The following video basically describes how 343’s over use of human architecture in multiplayer effects the longevity of the game and the poor map variety. How accurate would you say this is? My opinion is this is pretty spot on.
Maps in all of the previous games were made up predominantly of human architecture. What makes this game any different?
There was a lot of forerunner influences in the previous games but I can only assume that using more human architecture is meant to show that humans are rising to power in the galaxy in a subtle way.
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> Maps in all of the previous games were made up predominantly of human architecture. What makes this game any different?
that is simply not true…but even the UNSC maps used to have unique /different architectures / styles (bricks, concrete, metal, wood, etc)
343’s human design is way too monotonous, different skyboxes don’t change that…
So, what would you suggest?
> 2535462327277951;5:
> So, what would you suggest?
watch the video…
(around 5 minutes into the video)
Daddy wants a Swords of Sanghelios inspired map. Also, the fact War Games is a simulation means they totally could/should have maps based on old Covenant designs again.
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> > 2533274835229788;2:
> > Maps in all of the previous games were made up predominantly of human architecture. What makes this game any different?
>
>
> that is simply not true…but even the UNSC maps used to have unique /different architectures / styles (bricks, concrete, metal, wood, etc)
> 343’s human design is way too monotonous, different skyboxes don’t change that…
I have to agree with that. I’ve seen enough of cylindric shapes with pipes and tubes…
I have not thought about the maps this way and totally agree with these arguments. Great video
Function over aesthetics, as long as it plays well, it could look like crap for all I care. Everyone has their preferences though so
I agree. The more variety the better!
Yesssss. I’m so visually bored by halo 5 which was never the case in past games. Every new map they add is just the same design over and over and over again. It just shows that they put minimum effort into map design. Are we ever going to get a warzone map that doesn’t have a bland unsc home base/armory/garage?
> 2533274835229788;2:
> Maps in all of the previous games were made up predominantly of human architecture. What makes this game any different?
Because, unlike in Halo 5, Bungie’s human architecture consisted of more than just plain, white walls. I mean, compare Headlong to Turf, or Terminal to Powerhouse. Or again, Anchor 9 to Ghost Town. All human architecture, but wildly different in so many ways, just like real human buildings. You had a ton of variety within these human maps, all alongside different Covenant and Foreunner themed maps too. And even within those, there was variety. Did Citadel look anything remotely like Guardian? Not at all, despite both of them being Forerunner theme. The colours varied, and things looked nice and different.
343i is really bad when it comes to visual variety. When I first saw screenshots of Eden, back before the Beta, I could have sworn that I was looking at screenshots of Skyline from Halo 4. Why? They look exactly the same! And compare, oh I dunno, Riptide to Torque. They both, as well as every other 343i human-themed map, have the same boring white architecture despite being in completely different environment. Where’s the rusty gunmetal? The bricks? The old, dirty stone? They’re taking this one single theme and spreading it across every single part of the game, which gets old fast.
And the same goes for Forerunner architecture too. You compare the look of Coliseum to Haven, and it looks exactly the same. Hell, Coliseum looks like it was ripped straight out of the campaign, even though it’s supposed to be on a planet other than Genesis. It even looks pretty much like Raid of Apex 7, since there’s really no variety. Bungie’s Forerunner designs had a ton of interesting visual variety, why can’t 343i’s? (with the exception of Halo 1, of course, where everything was bland grey) Just because two things are Forerunner, it doesn’t mean that they can’t be different from one another. Tempest in Halo Reach was Forerunner themed, but it wasn’t just a copy-paste of Guardian’s look on a different map.
While 343’s environment art is really nice, despite not fitting in with Bungie’s stuff, the variation is minimal. They need to start making things look new and interesting, otherwise the games will start to get stale quickly.
> 2533274840624875;10:
> Function over aesthetics, as long as it plays well, it could look like crap for all I care. Everyone has their preferences though so
yeah tell that to the guys who decided to put all those blinky lights and visual clutter on the maps…
> 2533274813764898;12:
> Yesssss. I’m so visually bored by halo 5 which was never the case in past games. Every new map they add is just the same design over and over and over again. It just shows that they put minimum effort into map design. Are we ever going to get a warzone map that doesn’t have a bland unsc home base/armory/garage?
You know what would be awesome? Having a Covenant-themed Warzone map. I would love to have something other than the boring white buildings that we’re stuck with.
I mean, let’s look at Raid on Apex 7, for example. Why are the main bases human? Wouldn’t it make more sense for them to be Forerunner, since they’re on a Halo ring? It really shows that 343i is being lazy when they simply copy-paste bases from one map to another instead of putting in some variation. We don’t need every single home base to have the exact same layout either. As it stands, all of the Warzone assault maps play pretty much the same as one another. Going to capture the same garage, the same armoury and then destroying the same reactor in the same home base over and over again isn’t very exciting. Sure, the maps have different outside environments, but the strategies never change.
> 2533274808386392;13:
> > 2533274835229788;2:
> > Maps in all of the previous games were made up predominantly of human architecture. What makes this game any different?
>
>
> Because, unlike in Halo 5, Bungie’s human architecture consisted of more than just plain, white walls. I mean, compare Headlong to Turf, or Terminal to Powerhouse. Or again, Anchor 9 to Ghost Town. All human architecture, but wildly different in so many ways, just like real human buildings. You had a ton of variety within these human maps, all alongside different Covenant and Foreunner themed maps too. And even within those, there was variety. Did Citadel look anything remotely like Guardian? Not at all, despite both of them being Forerunner theme. The colours varied, and things looked nice and different.
>
> 343i is really bad when it comes to visual variety. When I first saw screenshots of Eden, back before the Beta, I could have sworn that I was looking at screenshots of Skyline from Halo 4. Why? They look exactly the same! And compare, oh I dunno, Riptide to Torque. They both, as well as every other 343i human-themed map, have the same boring white architecture despite being in completely different environment. Where’s the rusty gunmetal? The bricks? The old, dirty stone? They’re taking this one single theme and spreading it across every single part of the game, which gets old fast.
>
> And the same goes for Forerunner architecture too. You compare the look of Coliseum to Haven, and it looks exactly the same. Hell, Coliseum looks like it was ripped straight out of the campaign, even though it’s supposed to be on a planet other than Genesis. It even looks pretty much like Raid of Apex 7, since there’s really no variety. Bungie’s Forerunner designs had a ton of interesting visual variety, why can’t 343i’s? (with the exception of Halo 1, of course, where everything was bland grey) Just because two things are Forerunner, it doesn’t mean that they can’t be different from one another. Tempest in Halo Reach was Forerunner themed, but it wasn’t just a copy-paste of Guardian’s look on a different map.
>
> While 343’s environment art is really nice, despite not fitting in with Bungie’s stuff, the variation is minimal. They need to start making things look new and interesting, otherwise the games will start to get stale quickly.
Oh I forgot about tempest. What a great looking map.
> 2533274808386392;15:
> > 2533274813764898;12:
> > Yesssss. I’m so visually bored by halo 5 which was never the case in past games. Every new map they add is just the same design over and over and over again. It just shows that they put minimum effort into map design. Are we ever going to get a warzone map that doesn’t have a bland unsc home base/armory/garage?
>
>
> You know what would be awesome? Having a Covenant-themed Warzone map. I would love to have something other than the boring white buildings that we’re stuck with.
>
> I mean, let’s look at Raid on Apex 7, for example. Why are the main bases human? Wouldn’t it make more sense for them to be Forerunner, since they’re**on a Halo ring? It really shows that 343i is being lazy when they simply copy-paste bases from one map to another instead of putting in some variation. We don’t need every single home base to have the exact same layout either. As it stands, all of the Warzone assault maps play pretty much the same as one another. Going to capture the same garage, the same armoury and then destroying the same reactor in the same home base over and over again isn’t very exciting. Sure, the maps have different outside environments, but the strategies never change.
I would virtually kill for some covenant and forerunner themed warzone maps with different base layouts. Sadly I know it won’t happen. The fifth warzone map is confirmed to have the same bland unsc design. And since 343 (insanely) counts assault versions as “new” maps, this means that 10 of the 12 warzone maps we are scheduled to recieve are all unsc themed. No way that the last set will be any different.
Im not positve on that 12 number, any correction or confirmation is welcome.
This 100% it’s not that 343’s architecture is bad, quite frankly it’s amazing, but there’s no variation with them.
> 2533274974284436;18:
> This 100% it’s not that 343’s architecture is bad, quite frankly it’s amazing, but there’s no variation with them.
That’s exactly what everybody, including the video, has been saying. 343i is good at designing nice environments, but they really need to give us a much bigger variety of stuff. At the very least, let’s have more Covenant and Forerunner stuff and less human.
> 2533274835229788;2:
> Maps in all of the previous games were made up predominantly of human architecture. What makes this game any different?
So look at Rat’s Nest vs Orbital vs Ghost Town. All human architecture, all visually distinct. H5’s human architecture is the same look, even some of the same assets, with the lighting being the only variety.
Doesn’t make for exciting and interesting level design.