Halo 5s Arena Weapon Sandbox Sucks

Halo 5s Arena weapon sandbox is one of the worst in the series, and is far more unbalanced than most people think. People assume because the majority of weapons are good, that it is balanced, and to be fair, when the game first came out, I thought that. Now I have had time to think and come to this realization. The imbalances are more subtle than the past, so let me explain.

Halo 5’s Tier One weapons have replaced more interesting low tier pick ups like mauler, Brute shot, grenade launcher or the Halo 3 needler and shotgun. All automatic Tier ones in Halo 5 are better than a Halo 3 shotgun, by being so powerful and so utilitarian.

Compare the H3 Pit to Torque (both are 3 Lane map designs)

The pit has 2 shotguns, 2 Snipers, Rockets, Sword, 2 Brute Shots, 2 Needlers, 2 Maulers, 2 SMGs, 2 Plasma Rifles, 2 BRs, Plasma Pistol, Overshield, Active Camo and I may have missed some. In Halo 3 all those weapons are worth picking up as a counterpart to your BR.

Torgue as nowhere near that level of weapon diversity. Most “low” tier pick ups in Halo 5 are just better versions of your starting weapons. In Halo 3 they offered distinctive, individual roles and weren’t just upgrades. They key power weapons weren’t easy to use PoS, and neither really were the low tier pick ups. Is there edundancy in Halo 3? Absolutely. But there is still more diversity than redundancy. The weapons absolutely worth picking up are different from your BR.

In Halo 5, almost all power weapons and pick ups are easy to master, and are about easy kills, all the low tier pick ups are upgrades, not niche counterparts. It’s like Halo 3 AR starts. Most of the weapons on the map superior to what to what you spawn with. Is it as dramatic? Yes and No. Theoretically, the game is more pick up based. In practice all the pick ups are easy as -Yoink- to use.

EDITED TO EXPLAIN MYSELF FURTHER:
Many in the current Halo community are assuming cause everything is usable, the sandbox is balanced. But that isn’t the only factor in a balanced sandbox, they don’t know any better, thats not their fault.

Halo 2-3 The sandbox aren’t perfect, (Halo 1 just about is) But when you spawn in you know your opponents have a BR, and you have a BR. You to are on equal footing when you respawn. Both you and your opponents utility weapons are equal. That is a good thing. It makes for predictable, competitive gameplay. The sandbox around that should provide niche roles that are better than the utility weapon in specific roles (like Halo CE)

Using all the functional clones of the AR and Pistol in the Halo 4 sandbox as the low tier pick ups in Halo 5 Arena was a bad decision, because these weapons fufill the same role as what you spawn in with, but are better in many ways, as previously stated. Now when you respawn, you will be at a larger disadvantage than in previous Halos. the enemy has weapons that are in the same role as your weapons, but are better.It removes the equal footing when you respawn in.

Everything SHOULD be viable. But they should not be all round upgrades of the weapons you respawn with, like Halo 5.

Furthermore, the actual power weapons are all exceptionally powerful, rather than having a diverse range of power. So we need to put less on a map, and further remove sandbox diversity

Everything is better then your starts yes, but each weapon isn’t just an upgrade of the last they all work different.

Umm am I the only one that actually thinks H5’s weapon sandbox is the best it has been in the series?

> 2533274848011469;2:
> Everything is better then your starts yes, but each weapon isn’t just an upgrade of the last they all work different.

Yeah, the storm rifle and smg function sooooo differently from the AR, and the BR, Carbine, Light Rifle and DMR arent precision weapons at all

I think Halo 5 Arena sandbox is alright in my opinion. Plus if you honestly think about, if you have the same amount of ordnance weapons in H5 4v4 like in H3 4v4, with the thrust, spartan charge and ground pound in play, games would go by quickly, not to mention just about everybody would be running around with ordnance weapons left and right then camping them afterwards for extra ammo/fresh pickup.

> 2535410901623492;4:
> > 2533274848011469;2:
> > Everything is better then your starts yes, but each weapon isn’t just an upgrade of the last they all work different.
>
>
> Yeah, the storm rifle and smg function sooooo differently from the AR, and the BR, Carbine, Light Rifle and DMR arent precision weapons at all

But I’d say the smg fills the same roll as the storm rifle

> 2535410901623492;4:
> > 2533274848011469;2:
> > Everything is better then your starts yes, but each weapon isn’t just an upgrade of the last they all work different.
>
>
> Yeah, the storm rifle and smg function sooooo differently from the AR, and the BR, Carbine, Light Rifle and DMR arent precision weapons at all

They then your saying that all Halos ever have terrible sandboxes I think my work is done here.

> 2535410901623492;4:
> > 2533274848011469;2:
> > Everything is better then your starts yes, but each weapon isn’t just an upgrade of the last they all work different.
>
>
> Yeah, the storm rifle and smg function sooooo differently from the AR, and the BR, Carbine, Light Rifle and DMR arent precision weapons at all

hhmmm…not precision weapons? can you elaborate on that?

I agree. It’s a pretty uninteresting, poorly balanced sandbox

But it’s gained the favor of the hordes of lesser skilled players because they’ve made all the incredibly easy to use weapons quite powerful.

No. It’s the best balanced sandbox. And the pit really doesn’t play like torque. Also a bunch of weapons in 3 weren’t very good.

Nah… plenty of weapons have their own unique feel and purposes.

> 2533274873580796;11:
> Nah… plenty of weapons have their own unique feel and purposes.

Like what?

You know, there have been so many different arguments as to why halo 5’s sandbox is unbalanced, but I’ve never taken longer than four seconds to debunk them. And I consider myself a fairly open-minded person whose willing to change his opinion.

Trust me, I want to believe that Halo 5’s sandbox is bad, because I want Halo 6 to improve, but if all the reasons I hear boil down to shallow excuses, I can’t really be on your side.

> 2533274834089336;3:
> Umm am I the only one that actually thinks H5’s weapon sandbox is the best it has been in the series?

Nope. It’s really well balanced and for the most part weapons play differently from each other.

> 2535430546770643;12:
> > 2533274873580796;11:
> > Nah… plenty of weapons have their own unique feel and purposes.
>
>
> Like what?

Boltshot, Plasma pistol, Storm Rifle, DMR (long range), Light Rifle (3 shot scoped), SMG (murders AR at close range), Fuel Rod, Carbine (Fast fire rate makes it reliable in a long range battle scoped in), Hydra, Scattershot, Plasma Caster…

Uh what? Please see the below weapons that were used in Halo 3.

  • BR - BR - Sniper - BR - RocketsPS. By the way, its Torque, not Torgue

I think what the OP is trying to say, and I agree, is that there aren’t enough weapons available on some arena levels. The Rig only having 1 BR on the entire level is an example. Yeah there’s a carbine as well but it doesn’t make any sense to have both and not 2 of one kind to balance the map a little.

> 2535410901623492;1:
> Halo 5s Arena weapon sandbox is one of the worst in the series, and is far more unbalanced than most people think.
>
> I present this example
> Halo 5’s Tier One weapons have replaced more interesting low tier pick ups like mauler, Brute shot, grenade launcher or the Halo 3 needler and shotgun. All automatic Tier ones in Halo 5 are better than a Halo 3 shotgun.
>
> Compare the H3 Pit to Torgue (both are 3 Lane designs)
>
> The pit has 2 shotguns, 2 Snipers, Rockets, Sword, 2 Brute Shots, 2 Needlers, 2 Maulers, 2 SMGs, 2 Plasma Rifles, 2 BRs, Plasma Pistol, Overshield, Active Camo and I may have missed some. In Halo 3 all those weapons are worth picking up as a counterpart to your BR.
>
> Torgue as nowhere near that level of weapon diversity. Most “low” tier pick ups in Halo 5 are just better versions of your starting weapons. In Halo 3 they offered distinctive, individual roles and weren’t just upgrades. They key power weapons weren’t easy to use PoS, and neither really were the low tier pick ups
>
> In Halo 5, almost all power weapons and pick ups are easy to use, all the low tier pick ups are upgrades, not niche counterparts. It’s like Halo 3 AR starts. Most of the weapons on the map superior to what to what you spawn with. Is it as dramatic? Yes and No. Theoretically, the game is more pick up based. In practice all the pick ups are easy as -Yoink- to use.
>
> And what this means is that as you spawn in, instead of fighting people using niche lower tier weapons with specific roles but having a constant Utility role weapon, ala Halo 3, you are fighting an uphill battle against players with weapons that fufill the same role as your AR or Magnum, but have more aim assist and magnetism, and more red reticule range, and sometimes faster killtimes.
>
> Halo 6 needs a better weapon sandbox for Arena

I honestly wish pick up weapons were out. Utility weapons to start and then map based power weapons and powerups. That’s all you need.

> 2533274895603860;13:
> You know, there have so many different arguments as to why halo 5’s sandbox is unbalanced, but I’ve never taken longer than four seconds to debunk them. And I consider myself a fairly open-minded person whose willing to change his opinion.
>
> Trust me, I want to believe that Halo 5’s sandbox is bad, because I want Halo 6 to improve, but if all the reasons I hear boil down to shallow excuses, I can’t really be on your side.

Yes spawning players with a hard to use 1.2 TTk precision weapon and then littering each map with precision weapons that function in a virtually identical fashion and have more aim assistance, RRR and sometimes, even faster TTKs is not a problem. It’s a “shallow excuse”.

What are you even talking about?

> 2535430546770643;12:
> > 2533274873580796;11:
> > Nah… plenty of weapons have their own unique feel and purposes.
>
>
> Like what?

Little situational uses… beyond the whole “range per engagement” idea.

Like the Boltshot? Slow TTK, but the tracking shots are great on the flank on an enemy that is unaware and in the open. It’s also a 2-shot/BR headshot clean-up…

Light Rifles are a quick, ranged TTK with perfect scoped shots. Great for long range support/assists… DMR is a quick, 2-shot beatdown…

Plasma Casters are great for cleaning out campers, with smart-dispersing charged explosives, and the bouncing standard shots… Scattershots can be bounced around corners as well.

Hydra is pretty self-explanatory… Precision rockets that can be arced up, around, and through map geometry… Covenant weapons still rip through shields faster than human weapons…

Idk man… just some examples but there are lots of differences and individual uses for things if you just stop and think about it.