Keep it original this time,
Look at Halo 1, H2, H3. They all have slight additions but they all keep that true Halo gameplay and feel. That’s what I want to have back in Halo 5. A lot of work fond on it. A perfect product in ALL aspects
Advanced Theater mode allows 10 players to all view at the same time. Host controls play, stop, pause ect… NO LAG. Depth of Field slider, color/visual effects, first person vehicle views, dolly cam, no barriers on camera, lens options eg. 35mm perspective, 124-70mm, wide angle, tele-photo, !! FOV Slider !! For theater only though, not in-game. A bit like Skate 3’s replay features but much much more. Super 300fps playback, white balance options, pick lock on points like the tip of a gun or passenger seat of on top of Helmet like a go pro camera and much more than just replaying back a clip …
Entirely new way of Forging. Fully fledged, from the ground-up, map creator or not just and editor. Landscapes, water volumes, water falls, cloud types, key-framable day/night cycles. Sun position, brightness, vegetation, caves, mountains, tools to craft and carve out just about any type of terrain, steep hills flat lands, ground types, sand, grass tall, rocks, stones, gravel, pavement all types of floors, ALL and I mean, ALL previously seen in any Halo games vehicles. Scarabs, Phantoms, Banshees, Hornets, Falcons, Pelecons, Battlecrusies, Frigets, AA turrets, AA wraiths, wraiths, ghosts, mongooses, warthog carrier, turret, rocket, gauss, turretless or civilian. Scorpion, mantis, Covenant spectre, Covenant shadow transport, UNSC Hornet transport, brute chopper, brute prawler, covenant spirit ect… ALL Objects ever seen in a all the halos, accessories, furniture, weapons, athstetics like lights but different type, spot lights, flashing, large, custom neon, custom color ect… When it’s night it’s actually dark and you can place over 200 lights on the map.
They need SPECIAL EFFECTS LIKE THIS:
Smoke, dead body props, AI that you can program to do stuff; gestures, walk to places, fight you, follow you. Place ANY AI on you map, Brutes, Eliets, Grunts, Marines. Also customizable like, “assult eliet,”" heavy assult brute," ect…
All original gametypes a plus some more. None of this Infinty Slayer garbage. Keep it classic.
NO Armor Abilties! No Sprint!!
Dual wielding ! Spartans !AND! Eliets in multiplayer. Call it Matchmaking, not War Games. It sounds like we are trying to copy hunger games --
Direct X11, HD Textures and not over detailed chunky looking armor like in reach and Halo 4…
Clean, High quality, DX11, dynamic shadows, lighting from armor lights, light scratches on armor from ware like in Halo 3, Colors look more natural on your spartan rather than a “brand-new” and “glowing” look that’s in Halo 4 -- …