Halo 5's engine worried

Do you think we are going to have the same engine as in Halo 4?

This worries me because the amount of time they have doesn’t really give them much time for building the game let alone improving the engine.

I hate to go here but just look at COD, there games usually look and play identically with little to no noticeable change.

Halo on the other hand has always had changes in its engine, whether its running smother, better graphics, higher AI counts, ect…

What I’m getting at is I don’t want Halo falling into this and I feel like that’s exactly what is happening.

What do you guys think, are we going to get a ported Halo 4 engine to the Xbox one or not, explain your answers.

Just before anyone thinks of saying “graphics don’t make a game”… Don’t.
What interests you about games isn’t exactly what does OR should interest others.

Anyway, I do worry a tiny little bit about the same thing, but I should think that there isn’t much to worry about to be honest. I think the graphics will probably be fine, and looking at Halo 4, 343 obivously places a high priority on making Halo look good.

However, I am worried that the game will suffer content wise, due to having a more limited development cycle. I think it’s more likely that the game will look pretty, but have less content than is desired, such as a short Campaign and a Forge that hasn’t improved that much.

I do want a jump in graphics and all the other technical stuff, but I don’t care if it isn’t the best looking game out there.

I’m pretty sure they’ve been working on the engine for next gen games for a while now and not just since they finished production on Halo 4.

> Just before anyone thinks of saying “graphics don’t make a game”… Don’t.
> What interests you about games isn’t exactly what does OR should interest others.
>
> Anyway, I do worry a tiny little bit about the same thing, but I should think that there isn’t much to worry about to be honest. I think the graphics will probably be fine, and looking at Halo 4, 343 obivously places a high priority on making Halo look good.
>
> However, I am worried that the game will suffer content wise, due to having a more limited development cycle. I think it’s more likely that the game will look pretty, but have less content than is desired, such as a short Campaign and a Forge that hasn’t improved that much.
>
> I do want a jump in graphics and all the other technical stuff, but I don’t care if it isn’t the best looking game out there.

As long as it looks better then Halo 4 I’m ok with it ( I think reach looks better, it just doesn’t have real time lighting) but as far as the engine goes, just look at the explosions for example, the fusion coils compare the way they blow up in Reach and 4. The vehicles, they have considerable problems in the way they operate.

> I’m pretty sure they’ve been working on the engine for next gen games for a while now and not just since they finished production on Halo 4.

Perhaps, but I would like to see a tech demo like the one in Reach
Reach ViDOC

The next Halo game’s engine will be running at 60 FPS and using cloud computing.

The first part means the game will look a lot smoother, while the latter means that it will be able to handle heavy hardware usuage better, at least if you have a decent internet speed.

If we look at tradition, every major halo installment (excluding odst) has had a reworked engine as far as graphics and gameplay. I personally wouldn’t worry about the lack of change; for better or worse, it has happened

remembering armorlock to hardlight shield

I won’t be worried so long as we don’t see the same stupid technical constraints (ex. no DLC for co-op/campaign, no AI’s in multiplayer) pop up in Halo 5. We’ve had more capability in 90’s PC gaming, let’s not have Bungie’s original engineering problems follow us through to the rest of this decade.

Well, Halo 4 did win best graphics for 2012, and now with a bigger team, and also have been working longer, plus no console limitations, I am sure they will do just fine in the graphics department. Now, lets worry about more important factors, such as game play and story.

Halo 4 engine is an evolution off the Reach engine, which evolved from the Halo 3 engine, from the Halo 2 engine, from the Halo CE engine.

The difference between CoD and Halo is that there’s a noticeable graphical leap between Halo 3 and Halo Reach then Halo 4 (and art style.) While CoD BOII looks just like MW3 which looks just like BO1 which looks just like MW2…

At the moment, I’m under the impression that the AI will never shine (they have shown little to none new capabilities), will never be as convincing as in the trilogy (Halo 1 and Halo 2 at least), and will never be a proper challenge (heavy reliance on false difficulty is not challenging, it’s merely frustrating).

If they can change all this, I’ll be buying Halo games for years.

> Halo 4 engine is an evolution off the Reach engine, which evolved from the Halo 3 engine, from the Halo 2 engine, from the Halo CE engine.
>
> The difference between CoD and Halo is that there’s a noticeable graphical leap between Halo 3 and Halo Reach then Halo 4 (and art style.) While CoD BOII looks just like MW3 which looks just like BO1 which looks just like MW2…

Actually Reaches engine was pretty much new, they pretty much remade the entire engine

> At the moment, I’m under the impression that the AI will never shine (they have shown little to none new capabilities), will never be as convincing as in the trilogy (Halo 1 and Halo 2 at least), and will never be a proper challenge (heavy reliance on false difficulty is not challenging, it’s merely frustrating).
>
> If they can change all this, I’ll be buying Halo games for years.

Agreed, they should go study the code of the AI in previous games, specically Halo CE and 2 and build of those

The engine guys were probably hard at work optimizing the engine for the next generation long before Halo 4 released.

> > Halo 4 engine is an evolution off the Reach engine, which evolved from the Halo 3 engine, from the Halo 2 engine, from the Halo CE engine.
> >
> > The difference between CoD and Halo is that there’s a noticeable graphical leap between Halo 3 and Halo Reach then Halo 4 (and art style.) While CoD BOII looks just like MW3 which looks just like BO1 which looks just like MW2…
>
> Actually Reaches engine was pretty much new, they pretty much remade the entire engine

And they rebuilt the entire engine for Halo 3 and rebuilt it again from Halo 2. And they also rebuilt it again from Reach to Halo 4.

CEA runs off the Reach engine for Anniversary MM but the original CE engine for campaign. ODST runs off the Halo 3 engine.

Every other installment has had the engine gutted and rebuilt from the ground up.

As far as the issue in the OP - I’m fairly confident it will be another new engine for a couple reasons. Not the least of which is the fact that Halo X1 will be running on the X1 which is a next gen console which means different processing power and the like.

I can’t see this being an issue since its on a new console. I mean, look at the leap from Halo 2 to Halo 3 in terms of graphics. Halo 4 is almost unrecognizable in graphical terms next to Halo 3 (I would hope so with five years and a game between them).

With the Xbox One being nine times more powerful and the Halo game coming out a year after console launch, I would anticipate it being significantly improved. Especially when you take into account that the people that would build the engine would have been done with Halo 4 WELL before launch. Its not like the engine for Halo 5 would have been started in December or something.

Obviously there is a new engine, it’s a new halo and it’s a new console.
Stop thinking they only have 2 years for development, they are working on this from halo anniversary.

> > > Halo 4 engine is an evolution off the Reach engine, which evolved from the Halo 3 engine, from the Halo 2 engine, from the Halo CE engine.
> > >
> > > The difference between CoD and Halo is that there’s a noticeable graphical leap between Halo 3 and Halo Reach then Halo 4 (and art style.) While CoD BOII looks just like MW3 which looks just like BO1 which looks just like MW2…
> >
> > Actually Reaches engine was pretty much new, they pretty much remade the entire engine
>
> And they rebuilt the entire engine for Halo 3 and rebuilt it again from Halo 2. And they also rebuilt it again from Reach to Halo 4.
>
> CEA runs off the Reach engine for Anniversary MM but the original CE engine for campaign. ODST runs off the Halo 3 engine.
>
> Every other installment has had the engine gutted and rebuilt from the ground up.
>
>
> As far as the issue in the OP - I’m fairly confident it will be another new engine for a couple reasons. Not the least of which is the fact that Halo X1 will be running on the X1 which is a next gen console which means different <mark>processing power</mark> and the like.

Wasnt this the reason the Xbox One and PS4 aren’t backwards compatible? Something about different processing architecture? Still, if they are rebuilding the engine, it will be awesome to see what great stuff they can pull off with it.

It would be a pretty safe bet seeing as it’s on an entirely new console and now runs at 60FPS–a unique thing for Halo–that it’s a new engine. And I swear they already confirmed it was new somewhere…

> > > Halo 4 engine is an evolution off the Reach engine, which evolved from the Halo 3 engine, from the Halo 2 engine, from the Halo CE engine.
> > >
> > > The difference between CoD and Halo is that there’s a noticeable graphical leap between Halo 3 and Halo Reach then Halo 4 (and art style.) While CoD BOII looks just like MW3 which looks just like BO1 which looks just like MW2…
> >
> > Actually Reaches engine was pretty much new, they pretty much remade the entire engine
>
> And they rebuilt the entire engine for Halo 3 and rebuilt it again from Halo 2. And they also rebuilt it again from Reach to Halo 4.
>
> CEA runs off the Reach engine for Anniversary MM but the original CE engine for campaign. ODST runs off the Halo 3 engine.
>
> Every other installment has had the engine gutted and rebuilt from the ground up.
>
>
> As far as the issue in the OP - I’m fairly confident it will be another new engine for a couple reasons. Not the least of which is the fact that Halo X1 will be running on the X1 which is a next gen console which means different processing power and the like.

They don’t exactly rebuild the engine from scratch. They just overhaul whatever they want to be better.