Halo 5's Creativity Limit

Hello everyone, I’m going to write this as well as I possibly can, to avoid being marked as one of those many childish gamers who simply spam the ‘!’ button, and expect people to listen. I’m here with a different perspective (I believe) on the Halo 5 issue of new information that has been released.

You see, I’m a Halo machinima director. My channel is Starfall Studios, for those who know my content. And I want to talk about how Halo 5 will impact the creativity and community of Halo for years to come.

Halo 5 in very late 2014 to early 2015 has been shaping to be the best Halo game yet. Then here at E3, more information in addition to what they showcased was given, and we became wary, or at least many of us did. No playable Elites (for that community who enjoy that feature), no splitscreen save for 2-player on individual Xbox One’s, and none for Campaign. Warzone looks incredible, but the very slogan used to sell it, “Where Everything is Possible”, was immediately proven false by the fact that it is not playable offline, will not be available for customs, and the maps can only be played with that gametype, meaning no Forging on those maps simply for scale either.

So here, I want to talk about something which nobody ever seems to agree upon; what made the original Halo’s so great compared to Reach and 4. Too many people bring up the facts behind TTK, how competitive everything is, sprinting, how easy Halo games became rather than being based on skill (hardcore players vs the casuals), but honestly I don’t think it had anything to do with that at all.

See, Halo CE blew our minds because it was so new. Of course there had been projects similar to it before but never on the scale that Bungie created. We loved every second of it, and when Halo 2 came along, we were eager to have even more time with this revolutionary franchise. But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story. Halo 3 was similar, with adding equipment and detachable turrets, even more vehicles, etc.

But Halo 3 added something new that no games had done before (save for maybe a few PC games); it added Theater and Forge.

The Halo community was in awe of these new tools given to us, and they immediately set to work. Machinima of course, had been done in Halo CE and Halo 2 before, but Bungie had seen this and despite the machinima community being a small one at the time, they didn’t care and dedicated a whole feature of the game to them, so that they could create machinimas even easier, have tools that they’d never had before. To make it usable for everyone, they also added taking pictures and film clips for the file share system, so that other users could be creative as well, or show off an amzing feat they accomplished. Let me tell you, looking at people’s funny pictures in File Share before a match was one of the most fun things I did in matchmaking, and it hasn’t been done properly since. Machinima directors were the ones who took Halo’s poularity to new heights, showing everyone how amazing creations could be with just the game and a capture card.

Forge was used to build your own maps. Never before had this level of community fun been accomplished with the combination of gametypes and maps in a Halo game. Halo 3 was the birthplace of Castle Wars, Close the Door, Ice Cream Man, Fat Kid, Hurricane, Duck Hunt, ODST Pods, Teacher, Lava Sacrifice, and thousands more. THAT was the heart of Halo 3, not the skill it took to be in matchmaking. I’m not saying it wasn’t a big part, I’m just saying it wasn’t the heart of it. Halo 2 and 3 were the games that you invited your buddies over to sit on the couch with you, to do 2v2 against each other with splitscreen and laugh together, fight together, and all in all just enjoy the experience. I remember having parties at my house of up to 10 people, and taking turns in custom game matches against each other, newcomers going up against winners. Possibilities seemed endless when you had so many options to choose from.

And then Halo: Reach came along.

Now, I understand that Halo: Reach screwed up BIG time on the matchmaking experience for many, and that the campaign’s story, though fun, was very poorly constructed, especially when considering it broke canon, and we already had an established storyline that many of us were excited for when we heard of the game from the novel, Halo: The Fall of Reach. But it was also a big success in a lot of ways.

I want everyone to watch This Video and then come back.

Some of the quotes there are, “What can we learn from Halo 3?”, “Anyone can build anything”, “Giving the fans the tools they can take, and run with it”, and this shows exactly what Bungie was thinking when they designed Forge in Halo: Reach. They only wanted to improve. They gave fans back everything from Halo 3 (save for a few options, and weapons), and then added abilities like Phasing in forge, snapping, allowing people to create even MORE stuff that helped the community of custom games. And while armor abilities and playable elites may not have helped a lot of the matchmaking experience, they were amzing for custom games with gametypes that required you to armor lock for Red Light Green Light, use a shield for Duck Hunt, use Evade to run off ramps with speed at 500% and gravity at 50%. All in all, it still was very fun for a large faction of players, and it’s the reason that Reach is running the most Custom Game players currently out of all Halo games.

Halo 4 came along and trashed everything. Forge added magnets, but removed key features for precision editing. More than half the gametypes were taken out of Halo 4, and the ones that were kept in were screwed up (unable to drop the flag in CTF, no options for infected weapons besides the sword in Flood, plus the forced neon yellow color, etc.), and once again armor abilities were back but this time most were unusable in either Custom Game creativity or matchmaking, save for Promethean Vision. The file share system, which had both ups and downs in Halo: Reach, was now completely unusable in Halo 4. Theater was a joke. No theater for Campaign OR Spartan Ops was a huge blow, plus having no playable elites made machinima stories very difficult to tell in Custom Games alone. Add in the sound errors, and the death notifications popping up on the left side of the screen, and I was furious with Halo 4.

And now we have Halo 5. Reach was phenomenal for me and others in the machinima community, but Halo 4 took away so many options. Lowered weapons couldn’t be kept in that position, once again problems with theater kept us from expressing our full potential. With the MCC being absolutely perfect for machinima in H2A, it cuts down on creativity with its limited mapspace. In addition, other features are still not even used anymore. When’s the last time you saw a funny picture in someone’s file share, or built a map not for competetive play, but just to have fun with social gametypes?

Considering how “in the right direction” H2A was, I can only hope that 343 learns that the heart of the Halo community lies within our own creativity. If Halo 5’s direction kills the machinima and custom game community, it may truly be the end of Halo.

I’m right there on board with you. I don’t do machinima, but I use forge quite a bit for screenshots. I’ve taken hundreds and hundreds of sceenshots in Halo 3, Reach, ODST, Halo 4, and H2A collectively. So the more the better in terms of forge features for building sets and such.

However, this statement “If Halo 5’s direction kills the machinima and custom game community, it may truly be the end of Halo” seems a bit dramatic, don’t you think? I mean, Machinima directors and screenshot artists and map creators are by far a minority in the community … but we are valued. So I don’t think it would end Halo, but it would certainly hurt.

> 2533274883669557;2:
> I’m right there on board with you. I don’t do machinima, but I use forge quite a bit for screenshots. I’ve taken hundreds and hundreds of sceenshots in Halo 3, Reach, ODST, Halo 4, and H2A collectively. So the more the better in terms of forge features for building sets and such.
>
> However, this statement “If Halo 5’s direction kills the machinima and custom game community, it may truly be the end of Halo” seems a bit dramatic, don’t you think? I mean, Machinima directors and screenshot artists and map creators are by far a minority in the community … but we are valued. So I don’t think it would end Halo, but it would certainly hurt.

Perhaps it wouldn’t end Halo, but I mainly said that to get a point across that an integral part of Halo will have been lost if 343 doesn’t start learning their mistakes. I’ve seen you a lot in the community, and I do appreciate your feedback on many things, including this. Glad to see I’ve got you backing me up.

Customs and forge is definitely something 343 needs to make sure they have on point. A lot of people who may not be fond of the competitive MM may want to play just for fun gametypes like rocket race, or some customs where everyone can just have fun.

Well they haven’t showed us custom or forge yet even at E3, Lets hope they take inspiration from halo 3 and reach to make the best of the two possible im pretty sure they will show us that stuff eventually. Also 343 add a freaking file browser for once -_- pls

Well put OP. I hope your voice is heard. But I doubt it will change anything at this point.

> 2533274808316762;6:
> Well put OP. I hope your voice is heard. But I doubt it will change anything at this point.

Maybe it won’t, but at least people may understand where some of the problems are coming from. Ah well.

Custom games was literally the pinnacle of halo 3. I have no idea why they put less of an emphasis on it, but there should be achievements, and incentives to play customs as well as incentives for going into game chat so that these lobbies can more easily be formed. REMEMBER Halo 3 didn’t start with party chat, something i believe to be a major detriment to the in-game communities on todays games in general. Reach and 4 suffered from the party chat as it allowed for less communication in the community and therefore less custom lobbies. REMEMBER 3!

> 2533274887613159;8:
> Custom games was literally the pinnacle of halo 3.

A high, pointed piece of rock? That’s a literal pinnacle.

… I’m sorry. I was appointed Grammar Sheriff of the Internet.

You are right, though. But here’s the thing: with Spartan Abilities being toggle-able in customs, I’m sure there are going to be tons of different gametypes create to play like CE or H3 or whatever. So hopefully that’ll catch on in a big way.

you sir are truly on point with what you have said and i fully agree with you though even though i also do not do machinima but i would love if custom games would be at least good enough to keep machinimas going cause i love the creativity. forge will hopefully be much better then what it was in halo 4 cause tbh i could not even build a very simple base that looked good because of how terribly they messed it up but for now all we can do is ask nicely and hope that halo 5 still supports all the things such as machinima

I agree with a lot of your points. I see that you already realized you were being a bit hyperbolic with the calls of it being the death of Halo, but you’re also not extremely off point in many ways. The old Bungie before the “Schism” of developers leaving to either form 343i or their own studios tried very hard to make games that had a little of something for everyone. They didn’t always do a perfect job of delivering, but people loved the games because no one felt like they weren’t being listened to at some level. 343i, despite having a large amount of resources (Halo is, after all, considered one of X-Box’s flagship exclusive series), only seems to have eyes on the competitive community and seemingly a belief that a good campaign will be good enough for everyone else along with Warzone, which, don’t get me wrong, is a neat mode, but it’s not the type of revolutionary mode that causes forgiveness for a lack of other features. I know there are plenty of people on these forums who don’t care about some of the things that people like us have said we would have liked to see because they like to hop on anyone’s post decrying the loss of yet another feature or mode and make fun of those people or claim that the mode/feature was crap because they didn’t use it. I’m someone who has been playing Halo since the day it was released and every time I see that 343i has admitted that another feature will be missing from the game because they put in one or two other features that, while sounding impressive, don’t show themselves to be as impressive as advertised (Still remember the hype they tried to have for Spartan Ops on 4…), it hurts. I don’t understand what 343i plans to do with the series beyond focusing on league play. Is that really going to appeal to a large amount of their gamer base? Is Warzone really going to appeal to those of us who just want a pure PvE experience? Will Forge come out and blow us away or will we see Halo get beaten in that arena now as well with some of the newer games on the horizon? Halo used to innovate. Now it feels like they can only do catch-up with everyone else.

Lads, are we forgetting 343i delivered one of the best forges to date in MCC, although they still have ways to improve on like retexturing and maybe more construction pieces. Scripting was an incredibly well thought out feature. Let’s not forget 3 MASSIVE and incredible skyboxed maps to forge on.
Secondly, the date today is 20th of June, not 27th of October. Although it’s nice to speculate, with the uproar the community has given I wouldn’t be surprised if the game releases WITH playable elites.
Keep positive boys this’ll be a good one!

> 2533274882454373;12:
> Lads, are we forgetting 343i delivered one of the best forges to date in MCC, although they still have ways to improve on like retexturing and maybe more construction pieces. Scripting was an incredibly well thought out feature. Let’s not forget 3 MASSIVE and incredible skyboxed maps to forge on.
> Secondly, the date today is 20th of June, not 27th of October. Although it’s nice to speculate, with the uproar the community has given I wouldn’t be surprised if the game releases WITH playable elites.
> Keep positive boys this’ll be a good one!

Firstly, don’t put words in my mouth. I DID state that the MCC was a step in the right direction for 343 creativity wise with H2A, so there goes one of your points. And despite speculation, we don’t need to be at Launch Date to know confirmed information, which includes the Warzone negative information such as no offline/forging/customs for it, and though there’s been an uproar about the Elites, I fear that 343 is just going to sweep it under the rug as usual.

“But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story.”

And you lost me right there. First of all the iconic HCE pistol was dumped in H2, then the Assault rifle was inexplicable missing, not to over look that there was definitive hate for Halo 2 and how it completely altered HCE’s multiplayer into some sort of not HCE garbage at the time, Also many despised the moment when they realized that they were stuck playing half the game as some stupid elite and not playing as the Master Chief the whole game, Lastly Finish the Fight wasn’t adored by anyone and H2 has the weakest plot of all the Halo games.

> 2533274839169051;14:
> “But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story.”
>
>
> And you lost me right there. First of all the iconic HCE pistol was dumped in H2, then the Assault rifle was inexplicable missing, not to over look that there was definitive hate for Halo 2 and how it completely altered HCE’s multiplayer into some sort of not HCE garbage at the time, Also many despised the moment when they realized that they were stuck playing half the game as some stupid elite and not playing as the Master Chief the whole game, Lastly Finish the Fight wasn’t adored by anyone and H2 has the weakest plot of all the Halo games.

It’s hard to tell with just text, but I’m going to assume you’re just being sarcastic.

> 2533274871883541;15:
> > 2533274839169051;14:
> > “But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story.”
> >
> >
> > And you lost me right there. First of all the iconic HCE pistol was dumped in H2, then the Assault rifle was inexplicable missing, not to over look that there was definitive hate for Halo 2 and how it completely altered HCE’s multiplayer into some sort of not HCE garbage at the time, Also many despised the moment when they realized that they were stuck playing half the game as some stupid elite and not playing as the Master Chief the whole game, Lastly Finish the Fight wasn’t adored by anyone and H2 has the weakest plot of all the Halo games.
>
>
> It’s hard to tell with just text, but I’m going to assume you’re just being sarcastic.

From the looks of it, he’s sincere. Furthermore, I agree with him.

> 2533274883977323;16:
> > 2533274871883541;15:
> > > 2533274839169051;14:
> > > “But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story.”
> > >
> > >
> > > And you lost me right there. First of all the iconic HCE pistol was dumped in H2, then the Assault rifle was inexplicable missing, not to over look that there was definitive hate for Halo 2 and how it completely altered HCE’s multiplayer into some sort of not HCE garbage at the time, Also many despised the moment when they realized that they were stuck playing half the game as some stupid elite and not playing as the Master Chief the whole game, Lastly Finish the Fight wasn’t adored by anyone and H2 has the weakest plot of all the Halo games.
> >
> >
> > It’s hard to tell with just text, but I’m going to assume you’re just being sarcastic.
>
>
> From the looks of it, he’s sincere. Furthermore, I agree with him.

Considering that most people agree that Halo 2 was the best Halo out of the original trilogy anyway, you may have your opinion but I will take it with a grain of salt as it is almost completely invalid.

> 2533274871883541;17:
> > 2533274883977323;16:
> > > 2533274871883541;15:
> > > > 2533274839169051;14:
> > > > “But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story.”
> > > >
> > > >
> > > > And you lost me right there. First of all the iconic HCE pistol was dumped in H2, then the Assault rifle was inexplicable missing, not to over look that there was definitive hate for Halo 2 and how it completely altered HCE’s multiplayer into some sort of not HCE garbage at the time, Also many despised the moment when they realized that they were stuck playing half the game as some stupid elite and not playing as the Master Chief the whole game, Lastly Finish the Fight wasn’t adored by anyone and H2 has the weakest plot of all the Halo games.
> > >
> > >
> > > It’s hard to tell with just text, but I’m going to assume you’re just being sarcastic.
> >
> >
> > From the looks of it, he’s sincere. Furthermore, I agree with him.
>
>
> Considering that most people agree that Halo 2 was the best Halo out of the original trilogy anyway, you may have your opinion but I will take it with a grain of salt as it is almost completely invalid.

The Halo community almost unanimously agrees that Halo 2 is one of the best Halos period. However, it wasn’t always like that. Prior to the release of Halo 2 and for a bit after it’s launch, it received A LOT of hate from many many different areas of the community. This holds true for just about every Halo game, I was genuinely worried Halo would die out after 3 because of all the hate I saw for it during it’s launch period. Halo 4 went through a similar period, in fact, people still hate Halo 4 (I myself love the game).

Each Halo is going to be blasted with criticism, just like most other games. There will be changes that some will love and others will like, it will not be perfect, but it will be Halo and that alone will keep people coming back and enjoying one of the best game series to ever be developed.

You have to take the bad with the good, you can’t accept perfection. That doesn’t mean you shouldn’t voice your opinions respectfully and try to have the changes made that you believe are integral to Halos success, but it does mean you should consider weighing the game reasonably.

> 2533274838804559;18:
> > 2533274871883541;17:
> > > 2533274883977323;16:
> > > > 2533274871883541;15:
> > > > > 2533274839169051;14:
> > > > > “But the transition from Halo CE to Halo 2 was not one like recent Halo games; there wasn’t a feature that anyone loved that was taken out. The whole communtiy enjoyed Halo 2 because the only changes were things that were added; better graphics, new weapons, new vehicles, dual wielding, turrets, the ability to play online with friends, and an awesome story.”
> > > > >
> > > > >
> > > > > And you lost me right there. First of all the iconic HCE pistol was dumped in H2, then the Assault rifle was inexplicable missing, not to over look that there was definitive hate for Halo 2 and how it completely altered HCE’s multiplayer into some sort of not HCE garbage at the time, Also many despised the moment when they realized that they were stuck playing half the game as some stupid elite and not playing as the Master Chief the whole game, Lastly Finish the Fight wasn’t adored by anyone and H2 has the weakest plot of all the Halo games.
> > > >
> > > >
> > > > It’s hard to tell with just text, but I’m going to assume you’re just being sarcastic.
> > >
> > >
> > > From the looks of it, he’s sincere. Furthermore, I agree with him.
> >
> >
> > Considering that most people agree that Halo 2 was the best Halo out of the original trilogy anyway, you may have your opinion but I will take it with a grain of salt as it is almost completely invalid.
>
>
> The Halo community almost unanimously agrees that Halo 2 is one of the best Halos period. However, it wasn’t always like that. Prior to the release of Halo 2 and for a bit after it’s launch, it received A LOT of hate from many many different areas of the community. This holds true for just about every Halo game, I was genuinely worried Halo would die out after 3 because of all the hate I saw for it during it’s launch period. Halo 4 went through a similar period, in fact, people still hate Halo 4 (I myself love the game).
>
> Each Halo is going to be blasted with criticism, just like most other games. There will be changes that some will love and others will like, it will not be perfect, but it will be Halo and that alone will keep people coming back and enjoying one of the best game series to ever be developed.
>
> You have to take the bad with the good, you can’t accept perfection. That doesn’t mean you shouldn’t voice your opinions respectfully and try to have the changes made that you believe are integral to Halos success, but it does mean you should consider weighing the game reasonably.

Besides the Halo2sucks site. I never witnessed or heard any other hate for that game.

Well said OP. Halo has been built on creativity (at least for me it was) and thats why i felt like i didnt like 4. It felt like a naked halo, just with the shooting aspect. I almost felt as if the forge and theater wasnt there. I spent countless hours on forge in reach either making maps or playing customs from file share like races or pinball or some other fun idea. For me i thought Reach was the perfect halo because it had a balance of everything, a great story (Subjective), very diverse and fun multiplayer (also subjective but im speaking like action sack and invasion), forge and theater, and firefight. It was all there and I thought it was done very well. 4/5 things listed could be completely in the hands of the player, such as playing on a created map in multi or making one in forge and thats why i’ve always thought reach was great.

The only courtesy I can offer OP is to bump this thread in hopes that 343 might see it and take it into account for halo 6 or whatever they’ll call it.