My favorite vehicle in halo has been the wraith tank ever since halo 2. In my opinion it is the most satisfying vehicle to use once it has been mastered. Potential raw power is off the charts, but the drawbacks to aiming and mobility leaves it at quite the risk vs. reward.
As you might guess just by how I describe the wraith tank, the halo 4 wraith was a complete letdown to me, personally. The Reach variant of the wraith tank holds my first place favorite. No version is more dear to my heart than that monstrous iceberg. The skill gap when using it was the largest because the mobility was so poor without knowing how to use the boost effectively. It was everything I wanted the wraith to be/feel like.
What, in your personal opinion, would you like the wraith tank to behave like in the next halo? A complete reskin of a previous version? Or bits and pieces from different wraiths we have had? Any unique ideas on it?
Drivable AA Wraith please!
The Wraith is one of my favorite vehicles as well and I also think that the Reach version has been the best so far.
Though it should become more resistant to regular fire (perhaps a bit in gerneral as well) but its backside should become a clear weakpoint.
Though what has bothered me the most in H4 in regards to the Wraith is that, while the BTB maps are generally vehicle-unfriendly designed, the Wraith suffered the most from it.
It has simply no proper place in H4’s MP.
I hope that changes in the first place with H5.
The Halo: Reach wraith is the best. It had excellent power, base speed, rate of fire, and boost. It just needed a tad bit more health.
On the contrast, the Halo 2 wraith is everything a wraith shouldn’t be. Too fast, boost is pointless, power felt lacking, and rate of fire was obscene.
I can agree that the Halo: Reach wraith was pretty good. I just wish vehicle health was associated with players again. Yeah, it doesn’t make sense, but it was more fun for gameplay in my opinion.
I do agree with you guys on here that the Reach wraith had health issues, as did every vehicle in that game. I would have been fine with the rear end of the wraith being vulnerable to small arms fire like the DMR, but the front should have been nearly invulnerable to it, as is canonically correct.
It would be nice if vehicles were more intuitively designed in the future to incorporate varying levels of susceptibility to weapons such as DMR or AR or plasma weapons. I don’t think shooting armor plating should be very effective, whereas shooting at a warthogs tires rather than body should be more effective. It would be nice to make intelligent aiming a thing in regards to vehicles, because I do support vehicle health over driver health.
> It would be nice if vehicles were more intuitively designed in the future to incorporate varying levels of susceptibility to weapons such as DMR or AR or plasma weapons. I don’t think shooting armor plating should be very effective, whereas shooting at a warthogs tires rather than body should be more effective. It would be nice to make intelligent aiming a thing in regards to vehicles, because I do support vehicle health over driver health.
I’d support such a vehicle health/damage system as well.
Instead of just causing overall and consistent damage to a vehicle no matter where and with what you are shooting at it, one could implement punctual damage, perhaps even in combination with interactive damage.
The Wraith actually already uses such a system.
Shooting at the armor plating has not much of an effect (could be more significant though)
Shooting at the weakpoint on the back is effective to take it down (perhaps it could even disable the Wraith’s boost when taking enough damage in that spot)
Shooting at the mortar can destroy it and the Wraith will be left intact but without a main weapon (could do that with heavy weapons but has been rather inconsistent though imo)
Would be great to see something like that for all vehicles.
I think it should be a complete reskin of the Halo Reach Wraith. Best Wraith there has been.
I agree with everyone on the multiple weaknesses for vehicles as well.
I’ve posted about this before, I can’t stress enough how disappointing the H4 wraith was to me. I’ve had 64 in 3 games because of my trusty wraith in Reach, and in H4, I could barely take on a couple of ghosts in the campaign. The weak armor combined with it’s weak, inaccurate shots made it nearly impossible to engage in close or ranged combat. Could it just be a weaker version thrown together by the Storm covies?
> I’ve posted about this before, I can’t stress enough how disappointing the H4 wraith was to me. I’ve had 64 in 3 games because of my trusty wraith in Reach, and in H4, I could barely take on a couple of ghosts in the campaign. The weak armor combined with it’s weak, inaccurate shots made it nearly impossible to engage in close or ranged combat. Could it just be a weaker version thrown together by the Storm covies?
It looked and felt like a bad combination of a revenant and wraith. Because, you know, itd be stupid to just keep both of those things that were so consistently liked/enjoyed by the fanbase…
Makes me want to refer to the Halo 4 wraith as a “Light Wraith Tank Variant” rather than a true wraith.