Halo 5

Should there be ai in forge by Halo 5? I mean I know its gotta be a ton to code, but think about all the styles of gaming that could open up.

Halo 4 hasn’t even come out yet…

While this would be a nice option, this is something that people have been asking for a while. It wouldn’t surprise me if this didn’t happen in halo 5. But then again, with the high chance that halo 5 will be on the next Gen Xbox makes more things possible.

> While this would be a nice option, this is something that people have been asking for a while. It wouldn’t surprise me if this didn’t happen in halo 5. But then again, with the high chance that halo 5 will be on the next Gen Xbox makes more things possible.

At minimum, we’d need a user-friendly console-based 3D editor and text editor.

The former is to lay down pathing meshes, which basically specify where the AI can walk. Imagine a bunch of connected shapes covering the ground. This will be absolutely necessary if AI and Forge alterations are allowed to co-exist.

The latter is to write AI scripting. From what I’ve read about the Halo engine, AI are not a “place and forget” game element; they need to be given “behavior trees” with prioritized tasks, among other things. This requires coding or scripting – far more than one could conveniently type using an on-screen keyboard and one-line textbox.

> > While this would be a nice option, this is something that people have been asking for a while. It wouldn’t surprise me if this didn’t happen in halo 5. But then again, with the high chance that halo 5 will be on the next Gen Xbox makes more things possible.
>
> At minimum, we’d need a user-friendly console-based 3D editor and text editor.
>
> The former is to lay down pathing meshes, which basically specify where the AI can walk. Imagine a bunch of connected shapes covering the ground. This will be absolutely necessary if AI and Forge alterations are allowed to co-exist.
>
> The latter is to write AI scripting. From what I’ve read about the Halo engine, AI are not a “place and forget” game element; they need to be given “behavior trees” with prioritized tasks, among other things. This requires coding or scripting – far more than one could conveniently type using an on-screen keyboard and one-line textbox.

Favorited this and I love the idea. Hopefully we’ll get it on the next gen console. Als in forge are to good to be true.

> > While this would be a nice option, this is something that people have been asking for a while. It wouldn’t surprise me if this didn’t happen in halo 5. But then again, with the high chance that halo 5 will be on the next Gen Xbox makes more things possible.
>
> At minimum, we’d need a user-friendly console-based 3D editor and text editor.
>
> The former is to lay down pathing meshes, which basically specify where the AI can walk. Imagine a bunch of connected shapes covering the ground. This will be absolutely necessary if AI and Forge alterations are allowed to co-exist.
>
> The latter is to write AI scripting. From what I’ve read about the Halo engine, AI are not a “place and forget” game element; they need to be given “behavior trees” with prioritized tasks, among other things. This requires coding or scripting – far more than one could conveniently type using an on-screen keyboard and one-line textbox.

You are very knowledgeable on this topic I see. :slight_smile: Yes, all that sounds extremely complex lol.

of course

Almost forgot – they’d also have to use the Campaign/Firefight netcode, as the standard Multiplayer netcode doesn’t synch enough information for AI to run stably. That means input lag.

> Hopefully we’ll get it on the next gen console. Als in forge are to good to be true.

Aye. It probably won’t be possible for another several years, but a campaign editor with Forge-like user-friendliness would be a lovely sight.

> > While this would be a nice option, this is something that people have been asking for a while. It wouldn’t surprise me if this didn’t happen in halo 5. But then again, with the high chance that halo 5 will be on the next Gen Xbox makes more things possible.
>
> At minimum, we’d need a user-friendly console-based 3D editor and text editor.
>
> The former is to lay down pathing meshes, which basically specify where the AI can walk. Imagine a bunch of connected shapes covering the ground. This will be absolutely necessary if AI and Forge alterations are allowed to co-exist.
>
> The latter is to write AI scripting. From what I’ve read about the Halo engine, AI are not a “place and forget” game element; they need to be given “behavior trees” with prioritized tasks, among other things. This requires coding or scripting – far more than one could conveniently type using an on-screen keyboard and one-line textbox.

I’d rather see them polish their in house tools on a PC and have a simple and quick certification process for that scale of editing. Junk maps and gametypes be left behind I say, developer filtering for quality submissions.

Just like Valve, CryEngine and all the other PC leaders of modded content. Why rebuild console tools that are ineffective and hard to use? The developers already build in house software tools for many aspects. PC developers take this a step further and package up those tools into a polished retail release.

I see no reason why Halo can’t do the same.

Man so many fancy tech. words that I don’t understand.

I don’t see why not… add a full blown terrain editor while you’re at it…

I like Forge just the way it is. I don’t really need another engine to learn just to prove my fan-boy’ness (the Source Engine was silly enough, trust me).

> AI are not a “place and forget” game element; they need to be given “behavior trees” with prioritized tasks, among other things. This requires coding or scripting – <mark>far more than one could conveniently type using an on-screen keyboard and one-line textbox.</mark>

Beat me to my point. thanks Cobb… jerk…

As much fun as this would get, its asking a lot of 343 to basically figure that out and I don’t even think a new console would be able to manage the integration process without sacrificing a lot of features, memory, and ideas to implement it. Fact is though, technology is always getting better, so who knows… maybe…

Get your idea’s in early,good job!

> Get your idea’s in early,good job!

That’s the right way to go.

> > Get your idea’s in early,good job!
>
> That’s the right way to go.

Hopefully, they’ll also add all kinds of npc’s from throughout the entire Halo universe.

Please stop unnecessarily bumping your threads.