Here are some ideas i dreamed up for halo 5
Halo 5 weapons and vehicles:
UNSC Vehicles:
-Warthog
•Gauss
•Rocket
•Chain Gun
-Mongoose
-Scorpion
-Mantis
-Viper (Light assault aircraft)
•Equipped with heat seeking missiles and light machine gun
•Highly maneuverable (on the level of the banshee), weak armor
-Hornet
-Falcon
• Assault (has a front mounted chain gun which can be controlled by the pilot as well as two .50 cal door guns, can carry 2 passengers who can shoot their personal weapons)
• Light (door guns only, can carry 2 passengers who can shoot their personal weapons)
-Pelican (Heavy Transport aircraft)
•Pilot controlled forward heavy auto cannon
• equipped with 2 .50 caliber door guns on back. Can hold up to 8 personnel who can shoot their personal weapons
•contain two small arms racks in cargo area
UNSC weapons:
-Magnum
-SMG
•can be used as a sidearm
-Battle Rifle
-DMR
-Assault rifle
-SSMG
•the silenced SMG from ODST
-Frag grenade
-SAW
•buffed H4 version
-Grenade Launcher
•fires projectiles similar to the sticky detonator that will explode on contact or await detonation depending on firing mode(Utilizes a 3 round magazine)
-Spartan Laser
•similar to the reach version
-Sniper Rifle
-Rocket Launcher
•Fires two types of rockets, Anti-personnel rockets (which appear green on your HUD) are unguided and deal high splash damage, while anti-vehicle rockets (blue on your HUD) track ALL vehicles and have high penetrative power, dealing twice the damage against vehicles.
-Railgun
•Halo 4 version
-Heavy Railgun
•One hit kill on ANYTHING, including pelicans(comes with 1 extra round and takes 5 seconds to charge and fire)
-Hyper Rifle
• 3 shot kill, low ROF
• battery operated, batter holds energy for 36 shots
• emits high intensity atom laser
Detachable Turrets:
-Machine gun
-Flamethrower
Emplacements:
-Rocket Turret
•Fires volleys of 4 rockets, rockets become guided when the operator enters first person mode and looks through the emplacements holographic optics. Range 1000m
-Gauss Turret
• Identical to the turret mounted on the back of a warthog
-Mortar Turret
•Starts with a target locator, the player who acquires the locator can use it to call in mortar fire anywhere on the map.
• locator creates a red circle around its target and sticks to objects, including vehicles and personnel.
•Mortar fires 3 rounds volleys, each round yielding the power of 2 antipersonnel rockets.
Covenant Weapons:
-Plasma Pistol
-Plasma Rifle
-Storm Rifle
-Needler
-Needle Rifle
-Covenant Carbine
-Assault Carbine
• 5 shot kill, fires particle beam with extreme accuracy at extreme range
• low rate of fire
-Beam Rifle
-Concussion rifle
-Fuel Rod Cannon
-Plasma Launcher
• identical to the one in reach but with a longer range
-Energy Sword
-Plasma Grenade
Covenant Vehicles:
-Ghost (reach version)
-Banshee (reach version)
-Wraith
-Revenant
-Spectre
• holds 2 passengers, 1 gunner, 1 driver
• equipped with 1 dual barreled plasma cannon, the same as that of the banshee
-Phantom (Heavy troop transport)
• equipped with 1 forward rapid fire concussion cannon which is controlled by the pilot, as well as 2 door mounted light plasma cannons
• Capable of carrying 8 personnel who can fire their personnel weapons
•Contains 2 small arms crates in cargo area
Turrets:
-Plasma turret
Emplacements:
-Plasma cannon shade
•Identical to the one in reach but with higher projectile speeds
-Fuel rod shade
• like the ones in the reach campaign
• Firing homing fuel rods rounds that tracks land and air vehicles
Brute Weapons:
-Spiker
-Brute shot
-Mauler
-Brute plasma rifle (halo 2 version)
-Gravity hammer
-Napalm grenades (halo 3 version)
-Spike grenades
Brute vehicles:
-Chopper
Armor abilities:
-Jetpack
-Thruster pack (buffed h4 version)
-Active Camo
-Evade
-Berserk
• allows users a brief burst of extreme speed once their shields are removed (like the h2/h3 brutes)
-Regen Field
-Stability
• allows player to remain scoped in while taking fire
-Thermal
• shows players and vehicles in bright red/white, terrain is darker blue.
• Residual heat signatures will reveal enemies hiding around corners by slightly brightening the air next to the corner (YOU CANNOT SEE THROUGH WALLS)
Equipment:
-Anti vehicle Mine
•Fits into a slot on your HUD next to the grenade slots, destroys warthogs in one hit as well as personnel
-Bubble shield
•remains active until destroyed
-EMP field
•Immobilizes vehicles and SLOWY drains shields within a 20m radius
You may notice that i left out forerunner weapons and vehicles, that is because (in my opinion) the forerunners are utterly boring and annoying to fight.
I would love to see the brutes return as a sort of pirate like rouge faction in halo 5, possibly attempting to invade and take control of a weakened Sanghelios which we must defend alongside the arbiter.
In addition, many of the vehicles i listed are only plausible if used in a 16 vs 16 or 32 vs 32 playlist (such as the pelican and phantom) which will hopefully be possible with the processing power of the next gen xbox.