this isn’t as really as much of a risk, because the Halo community right now is mostly happy with the game (even if I still have my criticisms). You shouldn’t worry too much about splintering the community when the community is happy and dedicated to the game, it’ll all be fine as long as you don’t go overboard with it.
Point is, with Halo 5 I feel restricted some of the time. I’m really not too much of a fan when I feel that the game is hassling me, like the game is purposely making it less convenient for me to enjoy the content it has to offer. I love Halo, but I don’t play it obsessively, I’m not as active as I used to be where I’d play 8-10 hours every night after school (60+ hours a week). I probably get on these days for maybe 9-12 hours a week. So for the small amount of time I am playing Halo, I should be able to choose the game mode that I want to play, because I can’t sit there for hours, waiting for the gametype rotation in Team Arena to finally agree with me.
What people don’t understand about “accessibility”, it doesn’t have to be “dumbing down” the game, rather, it should be about allowing players to jump right into the action and play whatever mode they want to play. 343, you made Halo 4 in an attempt to make the series more “accessible”, but in reality, you really missed the point about what true accessibility is. It’s all a matter of simple convenience. Don’t be afraid of accessibility, but you should really try to provide it in a better way, and restructuring the playlists to make things more convenient for the player, that’s a perfect place to start.