halo 5 with CryEngine3

Its more like what if, it will most likely never happen.
CryEngine3 is one of the best graphical engines, pair it with halo’s engine (combat, enemy AI) and it will one of the best games to date based on performance.
Does anybody agree?

Quick reminder how CryEngine3 is.
http://www.youtube.com/watch?v=JWvgETOo5ek

Halo’s engine could be upgraded to have such lovely graphics as well. I’d hate to see Halo stop using the same engine it’s been being built off of for over a decade.

But I agree, seeing Halo with such beautiful graphics would definitely make my life!

I don’t imagine that the graphical engine will make too much of a difference for a while in terms of performance. I’m guessing it will be later in the generation’s life that graphical engine will make a difference in terms of what you CAN do.

I suggested the Frostbite engine. Complete with the destruction and levolution.

Video

What about Frostbite 3?

EDIT: Lol that was so badly timed…

> Halo’s engine could be upgraded to have such lovely graphics as well. I’d hate to see Halo stop using the same engine it’s been being built off of for over a decade.
>
> But I agree, seeing Halo with such beautiful graphics would definitely make my life!

The game itself is okay, graphics… Well that’s another story, but there’s no reason why 343i can’t take a graphics engine like Cry Engine and overlay it on top of Halo’s core engine, to give us preity graphics.

> I don’t imagine that the graphical engine will make too much of a difference for a while in terms of performance. I’m guessing it will be later in the generation’s life that graphical engine will make a difference in terms of what you CAN do.

Well let me put it this way, You have two graphics engines, Halo’s and Cry Engine.
One that’s spent most of it’s life being designed to run solely on the Xbox and it’s limited, and no changing hardware. The other was built for running on PCs, which by the way the hardware not only changes, but no two high end gaming PCs are 100% the same. A graphics engine that’s designed to run smoothly and great on a very random set of hardware that is PCs, has a better chance of being able to take the Xbox One’s single hardware design, and perform almost as good, if not a tiny bit better than on the PC. At least that’s my opinion on it.

> > Halo’s engine could be upgraded to have such lovely graphics as well. I’d hate to see Halo stop using the same engine it’s been being built off of for over a decade.
> >
> > But I agree, seeing Halo with such beautiful graphics would definitely make my life!
>
> The game itself is okay, graphics… Well that’s another story, but there’s no reason why 343i can’t take a graphics engine like Cry Engine and overlay it on top of Halo’s core engine, to give us preity graphics.

Oh, I know, I was merely talking about the graphics engine in my post, since I know that the graphics engine and underlying game engine aren’t necessarily both one and the same. I find that the visual part of the Blam! engine has always suited Halo nicely, always giving the game that Halo feel.

Don’t get me wrong though, I wouldn’t be completely opposed to the idea of Halo using CryEngine 3, in fact, I’d love to see how it would come together. It’s just that I’d prefer to see 343i keep on working on the engine we’ve always had, and tune it to the game’s needs, and to see the engine evolve through time.

> > > Halo’s engine could be upgraded to have such lovely graphics as well. I’d hate to see Halo stop using the same engine it’s been being built off of for over a decade.
> > >
> > > But I agree, seeing Halo with such beautiful graphics would definitely make my life!
> >
> > The game itself is okay, graphics… Well that’s another story, but there’s no reason why 343i can’t take a graphics engine like Cry Engine and overlay it on top of Halo’s core engine, to give us preity graphics.
>
> Oh, I know, I was merely talking about the graphics engine in my post, since I know that the graphics engine and underlying game engine aren’t necessarily both one and the same. I find that the visual part of the Blam! engine has always suited Halo nicely, always giving the game that Halo feel.
>
> Don’t get me wrong though, I wouldn’t be completely opposed to the idea of Halo using CryEngine 3, in fact, I’d love to see how it would come together. It’s just that I’d prefer to see 343i keep on working on the engine we’ve always had, and tune it to the game’s needs, and to see the engine evolve through time.

Personally, I think most of the “Halo feel” that the blam engine “has” can be copied in the Cryengine. Video of Delta Halo & Regret in Cryengine

Why CryEngine 3? Don’t get me wrong, CE3 is very good, but then, so is the Unreal Engine. Have you SEEN Unreal Engine 4?

Also, the Geo-Mod 2 (Red Faction: Guerrilla) engine should get some spotlight too considering how AWESOME the destruction in that game looks and how well it was developed.

In the end though, I don’t really think the Halo engine would play very well with others. Also, since it’s a custom-built engine, it will be much better designed to handle the things that Halo does with efficiency, effectiveness, and speed which other engines will lack due to their necessary broad focus instead of a narrow, powerful focus just on what Halo needs.

> Well let me put it this way, You have two graphics engines, Halo’s and Cry Engine. One that’s spent most of it’s life being designed to run solely on the Xbox and it’s limited, and no changing hardware. The other was built for running on PCs, which by the way the hardware not only changes, but no two high end gaming PCs are 100% the same. A graphics engine that’s designed to run smoothly and great on a very random set of hardware that is PCs, has a better chance of being able to take the Xbox One’s single hardware design, and perform almost as good, if not a tiny bit better than on the PC. At least that’s my opinion on it.

It doesn’t really work like that. When it comes to how game A performs on a piece of hardware versus how game B performs on it, it all comes down to the level of optimization for that specific piece of hardware.

The difference between using a licensed third party engine like Cry Engine and an in-house engine like the Halo engine is that with licensed engines you don’t need to spend money on building the engine. This is why smaller studios often take one of the third party engines like Unreal Engine and concentrate on content production. However, when it comes to large studios, they will always have their own engine and tools simply because it gives them much more flexibility because they can build the engine around what’s important for their project.

Cry Engine, Frostbite, or Unreal Engine wouldn’t be inherently better for the next generation of Halo games than anything 343i can build. Purely in terms of graphcal performance, all it comes down to is what the Xbox One can do because when you have a large first party studio building a game for only one platform, you are going to get the highest level of hardware optimization you can. In addition, you are also going to get an engine which is optimized for the game in question. While that will not impact graphics, it should allow the artists to better translate their ideas into actual content.

i would go with neither frostbite 3 or cryengine3. As much as they both look excellent, frostbite 2 and 3 and cryengine3 are considered as next gen engines if you played battlefield 3 or crysis 3 on pc that is what next gen game looks like so no doubt in my mind is the halo 5 engine will be its own and its graphical enhancement will be next gen any way. Not to mention the money they would have to pay to license there game under another companies engine.

That being said there is a free to play indie halo game being made for pc in cryengine3 http://www.project-contingency.net/