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> > > I am tired of having to carry AFK players in Mythic Warzone Firefight using a bot or something to not get kicked and get easy undeserved XP. But that’s what happens when you’re rewarded for just being in a game and not for actually playing it.
> > >
> > > -Is there a punishment for these players ruining there teammates experience ?
> >
> > Theres no real punishment except for the report button and hurting their rep slightly, although I will be honest the effect is super negligible and its mostly just for cathartic release. I recommend keeping an eye out for repeat offenders before the report though. I’ve AFK’d the occasional round if am using a rare/legendary boost I don’t want to lose, and either the Lag is atrocious or I am getting TK’d by ultra-competitive Teammates who obviously don’t even want my help to begin with (although their tune almost always changes round 5 lol).
> >
> > H5 system is at fault as well to a degree. Making Mythic FF, a PvE, to have 3x more xp turnout than literally any other playlist (even the featureds cant keep pace), combined with the fact that as you mentioned xp from actual gameplay is virtually non existent (winning is the only boost I have really noticed and its always dependent on a greater team so AFK doesn’t really hurt the “player” that much - commendations are a joke and there are no recurring challenges), and then again compounded by the absurd length of a 152 rank. All this together, I can pretty much guarantee you that in the months leading up to Infinite AFKing will only become more common and I expect it will even become the majority norm around the summertime this year.
> >
> > It is sad but grinders are gonna grind, and H5 only offers one rational option for grinding, so all the grinders are gonna grind in exactly that way. The real way to avoid this is to build your own fireteam that you enter each round with, it takes some coordination but if you’ll never get an AFK again.
>
> These are not grinders but cheaters, they do it because they’re too lazy to play but still want Infinite’s rewards.
> When you get 0 kill 0 damage after 15+ minutes the only thing you deserve is a kick.
> Yes, H5 rank up system is flawed, but it’s not a reason to be a burden for the lobby and keep jumping thrusting to get undeserved rewards.
>
> I hope in Infinite they have a Vote to kick like in other games, or a better rep system.
Hey you’re preaching to the choir my friend, its an unethical grind that certainly cheats the process a bit, but certain systems inhibit predictable results from human behavior. We can apply our videogame ethics for personal judgment as much as we want (and trust me I also love doing my fair share of that) but if we are looking for solutions then we need to think systemically proactive and less individually reactive imo. Reactive solutions like a Vote to kick option are still a pretty good idea in some contexts, however I also don’t want unfortunate players kicked just because they are poor performance which had been an issue for games I played in the past. If Waypoint report actually has some enforcement behind it as reported above, then that an even better reactive solution as it allows individual action made by 343, but I can’t imagine scaling that is very efficient either.
Additionally, I will argue that just from an economic and human standpoint Halo 5’s system encourages AFKing extremely hard and that is worth discussing. The fact is not every player will hold onto the same ethical system we adhere to and even those that do may likely still waiver because when the only rational mode of grinding requires playing exactly one game mode every day for years, and that one mode is an extremely repetitive PvE where individual contribution is less obvious than other game types and matches last longer than average, then a large percentage of people will begin to balk at the legitimate version of the grind while feeling “too deep/invested” to stop themselves from pursuing the unethical route especially when the people they are cheating are just faceless video game avatars from their perspective. From a design standpoint no one should be surprised at all that the issue is so common and bottlenecked to one section of the game as it was entirely foreseeable from its inception.
Creating challenges, making XP more dependent on performance (and to a degree xp awards for victory and xp deduction for finishing with 0 kills already helps, but their degree in H5 is too small), making it so that there are more diverse game modes to play along the grind, and giving more things for people to focus on while they actually play are all proactive systematic solutions to avoid encouraging more people to AFK.
I hope this ladder option is the one Infinite takes the most as I see it as the least painful and most rewarding route to take that will also likely address the problem the most effectively as well. As far as H5 goes I have given up on Mythic FF ever getting better again and have left it for the grinders unless I have a full squad I know I can roll with.