Halo 5's new engine: might be a killjoy

To be completely honest my biggest fear with Halo 5 is the new physics engine might kill a huge chunk of the fun.

It is great to see that 343i has been hiring a bunch of MLG folks in an attempt to bring back the competitive community but it would hurt halo badly if they get rid of some of the wacky quirks of the engine that make for some of the most incredible moments, and gameplay, in Halo.

Please do not use this as an opportunity to kill off the trick jumping community, the mongoose community and the stunt community. To me the quirkiness of the Halo engine is what makes a game Halo.

Agreed–it’s been like that since CE. Rocket launchers, 400% shields, and infinite grenades on Blood Gulch made for some awesome vehicular fun.

> To be completely honest my biggest fear with Halo 5 is the new physics engine might kill a huge chunk of the fun.
>
> It is great to see that 343i has been hiring a bunch of MLG folks in an attempt to bring back the competitive community but it would hurt halo badly if they get rid of some of the wacky quirks of the engine that make for some of the most incredible moments, and gameplay, in Halo.
>
> Please do not use this as an opportunity to kill off the trick jumping community, the mongoose community and the stunt community. To me the quirkiness of the Halo engine is what makes a game Halo.

In fixing one thing they’ll invariably break another or introduce something unexpected. I wouldn’t be worried too much, and I don’t think squashing every physics bug is in their top priorities. Heck, with a new engine folks will probably find a wealth of new things to tinker with and explore. Isn’t that a little bit exciting as well?

Halo 3 was the first game to have a brand new engine, and the physics turned out fine, hell they may have even been better in some regards.

> > To be completely honest my biggest fear with Halo 5 is the new physics engine might kill a huge chunk of the fun.
> >
> > It is great to see that 343i has been hiring a bunch of MLG folks in an attempt to bring back the competitive community but it would hurt halo badly if they get rid of some of the wacky quirks of the engine that make for some of the most incredible moments, and gameplay, in Halo.
> >
> > Please do not use this as an opportunity to kill off the trick jumping community, the mongoose community and the stunt community. To me the quirkiness of the Halo engine is what makes a game Halo.
>
> In fixing one thing they’ll invariably break another or introduce something unexpected. I wouldn’t be worried too much, and I don’t think squashing every physics bug is in their top priorities. Heck, with a new engine folks will probably find a wealth of new things to tinker with and explore. Isn’t that a little bit exciting as well?

I do like the prospect of new things to find but 343i has shown me with halo 4 that they are more inclined to take things away then give me new things to mess with. 343 lowered the ceilings in maps, killed the wraith launch outright, removed fusion coils from matchmaking in maps with vehicles (expansion pack maps don’t count since they NEVER show up in rotation) amongst a myriad of other things. I don’t want to see the staples of the communities mentioned taken away.

New stuff can be exciting but I don’t want to be tied to the ground in a CoD-esque conveyor belt to boring competitiveness.

> Halo 3 was the first game to have a brand new engine, and the physics turned out fine, hell they may have even been better in some regards.

Like tossing a frag grenade at those Covenant crates in the Ark missions and having the blast send them flying back into your face and splattering you by accident, while your Co-Op partner points and laughs at your misfortune.

Or being splattered by a dropped Assault Rifle in the lifts on Narrows while goofing off in Custom games.

New Physics means new things to break and new things to go wrong. I can say with utmost confidence it won’t be perfect. No physics engine can be - there’s too much randomness involved in such dynamic collisions and calculations, especially when a human element (The players) are added into the mix.

> Halo 3 was the first game to have a brand new engine, and the physics turned out fine, hell they may have even been better in some regards.

I’m not sure that’s correct. I’m pretty certain that the Halo 3 engine was built on top of the Halo 2 engine, though heavily modified.

That being said, I’m going to have faith in 343i for this one. I doubt they’ll go and ruin all of that stuff that’s so important for the community.

I don’t think the mlg pros will be altering the physics of the game. I think they’ll just be suggesting ideas to make the game more competitive like map size and layout, weapon spawns and base player traits

aslong as the fun/funny moments are still possible then i dont mind changes to the physics, but i personally wouldnt like the multiplayer if its too geared towards competitive play (more gamemodes/penalties for messing around with friends)

> > Halo 3 was the first game to have a brand new engine, and the physics turned out fine, hell they may have even been better in some regards.
>
> I’m not sure that’s correct. I’m pretty certain that the Halo 3 engine was built on top of the Halo 2 engine, though heavily modified.
>
> That being said, I’m going to have faith in 343i for this one. I doubt they’ll go and ruin all of that stuff that’s so important for the community.

I’m fairly certain Halo has used essentially the same engine since CE, it has just been modified between games. So Halo 2’s engine was a modified version from CE, Halo 3’s engine was modified from 2, Reach modified from 3, and Halo 4 modified from Reach. I know Havok has been the physics engine used, but do not know if the CE engine was based off it, as Halo’s game engine has only been described as the “Halo engine”.

It does make me curious as to what the new engine will be, as tools for newer engines such as Unreal 4 and Unity are making game design easier for developers.

Even with upgraded engine and Xbox One capabilities, I’m sure 343 can’t prevent every quirk there is on the engine. They brought pros mainly to help aid gameplay, not to fish for everything that doesn’t seem normal.

There’s nothing to be afraid of. I’m sure there will be some cool stuff people will always seem to find…

Just the physics changes between CE and Halo 4 already killed off a good chunk of Halo’s quirks. None of these exist anymore in any kind of pure form:

Halo CE Warthog “Crashing”
Weapon Launching
Bouncing Weapons
Sticky Launching
Vehicle Launching (and ultimately landing on people)
Super Bouncing
Butterflying
Fusion Coil Jumping
Ziplining
Halo 2 Ragdoll
Player Launching (via meleeing object while standing on it)
‘Team Spawning’ (Halo CE/2 spawn system)

There have been a TON of nuances and changes in physics over the years. Heck the Mongoose has slowly gotten easier and easier, and by result less and less fun to drive since Halo 3. A new Engine doesn’t change these things, just tweaks from one game to the next does.

If MLG “folks” are involved, I don’t think we’ll lose trick jumps, or anything like that. If anything, there might be more of them.

A new engine is definitely a great thing, even if we lose some classic exploits.
This game will truly be next-gen and impress people from a technical standpoint like CE once did.

A little info about the engine: http://www.neogaf.com/forum/showpost.php?p=112267270&postcount=12283

> I think it’s a tricky conversation to have, and I’d state it differently to different audiences, but for gaf, which is techy, more or less, it’s a completely new engine. There are TONS of mechanics and numbers brought in from prior games, and even some code, but basically every system and tool has been rewritten or rebuilt for the new hardware and its ecosystem.

Just because 343 has brought in people from a specific community does not mean the game will only cater to them but more to improve their aspects and even to help other communities thrive in the future as well.

> I’m fairly certain Halo has used essentially the same engine since CE, it has just been modified between games. So Halo 2’s engine was a modified version from CE, Halo 3’s engine was modified from 2, Reach modified from 3, and Halo 4 modified from Reach. I know Havok has been the physics engine used, but do not know if the CE engine was based off it, as Halo’s game engine has only been described as the “Halo engine”.
>
> It does make me curious as to what the new engine will be, as tools for newer engines such as Unreal 4 and Unity are making game design easier for developers.

Halo CE originally used a modified version of the engine from Oni before being rewritten from 3rd person view to 1st. Halo 2 was the first to use the “Halo” (Havok-based engine). 3 was a modified 2, ODST was 3’s, Reach was modified from 3 and 4 from Reach, though supposedly (and I believe it), Reach, and 4 were extremely heavily modified and bore little resemblance to their previous incarnations outside of being based on Havok. 4 also used Havok for AI. 343/CA/Saber pasted a custom Havok engine over the original CE engine for the CEA remake.

I honestly don’t think that the engine from 4 could efficiently display at 60fps and HD and have the breadth and scope that 343 wants for 5, which is why they’re going elsewhere with the series. Even if a modified 4 engine could, as I said it wouldn’t be as efficient, and any further sequels may be bogged down by the same problems. Havok is a fantastic physics engine, but it is very, very old at this point. My only question is whether this is going to be a completely new 343 engine (they do have the talent, funding and time for it) ala what Bungie has done with Destiny, or if it’ll be Unreal 4, or what.

> If MLG “folks” are involved, I don’t think we’ll lose trick jumps, or anything like that. If anything, there might be more of them.

I think that people are misconstruing what I was going for on my MLG statement. I am happy that it appears that the competitive crowd is getting it’s due but I do not want to see the rest of us getting ignored.

I don’t think MLG pro’s are going to try to take things like this out, I just want to remind 343 that there are people like me out there that find enjoyment in different areas in Halo and I would like to see everyone taken care of in the next Halo game.

Wait a second… since Halo 5 is going to use an entirely new engine… does that mean there’s a higher chance of a map editor?!

> Wait a second… since Halo 5 is going to use an entirely new engine… does that mean there’s a higher chance of a map editor?!

I hope.

I also hope that there’s a more advanced map editor that’s also available on the PC, ESPECIALLY on Linux. But that’s just wishful thinking, the chances are that Microsoft would make it a Windows 8 exclusive.

> Halo 3 was the first game to have a brand new engine, and the physics turned out fine, hell they may have even been better in some regards.

Agreed. Nothing will compare to running up to a dude, AR + melee-ing them, and watching them launch across the map.

Priceless