I’ve been thinking about this for a while now, and would love to see it in Halo 5’s Flood gametype as an option.
What really makes me want this now is three things:
- The JIP glitch in Flood that causes enemy Survivors
- The Last of Us game (for PlayStation 3), which has both enemy scavengers and zombies
- DayZ (for PC), where there’s other scavengers and zombies
So basically, the idea is that Flood now has an Alpha and Bravo Survivor team options. In other words, (let’s assume 12 players) 5 players would be on Survivor Team Alpha, 5 players would be on Survivor Team Bravo, and 2 players would be Flood. The players could be on random Survivors teams each round (an option like “Enable Forced Teams, or Enable Random”).
Each Survivor team member can kill the opposing Survivor team members, but working together can be an option as well (but remember, getting stabbed in the back is a possibility). When a Survivor dies by another Survivor, they become a Flood. This is so the Survivors can’t abuse the system, like if they were working together, and one Survivor is about to die, another Survivor can kill them so they respawn instead of becoming a Flood.
To make it where the Survivor Teams wouldn’t always work together, there could be something like “Kill an enemy Survivor and earn a Personal Ordnance”, but this of course can just be a Custom option to enable. Although that enemy’s AR ammo is looking mighty fine right about now…
Every time I play Hivemind now in Halo 4, I imagine if this was in. Imagine running for a SAW, and an enemy Scavenger shows up. Oh, the conflict. And then the Flood right in the middle of the mess? Man, gets me happy just thinking about it.
So what do you guys think? Remember, this wouldn’t be the new forced Flood. This would be an option in Customs. As in, when you go into Customs, there would be a “Enable Survivor Teams” option, and a “Survivors per Team” option.

