Halo 5: Why Don't Players Want To Grind?

Over the years, this has been something I have seen in several Halo titles. People no longer want to grind and actually work for anything anymore. Wither it was the Inheritor Rank in Halo Reach or getting the Achilles Armor in Guardians, people don’t want to put in the time and effort anymore. They either want to use exploits or shortcuts, or just be given the rewards outright. What is the point of it? Why get a game if you just want all the final rewards without the work? What benefits do you get from it honestly?

What ever happened to the days of being max rank or having the rarest armor was a respectable honor? When people would congratulate someone because they sloughed through the grind to max out their rank or stats? Until they started giving it out, when people had the Recon Helmet in Halo 3: others knew they put in some work. And the same with being an Inheritor in Halo Reach. But these days, people don’t seem to care anymore. Either a large amount of people were given rare rewards or they used exploits to shortcut their way to the top, taking away the hype of having said accomplishment. Nowadays, you see someone max rank or with a rare unlock and it’s like “Meh, good for you, no one cares.”

So I want to know why people want to get a game if they just want everything handed to them, so to speak? What do you honestly gain from ruining the accomplishment people feel from honestly earning something because you want to just have it all without the work? I honestly don’t see the enjoyment from it. I actually want to work for my rewards because it feels all the more rewarding once I get to that point.

I kinda feel it’s the opposite. Players don’t mind grinding BUT they dont want to have to grind for everything. There is pretty much nothing awarded for accomplishing task for individual players except some emblems. Players want awards for completing the campaign on legendary (besides just the achievement and gamer score). Or for completing par times/scores on campaign missions. Or something better than just emblems for completing weapon commendations or getting to certain Spartan ranks? Halo 5 is probably the most un-rewarding Halo. Sure it’s easy to get all the items but to get them you just grind out XP and RP and then you get majority of items by RNG of opening packs.

> 2533274946078881;1:
> Wither it was the Inheritor Rank in Halo Reach or getting the Achilles Armor in Guardians, people don’t want to put in the time and effort anymore. They either want to use exploits or shortcuts, or just be given the rewards outright.

What are you talking about? Examples?

> 2533274946078881;1:
> What ever happened to the days of being max rank or having the rarest armor was a respectable honor? When people would congratulate someone because they sloughed through the grind to max out their rank or stats?

Having the rarest (or rather, Legendary-est) armor is obviously no longer a respectable honor due to the req system, outside of maybe the Olive helmet and things like that. But I have seen plenty of “yay I made it to 152” threads. Sometimes I even pop in to congratulate them, myself.

> 2533274946078881;1:
> Either a large amount of people were given rare rewards or they used exploits to shortcut their way to the top, taking away the hype of having said accomplishment.

Again, what are you talking about? Who was given rare rewards? What exploits?

> 2533274946078881;1:
> Over the years, this has been something I have seen in several Halo titles. People no longer want to grind and actually work for anything anymore. Wither it was the Inheritor Rank in Halo Reach or getting the Achilles Armor in Guardians, people don’t want to put in the time and effort anymore. They either want to use exploits or shortcuts, or just be given the rewards outright. What is the point of it? Why get a game if you just want all the final rewards without the work? What benefits do you get from it honestly?
>
> What ever happened to the days of being max rank or having the rarest armor was a respectable honor? When people would congratulate someone because they sloughed through the grind to max out their rank or stats? Until they started giving it out, when people had the Recon Helmet in Halo 3: others knew they put in some work. And the same with being an Inheritor in Halo Reach. But these days, people don’t seem to care anymore. Either a large amount of people were given rare rewards or they used exploits to shortcut their way to the top, taking away the hype of having said accomplishment. Nowadays, you see someone max rank or with a rare unlock and it’s like “Meh, good for you, no one cares.”
>
> So I want to know why people want to get a game if they just want everything handed to them, so to speak? What do you honestly gain from ruining the accomplishment people feel from honestly earning something because you want to just have it all without the work? I honestly don’t see the enjoyment from it. I actually want to work for my rewards because it feels all the more rewarding once I get to that point.

Firstly I’m all for earning something…but endless grinding for an item is exhausting. In the time I wasted grinding to get an item…I could have literally just made the model, put into a fan game. I’d rather earn items by worthwhile achievements…it just feels lazy to turn everything into grinding/farming for items. Surely spending 1000’s of hours is going overboard to get 1 piece of armour that you may only use once. The thing about max rank is it’s less worthwhile with H5 because it’s just a numbers game…while with Halo Reach’s titles it felt more meaningful.

I really don’t think anyone really enjoys wasting endless hours grinding for anything, games are doing it too often these days and it’s becoming exhausting. When Halo 3 Recon came out…Bungie made it fun to earn because it got friends to work together…meanwhile Halo 5’s version just feels lazy, expect us to do a repetitive chore to get 1 piece of armour, which is why there isn’t much point to get excited about Achiles, soon as I got part of it I wasn’t even excited or hyped about it because it felt more like a chore.

To be clear nobody wants everything automatically given to them…that’s one of the problems with MCC since I felt like I wasn’t allowed to earn anything…the problem with H5 is the grind is too much, isn’t fun. I felt more of a accomplishment from unlocking Recon than I ever did from unlocking any armour in H5 because the Recon required challenges that was fun, not repetitive.

As someone who has completed all of the achievements, all of the commendations, gotten Achilles, and has reached SR152, I can assure you that there are still those of us who enjoy the grind. Sure, Achilles and 152 aren’t for everyone, but I wouldn’t say that players as a whole no longer want to grind for things. In my opinion, the grind makes the game more fun because it gives me something to work towards long term.
Also, what I think is more important to remember is that while grinding for things isn’t for everyone, it does seem like most players want to earn things. Players don’t want to be given rare armor or emblems, we want to work for them. Unfortunately in H5 the only working for things is through grinding and everything else happens to be given out.

Op you answered part of your question yourself. The game is old and really has nothing to offer anymore. And imo the grind was way over the top with very little reward to begin with. And playing the same maps over and over just becomes very boring. Not to mention some maps are way to similar from one another. Also I myself don’t have the time to grind every little thing this game has to offer. I mean heck idk if 343 was thinking if they make everything a grind that would keep players around or what. But without giving the game a refresh I cant see the point. Most of my streamers I watch even have moved on to different games. I don’t mind grinding to achieve something as long as I’m having fun doing it. But if it becomes a choir and the enjoyment of it vanishes you have to ask yourself why am I doing this??(scratch head). Granted when the game was in the early stages of its life it had newness. And the cool factor was there. Now after stepping back and looking at this game now… It really lost its newness very quickly for me. Then you add in some of the issues this game has had and is still having with bugs and what not. Eh it doesn’t give me anything. I will pop in to play a few games here and there but that’s about it. They could reset the ranks every month but I’m not even going to grind for that anymore. It pointless in my book… Good luck in your grind!

So you don’t think people didn’t want to grind back in the day? Okay. I’ll just say that plenty of people in this game are grinding, and it may have been different for you, but I rarely got compliments for my rank in Reach. Almost of all of it about my rank were no life messages. It also doesn’t help that 343 decided to put armor that people grinded for in MCC into the REQ system so anyone can get it.

Grinding isn’t that impressive of a feat. It’s not a particularly impressive achievement; it just means you put more time into a game. Getting to Inheritor in Reach wasn’t a statement of how good you were or what you accomplished; it was just a statement of how much Reach you played. It’s not very impressive to me that you devoted more time to the game than most. Recon helmet in Halo 3 wasn’t about grinding; it was about accomplishing a set of particularly hard achievements. That sort of award/reward is much more satisfying. But at the end of the day, for me, displaying to the world some status symbol in a game is not the motivation. I don’t mind that everyone got Recon in the end, because I know that I got it the hard way. Same with Helioskrill. Customization should be looking how you want to look, not toting about rare rewards to make other players jealous or impressed. I may have Achilles but I find it ugly so I don’t wear it. I wear what I find cool, and it doesn’t bother me than thousands of other players may wear the same thing.

Chimera30s right, wear the Armour that you find looks cool.
For example I wear the Warrior Helmet just because it looks cool, I never really did anything to obtain it, I just like it

> 2535416010022389;9:
> Chimera30s right, wear the Armour that you find looks cool.
> For example I wear the Warrior Helmet just because it looks cool, I never really did anything to obtain it, I just like it

That’s the situation with any game…the issue that’s important to most is the feeling of accomplishment. Barely anyone feels like they have accomplished anything when unlocking armour by a grind, well I can’t see how they will continue to get gamers to repeat it over, over for the same in future Halo games. Look at Gears for example I earned Raam in Gears 3 and yet I have literally no interest in grinding the character in Gears 4 because it’s exhausting, I feel like it’s going to be the same when Halo 6 comes out.

> 2533274946078881;1:
> Over the years, this has been something I have seen in several Halo titles. People no longer want to grind and actually work for anything anymore. Wither it was the Inheritor Rank in Halo Reach or getting the Achilles Armor in Guardians, people don’t want to put in the time and effort anymore. They either want to use exploits or shortcuts, or just be given the rewards outright. What is the point of it? Why get a game if you just want all the final rewards without the work? What benefits do you get from it honestly?
>
> What ever happened to the days of being max rank or having the rarest armor was a respectable honor? When people would congratulate someone because they sloughed through the grind to max out their rank or stats? Until they started giving it out, when people had the Recon Helmet in Halo 3: others knew they put in some work. And the same with being an Inheritor in Halo Reach. But these days, people don’t seem to care anymore. Either a large amount of people were given rare rewards or they used exploits to shortcut their way to the top, taking away the hype of having said accomplishment. Nowadays, you see someone max rank or with a rare unlock and it’s like “Meh, good for you, no one cares.”
>
> So I want to know why people want to get a game if they just want everything handed to them, so to speak? What do you honestly gain from ruining the accomplishment people feel from honestly earning something because you want to just have it all without the work? I honestly don’t see the enjoyment from it. I actually want to work for my rewards because it feels all the more rewarding once I get to that point.

The thing is that unlocks based on achievements and skill-based ranking (I.E. Halo 3) are actually enjoyable as you’re tasked with some type of challenge to overcome which usually involves improving your play style in order to unlock these rewards. Unlock systems in games like Halo: Reach are based purely on how many games you’ve played which, in comparison, isn’t as interesting as it’s only a matter of time before you unlock that thing you want as opposed to having to get better at the game to earn a certain medal in Matchmaking etc…

The fact of the matter is that if you can either walk to a store or drive there, you’re only delaying the inevitable by walking. There’s no sense of reward regardless as the outcome’s the same regardless of who’s doing it. Halo 3 and Halo: Reach are excellent examples of the difference in excitement between earning something through skill and earning it through investing more time into the game than others.

I like the grind but as long as I can do it by myself and it’s not super specific. Ex 9000 avenger medals they’re too situational and purely luck based. Helioskrills complete all main Halo games in MCC was perfect.

I like Reachs and Halo 5s unlock system as you can directly grind to get everything. I sold every one time use req except RP boosts and got everything in 5. While Reach you will get everything over time. Sure you can’t work towards a specific armour but at least you can get it all.

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> > 2533274946078881;1:
> > Wither it was the Inheritor Rank in Halo Reach or getting the Achilles Armor in Guardians, people don’t want to put in the time and effort anymore. They either want to use exploits or shortcuts, or just be given the rewards outright.
>
> What are you talking about? Examples?
>
>
> > 2533274946078881;1:
> > What ever happened to the days of being max rank or having the rarest armor was a respectable honor? When people would congratulate someone because they sloughed through the grind to max out their rank or stats?
>
> Having the rarest (or rather, Legendary-est) armor is obviously no longer a respectable honor due to the req system, outside of maybe the Olive helmet and things like that. But I have seen plenty of “yay I made it to 152” threads. Sometimes I even pop in to congratulate them, myself.
>
>
> > 2533274946078881;1:
> > Either a large amount of people were given rare rewards or they used exploits to shortcut their way to the top, taking away the hype of having said accomplishment.
>
> Again, what are you talking about? Who was given rare rewards? What exploits?

There’s always exploits in games. in reach you have an entire community of grifball that sit around and do nothing. And in halo 5 there are people I see spinning around just to make sure they get the XP from the match without getting kicked.

I think it’s more along the lines there’s no good enough reward to grind. 152? A emblem no one cares about. Achilles? Most people wouldn’t want to wear ir (that I’ve talked to), and helioskrill was a joke to me

The grinding in Halo 5 gets really tedious and is underwhelming at best. The XP grind is insane with its requirements increasing exponentially, and the commendations are tough as nails to complete, especially the Breakout ones. The Mantle emblem is like getting a boring stamp, and the Achilles is too notorious for its association with Spartan Companies that curbstomp others before them (despite me wearing the full set).

I feel like being able to only recieve most rare helmets ands armors through loot crates made things this way. Now whenever i get a Legendary piece of armor i’m thrilled for about 30 secs which is quickly followed by feeling nothing when I see my Spartan wear it because all I did to earn it was roll the dice.
I remember earning the Samurai armor in Halo 3 by having to finding every skull. Whenever I wore it I was reminded of the good memories I made with my friends trying to find those skulls.
MAKE ARMOR GREAT AGAIN!!! Lol

The definition of grinding (to me) is doing something that is otherwise unpleasant, annoying, tedious, repetitive, or boring in order to gain something you perceive as valuable. In order for me (or apparently a lot of people) to take part in that then the reward needs to be something pretty amazing. Speaking only for myself, there’s no piece of armor, no achievement, no rank, nothing at all that I can think of, that makes grinding worth the grind. When I play this game it’s because I enjoy it, or because I’m trying very hard to figure why I no longer enjoy it. But it definitely never is for anything other than pure love (or hatred) of the game. I was disabused of the desire to grind when I got Inheritor. What a complete and utter waste of time.

Simple. We have something much more meaningful to do with our lives, if you have one, if not then go get some sun

People don’t want to grind mostly because the grind is terrible in both H5 and Reach. Albeit for different reasons.

Reach’s was long and tedious, while Halo 5’s is long, tedious, and RNG based, neither of which are good.

Grinding is not something to be proud of or respected simply because you have the luxury of free time to do it. You can enjoy it of course, there are plenty of games that live and breath the grind, most of which are RPGs. But don’t tell everyone who can’t spend hours and hours every day on one game just to get some cosmetic armors they want, that they are looking for a handout in a game. Trying to shame folks for not “working” for their virtual costume pieces is some peak privileged nonsense.

Last I checked the idea behind playing a game it to take it easy, not “work.” And while we are shaking our canes at those darn kids who just want handouts, I remember a time not all that long ago where people just played games just because they were fun and most of them didn’t have any arbitrary leveling systems. People just played them and kept playing them because they enjoyed them, not because they have to keep a schedule in order to finally unlock the one bit of cosmetics they actually want.

> 2533274819446242;19:
> People don’t want to grind mostly because the grind is terrible in both H5 and Reach. Albeit for different reasons.
>
> Reach’s was long and tedious, while Halo 5’s is long, tedious, and RNG based, neither of which are good.
>
> Grinding is not something to be proud of or respected simply because you have the luxury of free time to do it. You can enjoy it of course, there are plenty of games that live and breath the grind, most of which are RPGs. But don’t tell everyone who can’t spend hours and hours every day on one game just to get some cosmetic armors they want, that they are looking for a handout in a game. Trying to shame folks for not “working” for their virtual costume pieces is some peak privileged nonsense.
>
> Last I checked the idea behind playing a game it to take it easy, not “work.” And while we are shaking our canes at those darn kids who just want handouts, I remember a time not all that long ago where people just played games just because they were fun and most of them didn’t have any arbitrary leveling systems. People just played them and kept playing them because they enjoyed them, not because they have to keep a schedule in order to finally unlock the one bit of cosmetics they actually want.

I couldn’t agree more.