Halo 5 was so great with its unique ADS effects

Widely unpopular. Were you under a rock during Halo 5? It was one of the most hated games of the series. But very loved by few.

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Thought the same thing to myself when I saw the infinite flight footage. So they kept ads but replaced the unique animations for it with the same generic one… Why does everything have to have some caveat?

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H5 was your first halo game= opinion is trash then.

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Halo 2 was my first Halo game and Halo 5 is better than Halo infinite. Ads is better on guns like the pistol as well.

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every h5 kids says that

The ADS on the Pistol in H5 was absolutely horrible in my eyes.
I hate every zoom effect like that (doesn’t matter which FPS it is)

It covers up way to much space & feels clunky.
Prefer the way it used to be & how it works in Infinite by far.

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Classic fans can go play MCC. Halo 5 multiplayer was peak halo. Not whatever infinite is. It’s trying to cater to a crowd that gave up halo a decade ago to play twitch shooters and BRs.

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Halo ALWAYS increased aim assist range when zoomed. And it still does. So the zoom does function as more than just a visual zoom in.

But H5 did more with it. Zooming in would actually improve the gun’s performance. Less spread, less bloom etc. It wasn’t too noticeable on things like the Magnum or DMR, but for anything automatic, and for the BR it was a huge deal.

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I remember the launch of Halo 3 like it was yesterday. Do you?

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Doesn’t make any sense. Ads is in every other shooter and works just fine. You simply just don’t like it. Which is ok. But don’t act like it impares your gaming

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Fans of H5 can go play H5 and leave infinite to the people who like it
shrug
DO you see now why “classic fans can go play MCC” is a very bad argument

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Halo 5 not only killed off one of Halo’s biggest identities, which is shooting from the hip, but it also changed the default control scheme to match games like CoD where the left trigger is now for aiming instead of throwing grenades. This meant that Halo 5 would be played just like CoD where you scope EVERY TIME you fire your gun because the game encourages you to do so.

Sure, it looked really smooth and some of the scopes were very creative, but it went against one of Halo’s main pillars, so it was very controversial.
I’m so happy that they corrected it in Infinite.

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Halo never needed to adopt other game mechanics to be popular
Halo succeded with H2 and H3 becuase it was different

ADS can stay in other games, it didn’t ork in H:5, and you really can’t say it did, becuase if it did work and if it wasn’t universally hated…it would have been in infinte as well

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I enjoyed Smart Link in H5. I’m glad it’s not back, at least on certain weapons. Can you imagine how broken the sword and hammer would be when paired with grapple shot?

You can change your controller buttons and the control schemes in game so idk what you mean.

I played with recon when I first got Halo 5. I zoomed in with the stock and everything. That’s one of the reasons I loved Halo 5 because I was able to play my Halo 3 controller scheme. However I quickly realized that the trigger makes far more sense. A lot faster. A lot smoother so I switched over. I also ended up getting the elite controller and at first I wasn’t used to it. I griped the controller to much. Then I started using 1 paddle. Then 2. Then 4. I will say this. Whatever 343i was trying to accomplish might have been complicated but it was beautiful. I believe the elite controller with all 4 paddles was the only true way to play Halo 5. Yes that’s a gap to a lot of players that don’t have the controller but it wasn’t bad either.

You also could turn off the stabilize AND hip fire was just as important if not more important. Aiming in helped your red reticle range and had tighter spread on things like the smg but if you hit your shots with the magnum from far they hit. Competitive didn’t have big maps either. On all corners of the maps you can shot to the other side when you hip fire with no issue.

The game also introduced classic style aim weapons. Not only with the Halo 2 BR but with the regular BR and classic scope. Also weapons like the tac mag. At this point there are many weapons with the classic zoom in halo 5. Now add on the weapon glitch you get even more.

When things lean into things that logically make sense while also looking asthetically pleasing, then I’m ok with change. Things shouldn’t change for the sake of change. Doesn’t matter what the lore is. When aiming with a pistol it looks natrual in the middle not off to the side(when aiming in.) I don’t like that half way aim in thing with the pistol. It should be classic aim at the very least

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I don’t really know what you’re trying to say here, but I believe you misunderstand what I’m saying.
I play with the Recon scheme just like you did, but mostly because I’m stubborn and refuse to play Halo like CoD.
What you have to understand is that the majority of players play with the default control scheme, so when they make LT aiming default, then that’s what most people will play with. Combine this with all the benefits of using ADS on every single weapon, then you get caught in this circle where you don’t do anything without aiming.

REQ variations isn’t any solution because it doesn’t apply to non-Warzone gametypes (and you still have to unlock it in Warzone). Having an Elite controller us great, but that obviously isn’t a solution for the average player.

Again, I’m not saying it doesn’t work (I play other shooters too after all), but it just wasn’t Halo.

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So your saying just because it was the default control scheme it was bad?

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Get out of here with your disrespectful attitude! Calling someone’s opinion trash because Halo 5 was their first Halo game? This is why I hate 98% of the Halo fanbase nowadays with the passion of a million suns. You are the REAL problem

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They are

And fans of Halo 5 can go play Halo 5 if they want their “peak Halo”. Works both ways.

Halo Infinite is the middle ground between 3, Reach and 5. Relying on the combat mechanics concepts of 3, equipment concepts of Reach, and the movement concepts of 5. It’s not perfect, but it was a compromise that needed to occur and honestly balances it quite well. It’s not a perfect iteration of classic Halo concepts, but it does a damn fine job meshing them with more modern Halo concepts in a way that hasn’t been done yet.

Combat is slightly faster than Halo 3, far slower than Halo 5, and functions off of a modular sandbox and limited equal starts for balance purposes. It allows for a version of the fluid movement of Halo 5, or giving the player the option to rely on the “combat ready” movement of previous Halo’s by allowing players to toggle “autoclamber” off and pull off traditional crouch jumps instead.

Halo 5 was peak twitch shooter, twitch shooters literally rely on rapid reaction time, fast fluid movement, and snappy aim.

Halo Infinite has not done anything to cater to fans of BR’s though not sure where you pulled this from.

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Are you saying crouch jumps wasn’t in halo 5?

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