Halo 5 Weapon Balance

All right first off let me say that I think the weapon sandbox for this game is amazing and one of the best available in any Halo, but there are a few wepons that I believe could use some minor tweaks to make this game as fun as possible.

Assault Rifle:
I think this gun is perfect at the moment but just to critique I think that maybe the magazine size could be reduced by a tiny bit.

Battle Rifle:
I have the most issues with this gun, I think it’s bit to op considering the fact that it has a lot of sticky aim, range, and bullet magnetism. I would suggest reduce the bullet magnetism but keep everything else the same, then it would still be a better option over the pistol but it wont be drastically better than it. I know some people think the BR is fine right now (seeing as how their is a whole thread currently up about it) but I think the BR ruins some maps with long sight lines, especially BTB maps. BTB is no where near as fun as before because you can get picked off from a good distance (Or maybe the maps are just poorly designed).

Beam Rifle:
Perfect weapon balance no major flaws from what I can tell

Binary Rifle:
Ok I have new clue who thought this was needed but why in the hell does this gun have a giant laser coming out of it? I understand the presence of it in H4 because that thing was a one shot kill and op but in here the Binary has been changed drastically and now a more fair weapon. This gun no longer needs a huge -Yoink- laser notifying everyone on the map where you are. This gun will almost always lose a sniper fight and most long range fights because because everyone knows where the shots are coming from and the weapon is just not as deadly as before. Once you get shot you zoom out and lose your aim and overall lose the gunfight.

BoltShot:
I think this weapon is fine as of right now, maybe increase the fire rate just a smidgen but overall I think this weapon doesn’t need any tweaks. Its a decent close to mid range weapon and can be useful in the right hands.

Carbine:
Make it 1-2 less shots to kill I think its currently to high and is overall a pretty useless weapon. I would much rather use a pistol than a carbine due to the fact that this weapon has little sticky aim and bullet magnetism. It is a high risk weapon because it takes so many bullets to kill one person and its so hard to actually land your shots.

DMR:
Perfect weapon, it outclasses the most other weapons at long ranges but it can also be useful in shorter encounters. This weapon is pure skill weapon and can be extremely deadly in the right hands. Although I think this is a tier two weapon and it shouldn’t be a loadout weapon in warzone as it is just to powerful but its to late to change now.

Energy Sword:
Increase the movement speed to 15% instead of 10% or increase the range when not zoomed in, one or the other but not both.

Frag Grenades:
Reduce blast radius or make grenades 1 at spawn. (I could go in a lot more detailed but then I would just take up the whole page on this one)

Fuel Rod:
This weapon is perfect at the moment, no tweaks needed here.

Gravity Hammer:
Perfect as of right now. Maybe make hammer jumps more easily plausible

Hydra Launcher:
This weapon is amazing in open spaces although it is mostly an ambush weapon, I think its a good weapon as of right now. Although I suggest making it a little stronger against vehicles, that might make it to strong though.

Incineration Cannon:
Make charge up time faster, the charge up time is to slow in my opinion and makes it much worse compared to its other counter parts (Rockets, and fuel rod)

Lightrifle:
Decent weapon although I think increasing the fire rate a tiny bit (while zoomed in) should be tested.

Magnum:
Perfect weapon, you can tell a lot of time was put into the creation of this loadout weapon

Needler:
Good in some situations, terrible in others, overall pretty balanced

Plasma Caster:
Amazing niche weapon. This gun can be a godsend in certain situations but only under the right hands. Takes the most skill to use out of any other weapons or at least in my opinion.

Plasma Grenade:
Increase blast radius as of right now this is the worst of the bunch. It has no advantages going for it compared to the other grenades.

Plasma Pistol:
Great weapon although I think it should be a level or two higher in warzone as PP spam is annoying late in the game.(When everyone has vehicles)

Railgun:
Amazing weapons, I dont think this is needs any drastic changes.

Rocket Launcher:
Decrease travel time. The rockets currently are to slow compared to previous installments, I think the travel time should be decreased in order to make the rockets more viable considering it is a tier 3 weapon

Saw:
Great weapon, I would like to see this weapon present in more arena maps though

Scattershot:
Severly outclassed by the shotgun, I think this weapon needs a bit more bullet magnetism when bullets are bounced off walls.(It already has some but it is pretty weak) This would make the weapon more unique and useful compared to right now.

Shotgun:
This weapon is the dominant CQB weapon I think it is perfectly fine at the moment.

SMG:
Again another perfectly balanced weapon.

Sniper Rifle:
No changes needed

Spartan Laser:
This one should be pretty obvious. Make the spartan laser more consistent! It is very weak at the moment and sometimes doesnt even kill a spartan due to its inconsistency. Needs a huge buff.

Storm Rifle:
I think this is a great and balanced weapon it is just to prevalent in arena maps which in turn creates the illusion of it being overpowered.

Surpressor:
Decrease the time it takes for the suppressor to reach its maximum fire rate

Well that is my take on the current sandbox, what do you guys think? Are some of these weapons fine, do you agree with my points? Share your opinions below.

I agree 100% on this

Pretty much spot on with everything, OP.

Awesome! Im glad some people agree hopefully 343 tweaks some weapons in the future.

,

The only thing I actually think should be changed is the binary rifle but besides that every other weapon is fine.

> 2533274848011469;6:
> The only thing I actually think should be changed is the binary rifle but besides that every other weapon is fine.

While I do think most of these weapons are amazingly balanced I still believe some of them could be tweaked to be perfectly balanced

I agree with you about the Binary Rifle, 343 should remove the laser now that they’ve balanced it better than it was in Halo 4. I do also agree with you about the Spartan Laser. I think if the laser shot even touches a Spartan for a fraction of a second, they should die. If a Splaser shot touches you at all, you should be dead. The Splaser takes longer to charge than the Rail Gun, yet the Rail is more deadly, at least against Spartans. So I agree, the Splaser could use a tweak. I want to see the SAW in more Arena maps as well!

I disagree with you about the Suppressor though. It’s fine, and it especially doesn’t need to be nerfed in any way. It’s the weakest of the automatic weapons. The AR, SMG, Storm Rifle, SAW, are all superior to the Suppressor. And that’s good because of the Suppressors heat seeking ability. I think the Scattershot is fine, doesn’t need any tweaks, but I wouldn’t complain if the ricocheted bullets had more magnetism. Rocket Launcher doesn’t need any adjustments, and especially not any that make it more powerful. I don’t think the Plasma nade needs any tweaks either. The frag nade’s advantages are bouncing and biggest blast radius. The Spinter nade’s advantages are near instant kills, and temporary suspension. The Sticky nade’s advantages are sticking Spartans and Vehicles, and increased damage, though a smaller blast radius. I don’t think the Light Rifle needs any changes at all, it already has the slowest fire rate of the precision weapons. I also don’t think the Incineration Cannon needs any changes. It’s acts similar to the Fuel Rod if you don’t charge it up. It’s an instant kill with one pull of the trigger and direct contact. It can kill easily, even if you don’t get a direct hit, with a couple shots. The charged up shot is like a super-rocket and it can be almost infinitely held, so I certainly don’t think that shot needs to be easier. I like the Hydra a lot, but I wish it would fire in a straight line when you’re not zoomed, instead of just going off in crazy directions. Lol, you want a bigger blast radius from the plasma, but a smaller one from the Frag? I don’t think the nades need any tweaking at all. Sword is fine, doesn’t need any tweaks. The Carbine doesn’t need less shots to kill, since it has such a high fire rate. The Carbine is awesome! The fast fire rate and bright green shots make it one of the harder weapons to fight against because it’s so distracting. Boltshot doesn’t need any tweaks either. It sacrifices fire rate for the heat seeking ability. Increasing the fire rate would make it too OP. AR doesn’t need any changes. H5 BR doesn’t need any changes either, just remove the H2 BR from all ranked playlists.

The Plasma Caster is a weapon that I’ve always hated, but I’ve learned how to use it a lot better, and I don’t hate it anymore. I do think it needs some tweaks though. I think the quick shots from the Plasma Caster should detonate when they get close to an opponent so that we don’t have to shoot straight down at the ground in order to get a kill with it in a close range encounter.

> 2533274803561919;8:
> I agree with you about the Binary Rifle, 343 should remove the laser now that they’ve balanced it better than it was in Halo 4. I do also agree with you about the Spartan Laser. I think if the laser shot even touches a Spartan for a fraction of a second, they should die. If a Splaser shot touches you at all, you should be dead. The Splaser takes longer to charge than the Rail Gun, yet the Rail is more deadly, at least against Spartans. So I agree, the Splaser could use a tweak. I want to see the SAW in more Arena maps as well!
>
> I disagree with you about the Suppressor though. It’s fine, and it especially doesn’t need to be nerfed in any way. It’s the weakest of the automatic weapons. The AR, SMG, Storm Rifle, SAW, are all superior to the Suppressor. And that’s good because of the Suppressors heat seeking ability. I think the Scattershot is fine, doesn’t need any tweaks, but I wouldn’t complain if the ricocheted bullets had more magnetism. Rocket Launcher doesn’t need any adjustments, and especially not any that make it more powerful. I don’t think the Plasma nade needs any tweaks either. The frag nade’s advantages are bouncing and biggest blast radius. The Spinter nade’s advantages are near instant kills, and temporary suspension. The Sticky nade’s advantages are sticking Spartans and Vehicles, and increased damage, though a smaller blast radius. I don’t think the Light Rifle needs any changes at all, it already has the slowest fire rate of the precision weapons. I also don’t think the Incineration Cannon needs any changes. It’s acts similar to the Fuel Rod if you don’t charge it up. It’s an instant kill with one pull of the trigger and direct contact. It can kill easily, even if you don’t get a direct hit, with a couple shots. The charged up shot is like a super-rocket and it can be almost infinitely held, so I certainly don’t think that shot needs to be easier. I like the Hydra a lot, but I wish it would fire in a straight line when you’re not zoomed, instead of just going off in crazy directions. Lol, you want a bigger blast radius from the plasma, but a smaller one from the Frag? I don’t think the nades need any tweaking at all. Sword is fine, doesn’t need any tweaks. The Carbine doesn’t need less shots to kill, since it has such a high fire rate. The Carbine is awesome! The fast fire rate and bright green shots make it one of the harder weapons to fight against because it’s so distracting. Boltshot doesn’t need any tweaks either. It sacrifices fire rate for the heat seeking ability. Increasing the fire rate would make it too OP. AR doesn’t need any changes. H5 BR doesn’t need any changes either, just remove the H2 BR from all ranked playlists.
>
> The Plasma Caster is a weapon that I’ve always hated, but I’ve learned how to use it a lot better, and I don’t hate it anymore. I do think it needs some tweaks though. I think the quick shots from the Plasma Caster should detonate when they get close to an opponent so that we don’t have to shoot straight down at the ground in order to get a kill with it in a close range encounter.

I was actually stating that I wanted the suppressor to be buffed a tiny bit, I want the fire rate to increase slightly faster due to the fact that as you stated it is the weakest of the automatic weapons.

Scattershot is too weak imo and it is greatly outclasses by the shotgun if you dont believe me go try it out. Thats is why a wanted some change for it

I fully disagree on the plasmas, I mean yeah they can stick on to people but why would I want to concentrate on sticking someone when I could just bounce a frag next to their feet and pick them off after it has exploded. Also plasmas do little damage to vehicles(as they should) so they arent really that advantages compared to the other grenades. I believe they got the grenades backwards why does a frag have the most mobility and the biggest blast radius and the plasma has the least moblity and the smallest balst radius, that makes no sense to me. I think that sacrificing mobility for blast radius makes the most sense. (Decreasing the blast radius depending on how bouncy the grenade is).

Light rifle I can agree, that one was mainly a suggestion.

Incineration Cannon can I can also agree on, it just seems kinda weak compared to the other rockets, I guess its more of a vehicle oriented weapon.

I think the sword needs some type of buff (especially for when infection comes out) but that might just be me.

I still think the carbine needs some kind of small buff, I was hoping either decrease the shots to kill by 1 or increase the sticky aim a tad bit.

H5 Br definitely needs some adjustments in my opinion but Im not going to argue about it as it seems we have vastly different opinions.

The AR is great as of right now it was just a suggestion.

The rocket seems weaker compared to previous versions of it, that might just be me though, I still think it should be slightly buffed.

Also yeah I love the Hydra also, many people dislike though. They just need to have the knowledge of when is a good time to use it, because from what ive heard many people treat it like its a rocket launcher

The Plasma caster was also pretty hard for me to get used too that weapon takes a lot of knowledge and skill to be used correctly but if done so it is very deadly.

Im glad you posted a constructive response and not just rant like a baboon thank you I really appreciate that!

Suppressor needs: 1 less shot to fully warm up, 5% faster warmed up rate of fire. (TTK should be slow, but right now, its barely competitive in a straight firefight if at all.)

Boltshot: .02 seconds less burst delay. (A tiny increase to handling/RoF would help this weapon go from average to good.)

Scattershot: 5% more Damage, Range, Rate of Fire. Slightly increased bounce magnetism. (Inferior to Shotgun and Sword with no other niche to fill)

Binary Rifle: Removal of Targeting laser. Bright Red scope Glare present. (Too obvious, balanced lethality)

Rocket Launcher: 3% less radius, Rockets move about 3-4 meters per second faster, +15% damage to vehicles. (More Anti Vehicle, increased Consistency)

Fuel Rod Cannon: 5% Less Radius, 5% increase to Fire Rate, +10% damage to Vehicles (More Anti Vehicle, very slightly reduced arena effectiveness)

Hydra Launcher: Projectiles Fly 1 Meter Per Second faster and have about 5 degrees better tracking ability. Reload 5% faster and stay locked on for 1.4 seconds after leaving ADS. (Slight Consistency and Handling buffs)

Spartan Laser: Reduced Aiming laser visibility, 5% faster charge up, Shot occurs 10% faster, +10% base damage, + 10% damage to vehicles (on top of base increase)(Increased Lethality and consistency, reduced obviousness)

Incineration Cannon: 5% Faster charge up and cooldown, non charged fire has +5% explosive radius. (Better handling and variety of fire modes.)

Frag Grenade: -5% base radius, slightly increased parabolic arc. (Slightly too spammy.)

Just some thoughts. The other weapons are quite balanced and the overall sandbox is very good. My changes are (in my mind anyway) just altering consistency and usability for some guns.)

> 2533274881560701;10:
> Suppressor needs: 1 less shot to fully warm up, 3.5% faster warmed up rate of fire. (TTK should be slow, but right now, its barely competitive in a straight firefight if at all.)
>
> Boltshot: .02 seconds less burst delay. (A tiny increase to handling/RoF would help this weapon go from average to good.)
>
> Scattershot: 5% more Damage, Range, Rate of Fire. Slightly increased bounce magnetism. (Inferior to Shotgun and Sword with no other niche to fill)
>
> Binary Rifle: Removal of Targeting laser. Bright Red scope Glare present. (Too obvious, balanced lethality)
>
> Rocket Launcher: 3% less radius, Move about 3-4 meters per second faster, +15% damage to vehicles. (More Anti Vehicle)
>
> Fuel Rod Cannon: 5% Less Radius, 5% increase to Fire Rate, +10% damage to Vehicles (More Anti Vehicle, very slightly reduced arena effectiveness)
>
> Hydra Launcher: Projectiles Fly 1 Meter Per Second faster and have about 5 degrees better tracking ability. Reload 5% faster and stay locked on for 1.4 seconds after leaving ADS. (Slight Consistency and Handling buffs)
>
> Spartan Laser: Reduced Aiming laser visibility, 5% faster charge up, Shot occurs 10% faster, +10% base damage, + 10% damage to vehicles (on top of base increase)(Increased Lethality, reduced obviousness.)
>
> Incineration Cannon: 5% Faster charge up and cooldown, non charged fire has +5% explosive radius. (Better handling and variety of fire modes.)
>
> Frag Grenade: -5% base radius, slightly increased parabolic arc. (Slightly too spammy.)
>
> Just some thoughts.

I like it! It seems we have pretty similar beliefs, overall though I think you did a great job on tweaking. Now if only these were official. One can dream I guess. Although I was thinking that maybe the fuel rod should be more infantry oriented compared to the rocket launcher.

> 2533274867266391;9:
> > 2533274803561919;8:
> > I agree with you about the Binary Rifle, 343 should remove the laser now that they’ve balanced it better than it was in Halo 4. I do also agree with you about the Spartan Laser. I think if the laser shot even touches a Spartan for a fraction of a second, they should die. If a Splaser shot touches you at all, you should be dead. The Splaser takes longer to charge than the Rail Gun, yet the Rail is more deadly, at least against Spartans. So I agree, the Splaser could use a tweak. I want to see the SAW in more Arena maps as well!
> >
> > I disagree with you about the Suppressor though. It’s fine, and it especially doesn’t need to be nerfed in any way. It’s the weakest of the automatic weapons. The AR, SMG, Storm Rifle, SAW, are all superior to the Suppressor. And that’s good because of the Suppressors heat seeking ability. I think the Scattershot is fine, doesn’t need any tweaks, but I wouldn’t complain if the ricocheted bullets had more magnetism. Rocket Launcher doesn’t need any adjustments, and especially not any that make it more powerful. I don’t think the Plasma nade needs any tweaks either. The frag nade’s advantages are bouncing and biggest blast radius. The Spinter nade’s advantages are near instant kills, and temporary suspension. The Sticky nade’s advantages are sticking Spartans and Vehicles, and increased damage, though a smaller blast radius. I don’t think the Light Rifle needs any changes at all, it already has the slowest fire rate of the precision weapons. I also don’t think the Incineration Cannon needs any changes. It’s acts similar to the Fuel Rod if you don’t charge it up. It’s an instant kill with one pull of the trigger and direct contact. It can kill easily, even if you don’t get a direct hit, with a couple shots. The charged up shot is like a super-rocket and it can be almost infinitely held, so I certainly don’t think that shot needs to be easier. I like the Hydra a lot, but I wish it would fire in a straight line when you’re not zoomed, instead of just going off in crazy directions. Lol, you want a bigger blast radius from the plasma, but a smaller one from the Frag? I don’t think the nades need any tweaking at all. Sword is fine, doesn’t need any tweaks. The Carbine doesn’t need less shots to kill, since it has such a high fire rate. The Carbine is awesome! The fast fire rate and bright green shots make it one of the harder weapons to fight against because it’s so distracting. Boltshot doesn’t need any tweaks either. It sacrifices fire rate for the heat seeking ability. Increasing the fire rate would make it too OP. AR doesn’t need any changes. H5 BR doesn’t need any changes either, just remove the H2 BR from all ranked playlists.
> >
> > The Plasma Caster is a weapon that I’ve always hated, but I’ve learned how to use it a lot better, and I don’t hate it anymore. I do think it needs some tweaks though. I think the quick shots from the Plasma Caster should detonate when they get close to an opponent so that we don’t have to shoot straight down at the ground in order to get a kill with it in a close range encounter.
>
>
> I was actually stating that I wanted the suppressor to be buffed a tiny bit, I want the fire rate to increase slightly faster due to the fact that as you stated it is the weakest of the automatic weapons.
>
> Scattershot is too weak imo and it is greatly outclasses by the shotgun if you dont believe me go try it out. Thats is why a wanted some change for it
>
> I fully disagree on the plasmas, I mean yeah they can stick on to people but why would I want to concentrate on sticking someone when I could just bounce a frag next to their feet and pick them off after it has exploded. Also plasmas do little damage to vehicles(as they should) so they arent really that advantages compared to the other grenades. I believe they got the grenades backwards why does a frag have the most mobility and the biggest blast radius and the plasma has the least moblity and the smallest balst radius, that makes no sense to me. I think that sacrificing mobility for blast radius makes the most sense. (Decreasing the blast radius depending on how bouncy the grenade is).
>
> Light rifle I can agree, that one was mainly a suggestion.
>
> Incineration Cannon can I can also agree on, it just seems kinda weak compared to the other rockets, I guess its more of a vehicle oriented weapon.
>
> I think the sword needs some type of buff (especially for when infection comes out) but that might just be me.
>
> I still think the carbine needs some kind of small buff, I was hoping either decrease the shots to kill by 1 or increase the sticky aim a tad bit.
>
> H5 Br definitely needs some adjustments in my opinion but Im not going to argue about it as it seems we have vastly different opinions.
>
> The AR is great as of right now it was just a suggestion.
>
> The rocket seems weaker compared to previous versions of it, that might just be me though, I still think it should be slightly buffed.
>
> Also yeah I love the Hydra also, many people dislike though. They just need to have the knowledge of when is a good time to use it, because from what ive heard many people treat it like its a rocket launcher
>
> The Plasma caster was also pretty hard for me to get used too that weapon takes a lot of knowledge and skill to be used correctly but if done so it is very deadly.
>
> Im glad you posted a constructive response and not just rant like a baboon thank you I really appreciate that!

OH, I see, I read that wrong, sorry. Yeah, I wouldn’t mind if the Suppressor got to max fire rate a little faster.

I actually prefer the Scattershot to the Shotgun. I’ve been playing a lot of Fiesta recently, and I’ll usually swap the Shotgun out for the Scattershot if I find one. I just like the slightly faster fire rate, the increased range, and the ability to bounce shots off the ground and walls. I got a double kill with the Scattershot once, from a medium distance by bouncing shots off the ground.

Then don’t use the Plamsa grenades. They are a different grenade and they have different attributes. Sure it has a smaller blast radius, but if an enemy happens to be within that blast radius, they have a high chance of dying even if they are full shields, because the plasma nades have higher damage than the frags. If you stand directly over a frag with full shields, you won’t die, but you’ll be one-shot. If you do that with a Plasma though, you will die. That’s how the two grenades have always differed in Halo.

Yeah, the Incineration Cannon is kinda like a combination of the Fuel Rod and the Rocket Launcher. Single shots with the Incineration Cannon do about the same damage as the Fuel Rod, but charged shots have more damage than the Rocket Launcher even. Haha, yeah, I’m not entirely sure, but I think a charged Incineration Cannon shot will destroy any vehicle in one shot. Maybe not the Wraith, Tank or Mantis, I’m not sure. But I know it one shots everything else.

Can’t wait for Infection! Hopefully we get that within the next couple updates.

Nah, I can best opponents with BRs when I have the Carbine easily. I do it all the time on The Rig. That’s one of my favorite maps. I love grabbing the Carbine, Scattershot, and Invisibility as a combo and just destroying with the two.

Yeah, I love the AR in Halo 5, by far the best version of the AR ever.

Continued…

Continued…
The Rocket’s travel time is slower than it was in Halo 2, but faster than it was in Halo 3, so I think that’s a good balance. The new Rocket Launcher definitely has a larger blast radius, which 343 did intentionally because of the new Spartan abilities you can use to evade. The SPNKr Rocket Launcher in Halo 5 has a faster travel time, but a smaller blast radius, so it’s more like how the Rocket Launcher was in Halo 2. I’d take the new Rocket Launcher over the SPNKr any day though.

Haha, yeah, the Hydra definitely isn’t like the Rocket Launcher. Yeah, I find it best to use at long range, or when I see an opponent before they see me.

Yeah, it took me a long time to get use to the Plasma Caster. I use to just ignore it because every time I tried to use it, I died with it. But I heard a pro-tip from someone saying to just shoot the ground in front of you and you’ll get kills with it. I wish I didn’t have to use it like that though. I think if the nades just automatically detonated when they got near an enemy, that would solve that problem. The charged sticky nade from the Caster should stay pretty much the same, but maybe travel a little faster.

As far as the BR, I think you might just feel like there is more bullet magnetism than other guns because of the BR’s 3-shot burst. DMR owns the BR at long range though. BR has no chance against a DMR at long range. I always go for the DMRs or LRs on BTB maps. The BR is a really nice medium range weapon. It’s the H2 BR that has the unfair bullet magnetism. Check it out: https://www.youtube.com/watch?v=DG11BbBt05o

> 2533274867266391;11:
> > 2533274881560701;10:
> > Suppressor needs: 1 less shot to fully warm up, 3.5% faster warmed up rate of fire. (TTK should be slow, but right now, its barely competitive in a straight firefight if at all.)
> >
> > Boltshot: .02 seconds less burst delay. (A tiny increase to handling/RoF would help this weapon go from average to good.)
> >
> > Scattershot: 5% more Damage, Range, Rate of Fire. Slightly increased bounce magnetism. (Inferior to Shotgun and Sword with no other niche to fill)
> >
> > Binary Rifle: Removal of Targeting laser. Bright Red scope Glare present. (Too obvious, balanced lethality)
> >
> > Rocket Launcher: 3% less radius, Move about 3-4 meters per second faster, +15% damage to vehicles. (More Anti Vehicle)
> >
> > Fuel Rod Cannon: 5% Less Radius, 5% increase to Fire Rate, +10% damage to Vehicles (More Anti Vehicle, very slightly reduced arena effectiveness)
> >
> > Hydra Launcher: Projectiles Fly 1 Meter Per Second faster and have about 5 degrees better tracking ability. Reload 5% faster and stay locked on for 1.4 seconds after leaving ADS. (Slight Consistency and Handling buffs)
> >
> > Spartan Laser: Reduced Aiming laser visibility, 5% faster charge up, Shot occurs 10% faster, +10% base damage, + 10% damage to vehicles (on top of base increase)(Increased Lethality, reduced obviousness.)
> >
> > Incineration Cannon: 5% Faster charge up and cooldown, non charged fire has +5% explosive radius. (Better handling and variety of fire modes.)
> >
> > Frag Grenade: -5% base radius, slightly increased parabolic arc. (Slightly too spammy.)
> >
> > Just some thoughts.
>
>
> I like it! It seems we have pretty similar beliefs, overall though I think you did a great job on tweaking. Now if only these were official. One can dream I guess. Although I was thinking that maybe the fuel rod should be more infantry oriented compared to the rocket launcher.

Agree with both and like your in-depth and thoughtful analyses.

It’s good to see a balanced approach to critically analyzing the weapons instead of just saying “nerf” it!

Here’s a good video that compares the Scattershot against the Shotgun. - YouTube

Skip to about halfway through the video to skip the bit about the Sword.

> 2533274867266391;1:
> All right first off let me say that I think the weapon sandbox for this game is amazing and one of the best available in any Halo, but there are a few wepons that I believe could use some minor tweaks to make this game as fun as possible.
>
> Assault Rifle:
> I think this gun is perfect at the moment but just to critique I think that maybe the magazine size could be reduced by a tiny bit. Reduce the Magazine size? It’s the worse out of all the loadout weapons lmao
>
> Battle Rifle:
> I have the most issues with this gun, I think it’s bit to op considering the fact that it has a lot of sticky aim, range, and bullet magnetism. I would suggest reduce the bullet magnetism but keep everything else the same, then it would still be a better option over the pistol but it wont be drastically better than it. I know some people think the BR is fine right now (seeing as how their is a whole thread currently up about it) but I think the BR ruins some maps with long sight lines, especially BTB maps. BTB is no where near as fun as before because you can get picked off from a good distance (Or maybe the maps are just poorly designed). BR has been the bane of Halo since Halo 2, I think it’s “ok” but nerf this and you will get a lot of haters with pitchforks to 343i
>
> Beam Rifle:
> Perfect weapon balance no major flaws from what I can tell it’s good
>
> Binary Rifle:
> Ok I have new clue who thought this was needed but why in the hell does this gun have a giant laser coming out of it? I understand the presence of it in H4 because that thing was a one shot kill and op but in here the Binary has been changed drastically and now a more fair weapon. This gun no longer needs a huge -Yoink- laser notifying everyone on the map where you are. This gun will almost always lose a sniper fight and most long range fights because because everyone knows where the shots are coming from and the weapon is just not as deadly as before. Once you get shot you zoom out and lose your aim and overall lose the gunfight. Yeah the Binary Rifle is not even fun to use in this game, I wish they could put a lense flare in it like the Beam Rifle and Sniper Rifle. The laser puts you in a lot of disadvantage and the weapon kicks a lot when fired
>
> BoltShot:
> I think this weapon is fine as of right now, maybe increase the fire rate just a smidgen but overall I think this weapon doesn’t need any tweaks. Its a decent close to mid range weapon and can be useful in the right hands. This weapon is fine as it is, it can’t get any better than what it is right now
>
> Carbine:
> Make it 1-2 less shots to kill I think its currently to high and is overall a pretty useless weapon. I would much rather use a pistol than a carbine due to the fact that this weapon has little sticky aim and bullet magnetism. It is a high risk weapon because it takes so many bullets to kill one person and its so hard to actually land your shots. Yes, I agree, at least 1 shot faster to kill
>
> DMR:
> Perfect weapon, it outclasses the most other weapons at long ranges but it can also be useful in shorter encounters. This weapon is pure skill weapon and can be extremely deadly in the right hands. Although I think this is a tier two weapon and it shouldn’t be a loadout weapon in warzone as it is just to powerful but its to late to change now. I think it’s fine
>
> Energy Sword:
> Increase the movement speed to 15% instead of 10% or increase the range when not zoomed in, one or the other but not both. I dont agree with the speedboost part, I think it’s speed is fine, but yeah increase it’s lounge range
>
> Frag Grenades:
> Reduce blast radius or make grenades 1 at spawn. (I could go in a lot more detailed but then I would just take up the whole page on this one) I don’t know why but I really hate the grenades of this game
>
> Fuel Rod:
> This weapon is perfect at the moment, no tweaks needed here. Same
>
> Gravity Hammer:
> Perfect as of right now. Maybe make hammer jumps more easily plausible I would wish for the Groundpound of this weapon to actually have a bigger blast radius when being hold, the rest is fine
>
> Hydra Launcher:
> This weapon is amazing in open spaces although it is mostly an ambush weapon, I think its a good weapon as of right now. Although I suggest making it a little stronger against vehicles, that might make it to strong though. It’s more of an infantry weapon and gungoose/Ghost killer
>
> Incineration Cannon:
> Make charge up time faster, the charge up time is to slow in my opinion and makes it much worse compared to its other counter parts (Rockets, and fuel rod) I just wish the Blast Radius and Damage of this weapon was bigger than it is now
>
> Lightrifle:
> Decent weapon although I think increasing the fire rate a tiny bit (while zoomed in) should be tested. It’s fine as it is
>
> Magnum:
> Perfect weapon, you can tell a lot of time was put into the creation of this loadout weapon Same
>
> Needler:
> Good in some situations, terrible in others, overall pretty balanced I think the Needle velocity should be a bit faster imo
>
> Plasma Caster:
> Amazing niche weapon. This gun can be a godsend in certain situations but only under the right hands. Takes the most skill to use out of any other weapons or at least in my opinion. I -Yoinking!- love this weapon, at first I sucked at it but then I discovered it’s true potential
>
> Plasma Grenade:
> Increase blast radius as of right now this is the worst of the bunch. It has no advantages going for it compared to the other grenades. It’s ridiculously hard oto stick in this game because of the increased movement
>
> Plasma Pistol:
> Great weapon although I think it should be a level or two higher in warzone as PP spam is annoying late in the game.(When everyone has vehicles) I think it’s a good tool, I don’t really agree with increasing it’s rank because it would probably be the only tool to use when they are in a tight situation that is not a Spartan Laser,Rocket etc.
>
> Railgun:
> Amazing weapons, I dont think this is needs any drastic changes.
>
> Rocket Launcher:
> Decrease travel time. The rockets currently are to slow compared to previous installments, I think the travel time should be decreased in order to make the rockets more viable considering it is a tier 3 weapon I think it’s fine
>
> Saw:
> Great weapon, I would like to see this weapon present in more arena maps though Same
>
> Scattershot:
> Severly outclassed by the shotgun, I think this weapon needs a bit more bullet magnetism when bullets are bounced off walls.(It already has some but it is pretty weak) This would make the weapon more unique and useful compared to right now. This weapon needs a buff, it was fine in Halo 4 but it gets you into one of these moments where you would think the enemy would die but no, that didn’t happend.
>
> Shotgun:
> This weapon is the dominant CQB weapon I think it is perfectly fine at the moment. Same
>
> SMG:
> Again another perfectly balanced weapon. Same
>
> Sniper Rifle:
> No changes needed Same
>
> Spartan Laser:
> This one should be pretty obvious. Make the spartan laser more consistent! It is very weak at the moment and sometimes doesnt even kill a spartan due to its inconsistency. Needs a huge buff. Honestly yes, the Spartan Laser in this game is a freaking joke, I prefer to have a Rail Gun over this weapon anytime.
>
> Storm Rifle:
> I think this is a great and balanced weapon it is just to prevalent in arena maps which in turn creates the illusion of it being overpowered. This weapon is great
>
> Surpressor:
> Decrease the time it takes for the suppressor to reach its maximum fire rate I think it’s fine as it is

That’s my opinion compared to yours OP, there you have it.

Definitely agree with the suppressor. By the time it reaches max firing speed, the guy is just about to finish you with a BR. I heard people say you time the shots so it reaches max firing speed when you engage the target but I don’t think it’s very ideal.

Nevermind what I said about the Rocket Launchers, I am completely wrong I guess, lol: https://www.youtube.com/watch?v=pGY_do-n6j4&ebc=ANyPxKomgx1sCoHBKDGEZGPpJcaAMYuWnMR4_FzSV2lB2imbEGv-4pyijAKCZbosgG3AhRVdiqoxkIa5ohg3pmwT3IClsieHDA

> 2535450449120712;14:
> > 2533274867266391;11:
> > > 2533274881560701;10:
> > > Suppressor needs: 1 less shot to fully warm up, 3.5% faster warmed up rate of fire. (TTK should be slow, but right now, its barely competitive in a straight firefight if at all.)
> > >
> > > Boltshot: .02 seconds less burst delay. (A tiny increase to handling/RoF would help this weapon go from average to good.)
> > >
> > > Scattershot: 5% more Damage, Range, Rate of Fire. Slightly increased bounce magnetism. (Inferior to Shotgun and Sword with no other niche to fill)
> > >
> > > Binary Rifle: Removal of Targeting laser. Bright Red scope Glare present. (Too obvious, balanced lethality)
> > >
> > > Rocket Launcher: 3% less radius, Move about 3-4 meters per second faster, +15% damage to vehicles. (More Anti Vehicle)
> > >
> > > Fuel Rod Cannon: 5% Less Radius, 5% increase to Fire Rate, +10% damage to Vehicles (More Anti Vehicle, very slightly reduced arena effectiveness)
> > >
> > > Hydra Launcher: Projectiles Fly 1 Meter Per Second faster and have about 5 degrees better tracking ability. Reload 5% faster and stay locked on for 1.4 seconds after leaving ADS. (Slight Consistency and Handling buffs)
> > >
> > > Spartan Laser: Reduced Aiming laser visibility, 5% faster charge up, Shot occurs 10% faster, +10% base damage, + 10% damage to vehicles (on top of base increase)(Increased Lethality, reduced obviousness.)
> > >
> > > Incineration Cannon: 5% Faster charge up and cooldown, non charged fire has +5% explosive radius. (Better handling and variety of fire modes.)
> > >
> > > Frag Grenade: -5% base radius, slightly increased parabolic arc. (Slightly too spammy.)
> > >
> > > Just some thoughts.
> >
> >
> > I like it! It seems we have pretty similar beliefs, overall though I think you did a great job on tweaking. Now if only these were official. One can dream I guess. Although I was thinking that maybe the fuel rod should be more infantry oriented compared to the rocket launcher.
>
>
> Agree with both and like your in-depth and thoughtful analyses.
>
> It’s good to see a balanced approach to critically analyzing the weapons instead of just saying “nerf” it!

Thanks, Im glad this post hasn’t gotten a ton of hate thus far.

> 2533274803561919;18:
> Nevermind what I said about the Rocket Launchers, I am completely wrong I guess, lol: https://www.youtube.com/watch?v=pGY_do-n6j4&ebc=ANyPxKomgx1sCoHBKDGEZGPpJcaAMYuWnMR4_FzSV2lB2imbEGv-4pyijAKCZbosgG3AhRVdiqoxkIa5ohg3pmwT3IClsieHDA

Yeah… I was about to go on a huge rant on how much weaker the rocket is compared to previous versions.