Surely I can’t be the only one who thinks Halo 5’s campaign was no where near expectations. With the podcast of Hunt The Truth, you really thought Halo 5 was going to explore Master Chief and get to know all characters. Instead we have this campaign that seems like they put together in the last months of Halo 5’s release. They campaign just isn’t very fun in my opinion.
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> Surely I can’t be the only one who thinks Halo 5’s campaign was no where near expectations. With the podcast of Hunt The Truth, you really thought Halo 5 was going to explore Master Chief and get to know all characters. Instead we have this campaign that seems like they put together in the last months of Halo 5’s release. They campaign just isn’t very fun in my opinion.
- Your like the 13857th person to think so
- Hunt the Truth was a really good piece of story telling but barely contributed to Halo 5s plot
- I think that the same thing happened to Destiny happened to Halo 5, the story does feel rushed
- Regardless I do still find the campaign fun, it has a lot of cool moments that do live up to the Halo name.
Your not… millions of fan are disappointed. Type halo 5 story on Youtube and you will see rant after rant with tens of thousands agreeing.
What’s sad is “343” are pleased with the story they told, waving off any critique (clarify frank o’connors response to fans disappointment in the campaign).
General fan view
Majority love the multiply
Majority love the game mechanics
Majority dislike the narrative
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> Your not… millions of fan are disappointed. Type halo 5 story on Youtube and you will see rant after rant with tens of thousands agreeing.
> What’s sad is “343” are pleased with the story they told, waving off any critique (clarify frank o’connors response to fans disappointment in the campaign).
> General fan view
> Majority love the multiply
> Majority love the game mechanics
> Majority dislike the narrative
I like it the game as a whole. It’s not my favorite & it could have been better, but it is a great game. Story, gameplay, & multiplayer.
When I saw the sides of Locke and Chief in the short clip where both of them had their own story and spoke I felt we were going to see Spartan against Spartan, I thought Chief was going to risk humanity to bring Cortana back while Locke tried to stop them, hell I even thought Chief was losing his mind… I liked what I thought and I nerded in my pants with the thought. But instead we get 1 minute and 30 seconds of a slow punch fight and then afterwards they become friends. And Chief was not indeed crazy. just a fool chasing after his psycho hypocrite AI friend, Cortana.
Trust me you aren’t the only one.
I agree. I was hoping for more from Halo 5’s campaign.
Just replayed Halo 4’s campaign. It was a chore gameplay-wise, but man… that ending. It is up there with Halo 2 as my favorite campaign, with the final minutes really making it feel that something was lost.
Then Halo 5 happened.
I don’t know what to think about it, except that it is a disappointment. There is little character progression, especially for John, who had taken tremendous steps in that department as far as the games go. Seeing Blue Team during the homonymous second mission of the campaign had me cheering. Then the Chief doesn’t like it and goes AWOL and Blue Team stays undeveloped for the rest of the campaign. Which is worsened by the fact that they are in a whooping three missions. Yay. There were some moments of note durin “The Breaking”, but it is still a pretty weak area. They accomplished nothing of note except confirm in a pseudo-emotional scene that Cortana became -Yoink- crazy.
Besides, I get Blue Team is fleshed out in the novels, but really, giving them more during their introduction to the game-series both to make new fans realize their importance and just to really add some flavor to the dull story- not from a “They’re family” line from Osiris only, but actual chatter and interactions during their missions. But oh, well. I guess that’s the beauty of having novels to flesh out the mostly stoic S-II’s. One could argue that their portrayal in Guardians was consistent with the lore ad their book characterizations, where they are mission focused and much insight we gain on them is done through inner monologue.
Okay, my favorite Halo game narrative, Halo 2 also focused on another character, let’s see how the other team fares.
Osiris began the game on a strong enough note, although the elimination of Jul 'Mdama in the first minutes was a joke. Fans may not know who he is from the (reportedly god-awful) Kilo-Five novels, SpOps or Escalation, but they could have hyped him up as the new face of the Covenant and give Osiris as well as the Arbiter some sort of agency and importance needed in the Sanghellios arc. We have the Guardian as primary objctive, but have our “secondary” main characters be somewhat invested in the other events developing around them.
Osiris is somewhat interesting, but they’re bystanders or “good soldiers” only. Which I’ve reflected is something consistent with the universe, but makes for a dull narrative. Locke is the epitome of this. He is a good, dull soldier leading the hunt (LOL, the ad campaign) for the Chief and that’s it. We witnessed universe game-changers (which I think undermine Halo 4’s themes o a degree and are not overy well executed) but really had little of import to do with it. Or, at least, the story absolutely failed in making us feel like we did something important.
My opinions are a mess, but eh.
Halo 5 took a page out of Halo 2’s marketing, and the final product had very little to do with the advertised premise.
Still liked them both.
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> Halo 5 took a page out of Halo 2’s marketing, and the final product had very little to do with the advertised premise.
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> Still liked them both.
I wasn’t precisely around during 2004’s release. What was it? Defending Earth?
Although I managed to enjoy it, I think the campaign’s problems run far deeper than discrepancies between the ads and the game’s main plot.