In my opinion Halo 4 was better…and I hate Halo 4 in alot of ways but there are no microtransactions in it, and the maps feel like Halo maps for the most part. I was playing spartan ops the other day, a gamemode that was pretty much universally hated and I noticed the few things it did right like having a larger variety of weapons, fighting alongside ai, and the map style (a more wide open natural landscape with forerunner structures seemingly built into to cliffs, the unsc bases weren’t the best but still better than the ones in Halo 5), did not return in Halo 5. However the things it did wrong returned (I.E. palmer being annoying and bossy, overall lame charachters and dialogue, cookie cutter dialogue (tell me “that location” or “still a few more covies to clear out” one more time! Also the overall lack pf seriousnes. It felt like a TV show made to entertain ten year olds.
As far as the campaign I think everyone will agree despite it being the most linear campaign of a Halo game so far Halo 4 still did the overall story and gameplay better even if it was a weaker entry into the series.
For the multiplayer Halo 4s was aweful because of the lack of maps especially for smaller gametypes (unless you bought the dlc which few people did) and then the way the loadouts were done wasn’t right (remember active camo/boltshot corner campers?). I actually liked the idea of loadouts but only being able to choose a primary weapon and only in a certain gamemode (I think the warzone loadout system is a disaster, mainly because of the REQ system). People may say all these bad things about Halo 4s multiplayer and how vehicles were worthless due to the amount of ordinance drops and plasma pistol spamming but is halo 5 really that different? The enhanced mobility makes it easier than ever to run away from vehicles and to take them out, plus spartan charge is the new noob combo but a hundred times worse.
I’d be interested in hearing your thoughts, please be respectful to everyone.