Halo 5's biggest problems?with solutions

After reading responses of an earlier post of mine, i made a list of possible compromises/solutions to these issues.

1. Sprint
2. Spartan abilities
3. Free dlc, should it be in H6
4. Gamemode for veterans
5. Time to kill, the same or more
6. Playable elites, Where the -Yoink- are they?
7. User interface, good or bad?
8. How to make H6 campaign better?
9. REQ system, should it stay or should it go?

  1. Sprint. Although polls show most people would rather have sprint removed, in all honesty im not sure 343 would budge on this topic. A good compromise would be removing spartan charge. spartan charging SAVES sprinters who mess up ALOT. removing it would make sprinting more risky. Also make a longer animation for bringing up your weapon after sprinting (this gives players who sprint randomly into a room a disadvantage). Possibly make the radar longer so that you can see sprinters from farther, but say this extended section only applies to sprinters and not people moving normally. Up the base movement speed a little so people dont need to sprint as much. (Possibly make sprint limited but this is unlikely). Almost all of those points were from a video by lukethenotable.

  2. Spartan abilities. The general concescus in the halo community is Get spartan charge the hell out of here. Heres my list:
    Spartan charge. NO Reasons listed above
    Clamber. Yes It adds to the game and most people agree on this
    Hover. Not sure
    Boost. Yes but make it cover less distance to prevent people from boosting past grenades
    Slide. no
    Ground pound. Yes Its just fun and doesn’t take much away from the experience if anything.

  3. Free dlc. Yes it should be in halo 6, but none of the free dlc should be content that should have been there at launch. NEW content, whether its gametypes, or maps.

  4. Game mode for veterans. This is from Dead End 24: Game modes for veterans - IMO if the game is done right, this isn’t needed at all as the game will feel and play like how a Halo game should. Like Halo 1-3. Not BE Halo 1-3, but feel and play like it. Big difference there.

5.Time to kill. I think it should stay the same for the most part.

  1. Playable Elites. No excuse here 343, they should be here, do it in H6.

  2. User Interface Worst in any halo game. A user interface like reaches or halo 3’s would do fine.

  3. H6’s Story Dont lie to us in marketing, dont expect us to know about expanded lore, and dont base YOUR ENTIRE GAME OFF OF IT

  4. REQ System. Ahhhhh the req system… well for starters i think were going to have some form of microtransactions whether we like it or not. I think there are many options here but ill list 2.A) The req system stays more or less the same but without emblems in req packs, and iconic armours unlocked through DOING. Meaning scout, recon, master chiefs armour, eva, and any other classic or epic looking armours.B) We use a credit system where you earn credits in game. Like Halo reaches armory. Except instead of just armour make it so you unlock base weapons for warzone, (br dmr etc) in the armory as well, The micro transactions could allow you to purchase a base weapon directly, and certain weapon variants directly. They could also keep a randomizer slot machine thingy that costs 5000 credits to use or $1.50, that gives you 5 completely random weapon variants.

Regardless of these choices they should bring back daily weekly and monthly challenges which give you Substantial credits.

Does anyone agree with any this? if not what would be better?

I dunno… Spartan charge is super fun. maybe they can bring back armor lock to combat it.