For those of you who don’t know about this game, in order to prevent the aiming from being too jittery they implemented this bounding box concept. It was basically an invisible square on the screen where, if you were to move the pointer within this area, your character wouldn’t turn (or would turn very slowly). It was basically a huge dead zone, followed by a massive acceleration in aim once you were outside this bounding box that allowed you to turn. It basically split aim and turn into two areas.
Did anyone else think about Red Steel when playing Halo 5? That stunning benchmark by which all great games are compared?