All right first off let me say that I think the weapon sandbox for this game is amazing and one of the best available in any Halo, but there are a few wepons that I believe could use some minor tweaks to make this game as fun as possible.
Assault Rifle:
I think this gun is perfect at the moment but just to critique I think that maybe the magazine size could be reduced by a tiny bit.
Battle Rifle:
I have the most issues with this gun, I think it’s bit to op considering the fact that it has a lot of sticky aim, range, and bullet magnetism. I would suggest reduce the bullet magnetism but keep everything else the same, then it would still be a better option over the pistol but it wont be drastically better than it. I know some people think the BR is fine right now (seeing as how their is a whole thread currently up about it) but I think the BR ruins some maps with long sight lines, especially BTB maps. BTB is no where near as fun as before because you can get picked off from a good distance (Or maybe the maps are just poorly designed).
Beam Rifle:
Perfect weapon balance no major flaws from what I can tell
Binary Rifle:
Ok I have new clue who thought this was needed but why in the hell does this gun have a giant laser coming out of it? I understand the presence of it in H4 because that thing was a one shot kill and op but in here the Binary has been changed drastically and now a more fair weapon. This gun no longer needs a huge -Yoink- laser notifying everyone on the map where you are. This gun will almost always lose a sniper fight and most long range fights because because everyone knows where the shots are coming from and the weapon is just not as deadly as before. Once you get shot you zoom out and lose your aim and overall lose the gunfight.
BoltShot:
I think this weapon is fine as of right now, maybe increase the fire rate just a smidgen but overall I think this weapon doesn’t need any tweaks. Its a decent close to mid range weapon and can be useful in the right hands.
Carbine:
Make it 1-2 less shots to kill I think its currently to high and is overall a pretty useless weapon. I would much rather use a pistol than a carbine due to the fact that this weapon has little sticky aim and bullet magnetism. It is a high risk weapon because it takes so many bullets to kill one person and its so hard to actually land your shots.
DMR:
Perfect weapon, it outclasses the most other weapons at long ranges but it can also be useful in shorter encounters. This weapon is pure skill weapon and can be extremely deadly in the right hands. Although I think this is a tier two weapon and it shouldn’t be a loadout weapon in warzone as it is just to powerful but its to late to change now.
Energy Sword:
Increase the movement speed to 15% instead of 10% or increase the range when not zoomed in, one or the other but not both.
Frag Grenades:
Reduce blast radius or make grenades 1 at spawn. (I could go in a lot more detailed but then I would just take up the whole page on this one)
Fuel Rod:
This weapon is perfect at the moment, no tweaks needed here.
Gravity Hammer:
Perfect as of right now. Maybe make hammer jumps more easily plausible
Hydra Launcher:
This weapon is amazing in open spaces although it is mostly an ambush weapon, I think its a good weapon as of right now. Although I suggest making it a little stronger against vehicles, that might make it to strong though.
Incineration Cannon:
Make charge up time faster, the charge up time is to slow in my opinion and makes it much worse compared to its other counter parts (Rockets, and fuel rod)
Lightrifle:
Decent weapon although I think increasing the fire rate a tiny bit (while zoomed in) should be tested.
Magnum:
Perfect weapon, you can tell a lot of time was put into the creation of this loadout weapon
Needler:
Good in some situations, terrible in others, overall pretty balanced
Plasma Caster:
Amazing niche weapon. This gun can be a godsend in certain situations but only under the right hands. Takes the most skill to use out of any other weapons or at least in my opinion.
Plasma Grenade:
Increase blast radius as of right now this is the worst of the bunch. It has no advantages going for it compared to the other grenades.
Plasma Pistol:
Great weapon although I think it should be a level or two higher in warzone as PP spam is annoying late in the game.(When everyone has vehicles)
Railgun:
Amazing weapons, I dont think this is needs any drastic changes.
Rocket Launcher:
Decrease travel time. The rockets currently are to slow compared to previous installments, I think the travel time should be decreased in order to make the rockets more viable considering it is a tier 3 weapon
Saw:
Great weapon, I would like to see this weapon present in more arena maps though
Scattershot:
Severly outclassed by the shotgun, I think this weapon needs a bit more bullet magnetism when bullets are bounced off walls.(It already has some but it is pretty weak) This would make the weapon more unique and useful compared to right now.
Shotgun:
This weapon is the dominant CQB weapon I think it is perfectly fine at the moment.
SMG:
Again another perfectly balanced weapon.
Sniper Rifle:
No changes needed
Spartan Laser:
This one should be pretty obvious. Make the spartan laser more consistent! It is very weak at the moment and sometimes doesnt even kill a spartan due to its inconsistency. Needs a huge buff.
Storm Rifle:
I think this is a great and balanced weapon it is just to prevalent in arena maps which in turn creates the illusion of it being overpowered.
Surpressor:
Decrease the time it takes for the suppressor to reach its maximum fire rate
Well that is my take on the current sandbox, what do you guys think? Are some of these weapons fine, do you agree with my points? Share your opinions below.