Halo 5 had ~ 1.700.000 sales after ~ 2 weeks [link 2] and ~ 2.000.000 sales after ~ 4 weeks [link 3]. Compared with Halo 4’s release in the year 2012 [link 4], which was sold for 8 weeks in the mentioned year around ~ 7.200.000 times (plus one year later: so stand: end 2013 ~ 8.900.000 [Halo 4]), - Halo 5’s sales declined on only 40-50% of the usual ammout of sales (in the best valued from now). ->
-> Compared with Halo 3 (released 2007) with ~ 8.800.000 in 2008* sales, Halo 3:ODST (released 2009) with ~ 5.700.000 sales in 2010* and Halo:Reach (released 2010) with ~ 8.700.000 in 2011* - please note that these realeases have had a higher frequency than the time after Halo 4’s release - this result is more than bad or dramatic; it shows a sudden termination of sales; which is never good for a lot of reasons. (Chances to get out of this are usually near zero; not like in a situation with a floating, constant decline or a progessively decline.)
Halo:The Master Chief Collection has had only ~ 1.800.000 sales in the year 2014*, in which it was released, too.
*end of the year
[link 1 not used, but it shows the latest status.].
> fallout 4 and COD. They picked a bad time to release.
This sounds logical, but seen from a business perspective, it is not a real argument. After all it is a “bad time” for the other competitors, too. But they didn’t cared the collision course, or they intentionally wanted to take it.
Checking the sales of the Call of Duty Franchise will show, that this “bad release time” with a lot of competitioners doesn’t mean, that the target group can’t be enlarged in this situation. Activision’s and Treyarch’s Black Ops 3 sold better than last years Call of Duty: Advanced Warfare and Call of Duty: Ghosts (2013), which slightly passed Advanced Warfare now. (Old rule: Conservative people buy slower - and Ghosts has a realy conservative setting, if you ask me as gamer :p)
It looks like Microsoft and 343 Industries tried to break out a bit, by setting their release date (for Halo 5) in Oct not Nov; and tried to generate a hype on Halo 5’s sales before even the first numbers were known. Also it looks like, that this tactic failed - and the articles in which Halo 5 is treated as a super successful release (without mentioning the reason) can backfire now with a lot of damage - also for the people who published these articles.
> halo 5 is one of the best selling halo games
These people here (so including the one who gave that line a “Like”) maybe found one of the articles about the “big Halo 5 release” and put one and one together and think now “this means they have a lot of sales” - as planed by the people who published these articles. But they never talked about sales or concrete numbers in the articles about Halo 5’s successful release.
The net is full of similar to identical articles, or should I better say “ads”?!
Pretty dangerous now, now where the real numbers are out - and so low; it was a risky (and mostly unpleasant) game that failed here.
(Similar to the presentation of the XBox One which was still full of DRM-Stuff and obviously failed it’s main target group - just virtual now.)
Or maybe we found a virtual gate to an altered, mirrored universe - or at least - the wish fas father to the thought here. :t
It must feel realy bad, if your favorite franchise is dying (no sarcasm); but twisting the reality won’t make things better - only worse.
Time to leave the ship now - hold the breath and out through the salty water. 8P