Halo 5's Appeal

With the way 343 is designing it’s Halo games right now, it’s pretty obvious that they are trying to appeal to the Call of Duty fanbase, and fans of fast paced twitch shooters. The problem with this is that the Call of Duty fans who did play the old Halos don’t even like the style of the new Halos, even though it was meant to appeal to them. The reason I say this is because a little while ago on my recommended page on YouTube, I saw Halo 5 gameplay by a popular Call of Duty YouTuber (HollowPoint). As I watched the video I heard him talking about how he used to play Halo Ce with his friends. He said he wished that the older Halos were remastered because he would want to play those. He also talked about how different Halo 5 is, but he seemed more interested about the older Halos. After that I looked in the comments and I saw people talking about how the liked the older Halos and how they would play Halo again if it went back to how it was in the old days. It seems to me that people who play Call of Duty and tried out the older Halos before prefer the older Halos and couldn’t care less about the new ones because how different they played. What I got from this was that 343 epically faild in trying to steal the COD fanbase AND they managed to alienate most of their own fanbase too. All that’s left is people who are playing the game just because it has Halo in the title and people who never played Halo in their lives except for Halo 5. If 343 just listened to what the fans wanted, they would get back the original Halo fans and fans of Call of Duty too. Halo because famous because how unique it was, not because it followed what was popular. 343 Industries ,you managed to royally screw yourselves over by trying to be like Call of Duty. The numbers don’t lie, and if you don’t go back to classic Halo, Halo is finished. It’s literally as simple as listening to what the fans want, and the majority wants classic Halo back.

People have been complaining about this since the days of Reach. In fact, it was so unfavorable, Ill never forget the countless threads regarding this topic. Armor lock was also hated on fairly well.

But as far as 343 attempting to be the next COD, they are trying to stay with the times. H4 was no doubt a ‘chinese copy’ of COD. Even still, I loved the game. H5 is a great game that holds more of a classic feel.

As much as I prefer the older titles I can’t deny that it seemed like with every new halo game we wanted something new. Up to reach they did it fine. 4 ruined it but kept the feel of Halo. But halo 5 is different. I like the game but I do prefer the older titles

Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.

Although I lightly scanned it, I know what you are saying. And in fact, a lot of CoD pros actually played Halo before CoD. An example is Nadeshot. He originally played Halo 2 before CoD and even his alias is inspired by it. Although I love the older Halo games to bits, I don’t see them coming back. It doesn’t make sense. I have come to accept it, and now, I’m looking forward. To the future, what 343i can do; what they need to do. But most of all, the improvement of Halo from the significant drop that was Halo 4 and 5.

Halo 6 can be a good game. In fact, with the time being put in, logically, it should be. But it’s not just up to the developers. They will not drift from what is happening, but what we, the community, can do is give feedback on what can be improved. By getting the community involved and listening is the only way 343i can please as many people in the community as possible. I believe this is the way forward. Bridging the gap between the developers and community. Although it is impossible for 343i to please everyone, they can please a large portion.

Now I will leave you with this

“Try to please everyone, and you will please no-one.”

> 2535468812026872;4:
> If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way.

Did you completely forget that MCC had one of the most broken launches in gaming history, and is still full of countless bugs/exploits to this day? Don’t spout such nonsense.

> 2535437497517606;1:
> With the way 343 is designing it’s Halo games right now, it’s pretty obvious that they are trying to appeal to the Call of Duty fanbase, and fans of fast paced twitch shooters. The problem with this is that the Call of Duty fans who did play the old Halos don’t even like the style of the new Halos, even though it was meant to appeal to them. The reason I say this is because a little while ago on my recommended page on YouTube, I saw Halo 5 gameplay by a popular Call of Duty YouTuber (HollowPoint). As I watched the video I heard him talking about how he used to play Halo Ce with his friends. He said he wished that the older Halos were remastered because he would want to play those. He also talked about how different Halo 5 is, but he seemed more interested about the older Halos. After that I looked in the comments and I saw people talking about how the liked the older Halos and how they would play Halo again if it went back to how it was in the old days. It seems to me that people who play Call of Duty and tried out the older Halos before prefer the older Halos and couldn’t care less about the new ones because how different they played. What I got from this was that 343 epically faild in trying to steal the COD fanbase AND they managed to alienate most of their own fanbase too. All that’s left is people who are playing the game just because it has Halo in the title and people who never played Halo in their lives except for Halo 5. If 343 just listened to what the fans wanted, they would get back the original Halo fans and fans of Call of Duty too. Halo because famous because how unique it was, not because it followed what was popular. 343 Industries ,you managed to royally screw yourselves over by trying to be like Call of Duty. The numbers don’t lie, and if you don’t go back to classic Halo, Halo is finished. It’s literally as simple as listening to what the fans want, and the majority wants classic Halo back.

Here’s my take on it:
343 wants a more modern game, they want innovation instead of putting the exact same game (with slightly improved graphics) in a box under a slightly different name and resell it each year (COD’s been doing that for a long time). No, 343 is adding dynamics like spring as a default action, and the ability to smart-link.
Yeah, COD beat them to it. Most games beat them to it. But the thing is, we’d be downsizing if we went back to say, no sprint, only zooming in on headshot capable weapons, etc. That would be a bloody ripoff, since we’ve already got boost, Spartan charge, ground pound, and that stuff.
Now, it would be a good idea to go back to the classics in regards such as: good storyline, original maps, and SPLITSCREEN!
That’s my take on it.

> 2535468812026872;4:
> Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.

There is so much wrong with everything you said I don’t even know where to begin . First of all how is my argument old if my argument is based upon a video that barely came out 24 hours ago. You obviously didn’t read what I posted. Also, the only one with a flawed argument is you because your solution is pretty much “get over it” because you say so, which doesn’t adress the problem or even fix it. Where did you get the idea that “gaming changed” . Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed. The MCC didn’t and still isn’t dominating because the game launhed absolutley broken , and it is still broken. Also, just because I want the classic Halo style back it doesn’t mean I want a clone of the old games. The original trilogy retained the classic gameplay style while offering a completely new and fun experience with each title. The original 3 games weren’t clones of each other despite the gameplay style being almost exactly the same each time. It was the same at the core, and it didn’t change the fundamentals like Halo 4 and 5 did. People aren’t playing the old games in huge numbers because the only way to do so is utterly broken and they already played the game a huge amount so they got sick of it. No one is “hung up” on trying to have the same exact experience as the original trilogy offered them, what we want is an actual Halo game, changing the core mechanics doesn’t make it the same game anymore. If I changed the rules of chess to have half of the rules of checkers, I wouldn’t call chess , chess anymore. You obviously don’t understand that keeping the core gameplay the same isn’t making the game the exact same thing with each new title. You don’t seem to understand what made Halo unique and fun. What we want is an ACTUAL Halo experience, not a fastt paced twitch shooter, which is what 343 is trying and which is also the exact opposite of what Halo is. Maybe, YOU should open your mind and think a little because what you are pretty much saying is if a game has the same rules as the next title, the next title will be a clone of the previous title which will make the game boring and no one would want to buy it, which is obviously not true.

> 2535437497517606;8:
> > 2535468812026872;4:
> > Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.
>
> There is so much wrong with everything you said I don’t even know where to begin . First of all how is my argument old if my argument is based upon a video that barely came out 24 hours ago. You obviously didn’t read what I posted. Also, the only one with a flawed argument is you because your solution is pretty much “get over it” because you say so, which doesn’t adress the problem or even fix it. Where did you get the idea that “gaming changed” . Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed. The MCC didn’t and still isn’t dominating because the game launhed absolutley broken , and it is still broken. Also, just because I want the classic Halo style back it doesn’t mean I want a clone of the old games. The original trilogy retained the classic gameplay style while offering a completely new and fun experience with each title. The original 3 games weren’t clones of each other despite the gameplay style being almost exactly the same each time. It was the same at the core, and it didn’t change the fundamentals like Halo 4 and 5 did. People aren’t playing the old games in huge numbers because the only way to do so is utterly broken and they already played the game a huge amount so they got sick of it. No one is “hung up” on trying to have the same exact experience as the original trilogy offered them, what we want is an actual Halo game, changing the core mechanics doesn’t make it the same game anymore. If I changed the rules of chess to have half of the rules of checkers, I wouldn’t call chess , chess anymore. You obviously don’t understand that keeping the core gameplay the same isn’t making the game the exact same thing with each new title. You don’t seem to understand what made Halo unique and fun. What we want is an ACTUAL Halo experience, not a fastt paced twitch shooter, which is what 343 is trying and which is also the exact opposite of what Halo is. Maybe, YOU should open your mind and think a little because what you are pretty much saying is if a game has the same rules as the next title, the next title will be a clone of the previous title which will make the game boring and no one would want to buy it, which is obviously not true.

I played MCC today in the H2A playlist and it worked for me… Just saying.

> 2535437497517606;8:
> > 2535468812026872;4:
> > Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.
>
> There is so much wrong with everything you said I don’t even know where to begin . First of all how is my argument old if my argument is based upon a video that barely came out 24 hours ago. You obviously didn’t read what I posted. Also, the only one with a flawed argument is you because your solution is pretty much “get over it” because you say so, which doesn’t adress the problem or even fix it. Where did you get the idea that “gaming changed” . Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed. The MCC didn’t and still isn’t dominating because the game launhed absolutley broken , and it is still broken. Also, just because I want the classic Halo style back it doesn’t mean I want a clone of the old games. The original trilogy retained the classic gameplay style while offering a completely new and fun experience with each title. The original 3 games weren’t clones of each other despite the gameplay style being almost exactly the same each time. It was the same at the core, and it didn’t change the fundamentals like Halo 4 and 5 did. People aren’t playing the old games in huge numbers because the only way to do so is utterly broken and they already played the game a huge amount so they got sick of it. No one is “hung up” on trying to have the same exact experience as the original trilogy offered them, what we want is an actual Halo game, changing the core mechanics doesn’t make it the same game anymore. If I changed the rules of chess to have half of the rules of checkers, I wouldn’t call chess , chess anymore. You obviously don’t understand that keeping the core gameplay the same isn’t making the game the exact same thing with each new title. You don’t seem to understand what made Halo unique and fun. What we want is an ACTUAL Halo experience, not a fastt paced twitch shooter, which is what 343 is trying and which is also the exact opposite of what Halo is. Maybe, YOU should open your mind and think a little because what you are pretty much saying is if a game has the same rules as the next title, the next title will be a clone of the previous title which will make the game boring and no one would want to buy it, which is obviously not true.

This is an old argument because it’s…well it’s old. “This isn’t Halo” is an argument that’s been around for a long time in many variations. I’m confused about what people want. You want a new game like the old game, but not a clone, but the same, just new. Can you define that specifically? What game mechanics specifically make a halo game in your opinion? I honestly don’t think a game with the old game mechanics would sell very well. I’m not going to bad mouth the classics, but gaming definitely has changed. People expect more than just better graphics. As far as me understanding what made Halo unique and fun, I argue that I do know. It was unique in it’s day. I argue that it wasn’t the mechanics, certainly wasn’t the graphics, it was that it was new and different at the time. Combine that with the new ability to play online with friends and you’ve got magic. That doesn’t mean it was really the best ever, it just means it was the best then. I remember as a kid my cousin and I played Legend of Zelda on the NES, sometimes all day until we were like zombies by bedtime. Best game ever. Or so I thought until I bought one of those nintendo classic mini’s and fired up Zelda. Boring. I made it about 30 minutes. Halo for you is like Zelda for me. Nostalgia is strong, but if we really loved them we’d be playing them wouldn’t we?
Edit: If you want to talk purely campaign, yeah I’d agree the story in the original trilogy was clearly the best, but that doesn’t have much to do with game mechanics.

> 2535468812026872;10:
> > 2535437497517606;8:
> > > 2535468812026872;4:
> > > Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.
> >
> > There is so much wrong with everything you said I don’t even know where to begin . First of all how is my argument old if my argument is based upon a video that barely came out 24 hours ago. You obviously didn’t read what I posted. Also, the only one with a flawed argument is you because your solution is pretty much “get over it” because you say so, which doesn’t adress the problem or even fix it. Where did you get the idea that “gaming changed” . Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed. The MCC didn’t and still isn’t dominating because the game launhed absolutley broken , and it is still broken. Also, just because I want the classic Halo style back it doesn’t mean I want a clone of the old games. The original trilogy retained the classic gameplay style while offering a completely new and fun experience with each title. The original 3 games weren’t clones of each other despite the gameplay style being almost exactly the same each time. It was the same at the core, and it didn’t change the fundamentals like Halo 4 and 5 did. People aren’t playing the old games in huge numbers because the only way to do so is utterly broken and they already played the game a huge amount so they got sick of it. No one is “hung up” on trying to have the same exact experience as the original trilogy offered them, what we want is an actual Halo game, changing the core mechanics doesn’t make it the same game anymore. If I changed the rules of chess to have half of the rules of checkers, I wouldn’t call chess , chess anymore. You obviously don’t understand that keeping the core gameplay the same isn’t making the game the exact same thing with each new title. You don’t seem to understand what made Halo unique and fun. What we want is an ACTUAL Halo experience, not a fastt paced twitch shooter, which is what 343 is trying and which is also the exact opposite of what Halo is. Maybe, YOU should open your mind and think a little because what you are pretty much saying is if a game has the same rules as the next title, the next title will be a clone of the previous title which will make the game boring and no one would want to buy it, which is obviously not true.
>
> This is an old argument because it’s…well it’s old. “This isn’t Halo” is an argument that’s been around for a long time in many variations. I’m confused about what people want. You want a new game like the old game, but not a clone, but the same, just new. Can you define that specifically? What game mechanics specifically make a halo game in your opinion? I honestly don’t think a game with the old game mechanics would sell very well. I’m not going to bad mouth the classics, but gaming definitely has changed. People expect more than just better graphics. As far as me understanding what made Halo unique and fun, I argue that I do know. It was unique in it’s day. I argue that it wasn’t the mechanics, certainly wasn’t the graphics, it was that it was new and different at the time. Combine that with the new ability to play online with friends and you’ve got magic. That doesn’t mean it was really the best ever, it just means it was the best then. I remember as a kid my cousin and I played Legend of Zelda on the NES, sometimes all day until we were like zombies by bedtime. Best game ever. Or so I thought until I bought one of those nintendo classic mini’s and fired up Zelda. Boring. I made it about 30 minutes. Halo for you is like Zelda for me. Nostalgia is strong, but if we really loved them we’d be playing them wouldn’t we?
> Edit: If you want to talk purely campaign, yeah I’d agree the story in the original trilogy was clearly the best, but that doesn’t have much to do with game mechanics.

From a gameplay standpoint we want a Halo game that doesn’t have sprint, armor abilities, and aiming down the sights. You can have the same gameplay style but have a unique and fresh experience by adding new things you can interact with in the sandbox that you don’t have to design the game around. From Halo CE to Halo 2 Bungie added dual wielding, and boarding vehicles. Halo 2 wasn’t designed around those new features, but they offered more variety and options to the gameplay. From Halo 2 to 3 Bungie added equipment and detachable turrets. Those also added new options in the gameplay, and if they didn’t work well in specific maps or instances, they could be removed because they are part of the sandbox. The changes that Bungie added didn’t change the flow of the game because the game wasn’t designed around them. With sprint and armor abilities you have to design the maps and sandbox around those abilities so they can work smoothly, and they change how the game flows and feels. That is the difference between the changes 343 and Bungie added, not including mew gamemodes, forge, and stuff like that. Basically we want the same game, but 10 percent better (as in more features added onto the existing ones). The same game doesn’t mean same maps, graphics, campaign, and other things of that sort, it means the same style of gameplay and it’s flow. To make the game feel fresh and different from the last, you could add new game modes and things like campaign forge for example. We want the same basic gameplay style as the original trilogy. You could also change movement speeds and the field of view to make it feel different. Not to mention new weapons are added and change which ones are more useful than the others. Besides gameplay stuff we want the classic art and music style back. We also want the classic gamemodes back like king of the hill and odd ball. I still play the original Halos on the MCC, but after you’ve played the campaign a million times and memorized all the levels, you begin to get sick of it. Not to mention the MCC is still on the most played games section on xbox.

I feel like ever since the reveal of cod ww2 and even before that the cry for a new classic gameplay halo has loud and it may even be the majority of players myself included. More and more new games have been moving away from the “enhanced mobility” style and going back to a more simplistic style of gameplay. I like halo 5s multiplayer and all but I don’t see a future in it and I hope we go to the classic gameplay in a new halo whether it be halo 6 or a spinoff title of some sort.

I wouldn’t say that Halo would be finished. I think all they need during launch of Halo 6 are respectable servers and a good amount of playlists like they had in Halo 3 and Reach.

> 2535437497517606;8:
> > 2535468812026872;4:
> > Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.
>
> Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed.

Wrong, I’m one that has changed. I bought Titanfall when it came out and I loved the fast TTK, same with Titanfall 2 and Doom. My first experience of fps games were Wolfenstein, Doom, Quake. I prefer the TTK in those games. Halo needs to evolve, when you play the older Halo titles they’re slow.

If I had my way, Halo 6 would have faster movement, the level of gore that Doom has, the same customisation that Doom has, and the TTK of Titanfall 2, I appreciate you prefer the older style, but I don’t.

> 2592250499819446;14:
> > 2535437497517606;8:
> > > 2535468812026872;4:
> > > Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.
> >
> > Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed.
>
> Wrong, I’m one that has changed. I bought Titanfall when it came out and I loved the fast TTK, same with Titanfall 2 and Doom. My first experience of fps games were Wolfenstein, Doom, Quake. I prefer the TTK in those games. Halo needs to evolve, when you play the older Halo titles they’re slow.
>
> If I had my way, Halo 6 would have faster movement, the level of gore that Doom has, the same customisation that Doom has, and the TTK of Titanfall 2, I appreciate you prefer the older style, but I don’t.

Although I love the ideas you have and the games you mentioned, this is not a case of “evolve or become a victim of natural selection.” Halo evolved the industry a lot. However, evolving with the rest is not a good path. “Evolve in your own way or risk losing those you care about.” That is closer to Halo’s situation currently

> 2535440693312185;7:
> > 2535437497517606;1:
> > With the way 343 is designing it’s Halo games right now, it’s pretty obvious that they are trying to appeal to the Call of Duty fanbase, and fans of fast paced twitch shooters. The problem with this is that the Call of Duty fans who did play the old Halos don’t even like the style of the new Halos, even though it was meant to appeal to them. The reason I say this is because a little while ago on my recommended page on YouTube, I saw Halo 5 gameplay by a popular Call of Duty YouTuber (HollowPoint). As I watched the video I heard him talking about how he used to play Halo Ce with his friends. He said he wished that the older Halos were remastered because he would want to play those. He also talked about how different Halo 5 is, but he seemed more interested about the older Halos. After that I looked in the comments and I saw people talking about how the liked the older Halos and how they would play Halo again if it went back to how it was in the old days. It seems to me that people who play Call of Duty and tried out the older Halos before prefer the older Halos and couldn’t care less about the new ones because how different they played. What I got from this was that 343 epically faild in trying to steal the COD fanbase AND they managed to alienate most of their own fanbase too. All that’s left is people who are playing the game just because it has Halo in the title and people who never played Halo in their lives except for Halo 5. If 343 just listened to what the fans wanted, they would get back the original Halo fans and fans of Call of Duty too. Halo because famous because how unique it was, not because it followed what was popular. 343 Industries ,you managed to royally screw yourselves over by trying to be like Call of Duty. The numbers don’t lie, and if you don’t go back to classic Halo, Halo is finished. It’s literally as simple as listening to what the fans want, and the majority wants classic Halo back.
>
> Here’s my take on it:
> 343 wants a more modern game, they want innovation instead of putting the exact same game (with slightly improved graphics) in a box under a slightly different name and resell it each year (COD’s been doing that for a long time). No, 343 is adding dynamics like spring as a default action, and the ability to smart-link.
> Yeah, COD beat them to it. Most games beat them to it. But the thing is, we’d be downsizing if we went back to say, no sprint, only zooming in on headshot capable weapons, etc. That would be a bloody ripoff, since we’ve already got boost, Spartan charge, ground pound, and that stuff.
> Now, it would be a good idea to go back to the classics in regards such as: good storyline, original maps, and SPLITSCREEN!
> That’s my take on it.

If i343 wanted that, why do we have Halo 4?
Basically a CoD with a different skin.

On a more serious note though:
Have you heard the phrase “less is more”? Or that “complexity does not equal depth”?

Why do we need sprint?
Why do we need ADS?
For instance?

Making a good game is not throwing the most “popular” mechanics out there into a blender and expect the end result to be good.

Why do you believe removing a couple of features would be bad? Do we judge games based on the number of features present?

What makes you think features would only be removed? Resources meant for one feature could be spent on another newer and different feature. How about multi-directional gravitation? The ceiling is the floor is the wall.

Most do not want shinier carbon copies of previous titles.

> 2535437497517606;1:
> With the way 343 is designing it’s Halo games right now, it’s pretty obvious that they are trying to appeal to the Call of Duty fanbase, and fans of fast paced twitch shooters. The problem with this is that the Call of Duty fans who did play the old Halos don’t even like the style of the new Halos, even though it was meant to appeal to them. The reason I say this is because a little while ago on my recommended page on YouTube, I saw Halo 5 gameplay by a popular Call of Duty YouTuber (HollowPoint). As I watched the video I heard him talking about how he used to play Halo Ce with his friends. He said he wished that the older Halos were remastered because he would want to play those. He also talked about how different Halo 5 is, but he seemed more interested about the older Halos. After that I looked in the comments and I saw people talking about how the liked the older Halos and how they would play Halo again if it went back to how it was in the old days. It seems to me that people who play Call of Duty and tried out the older Halos before prefer the older Halos and couldn’t care less about the new ones because how different they played. What I got from this was that 343 epically faild in trying to steal the COD fanbase AND they managed to alienate most of their own fanbase too. All that’s left is people who are playing the game just because it has Halo in the title and people who never played Halo in their lives except for Halo 5. If 343 just listened to what the fans wanted, they would get back the original Halo fans and fans of Call of Duty too. Halo because famous because how unique it was, not because it followed what was popular. 343 Industries ,you managed to royally screw yourselves over by trying to be like Call of Duty. The numbers don’t lie, and if you don’t go back to classic Halo, Halo is finished. It’s literally as simple as listening to what the fans want, and the majority wants classic Halo back.

Oh gosh, this again. Just to get this out there, I’m going to do my best to be respectful. While Halo 4 may have taken a bit of inspiration from Call of Duty in certain elements of Multiplayer (loadouts, calling in weapon drops), I still wouldn’t say that it is a COD ripoff. Additionally, Halo 5 is nothing like Call of Duty. It feels like a new and innovated Halo. Care to explain how Halo 5 is like COD? Anyway, I don’t get it. You say they are trying to appeal to COD audience, then say COD audience doesn’t want it because they want OG Halo. But the thing is, who cares what the COD Audience wants? It’s a Halo game, it should be about the Halo audience, which IMO Halo 5 is. I’ve never felt alienated by 343 in my life, and I’ve enjoyed all the games. And BTW, I started on Halo CE many moons ago. People who want classic Halo-sure, they are allowed to want that. But I don’t want the same game, if I wanted to play classic Halo, I’d load up Halo CE, Halo 2 or Halo 3. Do you know what WOULD be ripping off COD? Making the each game the same, which seems to be what you want. Now, a new Halo sequel that goes back to its roots might be great, but its not what I want right now. “Majority of fans want” clearly I am not in the majority. Don’t for one second think that you speak on my behalf. “Numbers don’t lie”. What numbers would this be? The numbers of copies Halo 5 sold? Over 5 million? While not as much as when the series was at the peak of its popularity, those are still pretty good, and I doubt any Halo game, whether classic or new style, would have sold much better (the series probably hit its golden age of popularity 10 years ago). I’m just sick of this coming up all the time. And Halo 5 is nothing like Call of Duty. Look I probably forgot a point or two I was going to make, but I’ll leave it there.

> 2535468812026872;10:
> > 2535437497517606;8:
> > > 2535468812026872;4:
> > > Old and flawed argument. Gaming changed. If Halo 2 released this Fall it would be an epic flop. Those old Halos launched when graphics, gameplay, and online matchmaking had just crawled out of the dark ages. Halo was there to capture the market. In their day they were great, but if they were truly the greatest games and game mechanics ever then people would still be playing them in huge numbers but they aren’t. If classic Halo was what the world wanted, then MCC would have dominated and H3A would be on the way. Microsoft would not be walking away from that potential revenue if they saw it as available. I think people get hung up trying to recreate the feeling they had when they were kids playing halo, but that feeling is gone. You’ve grown up. It’s not halo’s fault. Some kid right now is having those same feelings playing halo 5 that you had playing classic halo. In other words, yes the game changed, but releasing a clone of the old game can’t take you back. Open yourself up to something new.
> >
> > There is so much wrong with everything you said I don’t even know where to begin . First of all how is my argument old if my argument is based upon a video that barely came out 24 hours ago. You obviously didn’t read what I posted. Also, the only one with a flawed argument is you because your solution is pretty much “get over it” because you say so, which doesn’t adress the problem or even fix it. Where did you get the idea that “gaming changed” . Just because 343 made a radical change to Halo it doesn’t mean the market or people’s interests have changed. The MCC didn’t and still isn’t dominating because the game launhed absolutley broken , and it is still broken. Also, just because I want the classic Halo style back it doesn’t mean I want a clone of the old games. The original trilogy retained the classic gameplay style while offering a completely new and fun experience with each title. The original 3 games weren’t clones of each other despite the gameplay style being almost exactly the same each time. It was the same at the core, and it didn’t change the fundamentals like Halo 4 and 5 did. People aren’t playing the old games in huge numbers because the only way to do so is utterly broken and they already played the game a huge amount so they got sick of it. No one is “hung up” on trying to have the same exact experience as the original trilogy offered them, what we want is an actual Halo game, changing the core mechanics doesn’t make it the same game anymore. If I changed the rules of chess to have half of the rules of checkers, I wouldn’t call chess , chess anymore. You obviously don’t understand that keeping the core gameplay the same isn’t making the game the exact same thing with each new title. You don’t seem to understand what made Halo unique and fun. What we want is an ACTUAL Halo experience, not a fastt paced twitch shooter, which is what 343 is trying and which is also the exact opposite of what Halo is. Maybe, YOU should open your mind and think a little because what you are pretty much saying is if a game has the same rules as the next title, the next title will be a clone of the previous title which will make the game boring and no one would want to buy it, which is obviously not true.
>
> This is an old argument because it’s…well it’s old. “This isn’t Halo” is an argument that’s been around for a long time in many variations. I’m confused about what people want. You want a new game like the old game, but not a clone, but the same, just new. Can you define that specifically? What game mechanics specifically make a halo game in your opinion? I honestly don’t think a game with the old game mechanics would sell very well. I’m not going to bad mouth the classics, but gaming definitely has changed. People expect more than just better graphics. As far as me understanding what made Halo unique and fun, I argue that I do know. It was unique in it’s day. I argue that it wasn’t the mechanics, certainly wasn’t the graphics, it was that it was new and different at the time. Combine that with the new ability to play online with friends and you’ve got magic. That doesn’t mean it was really the best ever, it just means it was the best then. I remember as a kid my cousin and I played Legend of Zelda on the NES, sometimes all day until we were like zombies by bedtime. Best game ever. Or so I thought until I bought one of those nintendo classic mini’s and fired up Zelda. Boring. I made it about 30 minutes. Halo for you is like Zelda for me. Nostalgia is strong, but if we really loved them we’d be playing them wouldn’t we?
> Edit: If you want to talk purely campaign, yeah I’d agree the story in the original trilogy was clearly the best, but that doesn’t have much to do with game mechanics.

Short answer, Bungie. That’s what’s missing. 343 isn’t Bungie, so Halo isn’t Halo. Where is Joe Staten?

> 2535437497517606;8:
> > 2535468812026872;4:
> >
>
> First of all how is my argument old if my argument is based upon a video that barely came out 24 hours ago.

If I made a YouTube video today saying that the Earth was flat, that wouldn’t make it a new argument.

> 2533274864708567;18:
> Short answer, Bungie. That’s what’s missing. 343 isn’t Bungie, so Halo isn’t Halo. Where is Joe Staten?

Take a gander at the bungie.net forums and see how people feel about Bungie these days. Your “short answer” isn’t much of an answer at all. Also, while most people love Joe’s work on Halo, he’s not infallible. His most recent work, ReCore, didn’t shine when it came to critics or players.

> 2533274795123910;16:
> > 2535440693312185;7:
> > > 2535437497517606;1:
> > > With the way 343 is designing it’s Halo games right now, it’s pretty obvious that they are trying to appeal to the Call of Duty fanbase, and fans of fast paced twitch shooters. The problem with this is that the Call of Duty fans who did play the old Halos don’t even like the style of the new Halos, even though it was meant to appeal to them. The reason I say this is because a little while ago on my recommended page on YouTube, I saw Halo 5 gameplay by a popular Call of Duty YouTuber (HollowPoint). As I watched the video I heard him talking about how he used to play Halo Ce with his friends. He said he wished that the older Halos were remastered because he would want to play those. He also talked about how different Halo 5 is, but he seemed more interested about the older Halos. After that I looked in the comments and I saw people talking about how the liked the older Halos and how they would play Halo again if it went back to how it was in the old days. It seems to me that people who play Call of Duty and tried out the older Halos before prefer the older Halos and couldn’t care less about the new ones because how different they played. What I got from this was that 343 epically faild in trying to steal the COD fanbase AND they managed to alienate most of their own fanbase too. All that’s left is people who are playing the game just because it has Halo in the title and people who never played Halo in their lives except for Halo 5. If 343 just listened to what the fans wanted, they would get back the original Halo fans and fans of Call of Duty too. Halo because famous because how unique it was, not because it followed what was popular. 343 Industries ,you managed to royally screw yourselves over by trying to be like Call of Duty. The numbers don’t lie, and if you don’t go back to classic Halo, Halo is finished. It’s literally as simple as listening to what the fans want, and the majority wants classic Halo back.
> >
> > Here’s my take on it:
> > 343 wants a more modern game, they want innovation instead of putting the exact same game (with slightly improved graphics) in a box under a slightly different name and resell it each year (COD’s been doing that for a long time). No, 343 is adding dynamics like spring as a default action, and the ability to smart-link.
> > Yeah, COD beat them to it. Most games beat them to it. But the thing is, we’d be downsizing if we went back to say, no sprint, only zooming in on headshot capable weapons, etc. That would be a bloody ripoff, since we’ve already got boost, Spartan charge, ground pound, and that stuff.
> > Now, it would be a good idea to go back to the classics in regards such as: good storyline, original maps, and SPLITSCREEN!
> > That’s my take on it.
>
> If i343 wanted that, why do we have Halo 4?
> Basically a CoD with a different skin.
>
> On a more serious note though:
> Have you heard the phrase “less is more”? Or that “complexity does not equal depth”?
>
> Why do we need sprint?
> Why do we need ADS?
> For instance?
>
> Making a good game is not throwing the most “popular” mechanics out there into a blender and expect the end result to be good.
>
> Why do you believe removing a couple of features would be bad? Do we judge games based on the number of features present?
>
> What makes you think features would only be removed? Resources meant for one feature could be spent on another newer and different feature. How about multi-directional gravitation? The ceiling is the floor is the wall.
>
> Most do not want shinier carbon copies of previous titles.

I feel like sprint adds a different mechanic. For one, in CTF, I feel like it’s a good thing the carrier can’t run the same speed as everyone else, it gives the other team an opportunity to catch up to the carrier and kill him.
ADS? Yeah that’s kinda stupid.