halo 5s movement good or bad ?

Hey,what do u guys think of the new movement and pace of the game in halo 5 ,is it fluid and fast pace or is the movement choppy and slow,what do u guys think?

I think that is is pretty fun to play, and not very choppy. Though it sometimes is.

It’s choppy.

Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.

i mean i like it because its really fast pace and halo needs a change after all i mean u have to kinda agree

Its very clunky, with stop and start gameplay. It also encourages defensive play.

what do u think they should have done different with the whole movement thing in halo 5

Faster weapon switching speeds, especially the sniper (I hear they’re changing this which is good). I also always feel a little bit of a lag time between when I click the sprint button and when I actually start sprinting. Though I got used to this, it felt little sluggish. I didn’t feel clamber was too much of a problem, but what I did feel was annoying was the hovering ability, it always seemed to get in the way of my fluid zoom in and map movement. I recommend that they just remove the hovering; it didn’t really help that much and frankly detracts from the good snipe shots so abundant in Halo.

yeah i’m not to big of a fan on the whole hovering bash thing totally forgot what it was called lol

I like it for the most part. I think it would be great without sprint, and I also would like to be able to shoot while in thruster.

> 2535425414381503;6:
> what do u think they should have done different with the whole movement thing in halo 5

It wasn’t broke. So they went and “fixed” it so much that now it IS broken.

> 2535425414381503;6:
> what do u think they should have done different with the whole movement thing in halo 5

Fast movement is a good idea.

They just need to find a way to do that without interrupting shooting or altering map design to the point that you cannot shoot and effectively move around the map at the same time.

> 2533274913936758;3:
> It’s choppy.
>
> Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.

Deff things from the beta that need sharpening. Sprint is there for situational options. The different between top speed sprint and running speed has been lowered. So if gamer A wants you take the risk of sprinting to get where ever he going and risk being put in a fight guns lowered that’s on him. If gamer B doesn’t mind getting there a lil later but prepared then that’s good no one is wrong. Sure if game A runs into an enemy and dies he will blame sprint and “large” map that forced him to sprint when in reality it’s all on him.

Now that GP has been remapped and crouch jumping will be back. Clamber will be for those jumps you would normally miss in all other halos. Again it’s up to you weather you wanna get there or nah. While playing on empire a lot of gamers were using clamber to get on the platforms near snipes. I personally knew when to jump to make the jump without it. Much better option than grenade and equipment jumping tbh which will still be available.

> 2533274835305187;12:
> > 2533274913936758;3:
> > It’s choppy.
> >
> > Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.
>
>
> Deff things from the beta that need sharpening. Sprint is there for situational options. The different between top speed sprint and running speed has been lowered. So if gamer A wants you take the risk of sprinting to get where ever he going and risk being put in a fight guns lowered that’s on him. If gamer B doesn’t mind getting there a lil later but prepared then that’s good no one is wrong. Sure if game A runs into an enemy and dies he will blame sprint and “large” map that forced him to sprint when in reality it’s all on him.
>
> Now that GP has been remapped and crouch jumping will be back. Clamber will be for those jumps you would normally miss in all other halos. Again it’s up to you weather you wanna get there or nah. While playing on empire a lot of gamers were using clamber to get on the platforms near snipes. I personally knew when to jump to make the jump without it. Much better option than grenade and equipment jumping tbh which will still be available.

None of the changes post beta make a difference in all honesty. None of sprint’s negative effects will be gone. Maps are still gigantic and stretched. Most fights, which take place out of sprint will be done in massive open terrain instead of in tight, interesting terrain. Most jumps still cannot be made without sprinting first. Gameplay is still choppy because movement and shooting are separated.

I love the new mechanics, They are great they are not broken at all.

> 2535440955887524;13:
> > 2533274835305187;12:
> > > 2533274913936758;3:
> > > It’s choppy.
> > >
> > > Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.
> >
> >
> >
> > Deff things from the beta that need sharpening. Sprint is there for situational options. The different between top speed sprint and running speed has been lowered. So if gamer A wants you take the risk of sprinting to get where ever he going and risk being put in a fight guns lowered that’s on him. If gamer B doesn’t mind getting there a lil later but prepared then that’s good no one is wrong. Sure if game A runs into an enemy and dies he will blame sprint and “large” map that forced him to sprint when in reality it’s all on him.
> >
> > Now that GP has been remapped and crouch jumping will be back. Clamber will be for those jumps you would normally miss in all other halos. Again it’s up to you weather you wanna get there or nah. While playing on empire a lot of gamers were using clamber to get on the platforms near snipes. I personally knew when to jump to make the jump without it. Much better option than grenade and equipment jumping tbh which will still be available.
>
>
> None of the changes post beta make a difference in all honesty. None of sprint’s negative effects will be gone. Maps are still gigantic and stretched. Most fights, which take place out of sprint will be done in massive open terrain instead of in tight, interesting terrain. Most jumps still cannot be made without sprinting first. Gameplay is still choppy because movement and shooting are separated.

Loll the maps can’t be "stretched " because they arnt remakes of other maps. The perfect sized map for halo 5 will always be bigger than a perfect size halo 2 or 3 map. That’s common sense not a flaw. I was still bouncing grenade in close quarters so idk what you’re talking about open terrain. Again the speed difference between sprint and running has been lowered so you can’t assume you know it’s effect on jumps. Don’t wanna sprint fine mid air thrust. There is no hiding halo5 will play differently and it might not be your cup off tea that’s also normal. The series changed hands.

Mobility is something you will have to adapt too. The reall issues are fast TTK, slow strafe etc in my eyes

> 2533274835305187;15:
> > 2535440955887524;13:
> > > 2533274835305187;12:
> > > > 2533274913936758;3:
> > > > It’s choppy.
> > > >
> > > > Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.
> > >
> > >
> > >
> > >
> > > Deff things from the beta that need sharpening. Sprint is there for situational options. The different between top speed sprint and running speed has been lowered. So if gamer A wants you take the risk of sprinting to get where ever he going and risk being put in a fight guns lowered that’s on him. If gamer B doesn’t mind getting there a lil later but prepared then that’s good no one is wrong. Sure if game A runs into an enemy and dies he will blame sprint and “large” map that forced him to sprint when in reality it’s all on him.
> > >
> > > Now that GP has been remapped and crouch jumping will be back. Clamber will be for those jumps you would normally miss in all other halos. Again it’s up to you weather you wanna get there or nah. While playing on empire a lot of gamers were using clamber to get on the platforms near snipes. I personally knew when to jump to make the jump without it. Much better option than grenade and equipment jumping tbh which will still be available.
> >
> >
> >
> > None of the changes post beta make a difference in all honesty. None of sprint’s negative effects will be gone. Maps are still gigantic and stretched. Most fights, which take place out of sprint will be done in massive open terrain instead of in tight, interesting terrain. Most jumps still cannot be made without sprinting first. Gameplay is still choppy because movement and shooting are separated.
>
>
> Loll the maps can’t be "stretched " because they arnt remakes of other maps. The perfect sized map for halo 5 will always be bigger than a perfect size halo 2 or 3 map. That’s common sense not a flaw. I was still bouncing grenade in close quarters so idk what you’re talking about open terrain. Again the speed difference between sprint and running has been lowered so you can’t assume you know it’s effect on jumps. Don’t wanna sprint fine mid air thrust. There is no hiding halo5 will play differently and it might not be your cup off tea that’s also normal. The series changed hands.
>
> Mobility is something you will have to adapt too. The reall issues are fast TTK, slow strafe etc in my eyes

They are stretched and it is a flaw because you cannot effectively traverse the map while doing anything but sprinting forwards. The ONLY thing the maps are scaled to is sprinting forwards.

> 2535425414381503;4:
> i mean i like it because its really fast pace and halo needs a change after all i mean u have to kinda agree

What does that even mean?

> 2535440955887524;16:
> > 2533274835305187;15:
> > > 2535440955887524;13:
> > > > 2533274835305187;12:
> > > > > 2533274913936758;3:
> > > > > It’s choppy.
> > > > >
> > > > > Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.
> > > >
> > > >
> > > >
> > > >
> > > > Deff things from the beta that need sharpening. Sprint is there for situational options. The different between top speed sprint and running speed has been lowered. So if gamer A wants you take the risk of sprinting to get where ever he going and risk being put in a fight guns lowered that’s on him. If gamer B doesn’t mind getting there a lil later but prepared then that’s good no one is wrong. Sure if game A runs into an enemy and dies he will blame sprint and “large” map that forced him to sprint when in reality it’s all on him.
> > > >
> > > > Now that GP has been remapped and crouch jumping will be back. Clamber will be for those jumps you would normally miss in all other halos. Again it’s up to you weather you wanna get there or nah. While playing on empire a lot of gamers were using clamber to get on the platforms near snipes. I personally knew when to jump to make the jump without it. Much better option than grenade and equipment jumping tbh which will still be available.
> > >
> > >
> > >
> > >
> > > None of the changes post beta make a difference in all honesty. None of sprint’s negative effects will be gone. Maps are still gigantic and stretched. Most fights, which take place out of sprint will be done in massive open terrain instead of in tight, interesting terrain. Most jumps still cannot be made without sprinting first. Gameplay is still choppy because movement and shooting are separated.
> >
> >
> >
> > Loll the maps can’t be "stretched " because they arnt remakes of other maps. The perfect sized map for halo 5 will always be bigger than a perfect size halo 2 or 3 map. That’s common sense not a flaw. I was still bouncing grenade in close quarters so idk what you’re talking about open terrain. Again the speed difference between sprint and running has been lowered so you can’t assume you know it’s effect on jumps. Don’t wanna sprint fine mid air thrust. There is no hiding halo5 will play differently and it might not be your cup off tea that’s also normal. The series changed hands.
> >
> > Mobility is something you will have to adapt too. The reall issues are fast TTK, slow strafe etc in my eyes
>
>
> They are stretched and it is a flaw because you cannot effectively traverse the map while doing anything but sprinting forwards. The ONLY thing the maps are scaled to is sprinting forwards.

tellt hat to Ninja who played a whole bunch of halo 5 beta with out using sprint once. it possible and very easy

> 2533274796029854;18:
> > 2535440955887524;16:
> > > 2533274835305187;15:
> > > > 2535440955887524;13:
> > > > > 2533274835305187;12:
> > > > > > 2533274913936758;3:
> > > > > > It’s choppy.
> > > > > >
> > > > > > Sprint lowers your gun which means it’s a constant game of stop-go-stop-go while previous Halos were a fluid transition from one fight to the next. Clamber forces you into complete immobility while you crawl up a jump that in previous games you would just use properly timed jumps both slowing down the game AND removing a skill factor.
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > Deff things from the beta that need sharpening. Sprint is there for situational options. The different between top speed sprint and running speed has been lowered. So if gamer A wants you take the risk of sprinting to get where ever he going and risk being put in a fight guns lowered that’s on him. If gamer B doesn’t mind getting there a lil later but prepared then that’s good no one is wrong. Sure if game A runs into an enemy and dies he will blame sprint and “large” map that forced him to sprint when in reality it’s all on him.
> > > > >
> > > > > Now that GP has been remapped and crouch jumping will be back. Clamber will be for those jumps you would normally miss in all other halos. Again it’s up to you weather you wanna get there or nah. While playing on empire a lot of gamers were using clamber to get on the platforms near snipes. I personally knew when to jump to make the jump without it. Much better option than grenade and equipment jumping tbh which will still be available.
> > > >
> > > >
> > > >
> > > >
> > > > None of the changes post beta make a difference in all honesty. None of sprint’s negative effects will be gone. Maps are still gigantic and stretched. Most fights, which take place out of sprint will be done in massive open terrain instead of in tight, interesting terrain. Most jumps still cannot be made without sprinting first. Gameplay is still choppy because movement and shooting are separated.
> > >
> > >
> > >
> > >
> > > Loll the maps can’t be "stretched " because they arnt remakes of other maps. The perfect sized map for halo 5 will always be bigger than a perfect size halo 2 or 3 map. That’s common sense not a flaw. I was still bouncing grenade in close quarters so idk what you’re talking about open terrain. Again the speed difference between sprint and running has been lowered so you can’t assume you know it’s effect on jumps. Don’t wanna sprint fine mid air thrust. There is no hiding halo5 will play differently and it might not be your cup off tea that’s also normal. The series changed hands.
> > >
> > > Mobility is something you will have to adapt too. The reall issues are fast TTK, slow strafe etc in my eyes
> >
> >
> >
> >
> > They are stretched and it is a flaw because you cannot effectively traverse the map while doing anything but sprinting forwards. The ONLY thing the maps are scaled to is sprinting forwards.
>
>
>
>
> tellt hat to Ninja who played a whole bunch of halo 5 beta with out using sprint once. it possible and very easy

NInja. The Halo pro. Didn’t use sprint against online randoms and did well.

Oh really

In other news Tom Brady threw left handed against 12 olds and it worked. All NFL Qbs should obviously throw with their off hands because obviously.