I have read these forums for years but never really chimed in because of trolls and biased people. I love halo and the lore. I love every halo game but I want people to look at the games very objectively through campaign and multiplayer in order for 343 to make a truly great halo game this next go around because halo 5 fell short on our expectations. The campaign on halo 5 is awful. I was so disappointing. We had to play as Locke most of the game when Master Chief and cortana is who fans of the genre really connect with. Locke is not even an interesting character and the actor who portrays him is not good at acting whatsoever.
Halo combat evolved and Halo 4 had the best campaigns with the stories that really pulled in the fans. I was truly impressed with 343 on halo 4 campaign. The multiplayer was amazing but the player base fell off quickly due to the same main reason halo 5’s has. There is a lack of variety of maps at launch. For btb on halo 4 you played the same two maps over and over and took forever to get new maps updated. Same as halo 5. 3 warzone maps… Really?? Now we have four and in btb there are not many real maps But forge maps instead. People tend to drop off and go to other games because the same map gets old.
It has been disappointing. The req system is truly a bad system. I will not be like others and make excusing why it’s okay. I could handle a season pass but the req system is flawed. For example. My buddy in February finally got a dmr for warzone where everyone else had them already. The game went from earnng armor and items to buying more reqs. And if u use your reqs instead of save you will have a lack of items to use vs the guy who spent $100 dollars on 34 gold packs. They have altered halo around their income instead of what’s right for the fans. The season pass I could live with but not micro transactions.
I have been playing master chief collection. I stIll play all the halos. Halo 4 had much better vehicle physics than the others. The weapons sounded better. The movement was much better. If the game had swapping seats in a vehicle with The A button and clamber then they could have made it halo 5. And in many ways when you compare 4 and 5, 4 has much crisper and cleaner graphics. The ground pound is a great addition as well. The thrusting pack could be left out but people can argue that point. It seemed to be the fad because advanced warfare did it but when you play against skilled players it turns into a fallback. I was fine with the skills halo 4 had. I loved my light shield.
The sound effects were much better on 4. And the promethium weapons were better in 4. They really messed them up in 5. The promethiums were much funnier to combat in 4 as well. I just want 343 to learn from mistakes for mine and the fans sake. And how did vehicle physics get worse? I want everyone reading this to go to every halo and drive a ghost, mongoose, and warthog and then play halo 5 and drive them. You will see exactly what I mean when your vehicle flips from hitting the most minimal bump or hill.
The multiplayer maps have been great up until 5. Every game has had its great maps but after all the dlc on halo 4 it has had the best maps so far. If they added headlong and a few others then that would be amazing but looking back I am truly amazed with what 343 did with halo 4.
Halo 4 and Halo combat evolved are truly the best halos and really set the bar as far as stories and gameplay. Halo 2,3, and reach were really good as well. Halo 5 is good but fell much shorter than 4. If you agree that’s great. If you don’t that’s great. My goal with this post is not to start an argument or to attract trolls. It’s to give 343 a good idea of where to go next because halo 5 wasn’t it. Halo 4 made so many leaps and bounds. I still play 4 over 5. I shouldn’t want to do that. The weapons system and everything was great. It was fine that way as an arena shooter. Like I said I’m just huge halo fan. Just don’t know how they could do so great with 4 then turn around with 5 and make some unexpecting mistakes.
> 2533274799678444;1:
> I have read these forums for years but never really chimed in because of trolls and biased people. I love halo and the lore. I love every halo game but I want people to look at the games very objectively through campaign and multiplayer in order for 343 to make a truly great halo game this next go around because halo 5 fell short on our expectations. The campaign on halo 5 is awful. I was so disappointing. We had to play as Locke most of the game when Master Chief and cortana is who fans of the genre really connect with. Locke is not even an interesting character and the actor who portrays him is not good at acting whatsoever.
>
> Halo combat evolved and Halo 4 had the best campaigns with the stories that really pulled in the fans. I was truly impressed with 343 on halo 4 campaign. The multiplayer was amazing but the player base fell off quickly due to the same main reason halo 5’s has. There is a lack of variety of maps at launch. For btb on halo 4 you played the same two maps over and over and took forever to get new maps updated. Same as halo 5. 3 warzone maps… Really?? Now we have four and in btb there are not many real maps But forge maps instead. People tend to drop off and go to other games because the same map gets old.
>
> It has been disappointing. The req system is truly a bad system. I will not be like others and make excusing why it’s okay. I could handle a season pass but the req system is flawed. For example. My buddy in February finally got a dmr for warzone where everyone else had them already. The game went from earnng armor and items to buying more reqs. And if u use your reqs instead of save you will have a lack of items to use vs the guy who spent $100 dollars on 34 gold packs. They have altered halo around their income instead of what’s right for the fans. The season pass I could live with but not micro transactions.
>
> I have been playing master chief collection. I stIll play all the halos. Halo 4 had much better vehicle physics than the others. The weapons sounded better. The movement was much better. If the game had swapping seats in a vehicle with The A button and clamber then they could have made it halo 5. And in many ways when you compare 4 and 5, 4 has much crisper and cleaner graphics. The ground pound is a great addition as well. The thrusting pack could be left out but people can argue that point. It seemed to be the fad because advanced warfare did it but when you play against skilled players it turns into a fallback. I was fine with the skills halo 4 had. I loved my light shield.
>
> The sound effects were much better on 4. And the promethium weapons were better in 4. They really messed them up in 5. The promethiums were much funnier to combat in 4 as well. I just want 343 to learn from mistakes for mine and the fans sake. And how did vehicle physics get worse? I want everyone reading this to go to every halo and drive a ghost, mongoose, and warthog and then play halo 5 and drive them. You will see exactly what I mean when your vehicle flips from hitting the most minimal bump or hill.
>
> The multiplayer maps have been great up until 5. Every game has had its great maps but after all the dlc on halo 4 it has had the best maps so far. If they added headlong and a few others then that would be amazing but looking back I am truly amazed with what 343 did with halo 4.
>
> Halo 4 and Halo combat evolved are truly the best halos and really set the bar as far as stories and gameplay. Halo 2,3, and reach were really good as well. Halo 5 is good but fell much shorter than 4. If you agree that’s great. If you don’t that’s great. My goal with this post is not to start an argument or to attract trolls. It’s to give 343 a good idea of where to go next because halo 5 wasn’t it. Halo 4 made so many leaps and bounds. I still play 4 over 5. I shouldn’t want to do that. The weapons system and everything was great. It was fine that way as an arena shooter. Like I said I’m just huge halo fan. Just don’t know how they could do so great with 4 then turn around with 5 and make some unexpecting mistakes.
Locke does suck and awaits a thousand hells. (if you get that reference, you are a halo fan.)
The REQ system could be improved, but is fine by my book for now.
No. Just no. The Promethian weapons were drastically improved in Halo 5, I wouldn’t even look at a suppressor in Halo 4, but now I use it often in Halo 5, and the Light Rifle was also improved greatly enough to be almost on-par with the DMR.
They did improve some of them greatly you are correct good sir. I did enjoy the load outs in 4 and I liked that the light rifle was in the load outs. Kinda made the primary’s balanced in 4 and not just an ar battle rifle and dmr. Now it’s a power weapon in warzone. The incineration cannon was far better in 4. That was the weapon I had in mind during the post.
Im sorry I just cant take this seriously when you basically say 4 is better then 5 in like every way. Did we not play the same game cause 4 was as broken as any COD game
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> They did improve some of them greatly you are correct good sir. I did enjoy the load outs in 4 and I liked that the light rifle was in the load outs. Kinda made the primary’s balanced in 4 and not just an ar battle rifle and dmr. Now it’s a power weapon in warzone. The incineration cannon was far better in 4. That was the weapon I had in mind during the post.
Ah, I see, the Incineration Cannon did get changed a fair bit, along with the Binary Rifle, I just can’t use that thing anymore.
To be honest the only person I liked on Osiris was Buck. Me and my friends had to give the rest of them nicknames just to make them interesting. (Locke-Frozone, Vale-Samus, Tanaka-Mama Bear)
The only problem with the REQ system is the fact that it isn’t purely cosmetic. The fact that people can basically buy better weapons and gear is the biggest and really only flaw I see with it. However, I would rather have a Reach style of unlocking armor then the REQ system. You just get your credits, get the rank and get the armor you want.
Multiplayer… I would take H5 mechanics, weapon balance, and ranking… but H4 had much better maps.
Campaigns… both had positives and negatives. I prefer H4s because I don’t like the team aspect. Halo has always been master chief kicking yoink not team based game play.
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> Multiplayer… I would take H5 mechanics, weapon balance, and ranking… but H4 had much better maps.
> Campaigns… both had positives and negatives. I prefer H4s because I don’t like the team aspect. Halo has always been master chief kicking yoink not team based game play.
It’s pretty clear that 343 were trying to attend to the die hard Halo fans who have a read a good amount of the books or seen a lot of media of Halo outside the games. I remember finding out Blue Team was going to be in Halo 5 and nearly screamed, while others probably went “Who the hell are those guys?”.
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> > 2533274816788253;7:
> > Multiplayer… I would take H5 mechanics, weapon balance, and ranking… but H4 had much better maps.
> > Campaigns… both had positives and negatives. I prefer H4s because I don’t like the team aspect. Halo has always been master chief kicking yoink not team based game play.
>
>
> It’s pretty clear that 343 were trying to attend to the die hard Halo fans who have a read a good amount of the books or seen a lot of media of Halo outside the games. I remember finding out Blue Team was going to be in Halo 5 and nearly screamed, while others probably went “Who the hell are those guys?”.
I know who they are but being a primarily solo gamer I want some good individual experience. Having to some what control worthless AI players in my campaign is just lame. Especially in legendary. Not everything has to be “team” based.
I wish H5 let you pick which Spartan you wanted to play as then go through the campaign and each one gets a little different game play and perspective or something like that
See I think 343 got it right in regards to H5. They took everything that added the random elements to H4 matches and created a new game type and expanded the idea of ordnance drops etc ie Warzone. Adding a monetary system in the form of REQ’s is kinda dubious but it’s not overly intrusive as everything can be earned through playtime.
So now we have a super-competitive arena with equal starts, power weapon pickups etc. and we have Warzone which is aimed at the player looking to have fun. The way I see it they’ve covered just about all bases with H5.
Admitted the game is not perfect. Could do with a few more playlists and maps for the bigger player count gametypes. The matchmaking system is -Yoinking!- pants if you’re outside the US. Just for clarity here as well I’m 32 years old and was in my teens when HCE dropped, so it’s not like 343’s Halos are my first. Bungie Halo’s were good for there time but as with everything it needed to evolve, we’re on the right track I believe.
Campaign: Halo 4. It may have been short, but it was fun to play. Halo 5 may have been longer, but it just wasn’t as enjoyable as 4’s campaign. - Multiplayer: Both on certain aspects: Halo 4 had a decent weapon balancing, until the BR buff which killed the Halo 4 multiplayer vibe for me; plus Halo 4 was getting updated with game types every now and then. Halo 5 Multiplayer I like just for pure Warzone, plus the REQ system also, and better challenge setups also. No 1,000 weapon kill grinding for the mastery commendation on a primary, and 500 for a secondary(Plasma pistol grinding in Halo 4…the WORST). - Initial Release: Halo 4, easily. Because unlike Halo 5, Halo 4 had spiltscreen AND Forge on it’s release.Basically in my book, if I had to pick over Halo 4 or Halo 5, I honestlly couldn’t pick one as my favorite.
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> We had to play as Locke most of the game when Master Chief and cortana is who fans of the genre really connect with. Locke is not even an interesting character and the actor who portrays him is not good at acting whatsoever.
Well, with reasoning like that…
C’mon man, I know Locke isn’t really popular, but if you are going to slag a character at least have good reasons. Too often I think people only look skin deep at a character and never pay attention to the finer points. What I saw of Locke in Halo 5 was a leader with a cool head, the kind of Spartan people have been demanding of Spartan-IVs for years now. I think the scene where he kills Jul 'Mdama is -Yoink-, though I blame 343 for basically using that scene to make Osiris look cool and throwing away an interesting character. After that we saw his roots as a tracker and assassin come to light when we saw how he planned to capture the Chief with the armor restraint. That right there shows that he knows his limits and probably couldn’t take the Chief himself, so he planned to give himself any advantage he could. The way he handled himself on Meridian and Sanghelios also reveal his is a natural diplomat when the need arises. The Meridian colonists truly represent the hostile tensions between the Outer Colonies and UNSC and I was happy to see Locke keep a level head. Even his handling of Governor Sloan showed considerable tact and I was impressed again by Locke’s awareness of the situation by treating Sloan as if he were a person. That’s a real subtle thing a lot of people missed I think. Admittedly, the confrontation between Chief and Locke was weak, but the fact Locke was willing to go after Chief shows he has strong convictions and guts. And even after they fought, Locke was willing to risk his life to save Chief from Cortana’s clutches and did not take any of Cortana’s childish insults towards him and rightly saw it for the manipulative garbage it was.
I’ll ask that in the future you refrain from speaking for me as a Halo fan. I was upset that Blue Team got shafted by 343, but I’m perfectly happy playing as Osiris nor do I necessarily need Chief or Cortana. She should have stayed dead and I’ve never really connected with the Chief. Honestly, I always felt Chief was never very interesting outside of being a vessel players are supposed to project themselves onto. Locke was at least a character. I also feel the jab at Mike Colter is pretty rude as I doubt you’ve seen much of what he has been in. Even though Nightfall wasn’t very good, I felt Colter did the best he could with a bad script and was arguably the best part of that series. I’m also excited to see him as Luke Cage in future Marvel media.
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> The weapons [in Halo 4] sounded better. […] The sound effects were much better on 4.
I absolutely disagree there. The weapons sounded like somebody forgot to oil the internal mechanicsms so all parts are constantly abrading at each other. Vehicle sounds were even worse, with the Warthog sounding like a lawnmower instead of an ATV.
Also, the movement in Halo 4 was pretty much the worst part of the game. The only reason why it’s superior to H5G is because the mechanics have gotten even worse since…
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> > 2533274799678444;1:
> > We had to play as Locke most of the game when Master Chief and cortana is who fans of the genre really connect with. Locke is not even an interesting character and the actor who portrays him is not good at acting whatsoever.
>
>
> Well, with reasoning like that…
>
> C’mon man, I know Locke isn’t really popular, but if you are going to slag a character at least have good reasons. Too often I think people only look skin deep at a character and never pay attention to the finer points. What I saw of Locke in Halo 5 was a leader with a cool head, the kind of Spartan people have been demanding of Spartan-IVs for years now. I think the scene where he kills Jul 'Mdama is -Yoink-, though I blame 343 for basically using that scene to make Osiris look cool and throwing away an interesting character. After that we saw his roots as a tracker and assassin come to light when we saw how he planned to capture the Chief with the armor restraint. That right there shows that he knows his limits and probably couldn’t take the Chief himself, so he planned to give himself any advantage he could. The way he handled himself on Meridian and Sanghelios also reveal his is a natural diplomat when the need arises. The Meridian colonists truly represent the hostile tensions between the Outer Colonies and UNSC and I was happy to see Locke keep a level head. Even his handling of Governor Sloan showed considerable tact and I was impressed again by Locke’s awareness of the situation by treating Sloan as if he were a person. That’s a real subtle thing a lot of people missed I think. Admittedly, the confrontation between Chief and Locke was weak, but the fact Locke was willing to go after Chief shows he has strong convictions and guts. And even after they fought, Locke was willing to risk his life to save Chief from Cortana’s clutches and did not take any of Cortana’s childish insults towards him and rightly saw it for the manipulative garbage it was.
>
> I’ll ask that in the future you refrain from speaking for me as a Halo fan. I was upset that Blue Team got shafted by 343, but I’m perfectly happy playing as Osiris nor do I necessarily need Chief or Cortana. She should have stayed dead and I’ve never really connected with the Chief. Honestly, I always felt Chief was never very interesting outside of being a vessel players are supposed to project themselves onto. Locke was at least a character. I also feel the jab at Mike Colter is pretty rude as I doubt you’ve seen much of what he has been in. Even though Nightfall wasn’t very good, I felt Colter did the best he could with a bad script and was arguably the best part of that series. I’m also excited to see him as Luke Cage in future Marvel media.
Well said! I also personally enjoyed his acting in Jessica Jones. Sure we all were a bit disappointed in the lack of blue team. That doesnt mean we have to take it out on Locke. Locke is the antithesis of the ‘bro’ crap in GoW and Army of Two and I like him that way.
> 2533274812652989;14:
> > 2533274799678444;1:
> > We had to play as Locke most of the game when Master Chief and cortana is who fans of the genre really connect with. Locke is not even an interesting character and the actor who portrays him is not good at acting whatsoever.
>
>
> Well, with reasoning like that…
> [snip]
He’s right, though. (At least on the first part, I don’t think Colter is a bad actor per se, they just gave him two -Yoink- scripts. By that measure, Liam Neeson would be a bad actor because he was boring in Episode I.)
Locke is not a very good character. He’s not horrible either, but he has no uniqueness to him.
Yes, he was a team player, a diplomat and a tactician over the course of the campaign.
Now tell me one thing that he achieved that Chief could not have, if the roles were reversed.
“He treated Arbiter with respect and cooperated with him.” Big whoop. Chief (and Johnson) did that way before, while there was officially still war between both of them.
“He was well-behaved towards the colonists and their governor, even though he was an AI and they were (likely) insurrectionists.” Well, Chief has deep feelings towards Cortana, so I doubt he has any bias towards “the created”, and I don’t see any problem he could have with the colonists, given that (as already mentioned above) he even struck an alliance with the Sangheili in Halo 2/3.
“He tried to outsmart his opponent when he knew he was underpowered for a direct approach.” You mean how John managed to bring his entire team home against overwhelming odds and a trap by Mendez during the wilderness training in Longhorn Valley when he was eight?.
.
That’s the problem. Locke doesn’t bring anything new to the table. He’s basically just a copypaste replacement for Chief, so the question is, why replace him at all? It alienates long-time fans and creates additional work all across the board due to the need of a new voice/mo-cap actor, face expression animations, models, textures, etc.
As I already said: Locke is neither a bad character, nor a good character. He’s a pointless character.
Finally somebody who is not bashing Halo 4. I enjoyed Halo 4 a lot. I wasn’t really on these forums back then, probably the reason why I enjoyed that game so much. I never noticed any negativity towards that game because I didn’t read these forums.
In my opinion Halo 4 was another great Halo game. So is Halo 5.