Halo 5 will succeed - because of the Esports Focus

Let me be clear - I very much enjoyed the Halo 5 beta. There is still a lot that we haven’t seen and don’t know about for Halo 5 yet, and some things I have seen, I’m not so keen on. But the “esports” focus that has been put on Halo 5, will ensure that it succeeds,* as it will follow the pattern of all previous Halo multiplayer games.

*I am defining “succeeds” by people actually playing the game, the online population. The last Halo game to succeed in this way was Halo 3. Reach performed miserably compared to Halo 3, and Halo 4…say no more.

Firstly, what does this esports focus bring to the game? Well, firstly, with $1,000,000 on the line, it brings a lot more attention and publicity to Halo, and this will subsequently lead to more people taking a look at it. HCS has been very professionally done, and when I’ve been watching HCS H2A, simultaneous viewers have easily hit 15k, which is pretty impressive for a recovering series, and in a game which only started working properly several months after release (MCC). Halo 4’s Global Championship hit 20k viewers (I think) despite it being immensely an unpopular game (In Halo terms). But there was $1,000,000 on the line. So what could a popular Halo game achieve?

I say recovering, because lets face it, Halo isn’t what is was. A lot of people have left Halo, and it’s no coincidence that it started to die off in Halo Reach, and nosebombed at Halo 4. Halo MCC could have helped matters a lot more if it was working from release day - but it was far, far from it. And as a huge Halo fan, I’ve only started playing it for the last 2 or 3 months as it has become bearable.

Back on track. Aside from the publicity aspect and people taking an interest who perhaps usually wouldn’t, there are several key gameplay aspects the an esports focused Halo game brings. Firstly, smaller maps, which in turn bring fast paced gameplay. There’s a place in Halo for all kinds of maps, but HR and H4 distinctly lacked a good range of small and quality maps. Take halo 3 as an example. When people talk about Halo 3 maps, it usually goes The Pit, The Pit, Guardian The Pit. It’s no coincidence. These maps weren’t just good for Halo esports, they were great for Halo in general.

Looking at the maps we have currently seen in H5, it seems like we have small maps which actually have a bit of quality. Not too much clutter. Plenty of clever jumps to be made. No more jetpacking around the map and rendering the map design itself useless. An esports focus has made map design come back to life, and, as much as I constantly used it during HR/H4, removing jetpack is also a key move.

So lets look at previous Halo games.

Halo 1 was before xbox live so I will skip it, although I know many are fond of Halo 1 MP (Sorry guys).

Halo 2 was in essence an “esports focused” game, albeit not deliberately. It had no forge. It had limited custom game options. But what it did have was some BR starts, several amazing maps, a large skill gap, fast gameplay, clans, and a little thing called matchmaking. Halo 2 was top of the Xbox Live charts from the day it released until the day they closed the servers. A truly remarkable game, and Halo game, and in essence, a competitive game. A revamp of the graphics, and this near 11 year old game still proves popular with players and viewers alike.

Halo 3 had the advantage of forge, and a huge anticipation behind it. But there was also more competition from other games. Despite this, Halo 3 successfully battled away with both Call of Duty 4 and World at War to remain, at very worst, in the top 2 games and never far behind. By the time Modern Warfare 2 came out, a population drop was fairly inevitable - Halo 3 was 3 years old and it’s biggest competitor was on it’s 3rd much anticipated brand new game. Even so, Halo 3 kept a very steady population and continued to do until Reach.

Once again, Halo 3 was very easy to play competitively, and little had to be done to the core gameplay for esports purposes. A lot of the original maps were used, with a few forge ones added in. In fact, simply playing a ranked game in any playlist with BR starts was enough. Halo 3, once again was incredibly popular, and whilst not necessarily esports focused, it was certainly esports friendly.

You get where this is going. Whether you think Reach and Halo 4 were the best games ever, you loved jetpacks, armour lock and ar starts and your gamertag is warthogdriver3785, the proof is in the pudding. When Halo started to stray away from it’s competitive roots, people started to leave. And when it totally abandoned them (Halo 4) the game nosebombed.

Halo 5 won’t. It will be vastly more successful than Halo 4. And although many things have changed now from the original Halo’s, the desire to give the game a competitive focus will see Halo succeed once again.

Don’t care about e-sports or being “competitive” but all power to those who do. I’m just worried that it will mark the return of the MLG wannbe’s who will launch into a tirade of abuse because you take 4 shots to kill someone instead of 3. I suspect my mute/block option will be getting plenty of use

The purpose of my post is essentially to say that a generally more competitive Halo game will make for a more popular game for everyone - most players are “causal” players after all, and I believe that previous Halo games have illustrated that point without exception. It’s not about whether you “care if the game is competitive.” It’s whether you accept that a Halo game which is more competitive at it’s roots will prove more popular and more enjoyable for everyone - I’m not saying everyone needs to go and play the HCS playlist when Halo 5 drops and you’re a noob if you don’t.

> 2533274818026419;3:
> The purpose of my post is essentially to say that a generally more competitive Halo game will make for a more popular game for everyone - most players are “causal” players after all, and I believe that previous Halo games have illustrated that point without exception. It’s not about whether you “care if the game is competitive.” It’s whether you accept that a Halo game which is more competitive at it’s roots will prove more popular and more enjoyable for everyone - I’m not saying everyone needs to go and play the HCS playlist when Halo 5 drops and you’re a noob if you don’t.

You put Halo will be more popular because of the e-sports angle, I’ve put a reason why I have concerns that might not be a universally good thing so yes, it is about whether I care if its competitive since I can only write from my p.o.v. They’re unlikely to just stick to one mode.

> 2533274906745123;4:
> > 2533274818026419;3:
> > The purpose of my post is essentially to say that a generally more competitive Halo game will make for a more popular game for everyone - most players are “causal” players after all, and I believe that previous Halo games have illustrated that point without exception. It’s not about whether you “care if the game is competitive.” It’s whether you accept that a Halo game which is more competitive at it’s roots will prove more popular and more enjoyable for everyone - I’m not saying everyone needs to go and play the HCS playlist when Halo 5 drops and you’re a noob if you don’t.
>
>
> You put Halo will be more popular because of the e-sports angle, I’ve put a reason why I have concerns that might not be a universally good thing so yes, it is about whether I care if its competitive since I can only write from my p.o.v. They’re unlikely to just stick to one mode.

Halo 3 had said “problems.” Yes it wasn’t a good thing, but did it ultimately matter? Not at all. That is the least of Halo’s worries. Becoming a good game again is the priority.

> 2533274906745123;2:
> Don’t care about e-sports or being “competitive” but all power to those who do. I’m just worried that it will mark the return of the MLG wannbe’s who will launch into a tirade of abuse because you take 4 shots to kill someone instead of 3. I suspect my mute/block option will be getting plenty of use

way to completely dodge the point of this thread.

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> > 2533274906745123;4:
> > > 2533274818026419;3:
> > > The purpose of my post is essentially to say that a generally more competitive Halo game will make for a more popular game for everyone - most players are “causal” players after all, and I believe that previous Halo games have illustrated that point without exception. It’s not about whether you “care if the game is competitive.” It’s whether you accept that a Halo game which is more competitive at it’s roots will prove more popular and more enjoyable for everyone - I’m not saying everyone needs to go and play the HCS playlist when Halo 5 drops and you’re a noob if you don’t.
> >
> >
> > You put Halo will be more popular because of the e-sports angle, I’ve put a reason why I have concerns that might not be a universally good thing so yes, it is about whether I care if its competitive since I can only write from my p.o.v. They’re unlikely to just stick to one mode.
>
>
> Halo 3 had said “problems.” Yes it wasn’t a good thing, but did it ultimately matter? Not at all. That is the least of Halo’s worries. Becoming a good game again is the priority.

Good and popular are not always the same thing; and I think it does matter because many won’t block they’ll simply stop playing and down goes your population. Doesn’t matter how good a game is, it’s irrelevant if people on there are being such -Yoinks- that many others stop playing. But then, I enjoyed playing Halo 4’s MP so take from that what you want.

I think we want the same thing, just have different ideas how that can be achieved and the impact focusing on e-sports will have

> 2533274906745123;7:
> > 2533274818026419;5:
> > > 2533274906745123;4:
> > > > 2533274818026419;3:
> > > > The purpose of my post is essentially to say that a generally more competitive Halo game will make for a more popular game for everyone - most players are “causal” players after all, and I believe that previous Halo games have illustrated that point without exception. It’s not about whether you “care if the game is competitive.” It’s whether you accept that a Halo game which is more competitive at it’s roots will prove more popular and more enjoyable for everyone - I’m not saying everyone needs to go and play the HCS playlist when Halo 5 drops and you’re a noob if you don’t.
> > >
> > >
> > > You put Halo will be more popular because of the e-sports angle, I’ve put a reason why I have concerns that might not be a universally good thing so yes, it is about whether I care if its competitive since I can only write from my p.o.v. They’re unlikely to just stick to one mode.
> >
> >
> > Halo 3 had said “problems.” Yes it wasn’t a good thing, but did it ultimately matter? Not at all. That is the least of Halo’s worries. Becoming a good game again is the priority.
>
>
> Good and popular are not always the same thing; and I think it does matter because many won’t block they’ll simply stop playing and down goes your population. Doesn’t matter how good a game is, it’s irrelevant if people on there are being such -Yoinks- that many others stop playing. But then, I enjoyed playing Halo 4’s MP so take from that what you want.
>
> I think we want the same thing, just have different ideas how that can be achieved

Good and popular are different, I agree - see most popular music.

I don’t think you get my point though. Halo 3 had those issues yes, but it didn’t effect the game, the effect was next to nothing. Having a competitive anything, game, sport, whatever, will bring out the competitive and sometimes arrogant side in people. Likewise being terrible or getting beaten at a game or sport leads to those people questioning the game itself due to their lack of comprehension of why they lost. This is unfortunate in both directions.

My point is all previous Halo games have proved my theory right. Or rather, my theory is based off the relative popularity of all previous Halo games.

I agree. It will ultimately be good for the game. And for the people who don’t care for Esports, warzone looks dope.

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> > > > > 2533274818026419;3:
> > > > > The purpose of my post is essentially to say that a generally more competitive Halo game will make for a more popular game for everyone - most players are “causal” players after all, and I believe that previous Halo games have illustrated that point without exception. It’s not about whether you “care if the game is competitive.” It’s whether you accept that a Halo game which is more competitive at it’s roots will prove more popular and more enjoyable for everyone - I’m not saying everyone needs to go and play the HCS playlist when Halo 5 drops and you’re a noob if you don’t.
> > > >
> > > >
> > > > You put Halo will be more popular because of the e-sports angle, I’ve put a reason why I have concerns that might not be a universally good thing so yes, it is about whether I care if its competitive since I can only write from my p.o.v. They’re unlikely to just stick to one mode.
> > >
> > >
> > > Halo 3 had said “problems.” Yes it wasn’t a good thing, but did it ultimately matter? Not at all. That is the least of Halo’s worries. Becoming a good game again is the priority.
> >
> >
> > Good and popular are not always the same thing; and I think it does matter because many won’t block they’ll simply stop playing and down goes your population. Doesn’t matter how good a game is, it’s irrelevant if people on there are being such -Yoinks- that many others stop playing. But then, I enjoyed playing Halo 4’s MP so take from that what you want.
> >
> > I think we want the same thing, just have different ideas how that can be achieved
>
>
> Good and popular are different, I agree - see most popular music.
>
> I don’t think you get my point though. Halo 3 had those issues yes, but it didn’t effect the game, the effect was next to nothing. Having a competitive anything, game, sport, whatever, will bring out the competitive and sometimes arrogant side in people. Likewise being terrible or getting beaten at a game or sport leads to those people questioning the game itself due to their lack of comprehension of why they lost. This is unfortunate in both directions.
>
> My point is all previous Halo games have proved my theory right. Or rather, my theory is based off the relative popularity of all previous Halo games.

I admit I’m coming from a particular perspective and experience that’s driving my view. Anyway, you’ve made your point succinctly so thank you. Hopefully Halo 5 will give something for everyone to enjoy and see you there

It’s not the esports focus that will result in Halo 5’s success, it’s esports interest. It doesn’t matter how much they push esports if the competitive crowd doesn’t care, and right now, they’re not very happy with the game.

Good post OP.

I personally don’t care about esports and I have fun with any game regardless of how many other people are playing or if it is top of the XBL charts. It’s good that they’re putting focus on ESports and will probably generate a lot of viewers and fans but only if they can nail the gameplay and get momentum right from the starting gate. Oct 27th has to go off without a hitch.

> 2533274819567236;11:
> It’s not the esports focus that will result in Halo 5’s success, it’s esports interest. It doesn’t matter how much they push esports if the competitive crowd doesn’t care, and right now, they’re not very happy with the game.

Who specifically is this “They” you speak of?

> 2533274819567236;11:
> It’s not the esports focus that will result in Halo 5’s success, it’s esports interest. It doesn’t matter how much they push esports if the competitive crowd doesn’t care, and right now, they’re not very happy with the game.

you keep saying that but outside of sprint, most of the chatter i hear from pros is that h5 is good but could be potentially great with some tweaks. and this isn’t just coming from beyond. walshy, ninja, flamesword and elumnite all though game at the very least has potential. so don’t be so quick to speak for the entire comp community

I think the competitive focus is good because these competitive video games can be enjoyed by everyone. The idea of balanced weapons and equal starts is good for every type of gamer, IMO. Enjoyed your thoughts, OP, thanks for sharing them.

> 2533274803493024;15:
> I think the competitive focus is good because these competitive video games can be enjoyed by everyone. The idea of balanced weapons and equal starts is good for every type of gamer, IMO. Enjoyed your thoughts, OP, thanks for sharing them.

Exactly. A competitive game is one which is better for everyone.

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> > 2533274819567236;11:
> > It’s not the esports focus that will result in Halo 5’s success, it’s esports interest. It doesn’t matter how much they push esports if the competitive crowd doesn’t care, and right now, they’re not very happy with the game.
>
>
> Who specifically is this “They” you speak of?

I’m assuming he means 343i for the first They and the competitive community for the second “they”.

Sprint puts the competitive part of the game in a tough spot.

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> Sprint puts the competitive part of the game in a tough spot.

Let’s not turn this into another sprint thread. Plenty of them already hanging around.

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> > 2535405206597890;18:
> > Sprint puts the competitive part of the game in a tough spot.
>
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> Let’s not turn this into another sprint thread. Plenty of them already hanging around.

Might be an alt account, no Halo gamerscore and started posting today. Also named after that new H5 map lol.

Anyway, I am incredibly enthralled to be playing a competitive based Halo again :smiley: