Halo 5's campaign is by far the best of the series

By a country mile. I honestly do not understand the hate train for this game’s campaign. In fact, it’s so good that it’ll be the first one I bother to play on Legendary difficulty. Therefore, for those of you who do not like it, what are your problems with it? For me, the campaign was more interesting, had better flow, and had MUCH better character interactions/involvement than any other Halo game.

For context, I’d rate the campaigns: Halo 5 > Reach > Halo 2 (Remake) > The others.

These are my reasons for not liking it.

Obvious troll is obvious.

> 2533274922613950;1:
> By a country mile. I honestly do not understand the hate train for this game’s campaign. In fact, it’s so good that it’ll be the first one I bother to play on Legendary difficulty. Therefore, for those of you who do not like it, what are your problems with it? For me, the campaign was more interesting, had better flow, and had MUCH better character interactions/involvement than any other Halo game.
>
> For context, I’d rate the campaigns: Halo 5 > Reach > Halo 2 (Remake) > The others.

Mostly bland mission design, highly misleading advertising that led to a hilariously bad plot twist. A one main villain of the new trilogy is killed (pathetically) minutes into the game while the other is nowhere to be seen. Main characters that are for the most part indistinguishable from one another and aren’t very memorable.

IMO Best Story: H2 > H:ODST > H:R > H4 = H3 >>> H5

I liked it, but it wasn’t my favorite. Halo 2A wins for best gameplay, cutscenes, and music. Halo 4 wins for best story IMO.

The story is a major disappointment. 343i basically jumped the shark instead of elevating the series (and this is a widly agreed-upon opinion).
The rest is fine, and often even very good.

I just wish it had a better story because the gameplay was -Yoinking!- great. But Cortana coming back from the dead and wanting to rule the galaxy? C’mon… Bungie had a similar idea and swiftly axed it because it was LAME.

The Warden was a cool character but they should have put more thought/effort into his role, all he ended up being was a boss fight that got rehashed over and over again throughout the story. You just don’t do that.

Loved Sanghelios though.

Said no one ever.

It just felt like there were no powerful moments. If there was a moment that made me go flaccid for a lifetime, it was definitely the Locke vs Chief fight, which should have been the most amazing thing anyone had ever seen. It should’ve been something that would have been on every “Top Ten Fight Scenes in Videogames” list.

The level design was good, though. And I did like Exuberant Witness.

My issues with the campaign:

  • One the other characters don’t do anything, especially the members of Blue Team (except Chief) - The advertisements showed us a hunt for the Master Chief and the supposed death of Chief (proclaimed by ONI) while Locke is hunting him down, in the campaign ONI never tried to kill Chief and Locke was never intending on killing Chief. - Hunt the Truth had no significance whatsoever on the campaign. - Gameplay is very boring and frustrating sometimes. Can’t say how many times I’ve been knocked down with my team right next to me, and they can’t revive me because their path finding is awful. - You take way too much damage, this is probably to enforce the revive system this is ridiculous. Especially the turrets, which will knock you out in 1 HIT if you have no shields. This causes the game to force you to crawl through the missions with your idiotic team mates and not try anything interesting. A close range encounter will get you killed. - Where are the Marines?!! Why can’t I have marines that I can give weapons to like I could in Halo 3. Those guys blew the YOINK! out those phantoms on Tsavo Highway when I armed them with Fuel Rods and Sniper Rifles. - There’s no ammo on most of the missions for the Human weapons - The Warden - The Warden 2 - The Warden 3 - The Warden 4 - The Warden 5 & 6 - The Warden 7 & 8 & 9

> 2533274801176260;3:
> Obvious troll is obvious.

Of course. It’s the oft used “your opinion is different than mine, thus you must be trolling!” Seriously, grow up.

> 2533274812652989;2:
> These are my reasons for not liking it.

While I disagree with your sentiments regarding the story, especially since Halo lore outside of the games is meaningless to me, I do appreciate that you wrote a cohesive piece detailing your opinion. Two explanations to possibly help connect story issues you had. The Warden Eternal is doing its job. No more, no less. In fact, his rebellious actions are just tests of John’s loyalty to Cortana. She’s checking to see if he cares for her, while he is trying to find out what is going on and to see if she can be helped. However, 117 is, like always, prepared to eliminate the problem, thus he also went to eliminate a possible threat, knowing that Cortana would let him in. Thus, his team would have the best chance of success. As for Cortana’s new attitude, she seems to be infected by Domain. Basically, the Domain is acting through her. In fact, I wouldn’t be surprised if the end of Halo 6 is the Chief, against all odds, trying to defeat the Domain manifested in order to save Cortana.

Problems. You say the Warden is doing his job, but what exactly is its job? Keeper of the Domain? What does that entail? It is never explained in the game and all Warden really serves is as a repetitive boss fight. Nor as his motivations really clear. Why does he believe Cortana deserves the Mantle? He shows up, says he serves Cortana and that’s it. If you are going to introduce a new character like that you have to establish who they are and why they do what they do. You further say the Domain is infecting Cortana, but where is the evidence for that? The things going on with Cortana do not get satisfactory explanations. Chief says that the Didact’s ship went into slipspace and it could’ve gone anywhere, but obviously playing Halo 4 that never happened (and of course was retconned in a forum post in 2014). Cortana says she found the Domain in slipspace yet the Warden implies he allowed her to access it. There are contradictions. Further, to come back to the point, we don’t actually learn anything about the Domain besides general ideas about it storing information and we never learn of anything in the game about it possibly infecting Cortana.

343 just didn’t bother to explain anything.

Did the OP ever play H2? H2/H2A has been the best of the campaigns… also people hated H5 because #1 it didn’t match or follow the hunt the truth advertising they shoved at us for months leading up to the release… #2 the script was just horrible…#3 only 3 missions as Master Chief. #4 since when it is fun to fight the same boss like ten times in one game…

I will say it’s not as bad as most make it out but it surely wasn’t the best…

Said no one ever

> 2533274905097737;8:
> It just felt like there were no powerful moments.

You mean those moments where you fly with a pelican through the mantles approach? Yea I agree.

> 2533274922613950;10:
> > 2533274801176260;3:
> > Obvious troll is obvious.
>
>
> Of course. It’s the oft used “your opinion is different than mine, thus you must be trolling!” Seriously, grow up.

It’s not because your opinion is different, it’s because you named exactly those games as “your favorites” that are overall assumed to have the worst campaigns in Halo history. Not only that, but you listed them even in that exact specific order.
It couldn’t have been more obvious trolling, even if you had said “Locke is the best Spartan there ever was”…

It isn’t as bad as Halo 4, at all. God, Halo 4’s story was so damn boring, I still can’t even be bothered to finish it on Normal.

Halo 5’s campaign is absolutely horrible.
-Cortana used to be a sassy sarcastic awesome AI partner, and is now a generic villain -Yoink- with a god complex.
-The Warden fight over and over and over and over again.
-The whole hyped up Locke vs. Chief chase and fight amounted to a quick punch up. Wasn’t even a good punch up. Best part of the fight was Chief smashing Locke in the face with his BR.
-The whole building up of the Didact’s Hand as a villain was quite hilariously destroyed in one mission.
-Just like to repeat the Warden fight over and over and over again.
-Most of the other characters don’t actually do anything, other than provide dialogue. Osiris do a little bit of cool stuff in the first couple of cutscenes, Blue team don’t seem to do anything except shoot at a window. Compared to Reach, where every character in the team did something and had some influence on the story*.*

Don’t get me wrong, some of the level design was nice (especially Sanghelios), and the gameplay was nice and smooth, but the story was beyond awful.

Dude you have to be a troll xD the character development is next to nothing and is boring as -Yoink-

I disagree, although it is a good campaign, it is not the best.

Having a different opinion does not make one a troll. I’d say the Op isn’t helping his position by not going into detail why he likes Halo 5’s campaign, but it isn’t trolling.