Let me start off by saying Halo is by far my favorite video game series! More specifically, Halo 2, which is in my opinion the glory days of Halo. I remember waking up on Saturdays to see my favorite video game being televised on national television. Couldn’t get better than that!!
To my point about Halo 5, should we be excited or worried?
Lets look at the details: what is the core of a Halo game? I will evaluate this question using H1, H2 and H3, the most competitive Halo games to my knowledge.
- All players are granted the same start.
- weapons- health- movement speedAs you see this does not include loadouts or armor abilities because they vary from player to player.
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Weapons have maximum accuracy with some that have minimal variability (your bullets travel where you aim).
The bloom that was introduced into Halo: Reach when using the DMR ruined this experience for me and many others by taking away skill and adding luck into each shot fired. This issue was later patched.
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Controlling the map for power weapons.
Instead of getting your own power weapon from ordinance drops in halo 4, there was a time when a team used timing and coordination on the map to obtain a power weapon about to spawn. If everyone could get their own power weapon, why not run around the map stacking up points to get that ordinance drop that could change the outcome of the game?
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Strategic positioning.
Every map has control points which gives the player an edge over any opponent coming their way. With teamwork these positions could be locked down, forcing the enemy to be at a disadvantage when engaged in combat. This took a turn when sprint was introduced into the game because it made the power points more vulnerable to being flanked and ambushed.
Looking at these core features of Halo, does Halo 5 follow these guidelines?
For the most part, yes! The only concern to me is sprint for the sake of strategic positioning. But why is this such a problem? By being able to sprint, you can easily flank opponents, avoid enemies and even flee from unwanted combat. The only good I see in having sprint is being able to engage in combat faster, instead of walking across
Coagulation for 5 minutes looking for an enemy.
So how can we balance sprint?
I know 343 has addressed this issue in their own way by disabling health regeneration while sprint is active. But to me this isn’t good enough because it doesn’t fully solve these three issues of flanking, avoiding and fleeing.
My Solution to fix this problem!
I think sprint should be allowed out of combat. The moment your shields are damaged from an enemy, you are no longer allowed to sprint. But a player should only be allowed to sprint once shields are recovered and full!!
In conclusion:
I am very excited for Halo 5 regardless of how it turns out. I think the new spartan abilities and weapons that everyone can use will bring a new element to the table.
SEE YOU ALL ON MCC AND H5 BETA - feel free to add me!
Killsh0tx
good points, I think that what theve done with sprint is probably enough, I like the ability to flank and ambush easier. What they did was fix the biggest issue of running away/getting away too easily.
Also a big point you overlooked. or failed to mention is that power weapons and vantage points were very different. You had to leave your secure location to get a sniper/rockets unlike halo 4 where you could get stack your bonuses by spawning a SAW on top of a tower.
Overall though good points, and im excited for halo 5 (and MCC when more patches come out)
I actually did mention that PlaidPCAK under #3
The best solution is to remove Sprint from Competitive play, and greatly increase SA and the PM.
Well by the looks of the beta gameplay…im pretty sure its gonna be 100% competitive
Well by the looks of the beta gameplay…im pretty sure its gonna be 100% competitive
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> 4. Strategic positioning.
> Every map has control points which gives the player an edge over any opponent coming their way. With teamwork these positions could be locked down, forcing the enemy to be at a disadvantage when engaged in combat. This took a turn when sprint was introduced into the game because it made the power points more vulnerable to being flanked and ambushed.
There, you said it. What do you think about being spawn killed over and over again no matter how good you are just because your team isn’t good? I don’t think you should be punished if your teammates screw up.
Your correct, but Halo has always been a game based off teamwork rather than a game like cod where you can run around solo, racking up kills. I agree with being able to sprint but only until you get shot and are in combat. That still gives you a chance to flee if your good enough to be evasive.
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> Your correct, but Halo has always been a game based off teamwork rather than a game like cod where you can run around solo, racking up kills. I agree with being able to sprint but only until you get shot and are in combat. That still gives you a chance to flee if your good enough to be evasive.
No matter how much you sprint, you can’t go lone-wolf style against a well organized team (Halo 4 is a good proof). I’m just saying that you should have a way out, in case you find yourself in such situations, other than quitting the match.
But how competitive was Halo 4 compared to previous Halos? It was a joke in my opinion. The point is not to get yourself in those situations. You need to think ahead, instead of running around in and out of combat.
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> But how competitive was Halo 4 compared to previous Halos? It was a joke in my opinion. The point is not to get yourself in those situations. You need to think ahead, instead of running around in and out of combat.
It’s not about how competitive Halo 4 was. I’m just saying that sprint can’t do much to you in front of a good team and I only mentioned 4 as an example as it was the only Halo game to have a default sprint.
What is there to think about if your team sucks and the enemy team is dominating? You can either limit your contact with the enemy team, keep maintaining a long distance from enemies to easily attack/retreat (the method I use), stay hidden as much as possible until the end of the slaughter or just quit.
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> > 2533274806751758;10:
> > But how competitive was Halo 4 compared to previous Halos? It was a joke in my opinion. The point is not to get yourself in those situations. You need to think ahead, instead of running around in and out of combat.
>
>
> It’s not about how competitive Halo 4 was. I’m just saying that sprint can’t do much to you in front of a good team and I only mentioned 4 as an example as it was the only Halo game to have a default sprint.
>
> What is there to think about if your team sucks and the enemy team is dominating? You can either limit your contact with the enemy team, keep maintaining a long distance from enemies to easily attack/retreat (the method I use), stay hidden as much as possible until the end of the slaughter or just quit.
The whole point of my post is about the competitive aspect of the Halo 5 and how sprint will effect that, whether it be good or bad. I used H4 as an example because it was the only game that included sprint at the start for every player, yet it wasn’t a competitive scene for the pros unlike other Halos. Have you experienced competitive play in H2 or H3? If not, you are misunderstanding my viewpoint.
Sprint has nothing to do with competitiveness, they just have to make maps that accommodate all the new mobility.
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> > 2533274973373704;11:
> > > 2533274806751758;10:
> > > But how competitive was Halo 4 compared to previous Halos? It was a joke in my opinion. The point is not to get yourself in those situations. You need to think ahead, instead of running around in and out of combat.
> >
> >
> >
> > It’s not about how competitive Halo 4 was. I’m just saying that sprint can’t do much to you in front of a good team and I only mentioned 4 as an example as it was the only Halo game to have a default sprint.
> >
> > What is there to think about if your team sucks and the enemy team is dominating? You can either limit your contact with the enemy team, keep maintaining a long distance from enemies to easily attack/retreat (the method I use), stay hidden as much as possible until the end of the slaughter or just quit.
>
>
> The whole point of my post is about the competitive aspect of the Halo 5 and how sprint will effect that, whether it be good or bad. I used H4 as an example because it was the only game that included sprint at the start for every player, yet it wasn’t a competitive scene for the pros unlike other Halos. Have you experienced competitive play in H2 or H3? If not, you are misunderstanding my viewpoint.
What are we arguing about anyway?
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> But how competitive was Halo 4 compared to previous Halos? It was a joke in my opinion. The point is not to get yourself in those situations. You need to think ahead, instead of running around in and out of combat.
Halo 4 was not a game suited for competitive play. This is because the random weapon spawns, ordinance drops and the spawning system made the game nearly impossible for clans to conduct matches without one team having unfair and clearly ridiculous advantages over the other. THAT is the truth to Halo 4’s competitive ability (or lack thereof).
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> Sprint has nothing to do with competitiveness, they just have to make maps that accommodate all the new mobility.
I agree with this statement, sprint doesn’t hinder the gameplay especially now they shield don’t recharge. Halo 4’s problem was ordinance destroying map control and competitive engagements due to over saturation of power weapons infinty slayer would have been good if it was called arcade slayer and normal slayer encouraged map control.
Oh dear, you guys are missing the point and not even reading what I original wrote…
Was Halo 4 competitive? NO it was not
Halo 5 looks like Halo 4.5 so I doub -Yoink!- will be either. Sorry but sprint, AAs, in halo does not make for a good compeititve game
The ONLY way Halo will ever return to its former glory is to go back to classic Halo. Honestly it makes no sense to keep trying this srint BS over and over again. It wasn’t too long agao that halo 3 with no sprint was at the top of the XBL charts.
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> > 2533274806751758;10:
> > But how competitive was Halo 4 compared to previous Halos? It was a joke in my opinion. The point is not to get yourself in those situations. You need to think ahead, instead of running around in and out of combat.
>
>
> Halo 4 was not a game suited for competitive play. This is because the random weapon spawns, ordinance drops and the spawning system made the game nearly impossible for clans to conduct matches without one team having unfair and clearly ridiculous advantages over the other. THAT is the truth to Halo 4’s competitive ability (or lack thereof).
And the fact that all the maps were huge. Compeititve halo is played best on smaller maps
The solution is so simple! Sprint should only be allowed out of combat. Only when shields are full. I explained myself clearly in the original post.