Halo 5's Online Only Policy

I apologize if this topic has been brought up before. If it has, then I haven’t seen threads of it.

Currently, as I’m typing this thread out, I keep trying to restart the game app in the hope that it connects me to the game’s servers. And here is where lies my concern for this game (and possibly the future of this franchise). Putting aside all other debates: lack of in game content, matchmaking, micro transactions, free DLC. Has anyone else noticed that unless you are able to connect to the servers, you are not able to play anything besides campaign?

While I had this happen to me before (being unable to connect to the servers), I never really thought too deeply about it until now. And it’s probably because of the fact that I’m fortunate to be able to afford Xbox Live. However, for those who can’t afford it, or for those who have bad internet, I find it to be an extreme slap in the face. At that point, it’s literally paying $60 only to receive a story mode and nothing else.

I don’t know about you guys, but, personally, that seem likes a “pay more to play what you own” type of deal. In past Halo’s, you didn’t need XBL to enjoy the full game. You could do campaign, custom games, theater, and forge all offline.

Just had to put that out there. What do you guys think?

That’s a good point I didn’t notice that until now but you’re right if my internet was down or something I’d either practice jumps or forge

Microsoft want to make money off this eSport BS and offline players will not help them achieve that goal.

> 2533274796410651;2:
> That’s a good point I didn’t notice that until now but you’re right if my internet was down or something I’d either practice jumps or forge

It also connects with the split screen issue as well. What’s the point of custom games if there’s only a single person? In addition, why then have access to forge mode?

> 2535449308385966;3:
> Microsoft want to make money off this eSport BS and offline players will not help them achieve that goal.

Here’s the irony, the only reason I got into Halo was because of their splitscreen. I played campaign with a friend in splitscreen.

> 2533274796410651;2:
> That’s a good point I didn’t notice that until now but you’re right if my internet was down or something I’d either practice jumps or forge

That’s just it, you couldn’t use forge either

> 2533274844459001;4:
> > 2533274796410651;2:
> > That’s a good point I didn’t notice that until now but you’re right if my internet was down or something I’d either practice jumps or forge
>
>
> It also connects with the split screen issue as well. What’s the point of custom games if there’s only a single person? In addition, why then have access to forge mode?

Because Custom Games were always more of an online deal than for splitscreen Since Xbox Live was a thing, this has been the case. Matchmaking isn’t there to offer everything. (And it can’t, by definition and by functionality)

As for the second point, Forge was marginally ideal in H2A as well. The lag was atrocious in splitscreen if your level was even near a specific size or complexity. and the on-disk maps had the very same lag issues.

If you’d like a technical argument on it, the removal of splitscreen gives more power to the hands of Forgers because they don’t have to be gimped by the large performance draw that Splitscreen demands, It could also be the fault of DirectX11 (Since every Halo up until 4 used DirectX9, and splitscreen seemed to be easier to do there). Having Forge being always online (Although I do think there should be a local toggle) also makes maps easier to co-create.

As for the other part of the argument about it being always online, I’d agree on it not being ideal (especially in your circumstance), but this is one of those things that is not going to go away anytime soon. Regardless of whether you and I approve of it. And it’s certainly not going to hold back because an ISP doesn’t want to pony up and upgrade its infrastructure in a world where technology slows down for no one. (including the various other nations that refuse to acknowledge this, notably Australia)

It could just as easily be the Microsoft Servers, though, so that particular problem is hard to discern. I wouldn’t doubt the above having something to do with it, Especially in parts of America where ISPs impose data caps to save face.

> 2535449308385966;3:
> Microsoft want to make money off this eSport BS and offline players will not help them achieve that goal.

I wish I could like this more than once.

> 2533274826920712;7:
> > 2533274844459001;4:
> > > 2533274796410651;2:
> > > That’s a good point I didn’t notice that until now but you’re right if my internet was down or something I’d either practice jumps or forge
> >
> >
> > It also connects with the split screen issue as well. What’s the point of custom games if there’s only a single person? In addition, why then have access to forge mode?
>
>
> Because Custom Games were always more of an online deal than for splitscreen Since Xbox Live was a thing, this has been the case. Matchmaking isn’t there to offer everything. (And it can’t, by definition and by functionality)
>
> As for the second point, Forge was marginally ideal in H2A as well. The lag was atrocious in splitscreen if your level was even near a specific size or complexity. and the on-disk maps had the very same lag issues.
>
> If you’d like a technical argument on it, the removal of splitscreen gives more power to the hands of Forgers because they don’t have to be gimped by the large performance draw that Splitscreen demands, It could also be the fault of DirectX11 (Since every Halo up until 4 used DirectX9, and splitscreen seemed to be easier to do there). Having Forge being always online (Although I do think there should be a local toggle) also makes maps easier to co-create.
>
> As for the other part of the argument about it being always online, I’d agree on it not being ideal (especially in your circumstance), but this is one of those things that is not going to go away anytime soon. Regardless of whether you and I approve of it. And it’s certainly not going to hold back because an ISP doesn’t want to pony up and upgrade its infrastructure in a world where technology slows down for no one. (including the various other nations that refuse to acknowledge this, notably Australia)
>
> It could just as easily be the Microsoft Servers, though, so that particular problem is hard to discern. I wouldn’t doubt the above having something to do with it, Especially in parts of America where ISPs impose data caps to save face.

If it wasn’t for the fact that my brain is dead right now, I’d be countering your points lol

They really need to make it so you can use forge offline. When servers went down in the past for whatever reason, forge was the go to. Not anymore

> 2535449308385966;3:
> Microsoft want to make money off this eSport BS and offline players will not help them achieve that goal.

actually it would

offline play and particularly LAN (where the hell is that 343?) would benefit the community by having regions be able to host their own tournaments and help teams get better.

right now the people who are dominating competitive halo are people who played together offline on multiple occasions to practice.

the only thing it doesn’t benefit them is that they aren’t in COMPLETE control around tournaments if LAN was implemented.

without it the game will die faster. watching the same 4 teams go at it over and over gets boring to viewers. 343 and microsoft will lose potential profit for something that takes less then a week to implement.

> 2533274844459001;1:
> I apologize if this topic has been brought up before. If it has, then I haven’t seen threads of it.
>
> Currently, as I’m typing this thread out, I keep trying to restart the game app in the hope that it connects me to the game’s servers. And here is where lies my concern for this game (and possibly the future of this franchise). Putting aside all other debates: lack of in game content, matchmaking, micro transactions, free DLC. Has anyone else noticed that unless you are able to connect to the servers, you are not able to play anything besides campaign?
>
> While I had this happen to me before (being unable to connect to the servers), I never really thought too deeply about it until now. And it’s probably because of the fact that I’m fortunate to be able to afford Xbox Live. However, for those who can’t afford it, or for those who have bad internet, I find it to be an extreme slap in the face. At that point, it’s literally paying $60 only to receive a story mode and nothing else.
>
> I don’t know about you guys, but, personally, that seem likes a “pay more to play what you own” type of deal. In past Halo’s, you didn’t need XBL to enjoy the full game. You could do campaign, custom games, theater, and forge all offline.
>
> Just had to put that out there. What do you guys think?

First of all what are you talking about XBL is free. If you choose gold then yes you pay a subscription. as for online only well the drm piracy the industry decided it was the best. option at this time to limit their losses.

Black Ops 3 has split screen, Offline split screen multiplayer, offline split screen multiplayer with bots, offline zombies split screen, and offline campaign split screen! I never thought Id see the day when COD out did Halo. Black ops 3 has much more content than Halo 5 and it makes me sick.

343 needs to step up