Halo 5 Wishlist Part 4 Offline bots

Here is p1 here p2 here and p3 here
How bots should work

I believe halo 5 should have offline bots for 3 reasons.

  1. For people who dont have internet

  2. In bad weather cases if the internet goes out than people cant play halo so they would have bots to play against.

  3. Practice

How the bots should work: There should be 4 difficulties easy,normal, heroic, legendary. Also make it so you can have bots in every gametype such as ctf, extraction, king of the hill and slayer. With the xbox ones power you could easily make it so that the bot adapts to your gameplay throught the game.

The bots should be able to do 3 things.

  1. Go after power weapons that spawn

  2. Sprint (if there is sprint option to enable in customs)

  3. Shoot a gun well depending on the difficulty

If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.

> If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.

Bots and Humans have two very different thinking habits when it comes to gaming. Sometimes bots don’t make mistakes, humans can but are unpredictable and make the game fun.

> > If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.
>
> Bots and Humans have two very different thinking habits when it comes to gaming. Sometimes bots don’t make mistakes, humans can but are unpredictable and make the game fun.

The point still stands. You get the exact same experience(minus actual ranking) and from this guys description, are customisable enough to make the game fun. And if you were buying XBLG for Halo MP, you certainly won’t anymore. Because you have bots.

> If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.

Because look at the 3 reasons i listed above people would still go online to multiplayer because more competition and theres a ranking system against real people your interacting with look at cod it has bots and tons of people still play multiplayer.

For someone who has limited internet access and loves the offline features like this other than campaign. (ie . Black Ops 2)… I say make it so.

> Here is p1 here p2 here and p3 here
> How bots should work
>
> I believe halo 5 should have offline bots for 3 reasons.
>
>
> 1. For people who dont have internet
>
> 2. In bad weather cases if the internet goes out than people cant play halo so they would have bots to play against.
>
> 3. Practice
>
>
>
>
> How the bots should work: There should be 4 difficulties easy,normal, heroic, legendary. Also make it so you can have bots in every gametype such as ctf, extraction, king of the hill and slayer. With the xbox ones power you could easily make it so that the bot adapts to your gameplay throught the game.
>
>
> The bots should be able to do 3 things.
>
> 1. Go after power weapons that spawn
>
> 2. Sprint (if there is sprint option to enable in customs)
>
> 3. Shoot a gun well depending on the difficulty

I have said something similar in another post. Why not allow bots in matchmaking? A few years from now when the next Halo is aged a little aged and its population decreased bots could make up the difference. You could also customize them like in COD Ghosts. For offline they should also allow you to unlock stuff, but where there are offline credits and online credits and the offline credits aren’t worth as much. Of course it should depend on whether or not you are playing legendary or easy. I think this would give Halo more replay value besides just multiplayer and give you an actual reward for completing campaign and other offline modes on legendary besides a well earned sense of accomplishment. This would allow you to play the games you want to against bots and not waste your time.

> If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.

If that is true, then surely you should be supporting the idea of offline bots?

I was always surprised by no bots in Halo CE.

Bots at least partially undermine the incentive to get xbox live, so I’m guessing they would be hesitant to put them in.

Still, I think it would be an improvement to the game even if they were to just piggy back off the AI from some other title.

If they added basic nav meshing to forge this could be a possibility

Hate to make a different suggestion, but what about a ‘Soldiertar’ system (like drivatar in Forza 5), where everyone gets to train their own personal AI which will mimic their combat styles, and can be used by other people as an opposing team member. The console could download AI profiles for use in advance and match them against the player when he/she cannot connect to matchmaking. That way, this can be a more integral part of the experience, rather than an afterthought.

> > If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.
>
> Bots and Humans have two very different thinking habits when it comes to gaming. Sometimes bots don’t make mistakes, humans can but are unpredictable and make the game fun.

although I agree with you I still find online players VERY predicable.

> > > If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.
> >
> > Bots and Humans have two very different thinking habits when it comes to gaming. Sometimes bots don’t make mistakes, humans can but are unpredictable and make the game fun.
>
> although I agree with you I still find online players VERY predicable.

If the difference wasn’t significant, Halo 2’s xbox live would have never been considered such a huge development.

Before I got xbox live, I always wanted bots in halo. I agree on how the OP wanted the bots in costem. I hope they finally do put them in halo 5.

Using Gear of War 3 as a reference, bots in offline has made suitable game play for new and experience players alike. And if internet bugs out it would still allow players to hone there skills. I believe this should be a custom games forge, theater option.

Yes i agree there is no reason why 343 shouldn’t be able to make bots on the new xbox one console.

Having Bots in Multiplayer likely wouldn’t be possible due to the net-code and how Forge works.

In order to get an NPC to move around the map, they must be programmed to it first. This is generally done with NAV-meshing, which is truly a tedious procedure.

While it’s obvious that 343i would NAV-Mesh Halo 5’s maps, Forge is an entirely different story.

Forge has endless possibilities, you can build anything you can imagine with the correct resources. However, with Forge using individual objects to build the structure for the map, you’d have to NAV-mesh your own map…

NAV-Meshing is again, extremely tedious. Imagine covering an ENTIRE CITY in thin strands of tape. And not only do you have to cover every square milimeter of the city in tape, you also have to do it SEAMLESSLY. It’s not a fun procedure and it would be next to impossible to have an effective UI for it.

In all ways, having bots in Multiplayer is more trouble than it’s worth… But anything is possible…

If bots were available it would mean less people would feel the desire to pay for an Xbox Live Gold account, (not to mention that it only takes up dev time) so I don’t see it happening unless it’s locked behind the paywall.
Besides, what you described is pretty much just a slightly more advanced version of the current Campaign, Firefight/Spartan Ops.
I should also point out that I really don’t see anything big like vs. A.I. or weather effects in Forge, happening until the Halo after Halo X1, due to the shorter time they have to work with.

> If you could use bots…Why would you even bother with multiplayer? There would literally be no reason to buy XBLG for this game.

Playing BOTS and People are very different.

BOTS can’t talk back, which with some players is a good thing.

Like Andycu5 said, it has everything to do with the netcode and AI programming.

In past titles, the netcode hasn’t been able to support AI in multiplayer because they wouldn’t synchronise.
Basically, the host/player1 might see an elite shooting at them, while connected/player2 might possibly see the elite in a different position, shooting at them instead.
I’m not sure how much of this has changed, with the introduction of modes such as firefight, or spartan ops - but I think that’s one of the reason there is a playercap of 4 in those modes. Any higher, and things start to fall apart.

NAVmesh / pathfinding is the second problem. Most AI in Halo can only pathfind around map geometry, and interact with basic objects, such as shields, crates and vehicles - but that’s it.
A map with additional, complex forge objects added to it, or solely comprised of forge pieces completely messes up the way AI navigate in a 3d space. Because forge pieces aren’t map geometry, the AI treat them as if they aren’t there at all, and will try and navigate and behave as if they were just moving around the basic map geometry.

tl;dr - Anything higher than 4 players, and the AI get weird. AI don’t understand forge blocks.